Board Thread:Non-TES Roleplaying/@comment-29461586-20160416122428/@comment-29461586-20160416133827

Name: Nohr

Race: Human

Gender: Male

Age: 18

Appearance: This.

Art Path: Arcana

Weapon: Gladius Dagger

Spells/Abilities(Up to 5): Kinetic Barrier, Regeneration, Kinetic Slug, Leeching Affliction (Periodic Lifesteal), Silence

Core Power(most flexible): Dark Matter

Passives (Up to 2): Healing Factor, Mana Spring

Resistances(Up to 3): Control Effects, Disease, Paralysis

Weaknesses(mandatory, not optional, cannot be mental): Incontinence (cannot learn any other Art outside his field, powers cost more, and mana regens 10% slower), umarmored (mostly relies on skill to avoid damage)

Mental Weakness(highly mandatory): Flirtatious to young girls, hard to convince abandoning those in need, prone to anger when loved ones are endangered or threatened

Bio/Background: An experienced adventurer of Betoriv and former battlemage for the Azure Army. After finishing his service in the military, he went on a life of adventure with his brother.

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Name: Irvine

Race: Human

Gender: Male

Age: 26

Appearance: This

Art Path: Might

Weapon: Celestial Blade (An intricate-looking steel longsword forged from an unknown unbreakable steel)

Spells/Abilities(Up to 5):

- Hunter's Leap (Leaps at inhuman heights)

- Aegis Strike (3-combo slash)

- Unearthly Will (The next 5 attacks that hit Irvine heals instead)

Core Power(most flexible): Telekinesis

Passives (Up to 2): Single-Weapon Mastery, Unearthly Blood

Resistances(Up to 3): Control Effects, Poison, Paralysis,

Weaknesses(mandatory, not optional, cannot be mental): Lacking in ranged offense, continous attacks under one sitting.

Mental Weakness(highly mandatory): Prone to anger issues, slow to forgive when severely offended.

Bio/Background: The brother of Nohr. Not much is known about him, aside that he and his brother both served in the Azure Army until the end of their service.

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Name: Tenan

Race: Human

Gender: Male

Age: Unknown

Appearance: this

Art Path: Arcana

Weapon: Steel Longsword

Spells/Abilities(Up to 5):

- Invisibility

- Lightning Bolt

- Lightning Stream

- Forked Lightning

- Lightning Sphere

Core Power(most flexible): Vitakinesis

Passives (Up to 2): Mana Spring, Mana Efficiency

Resistances(Up to 3): Paralysis, Poison, Diseases

Weaknesses(mandatory, not optional, cannot be mental): Very fragile against physical attacks, unarmored

Mental Weakness(highly mandatory): Superiority complex

Bio/Background: TBR