Board Thread:Off-Topic/@comment-17114085-20171215205812/@comment-17114085-20180202231227

Lvxuria wrote:

Abilities:

1. I - The Magus - The user controls the wind in order to damage the opponent. Can be used automatically

2 . X - Fortune- The user shoots 1 lightning bolt to the enemy. takes 10 seconds to be used

3. VIII - Adjustement - The user uses this in order to increase agility, and to heal up allies. Takes 5 seconds to be used

4 . XX - Aeon - The user shoots fire to strike the enemy. Slow, but powerful. Can be used automatically

5. II - Priestess - The user controls multiple shards of ice, being able to use them in order to attack multiple enemies. Can be used automatically

As for the specific powers:

1. Magus is too vague. What exactly does it do? To what extent can he control the wind? Can he just make strong gusts or make small whirlwinds? Can he make strong window-breaking winds? Can he make tornadoes? You get what I mean you need some more description about what the limit of this ability is.

3. Adjustment has two completely unrelated abilities. Split that into two different abilities. It makes no sense to have increased speed and healing as one single ability.

2. and 4. I already have two Stands planned that use Fire and Lightning as their abilities, so I'd preffer if you choose a different ability for Fortune and Aeon.

5. A quantification of "multiple" would be nice. Multiple can mean two or three or twenty or a hundred.

Also I assume that he can only use one of these abilities at a time. Or can he just spam them all at once? I'd like a clarification on that.)