Board Thread:Roleplaying/@comment-1592115-20150420043841

The year is 5E 001, as the Thalmor was overthrown by the Altmer themselves due to their infamy across Tamriel, the Civil War has finally settled down with an inconclusive result. Ulfric was stepped down as people has realised his power crazed nature, and Skyrim has returned to its former state before the High King's death.

However, the Civil War has deliberately weakened the military power of the Empire, while the Empire can still hold the ruling power, they are in need of mercenaries to maintain the land of Skyrim and Northern Cyrodiil. Therefore, mercenaries, or what the insiders commonly referred the Ravens, have become a favourable job for both new and experienced adventurers.

You've got an opportunity to become a mercenary adventurer, to write or take task from notice board, to have your own adventure in the post-war respite for the sake of what you pursue. Be it gold, livelihood, business expansion, love, or your very own reason, we as mercenaries or innkeepers are the Ravens, we are the newest rulers of Tamriel.

Let's write or take a note from notice boards.

Rules:

1. Standard RP Rules, however this is free RP, limitless plot development.

2. You can create as many characters as we like, just make sure you can handle them

3. You can create any character you want, with the exceptions of:


 * No Divines and Daedra, you cannot comprehend them.


 * No TES Protagonists, they should be passed away, or we do not know their whereabout


 * No Dovah, they're too large to fit in 5E and they now live peacefully


 * Custom races require my approval before using them, no overpowered races

4. Metagaming is strictly forbidden

5. Your characters are protected from death unless specified, they can however be wounded

6. Avoid killing other players' characters unless specified

7. Most factions are joinable, except Elder Council, for an obvious reason

8. Other than that, enjoy the incomprehensible beauty of mercenary life

Character Card:

Name:

Gender:

Race:

Age:

Appearance:

Weapons:

Attires:

Misc Items:

Skills (1 Master, 2 Expert, 3 Adept):

Spells (10 Max, up to 4 Custom Spells):

Powers (Racial + 2 Powers, Custom Powers Permitted):

Resistance (up to 2):

Weakness (at least 2):

Mental Weakness (at least 1):

Faction (Optional):

Character Bio:

Spec Notes (Optional): 