Board Thread:Roleplaying/@comment-27783182-20151005093012

This is a REBOOT roleplay of the previous one in the Elder Scrolls Wki, which has died for unknown reasons.

(Please tell me if this is missing something. The constant death of my roleplays haven't given me much motivation lately.)

This roleplay has no laces other than TToaK from The Elder Scrolls Wiki, so it is not considered canon in other roleplays such as "Half-Gods" or "Forgotten Archives". This roleplay was inspired by "The End Times" made by Lazzarus Grimm and SkyrimsShillelagh.

The Void Nights have come to an end. The Second Century has arrived for the Fourth Era and much suffering and torment came with it. Due to wars, plate tectonics were formed underneath the continent, the eruptions of the Red Mountain have gone significantly worse, and the earthquakes and tsunamis have been hitting Tamriel hard. Because of this, the Emperor has ordered to create a giant wall surrounding Tamriel, as well as a giant plate under her. The tsunamis and earthquakes have stopped inside, but outside, Nirn has began to fill up due to the gods, who were crying at the sight of such a modification to it's creation.

Certain provinces that didn't belong to the Empire, such as Black Marsh and Alinor, decided to rebel, and started to break the wall, slowly letting the water in, which also caused the plate to shatter, letting the earthquakes loose. Tamriel was slowly filling up, and the lower parts of Tamriel were already underwater, such as the Whiterun Hold in Skyrim, parts of the Imperial City in Cyrodiil and the deserts of Elsweyr.

When the water started rising, airships were created and sold for the rich, while normal boats were improved and sold to the average and poor. Races around the whole continent started to slowly die, and normal food, like fruits, became scarce. Weresharks were all over the place and the magma from the Red Mountain turned into ebony-like Obsidian. The world was falling apart.

People believe that this might be the world's final moments, but few adventurers have been chosen to discover why such a thing is happening. And each adventurer is you.

Each adventurer cannot die. If they die, they come back as a completely different person with a different personality and different equipment, however they keep their memories.

Name:
 * Standard RP rules
 * You are not the Dragonborn. The current Dragonborn is a Mr. Whatshisname that nobody knows and will be introduced when this roleplay ends.
 * No killing/taking control of other people's characters without theirs or my permission. C'mon, man, that's just rude.
 * You can't change major plot points without my permission. You were given a task, so DO IT. No procrastinating!
 * Make characters who will contribute to the story. We can't have some old Nord pulling us down, now, can we?
 * Your character may be from any faction from TES lore. Unless Mhaz joins, because apparently Bloodborne's a trend, nowadays.
 * No fooling around, don't have your character be goofing around for no particular reason. Nobody's a goofy goober, with the exception of the Mad God himself!
 * Multiple characters are allowed, just don't make more than you can handle. Nobody wants you carrying too much to be able to run.
 * The year is currently 4E 101
 * You cannot play as a god. Nobody created the universe or anything here.
 * There are no co-GMs yet.
 * You cannot constantly die as an excuse to make a new character. That is called "being a douche".
 * You must create a character card before joining. Otherwise, hit the road.

Gender:

Race:

Age:

Class:

Appearance:

Equipment:

Powers:

Skills(1 Master 2 Expert 3 Adept):

Spells(7 max, optional):

Other items (Gold, lockpicks, misc.):

<p style="font-size:14px;line-height:22px;margin-bottom:0px!important;">Bio(Optional, recommended): <ac_metadata title="Tales of a Khajiit: The Great Flood of the Fourth Era - Part I, Chapter I"> </ac_metadata>