Board Thread:Roleplaying/@comment-5262726-20161221024439/@comment-5262726-20161223054459

The Children of the Guilds system is created, although it doesn't spread far outside of Riften. Connections with Honorhall Orphanage, however, make sure it has a steady stream of children to join.

After hard debating, Delphine and Esbern buckle in and listen, agreeing to your demands.

This is done. All  "moral" followers join the Blades, and do actions within your given guidelines.

Immoral followers largely join the Thieves Guild.

Only these trusted people are allowed to know you are the same person as the new Jarl of Riften.

You and Niranye are the two people who are always informed about all known happenings.

Riften's doors open to Khajiit people. Caravans tend to stay at the gate of Riften, however, to maximise potential customer interaction.

The general disconnection from you as a leader leads to apathy from Argonians and Khajiit in Windhelm.

Forts in the Rift are repaired and repopulated. A small army's worth of armor is found within Fort Dawnguard.

Eorlund has to support the Stormcloaks, and so respectfully requests not to help.

Many people morally connect to your cause. However, this idea of a third front of the war scares many, and they don't want to further split their already weakened Skyrim. Songs do what songs can to boost your general approval ratings.

Balgruuf agrees with you on this, but  does not want to further split the country. His loyalty still does largely lie with the Empire.

How do you plan to replace her funding? She's still a key monetary supporter of the guild, that's hard to replace.

Both say that you do, actually, have quarrels with them. Both say that you are further fracturing Skyrim, and the Stormcloaks are mad you took the Rift from them.

Guild joining is encouraged.

Your homes are turned into Guild Meeting Halls. Breezehome is used for Whiterun.

Your law ideas are unpopular. Both are largely seen as unholy beings and you wouldn't give them rights just as you wouldn't a troll.