Board Thread:Roleplaying/@comment-17114085-20150109114215/@comment-25020300-20150124114404

(Avid CK II, Civ, and NS player here, so I hope this is still open for joining)

Nation Card

Name(If an existing city, use its name): Leywiin

Location(Be very specific if custom): Leywiin and surrounding area

Flag: http://tinypic.com/r/10fcaxl/8

Ruler: Al-Jeerk the Unifier

Type of Rule(Republic, Monarchy, Theocracy, Oligarchy, etc.): Direct Democracy

Predominant Religion: Neo-Nibeanism (Nine Divines+Hist+Reman+Azura, Meridia, and Malacath)

Predominant Race: Mixed Imperial, Argonian, and Khajiit

Resource(2 max): Fish and Silver

Special Unit(Only one, unique to your nation): Leywiinian Boat-City (Based on Chinese Junks, capable of extreamly long voyages and carrying massive amounts of supplies and people)

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Character Card

Name: Al-Jeerk the Unifier

Race: Argonian

Gender: Male

Age: Mid-Fifties

Appearance: Old Argonian, dark green scales, withered grey head-feathers, ram-like horns

Equipment: Glass Greatsword, fine clothing

Skills(1 Master, 2 Expert, 3 Adept): Master speech, Expert Alchemy and Two-handed, Adept Enchanting, Illusion, and Archery

Spells(Max 8): Lightning bolt, muffle

Powers(Racial + 1 more max): Histskin, slow time

Personality/Traits(at most 6 traits, must have 2 bad traits): Zealot, paranoid, kind, poet, infirm, wounded

Bio: From a poor family in Black Marsh, he rose up in power when he moved to Leywiin years it was independant. It was ruled by a power-hungry dictator, but Al-Jeerk led popular rebellions and took him out of power. He installed a direct democracy for both the head of state and advisor positions, but he had been elected every time for head of state since he established it. Now, although he is aging quickly, he hopes to lead the city-state away from the warring north and for them to look across the seas for new lands to colonize.