Board Thread:Off-Topic/@comment-17114085-20170629235146/@comment-24701913-20170927113359

Name: Ze'Laro

Race: Khajiit

Gender: Male

Age: 33

Appearance. 5'7

Godly Parent: Namiira

Skills(1 Master, 2 Expert, 3 Adept): Archery (Master), Illusion, Alchemy (Expert), Light Armour, One-Handed, Acrobatics (Adept).

Spells(Max 8): Invisbility.

Powers(Racial + 2 Inherited Powers): Racial / Swarm of Shadows / Tzetze's Bite (Injects a target with a fast-acting African trypanosomiasis disease. The physical symptons begin to develop immediately, with the neurological damage taking place 24 hours after injection. A simple cure disease potion/spell will be enough to purge it from someone's system. 1 day CD.)

Abilities (2 Inherited Abilities): Namiira's Influence, Improved Night Eye.

Equipment: Multiple poisons, Nordic Arrows, Dwarven Black Bow (unenchanted, it's just black), Engraved Steel Dagger, Armour/Clothing seen in Appearance, Heirloom Necklace (Improves Bow damage by 5%).

Faction/Role in Faction (Optional): Whiterun City | N/A

Bio: Following the events of Seven Sins Crisis, Ze'Laro settled down in Whiterun City. He put his powers to good use, keeping an eye on on the area surrounding the city for all manner of things. Bandits, game, predators, caravans, soldiers, you name it. He works diligently so that there is no reason to prosecute him for his past crimes.

Ze'Laro still holds onto the fear that his past will catch up to him, and that he will not be able to bargain his way out of it.