Board Thread:Roleplaying/@comment-24736819-20150827204258

(If you are wondering: Yes, this is based off the Star Wars Franchise.) (This RP is on its final course, but it is likely to have a sequel.) MENU

Chapter 1 - Chapter 2 - Chapter 3 - Chapter 4 - Chapter 5 - Chapter 6 - Chapter 7 - Chapter 8 - Chapter 9

RULES: ________________________________________________________________________________
 * Co-GMs:
 * Standard RP rules
 * You cannot be Dragonborn
 * No killing/taking control of other people's characters without theirs or a GM's permission
 * Can't change major plot points without a GM's permission
 * Make characters who will contribute to the story
 * No fooling around, don't have your character be goofing around for no particular reason
 * There is a 4 (FOUR) character limit. Except to GM or Co-GMs, for the sake of the story.

History: Our story begins 500 years after the events that brought Alduin and The Last Dragonborn into a fierce battle at the green fields of Sovngard. Except this story is not about the Dragonborn or what happened to him after the Dragon Crisis... No, this story is about the strange individuals that started to appear all over Tamriel after the disappearence of the Dragonborn himself. No one quite understood how those strange powers grew inside their children, but they did. Ordinary parents having extraordinary children. Fortunately for them, it seemed that after some time the abilities started to fade away, so those powers weren't given much attention.

That was until one incredibly powerfull individual appeared and started to spread terror all over the cities, maddened by his own power, he killed and destroyed several settlements. He seemed unstoppable as he was fast, strong and resistant to common magic. That was when another individual appeared, an older fellow that matched the powers of the Maddened One. They battled for days until the Older One decided to use a sword that seemed to be made out of a strange crystal, which gave him the upperhand, as the Maddened One's weapons broke when clashed against the Crystal Sword. In a final attempt to win the battle, the Maddened used some kind of lightining chain that the Older managed to defend with his Sword and that brought the end of the Maddened One's life. After that extraordinary battle, the Rulers of all Kingdoms of Tamriel decided to provide the Older One with a place where he could train the children that displayed the capacity to wield those abilities. The Older Fellow thanked the Rulers for their kindness and replied that he already had a place where he was training the younger, the Inner Sanctum which was once a place to worship Auri-El and now was a place that The Jun Order, as the Old Man called themselves, could train to protect Tamriel.

The Civil War that took place in Skyrim was a trigger to all that would happen after the Dragonborn disappeared. The Imperials and the Stormcloaks united and marched against the Aldmeri Dominion, after General Tullius locked Ulfric in a prision and showed documents proving he was indeed under Thalmor influence. They managed to completely expel the Dominion from Hammerfel, Cyrodiil and Elsweyr, but not from Valenwood. The war lasted for years, until a fragile peace treaty was signed by the Rulers, in which a Council of the Nine Provinces was created to mediate any disputes between provinces, regions and cultures, to regulate trade between provinces, to protect and care for citizens in need and to provide mutual defense in face of threats to Tamriel.

One hundred years of a succesful peace are now threatened by a rumor of a upcoming war, it has been said that the Aldmeri Dominion has a new weapon or a powerful ally. A time that also coincides with a prophecy only known between the Light Order members, a prophecy that tells of One that would rise above the others and decide the fate of light and dark, good and evil.

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Light Powers(Jun): Enhanced strength, speed, stamina and senses. Magic Resistance. Telekinesis. Occasional Telepathy. Mindbending (mind manipulation as seeing in the SW franchise).

Light Rankings: Grand Master, Master, Knight and Apprentice.

Dark Powers(Vul): Enhanced strength, speed, stamina and senses. Magic Resistance. Telekinetic Powers, mainly Choke and Lightning.(Both powers drain its user stamina and the second one may cause physical changes if it is used for a long period of time.)

Dark Rankings: Unknown.

Light Temple Location: Inner Sanctum, Forgotten Vale. It was reconstructed and cleared from the falmer infestation.

Observations:

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 * The Light has a Council that consists of the Grand Master and the Greatest Masters of Tamriel. They are available to be chosen as your characters, but they are limited to a number of 4. (Occupied by: Jah'Rakal, Darik, Ran'Jinro and Xander.)
 * There is a limit of two apprentices per Master, simultaneously.
 * Your character won't be the Chosen One if he is one of the following: Master, Knight or he is part of the Dark(Vul).
 * The number of Dark characters is also limited, but I'll say once there is enough of them. Their leader is hidden from common knowledge and so is his character card (Enough).
 * In some point of the RP, I'll nominate the character that will be the Chosen One.
 * Once someone joins the Order, they are given the following robes to wear over his/her gear: this. The Jun only use a unique Crystal Sword as weapon, which is acquired inside a mystic cave hidden in the Forgotten Vale but only later on his training. (Sword example)
 * You can make a normal character: mercenary, soldier, etc.
 * The Troopers are identified: Yellow = Commanders or Generals. Red = Captains and they only respond to the Commanders. Blue = Lieutenants and they are beneath Yellow and Red. Green = Sergeants and beneath them are the regular soldiers in Grey clothes

Tiny Cards to the Rulers and their Assistants:

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 * Black Marsh: Tszaaz, the Ruler of Black Marsh has an agressive approach. He is protective of his people and his land (or what he thinks his land should be). Hears-Many-Whisppers is his counselor and assistant. Barely says anything to other people and mostly keeps to himself.
 * Cyrodiil: Emperor Caesar Mede, Ruler of Cyrodiil and main reason why the Council was created. Kind-hearted, he aims to reach an everlasting peace. Caius Rikke, assistant to the Emperor and hot-headed breed of imperial and nord. His family story with the Empire started long ago in the Skyrim Civil War.
 * Elsweyr: Mane Riz'Dahr, managed to bring the period of peace that lasted the most in the history of Elsweyr. Speaks slowly and patiently, but sometimes lose his mind when his opinion is ignored. Lo'Rak, his assistant, who is only there because an assistant was required for all Rulers. Never says a word or do anything, he just stands there.
 * Hammerfell: This province is the only one that has two equal representants, one from the Forebears and one for the Crowns. Azir, the representative of the Forebears is a more tolerant person, that tries to open Hammerfell to the other provinces. While, Kazim, the representative of the Crowns, always tries to shut down any attempt of his brother to construct a greater harmony between Hammerfell and the other provinces.
 * High Rock: High King Casimir, Ruler of High Rock is a powerful mage, wise and respected by all the members of the Council. He is the eldest of the Council and is always concerned about not turning the discussions into a verbal fight between the members. Jean Deux, his assistant, is a quite outgoing fellow. In his 50's, he has a way with words like no one else and always try to aid his Ruler in not turning the discussion into a verbal war.
 * Morrowind: King Ulven Hlalu, heir to the Hlalu throne, rules with iron fists. He is used to threat and try to manipulate the other members of the Council in the meetings. Drasil Hlalu, his son and assistant. Has the same rude manners of his father.
 * Skyrim: High King Ulfnar Balwuulf, the Ruler of Skyrim is descendant of the great warrior that became the leader of the Stormcloaks once Ulfric was arrested and unmasked. Ulfnar is also a great warrior and loved by the people of Skyrim. He is a tall-talker, mead drinker joker but knows when he have to get serious. Hrothgar Stormcloak is his assistant and descedant of Ulfric himself. He is a mirror of his ruler, loud and passionate when discussing politics.
 * Summerset Isles: Maldomir Direnni, was the one chosen to represent the Thalmor as the Ruler of the Summerset Isles. He seems to be a nice person and often sides with the less fortunate, yet something seems false in his actions. Ayrenni, assistant of Maldomir and more agressive than him when discussing politics. She seems bitter and unwilling to cooperate with everyone.
 * Valenwood: Queen Alenna, the Ruler of Valenwood is a fierce bosmer and is known as the greatest archer of Valenwood. She usualy don't speak much, unless required. Vareth is her assistant and rumors say he is also her lover. Like Alenna, Vareth usualy keeps to himself, unless his opinion is required. They seem rancorous to the fact that Valenwood wasn't freed in the War.

Character Form Example:

OBS: New character cards should be posted in the Menu Thread.

Name: Kavari

Race: Unknown, seemingly it is one of the man races.

Gender: Male

Age: Unknown

Height/Weight: 5'5 / 140lbs

Appearance: Old, white-bearded and kind-looking man.(This)

Equipment: Jun Robes, Green Crystal Sword.

Class(Ordinary or Extraordinary): Extraordinary

Side(Light or Dark): Light

Ranking: Grand Master

[If the character is ordinary: Powers(Racial+1), Skills(1 Master, 2 Expert, 3 Adept) and Spells(8 max)]

Observations: He is the one that initiated the Jun Order and the one that fought agains the Maddened One.

Bio: His story is unknown even to his closest students  