Board Thread:Roleplaying/@comment-10197675-20151221214753

This is initially the 3rd part of the Wind of Change RPing series, following that of Wind of Change: A Dragonborn's Death, only this time I have retitled it with a singular name, for I know that there have been multiple Wind of Change RP's on the wiki created by different users, but this is the original source to which I am reviving, just saying this so there is no confusion between members of the other Wind of Change RPing series.

This RP is more of a revive than a sequel to the series, as the last parts to this series ended many a month ago (although what happened in the previous two RP's has still happened when looking at lore, and I am using the same character to). However, I have decided to give this RP a second chance by bringing it back and with more extreme circumstances this time too. Hope you guys enjoy, also feel free to join and read the previous two RP's if that pleases you!

The Dragonborn, a legend once myth, deceased for many a year. Alduin a Dovah, ruling over Nirn, tearing it to pieces. Nirn has changed since the fall of Men, Mer and Beast alike. Dragons are now in control and they are unleashing their torrent of Flame, Ice and thu’um across the planet. The companionship of the hero’s that attempted to fight Alduins rule with that of no aid from the dead Dragonborn were foolish to believe that they had a chance to topple the Dovah, their weak mortal states had no chance in showing power against the all-powerful Alduin and even with the aid of mighty Dovah Kin, Paarthurnax, Odahviing and Durnehviir, they still failed. Each hero spread, each fled, as the omnipotent forces of Dovah ruptured each continent and country of Tamreil. The flames burned and each hero ran into death or into shadow as destruction of the tyrant reeked madness and sorrow over the lands of Tamreil and eventually all of those in Nirn. And into the dawns of each day a maddening echo of a dragon’s shout rings across every square mile of Nirn, the dragons pollute the skies and creep upon crumbled mountain tops, each ruining that of any evidence of development marked by the hammer or the hand. Cities became ruins, as the populates of Nirn fought and died. Even Nomads straying upon the paths of woodlands, ice sheets and desert were killed. Alduin the World Eater yearned the taste of any mortal demise, this Tyrant yearned the destruction of the World.

However, some lucky and skilled warriors/mages/sneaks survived the wrath of the dragons and they still wonder this day, mainly in the depths of Nirn away from the perilous surfaces where death is always imminent. Almost every living thing above ground has welcomed extinction. The number of Men, Mer and Beast that remain is very few, the sight of such a being is now an extreme rarity.

(General round up of what happened, this is taken from Wind of Change 2.0 A Dragonborns death.) Years had passed since the beginning of the fall of Men, Mer and Beast. The bidding of unity within Tamreil had failed, for the lust of power and greed within Mortals had shadowed the much larger threat of what lurked above. They were blinded by the thought of supremacy over one another, therefore the nations had rejected harmony. The Empire and the Stormcloak Nords of Skyrim would not lay their disgust towards one another a side, too put out an ever increasing fire, for hate still spurred between them. The Aldmeri Dominion also rejected to join forces with Men, for they lacked the trust of Man and they would not subdue to join forces, therefore upset and propaganda between the nations elevated and this eventually led to full forced war, leading to the unexpected charge of the Dragon menace which neither sides could handle for they were not allied, nor were they prepared or strong enough for their durability had run shallow. Therefore, the stubbornness of each race had been their downfall, for rather than join forces, each race tried to topple one another, as they had naturally always done. In pacts each race brawled as battles and wars ignited, whilst up high Alduin strengthened and reinforced his kin for the desolation of Tamreil and latterly Nirn. Therefore, the sheer destruction of the races was inevitable.

Rules: 1. You can create 2 characters max. 2. Take this RP seriously. (No messin around!) 3. You cannot kill others characters, you can if they say it’s ok to though, or if they have been afk for a long time. 4. You cannot be a Divine or Daedric prince, or a Dragonborn like being, or Alduin for that matter. 5. You cannot be OP. If you are then I will tell you to stop being so over-powered, if you ignore me then your posts will be ignored. (yes I know very brutal!) 6. The time is... I don't really know, will decide later. 7. You can be any Race you want. (That includes Dragons, and yes that will make you more powerful than any mortal, but don't abuse that power, if you do you will be ignored!). 8. You can add the occasional track to your posts (Use to signify this) e.g. 9. You can use the same character if you want from the last RP's, however you will have to adapt and redo your CC's. 10. Their are no Holds, no Cities, no factions, no towns, no politics, no communities, there are only that of lurking survivors (you). Most characters are going to live underground, and most will be by themselves. Upon land it is barren and desolate, fiery and charred. 11. So yes that does mean that there's no NPC's, because there all dead! 11. When you introduce your character use a CC (Character Card). (as shown below). (CC template Name: Age: Gender: Race: Class (Mage, Warrior, Stealth/Sneak): Appearance: Weapons and Attire Spells: Item(s): Bio/Backstory: )

Name: Varlgon Age: - Gender: Male Race: Nord Class: Warrior Appearance: A tall and rather average strengthened Nord, with brown scraggly hair, and a pair of brown eyes. Weapons and Attire: Varlgon wears a sturdy old set of Steel Plated armour that's been passed down by his fore-fathers, being improved at every different generation. The Nord also wields a Superior Steel Bone Claymore. Spells: - Item(s): A small wooden bowl. Bio/Backstory: Varlgon grew up within the Town of Whiterun as a lad with his parents, Ingla and Sebersdeen, both Nords. Ingla, his mother tended to the weak, ill and injured at the Temple of Kynareth, of which she visited and worked at daily. Sebersdeen, Varlgon’s father worked as a Courier within Skyrim, meaning that he did not see his son or wife that often. This lead to Varlgon having quite a lonely childhood, depriving him into latter life.

Varlgon was apart of the party that travelled to the heights of The Throat of the World, with that of the help of the Greybeards. When they reached the top they found out that the Dragonborn had fallen, to which they were stunned and left in deep sorrow. Unfortunately they were then attacked by Alduin, by which they managed to flee with the help of Paarthurnax, Odahviing and Durnehviir. With the great agility and speed of the trio of heroic dragons they managed to lose Alduin and his clan. As they reached Winterhold the companionship were dropped and left to mourn the death of the Dragonborn. The companionship attempted to unite the Holds of Skyrim, however this soon failed as war broke out and Nirns' demise began. The companionship broke in the out-break and Varlgon managed to flee to an underground safe point, to which he gradually continued his pointless fight against the dragon menace. 