Board Thread:Roleplaying/@comment-5543592-20151209203133

Chapter 1:Part 1Part 2 Part 3

Description:

Over a millennium ago, the Nerevarine walked into Red Mountain to fulfill his destiny- and never returned from it. Instead, Dagoth Ur, with all three artifacts in his possession, harvested the Heart of Lorkhan’s power, and achieved the god-hood he so desired. From there he led his Ash Vampires down into Morrowind- and slew the Tribunal.

The Dunmer people, however, were not so eager to accept his rule. Instead of seeming him as a liberator, they saw him as a devil, and a conqueror. Thus, they were the first race he subjugated. All the other races of Tamriel followed- except the Summerset Isle. The Altmeri of the Summerset Isle remained a free nation, although Dagoth Ur would later crush their armies and frighten them into never challenging his power again. During this war, Dagoth Ur revoked Magicka from all but a few choice people, demonstrating his power. Without magic, the Altmer were easily defeated.

Once he and his Akulakhan had conquered the world, he reshaped it into what he saw fit. He took the Imperial’s nobility and deposited it into the Dunmer house system. Telvanni, Hlaalu, Redoran, the other Great Houses- all of their ranks were now filled with Imperials, those who had always been in power. The races of Tamriel resisted again, and Dagoth Ur punished them. They were made lower than low, serfs (also referred to as commoners) to the Imperials who now ruled this new empire. Only a few ever managed to rise above the status of commoners, and even then they were barely freemen, only scraping by. There are a few Imperial down on their luck who have become commoners as well.

We now reach the seeming end of the 4th Era- an era that began with the domination of Dagoth and the creation of his Ashen Empire. The Ashen Empire. For it is the only one left.

The Sharmat holds his power with an iron fist- resistance is futile. No rebels have managed to raise a force to match his since the beginning. Imperial Nobility are allowed free reign of society, some cutting down commoners simply because they may be under foot. The Houses even fight amongst each other, waging wars of subterfuge, wars that the Emperor allows so that they are kept in check, so that no House grows too powerful. It is not a happy era, but it is one of order.

Another Nerevarine has not risen in those thousand years. Will Dagoth Ur retain his power until the end of time? Or will fate finally play its hand?

World State: 

The majority of Tamriel’s population are commoners. The ruling noble class is rather small.

Commoners everywhere are largely demoralized. The nobles and Dagoth Ur seem to rule absolute. There are daily beatings and executions. Life is grim and short.

There are two kinds of commoners. Those who work on plantations and are generally treated like slaves, and those who live in cities and are treated more like lower class factory workers. There is also a strong criminal underground, and factions like the Thieves Guild and Camonna Tong are still alive.

At night, a heavy mist coats the ground rises from it in tendrils, making the air ominous and thick with fog. Commoners are afraid to go out into the fog.

Dagoth Ur rules Tamriel, which is now called the “Ashen Empire.” Everyone calls it the Ashen Empire.

All religions have been wiped out during Dagoth Ur’s rule. The only religion left is the worship of Dagoth Ur and his Akulkhan, as both are considered gods. A popular curse is “Oh, by the Sharmat.”

The Dark Brotherhood and Morag Tong are destroyed. They were eventually hired to try and assassinate Dagoth Ur. He obliterated both of them for it.

The Thieves Guild is still active, but much more secretive.

Guards and Imperial Nobles are mean! Laws are strict and the punishments are cruel. Keep this in mind. Again, Dagoth Ur rules with an iron fist.

<p class="MsoNormal">The College of Winterhold is defunct. Mages are trained by underground (not literally) trainers, or are simply born into noble houses. Also, Nobles are more likely to have mages for children. Please refer to rule #14.

<p class="MsoNormal">The capital of the Ashen Empire is Mournhold (which now encompasses all of Almalexia).

<p class="MsoNormal">Dagoth Ur suppresses history. No one remembers everything about the history of the world. Someone who has an over abundant amount of information with little to no information could be treated as META. The Oblivion Crisis never happened, no one knows who the Dragonborn or Alduin are.

<p class="MsoNormal">More lore about the world of the Ashen Empire will be given in the RP.

<p class="MsoNormal">Rules:

<p class="MsoNormal" style="margin-top:12.0pt;margin-right:0in;margin-bottom: 12.0pt;margin-left:0in;line-height:normal;vertical-align:baseline"> 1. You can create as many characters as you want but try not to go overboard, only create as many as you can handle.

<p class="MsoNormal" style="margin-top:12.0pt;margin-right:0in;margin-bottom: 12.0pt;margin-left:0in;line-height:normal;vertical-align:baseline"> 2. Take this RP seriously. No messing around!: If you find yourself bored, then write a flashback or a dream sequence and develop your character and if you can’t be bothered doing that, then go away and do something else for a bit. If you mess around and ruin the experience for others, I will boot you. If you don’t think you’re experienced enough or serious enough to handle that, take it elsewhere.

<p class="MsoNormal" style="margin-top:12.0pt;margin-right:0in;margin-bottom: 12.0pt;margin-left:0in;line-height:normal;vertical-align:baseline"> Do not annoy others, simply because you are bored.

<p class="MsoNormal" style="margin-top:12.0pt;margin-right:0in;margin-bottom: 12.0pt;margin-left:0in;line-height:normal;vertical-align:baseline"> 3. You cannot kill or maim (remove the limbs off of) other player characters, without the creator’s permission. You can if they agree to it, or if the contributor has left the RP some time ago.

<p class="MsoNormal" style="margin-top:12.0pt;margin-right:0in;margin-bottom: 12.0pt;margin-left:0in;line-height:normal;vertical-align:baseline"> 4. You are not a TES protagonist

<p class="MsoNormal" style="margin-top:12.0pt;margin-right:0in;margin-bottom: 12.0pt;margin-left:0in;line-height:normal;vertical-align:baseline"> 5. You cannot be a Divine or a Daedric prince or any over powered super race.

<p class="MsoNormal" style="margin-top:12.0pt;margin-right:0in;margin-bottom: 12.0pt;margin-left:0in;line-height:normal;vertical-align:baseline"> 6. You cannot be overpowered, such as avoiding damage.

<p class="MsoNormal" style="margin-top:4.8pt;margin-right:0in;margin-bottom:6.0pt; margin-left:0in;line-height:normal;vertical-align:baseline"> 7. Time: Dagoth Ur’s Ashen Empire began in 3E 347 (when The Elder Scrolls III: Morrowind takes place). That is also when, in this universe, the 4E started. The current date is 4E 1017

<p class="MsoNormal"> 8. Location: Your character can be from any province in Tamriel, but they may not start in the Summerset Isle. This is a free RP, so start where ever you want (although I suggest Mournhold, as that’s where some of the action will start off.)

<p class="MsoNormal" style="margin-top:12.0pt;margin-right:0in;margin-bottom: 12.0pt;margin-left:0in;line-height:normal;vertical-align:baseline"> 9. Races: You can be any of the ten races. (No modded races, Half Breeds are okay and non vanilla races maybe accepted, so long as their presence makes sense.) No extinct races.

<p class="MsoNormal" style="margin-bottom:0in;margin-bottom:.0001pt;line-height: normal;vertical-align:baseline"> 10. You can take control of any NPC (e.g.  Toutius Sextius ), as long as no one else is controlling them at the time. (Also don't go to over the top with powerful NPC's)

<p class="MsoNormal" style="margin-top:12.0pt;margin-right:0in;margin-bottom: 12.0pt;margin-left:0in;line-height:normal;vertical-align:baseline"> 11. If you write a piece, you can add the occasional song or track in a link to the RP, use to state that you are adding a track.

<p class="MsoNormal" style="margin-top:12.0pt;margin-right:0in;margin-bottom: 12.0pt;margin-left:0in;line-height:normal;vertical-align:baseline"> 12. You can have Flashbacks: Unless you have arrangements with another player, you cannot interact with another player’s characters in a flashback, you can with NPCs.

<p class="MsoNormal" style="margin-top:12.0pt;margin-right:0in;margin-bottom: 12.0pt;margin-left:0in;line-height:normal;vertical-align:baseline"> 13. You can also write dream sequences: In a dream, most rules do not apply but only, because dreams have no bearing on the plot or actual world. Anything that happened in the dream stays in the dream; therefore dreams should only be kept to one or two post.

<p class="MsoNormal" style="margin-top:12.0pt;margin-right:0in;margin-bottom: 12.0pt;margin-left:0in;line-height:normal;vertical-align:baseline">''' 14. Do not forget to add a Character card. NOTE: ''' Mages will be treated differently in this RP, for plot reasons and balancing reasons. Magic is more powerful than perhaps in other RPs. Thus, you can either be specialized in all schools of magic, but only have access to 10 Adept-level spells; or, alternatively, have access to one school of magic and 8 spells of any skill level that you want. (This will be elaborated upon later.) Someone with access to all schools of magic is an Aetherkin. Someone with access to one school of magic is an Aetherling. All magic schools will have their uses, believe me. There can be a limited number of Aetherkin, first come, first serve- and your backstory must match it. You cannot be a powerful mage “just because.” This is because the Imperial Nobility are the only ones to retain magic after the Altmer wars- Dagoth Ur, in his great power, managed to revoke its usage from those he did choose to possess it. The closer one’s blood is to an Imperial Noble, the more chance one has of being a mage.

<p class="MsoNormal" style="margin-top:12.0pt;margin-right:0in;margin-bottom: 12.0pt;margin-left:0in;line-height:normal;vertical-align:baseline"> Furthermore, enchanting counts as a magical ability (like in Morrowind), but you no longer need to use Alters to enchant. This could be very useful, if used to the proper application.

<p class="MsoNormal" style="margin-top:12.0pt;margin-right:0in;margin-bottom: 12.0pt;margin-left:0in;line-height:normal;vertical-align:baseline"> 15. Do not make ridiculous decisions like attacking a city full of guards. In Dagoth Ur’s empire the law is strict. If you behave badly and the law finds out, you will pay. For example, a questionable decision would be breaking into an establishment through a window and jumping around a place in broad daylight. That is a no-no. This goes hand in hand with rule #2. Try to play is smart. You’re living under an oppressive regime- what would you do to stay alive?

<p class="MsoNormal" style="margin-top:12.0pt;margin-right:0in;margin-bottom: 12.0pt;margin-left:0in;line-height:15.75pt;vertical-align:baseline"> Character Card Template:

<p class="MsoNormal" style="margin-top:12.0pt;margin-right:0in;margin-bottom: 12.0pt;margin-left:0in;line-height:15.75pt;vertical-align:baseline"> Name:

<p class="MsoNormal" style="margin-bottom:0in;margin-bottom:.0001pt;line-height: 15.75pt;vertical-align:baseline"> Race:

<p class="MsoNormal" style="margin-bottom:0in;margin-bottom:.0001pt;line-height: 15.75pt;vertical-align:baseline"> Gender:

<p class="MsoNormal" style="margin-bottom:0in;margin-bottom:.0001pt;line-height: 15.75pt;vertical-align:baseline"> Age:

<p class="MsoNormal" style="margin-top:12.0pt;margin-right:0in;margin-bottom: 12.0pt;margin-left:0in;line-height:15.75pt;vertical-align:baseline"> Place in Society: (Commoner, Noble):

<p class="MsoNormal" style="margin-top:12.0pt;margin-right:0in;margin-bottom: 12.0pt;margin-left:0in;line-height:15.75pt;vertical-align:baseline"> House (only if a Noble. The Houses are Redoran, Telvanni, Indoril, Dres, and Hlaalu,. Redoran, Telvanni, and Indoril are the three most powerful. Sadra, Sotha, and Mora are the three unplayable houses. You can make up your own house):

<p class="MsoNormal" style="margin-top:12.0pt;margin-right:0in;margin-bottom: 12.0pt;margin-left:0in;line-height:15.75pt;vertical-align:baseline"> Spells: (Refer to rules #14, its important)

<p class="MsoNormal" style="margin-top:12.0pt;margin-right:0in;margin-bottom: 12.0pt;margin-left:0in;line-height:15.75pt;vertical-align:baseline"> Skills (Max of seven):

<p class="MsoNormal" style="margin-top:12.0pt;margin-right:0in;margin-bottom: 12.0pt;margin-left:0in;line-height:15.75pt;vertical-align:baseline"> Weapons:

<p class="MsoNormal" style="margin-top:12.0pt;margin-right:0in;margin-bottom: 12.0pt;margin-left:0in;line-height:15.75pt;vertical-align:baseline"> Armour:

<p class="MsoNormal" style="margin-top:12.0pt;margin-right:0in;margin-bottom: 12.0pt;margin-left:0in;line-height:15.75pt;vertical-align:baseline"> Appearance:

<p class="MsoNormal" style="margin-top:12.0pt;margin-right:0in;margin-bottom: 12.0pt;margin-left:0in;line-height:15.75pt;vertical-align:baseline"> Backstory:

<p class="MsoNormal" style="margin-bottom:0in;margin-bottom:.0001pt;line-height: 15.75pt;vertical-align:baseline"><span style="mso-fareast-font-family:"Times New Roman"; mso-bidi-font-family:Helvetica;color:#3A3A3A;border:none windowtext 1.0pt; mso-border-alt:none windowtext 0in;padding:0in">Advice Notes 

<p class="MsoNormal" style="margin-top:2.25pt;margin-right:0in;margin-bottom: 2.25pt;margin-left:30.0pt;text-indent:-.25in;line-height:15.0pt;mso-list:l0 level1 lfo2; tab-stops:list .5in;vertical-align:baseline"><span style="font-size:10.0pt;mso-bidi-font-size:11.0pt;font-family:Wingdings; mso-fareast-font-family:Wingdings;mso-bidi-font-family:Wingdings;color:#3A3A3A"> §  If you have an idea for a subplot, please tell me via my talkpage or chat, the sooner I know about it the sooner I can prepare to implement it.

<p class="MsoNormal" style="margin-top:2.25pt;margin-right:0in;margin-bottom: 2.25pt;margin-left:30.0pt;text-indent:-.25in;line-height:15.0pt;mso-list:l0 level1 lfo2; tab-stops:list .5in;vertical-align:baseline"><span style="font-size:10.0pt;mso-bidi-font-size:11.0pt;font-family:Wingdings; mso-fareast-font-family:Wingdings;mso-bidi-font-family:Wingdings;color:#3A3A3A"> §  Yeah, I know that’s a lot of stuff up there. Feel free to ask me about it. I’m a nice guy.

<p class="MsoNormal" style="margin-top:2.25pt;margin-right:0in;margin-bottom: 2.25pt;margin-left:30.0pt;text-indent:-.25in;line-height:15.0pt;mso-list:l0 level1 lfo2; tab-stops:list .5in;vertical-align:baseline"><span style="font-size:10.0pt;mso-bidi-font-size:11.0pt;font-family:Wingdings; mso-fareast-font-family:Wingdings;mso-bidi-font-family:Wingdings;color:#3A3A3A"> §  This is a free RP, but if someone has a plot going, try not to derail it. And don’t make your plots outlandish. No mad sprees to destroy the world. There already is a villain, focus on him.

<p class="MsoNormal" style="margin-top:2.25pt;margin-right:0in;margin-bottom: 2.25pt;margin-left:0in;line-height:15.0pt;vertical-align:baseline">''' Apollo42 is also a GM. She has as much say as me. '''

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<p class="MsoNormal" style="margin-top:2.25pt;margin-right:0in;margin-bottom: 2.25pt;margin-left:0in;line-height:15.0pt;vertical-align:baseline">Introductory Blogs:

<p class="MsoNormal" style="margin-top:2.25pt;margin-right:0in;margin-bottom: 2.25pt;margin-left:0in;line-height:15.0pt;vertical-align:baseline"> Alecos' Series:

Vin's Blog: ''However, he showed amazing foresight. His method of control of the Ash Ghouls is one example. He knew he had to limit the power they had, for if he had given them too much ability they might have become more than they were. Similar precautions were taken with the Ogres, cementing them fully under his power instead of being uncontrollable rampaging beasts. He even built weaknesses into the two, along with the Ash Spawn. Perhaps he foresaw his own downfall and was eager to preserve his civilization in light of that. It might have been what saved us, in the end.''<ac_metadata title="The Eighth Trial: Chapter 1, Part 3"> </ac_metadata>
 * The Eighth Trial (Blog: Part 1)
 * The Eighth Trial (Blog: Part 2)
 * The Eighth Trial (Blog: Part 3)
 * The Eighth Trial (Blog 2: Part 1)