Board Thread:Roleplaying/@comment-5583506-20150502142033

Introduction: (Not necessary to read, but go ahead! Otherwise, read the rule section before jumping down to the setting section.)

Ladies and gentlemen... For about two weeks time now, Zoor and I have been hiding in the shadows and developed something we believe could really become something big. (You better not disappoint us!) Ahem... Zoor approached me with the idea of creating an RP in which the players could take on the role of private eyes and investigators, and solve mysteries. Knowing me so well... (Yes, I am looking at you, Zoor!) ... he wanted my advice on some plot device and how to develop his original idea into something more. I gave him some basis and said that we should revamp the investigation part to include... something with a touch of more than just a common "whoddunit"-story. I wanted to integrate the idea that the crimes (Which you, as an Investigator will hopefully solve!) had some sort of eerie atmosphere about them, hinting that the deed could have been done by something more than just the common burglar or murderer... In short, this is a mystery/horror RP!

Let's have some rules before we roll up the anticipated description...

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Rules:

1. Do not, I repeat, do not fool around! It will not be accepted! Zoor and I have worked hard in order to develop a serious plot, that is meant to make players immerse into the setting and the atmosphere. If you find yourself bored, go ahead and write a flashback or something similiar, but do not spoil the excitement for other players!

2. I think most of us here are mature people who knows that there are evil things at work, even in our own reality, but nevertheless I think it is necessary to take precautions when I say that this RP is not for the faint of heart. Dark things can and probably will happen. If people are inclined to leave when they do, they are free to do so, but we ask that you try not to leave important plot points unfinished.

3. Dragonborn, who? No, seriously, I have never even heard of the guy. He does not exist. He is a figment of imagination. Now, if he would have existed, he would probably be all powerful and all that. But he doesn't. So... no Dragonborn!

4. No Daedra Princes or Nine Divines or other sorts of deities are allowed! At least to be used as a character. You may perhaps encounter them on your travels. In this RP, they have mostly taken a lengthy vacation, to prevent them from making drastic changes in the plot device.

5. The description says that you can be added to the list of casualties? Well... that is true... But only as long as you allow it! We do not force players into simply lie down and die. That would be awkward!

6. No powerplaying! Don't know what that is? Don't worry. We will call you out on it as soon as it is discovered. Jokes aside: An example of powerplaying is User A attacking and destroying User B without letting the latter react/retaliate in any way, or putting the latter into a situation with no other course of action. A user persistenty breaking this rule will have his/her characters eliminated without prior notice. You will be given one, maybe two warnings, depending on the severity, and on the third strike: you are out!

7. No modded or customized races! We may however approve of it, if they can give us a good reason behind this strange anomaly being in TES universe. And what purpose it would serve. Is it trying to make contact? Perhaps...

8. The lore can not be altered. If you want to include some important stuff on your own, you can post to or PM me or Zoor about it. And then we will tie you down a chair, point a lightbulb at your face and ask why you think you are the chosen one to alter the lore.

9. This is the most common rule, but it's common for a good reason. Do NOT force other people's characters to do something. Maybe they just don't want you to play around with characters they have created?

10. Being overpowered is a huge no-no! Owepowered simply means that you have abilities, skills, spells, and powers that are more likely to destroy all of Tamriel than doing any good. Like saving your dying friends, for instance?

11. Weaknesses are a must have! As a follow-up to the above mentioned rule. So... you cannot be that perfect Divine being you always dreamt of being. Why is that? You are a mortal, that's why. Mortals have faults. What are yours?

12. No dragons allowed! They sorta... disappeared... Big mystery... No idea where they went... *Burps*

13. Do not imprison other characters unless they agree to it. Kind of kinky, if you think about it.

14. Characters must be approved by the GMs' before they can be used. Thought you could just sneak that Mecha-Argonian in there without me or Zoor noticing, did you? Shame on you...

15. This RP involves a whole lot of thinking! If you find that you get lost, just ask for a recap!

16. METAgaming... Urgh... Do I need to say more? This term means that you break a rule, yet continue to play, oblivious to the fact that people are now looking at you as if you just happily took a leak in their coffee. While we do not treat METAgamers as harshly as powerplayers (the player might not have taken the hint of METAgaming or does not know what this means), the posts of a METAgamer should always be removed, buried and ignored.

17. You cannot change major plot points without a GM's permission. That's us right here, brother or sister! Kachiiing!

18. Give players some time to react to posts. You might have all the time in the world, but your companion/enemy might not have.

19. Do not avoid damage or hits, and brush them off like it was nothing. You know what it means to have a knife blade striking five inches into your jugular? Yeah... You cannot ignore that. You can of course block hits or dodge them, but after three attacks you must have at least been struck or taken off balance.

20. Customized spells, abilities, powers, weapons and armors, will be allowed to some degree. Just take it up in discussion with me or Zoor before you put them into use, and we will see if we can work something out to make them more... lore-friendly?

21. Immerse! Probably the most important rule of all! This RP is meant to be played in the dark. Listen to some atmospherical music to get the mood right or warm up by reading some Edgar Allen Poe or H.P. Lovecraft. What do I know? The important thing for us is that you have fun while you are participating in this and we hope that you will stay and solve this mystery we have created just for you... And who knows? If you are solving it, perhaps there is a surprise for you in the form of an equally well-written sequel?

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Setting:

The year is 4E 356. The Skyrim Civil war ended with a cold peace treaty which preserved Skyrim's independence from the Empire, but allowed the Imperial Legion to march through the land in order to fight off the Thalmor. Since then peace has been restored. The Third Aldmeri Dominion came to an end. The Empire now only consists of High Rock, Morrowind, Cyrodiil and Black Marsh. But in this world there is more than meets the eye. Shadows move where light should be...

In the Riften night fog there is an unspeakable evil on the loose in the streets.

The beggars and the thieves hide in the moonlit alleyways, fearful of the darkness which has come to their once quiet city. Something has awoken... Something foul... Something so ancient and evil that even the wisest dare not speak its name...

The commoners are lying still in their beds as they hear the murky floorboards creaking, telling themselves that it's just their imagination. If only...

As a series of grotesque murders takes place in Riften you must take on the role as an Investigator, a man or woman from a group of well-educated lawbringers stationed all over Tamriel, specialised in advanced or abnormal cases which the local city watch cannot bring themselves to solve. Brace yourself to enter the world of a most unsettling and eerie murder mystery, where everyone is a suspect... until proven otherwise...

Will you find out who or what is plaguing the town of Riften, or will you be added to the list of casualties?

Fear the night...

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GMs: Zoordovahsil (responsible for bringing up the subject and co-writer) and Lazarus Grimm  (writer and plot developer).

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Name: Remian Fortus

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