Board Thread:Off-Topic/@comment-2165692-20180223214950/@comment-31011699-20180226145734

Character Card:

Name: Nathyn Starkun

Alias: The Unpredictable Elf

Appearance: Severely burned, Gilded Elven armor, gray eyes, no hair from burns, an enchanted Elven bow on the back with a variety of arrows, two glass daggers at the hip, one enchanted, two swords next to the daggers, and an arsenal of potions.

Species: Dunmer

Sex: Male

Birthdate:

Faction: Dragon Slayers, ...

Skills: M: Sneak; E: Archery; E: Alchemy; A: Light armor; A: Illusion; A: One-handed.

Spells: Detect dead, Detect life, Muffle, Invisibility, Firebolt, Teleportation,

Unique Powers: N/A

Power Weakness: N/A

Physical Weakness: Frost,

Mental Weakness: Anger, Depression

Unique Item: Family Heirloom: A greatly refined elven bow that fire 30% faster and does 30 points of fire damage.

Parental Protection: A Gilded Elven chest plate that greatly increases his archery, alchemy, and light armor skill.

Acquired Items: Glass dagger of draining, Herebane’s courage, Dawnbreaker.

Bio: Born on the sea of ghosts after his family narrowly escaped an ash spawn attack on their house in Solstheim. His mother was an enchanter for the Telvanni wizards, his father was a blacksmith from the Summerset Isles who left for Morrowind after his house was burned down by a group of drunken Altmer. His mother and father made him weapons and armor and generally enchanted them to protect their son, who they knew, would become a warrior. Nathyn worked years as a sellsword for Falkreath Hold, The Rift, Whiterun Hold, and Eastmarch. That was until he was returning to Windhelm to claim a bounty when he met his wife, a fairly successful merchant. Together they traveled for several years trading with fellow travelers and clearing out bandit posts along the way. After the several years, they had a daughter and decided to finally find a place to settle down. They settled down in Falkreath Hold. One day while he was out shopping for food in Falkreath a group of bandits attacked his wife and child. Both were left dismembered throughout the home, the only way to tell it was bandits was a dead one by the door. Unable to find where the bandits came from, he went out and attempted to live on. Less than a month after their deaths, the house was set ablaze, with Nathyn inside. Narrowly escaping with his old weapons and armor, he searched the area with no clear sign of from where or who started the fire. With nothing left to do, he set off to go back to collecting bounties, hoping to find peace in the slaying…