Board Thread:Roleplaying/@comment-2165692-20160623150859

(Plot Points and Current Events)

(This is the last RP before I return to the original timeline, but it will still have some impact on the Timeline of the Nelthar Canon, also I am trying to be more lore-friendly.)

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 * 1) You are not Dragonborn.
 * 2) You can have one special power and one special item OR two of either, These powers are of your own making and unique to you.
 * 3) You must have some sort of severe weakness.
 * 4) Any extra powerful stuff(Like daedric/aedric artifacts or other unique items) MUST be gained through RP.
 * 5) Keep your characters to a minimum max 3 + any number of NPC's or minor character
 * 6) When attacking another character he must be allowed to retaliate 2 times, the 3rd time it will always hit unless it is lethal. The character can be incapacitated but not killed unless the character's creator accepts, Does not apply to minor characters or NPC's.
 * 7) You can not be overpowered under any circumstances.
 * 8) The lore can NOT be altered, without a gamemaster's permission.
 * 9) You can only control your own character unless stated otherwise by the original creator of the character...
 * 10) NO Dovah characters... Don't even ask...
 * 11) Do not imprison characters unless they agree.
 * 12) The thu'um is allowed but only 3 words of power, these 3 words cannot all be of the same shout, Thu'um counts as a power.
 * 13) Characters must be approved by the GM before they can be used.

The year is 4E 220, Tamriel has been unified and Tamriel has been restored to it's former glory with the Aldmeri Dominion wiped out and the Imperials and Stormcloaks unified under the Last Dragonborn's New Dragonborn Empire. That was years ago now, but concerned citizens of Skyrim has asked the High King, Ulfric to dispatch a legion to clean out Alftand, a frozen dwemer ruin in northern Skyrim.

People have reported strange noises and lights and believe there are unnatural magics at work, the Jarl of Winterhold has put up a bounty, or rather a reward for anyone who ventures into Alftand, and discovers and stops watever is going on inside.

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Character Card:

Name:

Appearance:

Race:

Gender:

Age:

Faction:

Skills(1 Master, 2 expert, 3 adept):

Spells: (max, 10 spell)

Unique Power, Racial + 1 Unique:

Weakness:

Unique Item:

Bio: 