Board Thread:Roleplaying/@comment-5320677-20150929220136

In the year 4E 257, a research team in a Dwemer Ruin discovered new plans and schematics that taught them how to truly harness Dwemer tech. The research team quickly brought their discovery to the Emperor, and Tamriel changed forever. The time of this RP is 5E 213, and follows the outward expansion of The Unified Federation of Tamriel. And that's all I can say for now. There is new technology, factions, and weaponry. I will get to those eventually. But furst, rules. That's Pretty much all I had to say about the Normal rules. The worst thing you can do in RP's is the following however, "Metagaming".
 * 1) You are not Dragonborn.(This hinders some OP characters.)
 * 2) You can have one special power and one special item OR two of either, These powers are of your own making and unique to you.(While this helps in the creation of an OP character it is mostly there in order to help you make an unique character.
 * 3) You must have some sort of severe weakness.(This hinders OP characters further.)
 * 4) Any extra powerful stuff(Like daedric/aedric artifacts or other unique items) MUST be gained through RP.(Because these have great power and are 100% unique.)
 * 5) Keep your characters to a minimum max 3 + any number of NPC's or minor character(More are often hard to RP and some people have a habit of creating over 10 characters.)
 * 6) When attacking another character he must be allowed to retaliate 2 times, the 3rd time it will always hit unless it is lethal. The character can be incapacitated but not killed unless the character's creator accepts, Does not apply to minor characters or NPC's.(The reason for this should be self explainatory.)
 * 7) You can not be overpowered under any circumstances. (This makes sure of no OP characters.)
 * 8) The lore can NOT be altered, without a gamemaster's permission. (The gamemaster usually has a plan.)
 * 9) You can only control your own character unless stated otherwise by the original creator of the character... (Only the creator of the character tends to be able to use the character as he or she was supposed to.)
 * 10) NO Dovah characters... Don't even ask... (Dovah characters have multiplle powers and no weaknesses. They are extremley powerful and only work in Dragon RP's, therefore they should never be brought into any other RP)
 * 11) DO NOT force other people's characters to do something (This is practically the same as taking control of another character)
 * 12) Do not imprison characters unless they agree. (This limits another person's RP, and is generally not fun.)
 * 13) The thu'um is allowed but only 3 words of power, these 3 words cannot all be of the same shout, Thu'um counts as a power. (SHouts are genreally extremely powerful and with all 3 words, they become overpowered)
 * 14) Characters must be approved by the GM before they can be used. (This rule is to make sure no rules are broken)
 * 15) If you wish to own an Airship it MUST be approved by the GM or co-GM, this is to prevent people flying around on massive abominations with more weapons than the U.S. Military (Yes, this has happened)

Metagaming is an "out of character" action where a player's character makes use of knowledge that the player is aware of but that the character is not meant to be aware of. Metagaming is typically not well received, because a character played by a metagamer does not act in a way that reflects the character's in-game experiences and back-story.

here is a list of examples of Metagaming:

Examples of metagaming include: And now for the fun stuff:
 * Adjusting a character's actions based on foreknowledge of the long-term intentions of the gamemaster.
 * Gaining knowledge from Out-Of Character.
 * Using knowledge from a previously played or dead character.
 * Using certain types of attack or defense based on the strengths and weaknesses of an opponent that the player's character is unaware of.
 * Acting on any knowledge that the character is not aware of.
 * Adjusting a character's behavior towards other player characters based on real-life relationships with other players.
 * Assuming that something that appears to be wrong or unlikely in the game world is a mistake of the gamemaster rather than something that could be investigated.
 * Deciding on a character's course of action based on how the game will affect the outcome without more significant regard placed on how the character would actually behave.
 * Any action that is based upon the knowledge that one is playing a game.
 * Using another player's post to gather information that one's own character doesn't have access to.
 * Assuming that if an item is mentioned by the gamemaster during the initial description of an area, it must have some relevance to the storyline, and immediately searching or examining it.

New Technologies: All this doesn't mean that magic isn't in use. Mages are still a viable class choice. Now for some new factions. That's about it. The character sheet is as follows.
 * Steam Power: This allows for things like Airships and electricity to become feasible.
 * Gunpowder: This was discovered by the research team accidentally, but, because of this discovery, new arms were quickly made and approved upon. Giving them things like cannons, firearms, explosives, and recreational uses like fireworks
 * Firearms: Skipping the developmental stages, firearms are now as common as swords were before. Single-Action revolvers, magazine pistols, Bolt-Action rifles, Lever-Action repeaters, and the hand-crank operated Gatling Gun are some of many.
 * Airships: Airships range in size, from massive Galleons to small Sloops, these are the pride of Tamriel now. Most come equipped with cannons and swivel guns, these are used by Traders, to Skylords, to Sky-Pirates. They also include smaller landing boats. They achieve forward momentum via propeller, and lift via a massive baloon.
 * The United Federation of Tamriel: Led by a council of nine, one from each race, these are led by an Elder, whose race doesn't matter, an Elder must be at least 60 years old, and already be on the council. An Elder is voted for by the Council as well as the Skylords
 * The Skylords/Sealords: A sort of aerial police force, these men and women swear to protect Tamriel from any threats that come by air or sea. Every Skylord is given their own Airship in the Brig cass which they are free to name and upgrade out of their own pocket. Sealords get the same treatment.
 * Traders of Tamriel: A group of organized tradesmen that deliver goods all throughout Tamriel and the Isles. Members fly Galleons and live a posh life because of the money they earn.

Name: [Character's Full Name]

Race: [Character's Race or Species]

Gender: [Character's Sex or Gender]

Age: [Character's Current Age]

Appearance: [Character's Appearance this can be an image or a description]

Skills(1 Master, 2 Expert, 3 Adept): [Character's Skills, generally the skills used in the games.]

Spells(Max 8): [Character's spells]

Powers(Racial + 1 more max):  [Character's special power and racial power]

Equipment:  [Character's armor and weapons]

Faction/Role in Faction:  [Character's loyalty as well as rank, such as Imperial, Legate]

Bio: [Character's Backstory] 