Board Thread:Roleplaying/@comment-25828117-20190827204408/@comment-24510587-20190827224724

Name: Emile Sauvinet

Race: Breton

Gender: Male

Age: 22

Appearance: Emile is, upon first glance, a handsome, youthful man with brown hair, blue eyes, and the beginnings of a sand-coloured beard decorating his face. However, his attractiveness is somewhat devalued by the unsettling gaze in his eyes, which betrays neurotic anxiety and paranoia.

Skills and traits: Emile is a competent wielder of most weapons a knight would use, particularly the longsword and warhammer, and can beat most others in combat with them, though he is not particularly a master warrior. Though he was, in principle, a charming, calm, and fairly knowledgeable fellow, the many horrors he has witnessed recently have left him suffering from post-traumatic stress disorder, rendering him anxious, paranoid, and prone to fight-or-flight responses.

Weaponry and abilities: A longsword, a warhammer, and a dagger.

Equipment: Half-plate and a gambeson.

Backstory:

Emile was born into the Sauvinet family, who were historically the castellans of Halen Castle, a fort on the north coast of the kingdom of Farrun. During his youth, Emile served as first the page and then the squire of Halen Castle's liege lord, Count Edouard Vanconne. When he was fourteen, only shortly after he became Count Edouard's squire, the Second Oblivion Crisis occurred; while serving Count Edouard during a battle, he unexpectedly found himself defending his lord from some Daedra. He proved himself a capable fighter and a loyal servant that day, and thus, when he came of age, he was granted knighthood. Upon being knighted, Emile was assigned as the ensign of Count Edouard's wartime company.

By 5E 7, a successive string of continent-spanning catastrophes occurred that would send its population, Emile included, reeling. First came the Golden March. Then, Anax's incursion. Finally, the apocalyptic event known as the Darkest Night. In the span of less than a year, Emile lost many friends and family to death and madness, and he himself almost fell prey to the temptation of the Lau'ada. Though the Darkest Night only lasted six days, the event left him teetering on the brink.

Following the end of the Darkest Night, Emile had only little respite, as only a few months later, the horrid impression left upon the people of Tamriel by the Lau'ada began to spark all sorts of squabbles. Orsimer tribes, fuelled by a newfound encouragement from their patron deity Malacath, had organised and began a serious offensive against Farrun. Count Edouard's company was part of the army that was sent to fend off the Orcs, and thus Emile found himself in a campaign against some of the most violent, bloodthirsty warriors in Tamriel.

Once the largest wave of the Orsimer had been staved off, it became apparent that Jehanna had been attacked as well. The King of Farrun, in his hubris, estimated that this was their chance to strike, while Jehanna was weakened, ignoring the fact that his own army was battered and exhausted. Emile was among those who were pulled from the western front to partake in the invasion of Jehanna. The Farrun-Jehannan War in total lasted for only three battles; the last of them, the battle of Cloud Spring, was the bloodiest. Farrun's army turned out to be outnumbered by a Jehannan force that was far more battle-ready than anticipated, and the Farrun forces were decimated. Emile got injured in the fighting and lost his horse; in order to escape death, he fled the battle. After the battle ended and the war was thus lost for Farrun, Emile suddenly found himself alone, injured, and stuck in a land filled with soldiers that would kill him on the spot if they figured out he was from Farrun. Thus, Emile got rid of his uniform, and began a dangerous exodus through the warzone. Exhausted, injured, and suffering mentally from the horrors he had witnessed recently, he was forced to find his own way out of Jehanna, avoiding enemy soldiers, roving Orcs, Reachman tribes, and all manner of miscreants roaming the warzone.