Board Thread:Non-TES Roleplaying/@comment-19164168-20161126113106

April 4, 2288

A century had passed, since a destructive series of conflicts that changed the fate of a frozen Earth forever. The moon is mostly destroyed and later reconstructed from scratch to be the guarding eye of the planet, with a powerful man acting as it's eltie guard along with many other subordinates.

The surviving cities of old have been successfully converted into Enclaves with powerful high-tech, life-sustaining spires of power. Thus, bringing comfort, peace and propsperity to those whom deserve it for the first time since the Great Cataclysm of 2016 that had drastically affected the planet's climate and geography. Due to the peace, the remaining PMCs of old have been converted into standing armies for each of their respective Enclaves, and a powerful science organization has converted into a agency devoted to the creation of tech for the sustenance and survival of the Enclaves, such as perfected shielding that now protects against old world weapons.

People who live in Enclaves have good lives comparable to a hybrid between the former nations of Alisea and Alsnia in a pre-war era. While people outside the Enclaves, known as Outsiders, continue to live hard lives in the long harsh winters.

Soon, the people of the Enclaves turn their attention to the stars, and seek to explore the nearest planet previously mentioned to be a potential candidate for life: Mars.

Things you need to know:

 * Firstly, the technological level is very high. People have perfected energy weapons and teleportation. It's quite far in the future, and it's expected that space travel would soon become economical and safe.
 * There exists a pliable mirror of the universe known as the Unified Field. The Gifted Individuals can bend this field to manifest their powers, while negators can still the field to negate powers. By drawing energy from the field, magic can also be performed, but this is never as useful as a gift.
 * Every human has a specific field. Gifted have stronger specific field that outputs imaginary energy over time, with no limit. High Tier Gifted are able to focus this energy into beam based attacks which will not tire them out.
 * Of course, shooting a normal man with a normal gun will still hurt them. But ballistics are obsolete. Body armor and energy shielding technology has rendered gunpowder and bullets completely useless against anyone who uses them. Energy weapons with infinite charge are widespread
 * Another note on weaponry, swords based on Anti Power frequencies have been created, and these weapons are consequently able to bypass normal energy shielding based on the unified field. The technology has never been successfully applied to bullets, which are too small to resonate at the right speed.
 * Ballistics are all special purpose weaponry like payload rifles or mortars. A powerful orbital laser network has been set up for defense of the cities.
 * The original PMCs of FoR have been dissolved and incorporated as enclave armies, meant to protect the people from the Outsiders. A lot of them now are just drafted from Enclave citizens.
 * All energy crisis issues have been solved. Humanity has the use of infinite amounts of free energy due to Unified Field based technology. Cars, Planes etc all run on Unified Field based technology.
 * The moon contains a very powerful entity in its core, linked to a supercomputer, known as LILY I. The computer can predict disasters with near certainty, and is linked to every enclave, acting as an artificial intelligence based governor that has flawless administration, with no emotions to detract from decision making. There are a lot of defenses on the moon.
 * Each enclave is a walled city with spires in it, as well as other more normal buildings in urban, suburban and rural areas. The enclaves are all extremely well defended, and entry or exit from them is normally very difficult for almost anyone.
 * All the enclaves are connected by teleportation networks, and train lines which have armored, armed trains meant to repel Outsider hijacks.

General Rules

 * The standard stuff. However, regarding combat, fight with your brains. Not just your brawn. Fighting without brains or using raw power alone will easily get you killed. "Love/Willpower conquers all" does not work here. In the end, tactical prowess and advantage is what gets you through each battle. 'nuff said.
 * Have fun :3

Character Card
Name:

Gender:

Age:

Appearance:

Unified Field(Gifted? Magic? Psionic? Nullifier?):

Specific Field(Energy? Shapeshifting? Movement/Strength?):

Equipment:

Back-up weapon:

Accessories(1 Necklace/Locket/Amulet/Choker/Ring/etc.):

Resistances(2 max):

Bio/Background: 