Board Thread:Roleplaying/@comment-17114085-20141125120454/@comment-5583506-20141127171238

(Yeah, Total War! Time for my unscrupulous nature to come forward, moahahaha! How's this, Harold?)

Nation Card

Name: Solitude

Location: Haafingar, Skyrim

Flag: A red, skinned dog, howling in pain and agony on a black background

Ruler: King Garm the Iron Hound

Type of Rule: Monarchy

Predominant Religion: The Nine Divines/Talos

Predominant Race: Nord

Resources: Mines(Ore), Port(Trade)

Special Unit: The Gorehounds (former mercenaries turned royal guard)

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Character Card

Name: Garm the Iron Hound

Race: Nord

Gender: Male

Age: 45

Appearance: Brown hair with grey stripes, dark grey eyes with scar across the right one, burly, trimmed stubble on broad.

Equipment: A soot-black iron armor with a helmet in the shape of a snarling wild dog's head with an adjustable visor. His weapon is a two-handed, jagged claymore in dark iron named "Tension".

Skills: Two-Handed (Master), Speech and Heavy Armor (Expert), One-Handed, Archery and Alchemy (Adept).

Spells: Close Wounds, Frenzy, Rout, Ironflesh.

Powers: Battlecry, Resist Frost, Beast Form

Personality/Traits: Intelligent, Brave, Loyal, Stubborn, Bitter, Unscrupulous

Bio: Garm was once a well-respected general of the late and beloved king Torbern of Solitude. Torbern had no living relatives and therefore ordered that the throne would pass to his trusted general and advisor Garm after his death for the man's unquestionable loyalty. When the king finally died after a long time of illness, his steward, Jaques Tousette betrayed the will and seized the throne as his own. He ordered the execution of Garm and anyone who supported his claim to the throne.

Garm and the remainder of the armies of Solitude fled into exile in the Reach, where they made a living as a mercenary band known as the Gorehounds. As a fierce group of berserkers in heavy armor, they split up into four different legions: the Flayed Bitches, the Red Dogs, the Bloody Hounds and the Mangy Mongrels. They were feared all over western Skyrim for their methods of flaying their enemies, mostly the allies of Jaques Tousette. Garm was eventually captured and brought back to Solitude where he suffered and withstood months of torture. The Gorehounds sieged Solitude in order to claim their leader back and finally secured his rescue as well as an uprising within the city, leading to Jaques Tousette's downfall.

Garm, now known as the Iron Hound, because of his unbreakable spirit, flayed Tousette personally and hung his rotting carcass outside the city walls as a warning example to the armies of Haafingar still loyal to the steward's cause. It didn't take long after that until Garm was crowned by the populace of Solitude and his own soldiers to king Garm the Iron Hound of Solitude.

Though respected and a competent and formidable ruler, he was never really loved. The months of torture had left him as a half-crazed and bitter individual, with little to no compassion left from his former personality. He was more like a husk of the man he used to be.



Among his most trusted advisors and commanders he counts:

Didrik the Drunken, sometimes referred to as Didrik Drunken. The commander of the berserker unit with a bad habit of showing up drunk at work.

Pavelin. Didrik's squire. The Gorehounds "personal entrepeneur of amusement" or the official torturer. A smelly Bosmer with inhuman habits of eating his victims.

Ungol-gro Daznag. A terrifying Orc commander and first-in-command of the footsoldier unit.

Najima. A Khajiit female who once served as a pirate. She is proud to present herself as Garm's navigator at sea and the commander of his fleet.

Jaqueline DuVal. Garm's servant girl and daughter of one his fallen comrades.

Black Tommard. A berserker and second-in-command of the footsoldier unit. Bori Fast-Hand. Commander of the archer unit. Astor Priamus. The court mage and the commander of the spellcaster unit.