Board Thread:Roleplaying/@comment-29461586-20160523114310/@comment-24510587-20160523214815

Name: Gurog Gro-Marlokh

Race: Orsimer

Gender: Male

Age: 219

Appearance: This guy

Attire: A set of light armour, as seen in appearance

Skills(One Adept, Four Apprentice): Adept: One-Handed, Apprentice: Light Armour, Blocking, Smithing, Two-handed

Spells and/or Abilities(Up to 5): None

Equipment: Twin swords

Accessory(Up to 2): None

Powers(Racial + 2 more max):

Savage Berserk - Gurog's inherent Berserk power has been greatly augmented by Molag Bal's influence. He can channel his underlying savagery to become immensely powerful and nearly invincible. However, this does not come without risk. By letting in to his brutal nature, he has a considerable chance of losing control completely, turning once more into the mad beast he once was. Once this happens, his sanity might not be able to regain the upper hand again.

Resistances(Racial + 2 more max): Physical damage, Rage/Frenzy effects

Weaknesses(mandatory, not optional, cannot be mental): Magic damage. He can also not learn magic.

Mental Weakness(highly mandatory): Constantly waging an internal struggle against his savage self. Read bio for explanation.

Extra Items(Potions, Poultices.): Health and stamina potions, two Fireball scrolls

Bio/Background: Gurog Gro-Marlokh is a skilled swordsman, and surprisingly refined for an Orc. He once was a horrifically bloodthirsty warrior in charge of a rampaging warband. He was so brutal that Molag Bal himself took an interest in him and granted him an extended lifespan, at the cost of becoming a savage killing machine, lacking any morals and civility. Fueled by pure, unadulterated rage and cruelty, Gurog and his warband terrorised the Wrothgarian Mountains for years, pillaging villages and slaughtering and torturing innocent victims. Their crimes against humanity eventually caught up on them, however, as the local Breton ruler sent his army after them. After a bloody battle, Gurog's warband was annihilated, and he himself was to be imprisoned in the king's deepest dungeon for the rest of his life.

Gurog's aging process had been slowed to a crawl by Molag Bal, however, so he didn't remain in the dungeon for the expected ten to twenty years, he remained there for the next one-and-a-half century. During this period of imprisonment, Gurog had nothing to distract him but his burning rage. As the years passed by, he started to resist his own savage nature, eventually coming to the point where he waged a war against his own psyche. He became more and more adept at this, and after roughly 120 years of imprisonment, he had successfully repressed Molag Bal's influence and grown a conscience and morality of his own. This did not mean it was gone, though: his struggle to repress his urges for violence and murder would never end.

By the time Gurog had spent 148 years in the dungeon, the people had all but forgotten him; new kings had come and gone, some of them not even aware of Gurog's presence in their dungeon. Now, however, a large surge of criminality had struck the kingdom, and the authorities were in lack of prison space. Thus, seeing as he had already been there for so long that the people who held them captive didn't even remember what he was imprisoned for in the first place, he was released to make room for other prisoners.

And just like that, he was free again. In the years to come, Gurog spent his time studying ancient knowledge and rigorously training in swordsmanship and discipline. Today, he appears to be a civilised, wise and knowledgeable scholar, but he suffers now more than ever. Chaos always lurks just below the surface, ready to lash out violently at any chance it gets. With the distractions the new world offer, keeping it in check will be harder than ever before.