Board Thread:Roleplaying/@comment-24696651-20150414223503/@comment-24696651-20150415211740

(In that case I'll classify the handlers as Battlemages (100gp each), they can have one Raven each per battle, and need a week to restock on ravens.)

Character Card

Name: Adalv the Hilted

Age: 35

Race: Nord

Appearance: About 5ft nine, he has a small moustache and short, dark brown hair. His eyes are also dark brown. He is of a regular build, perhaps slightly chubby.

Equipment: A traditional set of Nordic robes. In battle he wears ebony mail (mail made of ebony, not the artifact) underneath the robes, an a tempered steel shortsword.

Faction: The Fourth Kingdom of Solitude

Powers (max 2 + racials): Rallying Cry (is able to bring fleeing soldiers back to the fray and fight with renewed ferocity), Battle Cry, Nordic Frost Resistance

Weaknesses (at least two): Physically weak, magically mundane.

Personality (at least two bad traits): Racist, Cold, Dedicated, Short Temper

Skills (one master, two expert, three adept, any number of apprentice) (optional): Master Rhetoric, Expert Battle Planning, Politics, Adept Sculpting

Spells (max 10, don't be OP): None

Other (miscellaneous items, info, etc.):

Bio (optional): Adalv was born in 4E 185. He dreamed of becoming an artist, so left his home of Karthwasten to go to Markarth and become a sculptor. He attended a school of sculpting, but lasted only two weeks before being kicked out. He lived on the streets for a few years, where he developed his hatred of elves and Bretons. When the Second Great War broke out in 4E 210, he went to Solitude, where he enlisted in the military and became a runner.

When the war ended in 4E 215, Solitude was in chaos. The Jarl had been overthrown, to be replaced by an ineffectual democracy. He joined a politcal party, but was arrested for inciting a riot in 4E 217. He was freed after a year for good behaviour (sentence was five year), and rejoined the party. His popularity skyrocketed after his arrest, and in 4E 219 he became the vice president. He managed to secure political power from that position, and with the death of the president, an old general, he became the president of Solitude, enabling him to secure ultimate power by 4E 220.

Nation Card

<p style="margin-bottom: 0cm">Name: The Fourth Kingdom of Solitude

<p style="margin-bottom: 0cm">Capital: Solitude

<p style="margin-bottom: 0cm">Type of Government: Autocracy

<p style="margin-bottom: 0cm">Leader: Adalv the Hilted

<p style="margin-bottom: 0cm">Flag: Three black dragon claw marks, in a white circle on a deep red background.

<p style="margin-bottom: 0cm">Main Race: Nord

<p style="margin-bottom: 0cm">Main Religion: Nine Divines

<p style="margin-bottom: 0cm">Special unit (no more than one, state unit class): Storm Hoplites (heavy infantry): a phalanx unit equipped with a modified sarissa type spear. The spear is heavier than a regular sarissa, at ten kilos and four metres long, and has a hook on the spear head and a small axe blade on the other side of the spear head. They have a small metal plated wooden shield, and they wear steel armour with plenty of padding to protect from the cold and the arrows.

Resources/Strengths (max 3): Trading, Weapons, Fishing

<p style="margin-bottom: 0cm">Deficiencies/Weaknesses (at least 2): Weak cavalry, segregation of elves/humans (Bretons are also subject to some segregation.)