Board Thread:Character Cards/@comment-19164168-20181001042231/@comment-25073873-20181001135223

Name: Anna

Race: Breton ... supposedly.

Gender: Female

Age: 26 ... apparently.

Appearance: Anna has shoulder length silvery hair. Anna has fair skin and blue eyes outside of this. Her looks are actually hard to place, given that she doesn't look that Breton, but still stays in High Rock. Overall, she is still a beautiful girl.

Skills(One Expert, Four Adept): Conjuration(E), One Handed, Archery, Sneak, Restoration

Core Affinity: Spirit Magic - Anna's expertise is using her magicka to summon daedric, divine and other spirits to aid her in combat. Unlike a normal conjurer, Anna doesn't conjure servitors/pets but summons the spirits to perform spells in her stead.

Spells:

1. Gold Flare - Anna can fire this piercing beam of golden light if she is out of arrows or magicka as a last resort. It is not very powerful, but does some damage and costs nothing. It also has long range and cannot be absorbed.

2. Magicka Circulation (Deep Thoughts + Extended Ritual) - usable only out of combat, Anna can restore her vital parameters while cleansing any negative effects from herself. Risky to perform in combat.

3. Phoenix Burst (Fiery Breath + Flame Blockade) - Anna draws on a Phoenix like flame spirit to unleash a wave of flame to blast enemies and set everything in front of her on fire. Can also be used on small scales to light fires/vs single targets.

4. Tempest Lance (Elemental Weapon + Pierce Armor) - Anna calls an air spirit to grant her next shot from her bow incredible speed and piercing power by wrapping her attack in a vortex of high pressure air. Can also be applied to her sword if necessary. Heavy stagger on strike.

5. Poisonous Strike (Poison Injection + Lethal Arrow) - Anna brings forth a nature spirit to grant her an arrow forged and carved from Jarrin root and fires it at incredible speed. Deadly against weakened targets.

6. Nature's Guide (Radiant Magelight) - Anna summons firefly like minor spirits to light the way. She can control how they fly. They automatically gather around hostiles and reveal them. Cancels even invisibility.

Attire: Anna normally wears a short dress under her hooded mantle. She wears leather boots and a leather curiass as well, to help her soak up some damage.

Equipment: Nothing in particular.

Weapon/s:

1. Anna's sword, a strange silver arming sword that is able to destroy armor on every strike. The sword itself is unbreakable and never blunts.

2. Anna's bow, a well constructed bow that Anna uses to fire arrows. It is made of some metals integrated with wood. It is unenchanted.

3. Arrows. Anna actually does need arrows unless she is firing her Poisonous Strike which is not very spammable.

Power/s(Racial + 1):

1. Spirit Well (Soul Assault) - Anna summons a multitude of spirits to swarm her target and tear at said person's soul. Very damaging attack. It may have limited range and targeting but it doesn't require Anna  to use a weapon. It is draining on her magicka.

2. Dragonskin

Passive/s(Max 2):

1. Hunter's Sense - Anna can sense the position of enemies close to her and her sensitive nose can smell things with as much efficacy as a werewolf or vampire. Negates sneak attacks against her.

2. Starblood - Complete immunity to all curses, poisons, and diseases.

Resistance/s(Max 3): Magic, Paralysis, Illusion (thanks to Starblood)

Mundus Stone(Determines your bonus): None. Anna doesn't derive any benefit from such. It is not known when she was even born.

Weaknesses(Mandatory, minimum of 2, cannot be mental):

1. Unable to benefit from Mundus Stones, God Blessings or Divine Amulets. For whatever reason, Anna's fate and stars cannot be affected by such.

2. Due to incredibly high speed metabolism and elimination of chemicals, Anna does not benefit from food or potions that grant magical/chemical effects to her body. Starblood is not always beneficial.

Bio/Background: A rather strange witch who mostly keeps to herself, Anna doesn't like drawing attention. She is a quiet person by nature who does two kinds of work: A huntress who takes out dangerous game that walks on four legs, or an assassin who takes out likewise dangerous game that walks on two.

Anna herself doesn't seem concerned about money or her living conditions. She is equally at home in a palace as she is sleeping in the wilds. She can enjoy anything from the finest delicacies to the roughest, least prepared game.