Board Thread:Roleplaying/@comment-32663439-20150320071751/@comment-29458028-20150320091946

Name: Amira Farseer AKA The Special Package

Race: Breton/Nord

Gender: Female

Age: About 14 - 16

Appearance: Pretty, young looking girl. Has long reddish brown hair, large hazel eyes and a very charming smile. Not very gifted in terms of her bust, though. Permanently in a Dwarven Exoskeleton. Left arm is replaced by a dwarven automaton arm, other limbs attached to dwarven actuators.

Skills(One Master, Two Expert, Three Adept): Master: Destruction  Expert: One handed, Archery Adept: Speech, Acrobatics, Unarmed

Spells(Up to 8 + 2 custom spells): Thunderbolt, Chain Lightning, Lightning wall, Lightning blast (kinda like fire stream, but with lightning) Ball lightning (homing balls of lightning that blow up),  Lightning cloak, Magnetic grip, Magnetic shield, Magnetic blast, Overload (enchants her weapon with electric power and makes her move faster)

Powers(Racial + 2 more max): Electric mastery (Lightning spells cast very fast, ignore 50% lightning resist) Arcing voltage (all electric spells chain one more time)

Equipment: Unfolding Dwarven sword on her right arm (like dwarven sphere). Dwarven crossbow in left arm. Left hand can fire steam blasts. Left hand can also detach and walk around autonomously, attacking people with a tiny drill bit. Lenses can fold over her eyes to let her see further, at the expense of getting blinded more easily.

Resistances(Racial + 2 more max): Magical resist.

Weaknesses(mandatory, not optional): Kind of useless when her exoskeleton runs out power as she's actually paralysed from waist down and pretty weak physically. Also, knows no other spell than electrokinesis. Frost can slow her down pretty badly.

Mental Weakness(highly mandatory): Very, very talkative. Likes to do silly things to make herself look "cute". Overthinks everything

Faction: None.

Bio/Background: Amira was ntellectually gifted but socially awkward daughter of premier dwemer researcher Wulfgar Farseer. She was crippled horribly in an accident when helping her father on his research projects, when she was 14. As such, her father made her a dwarven exoskeleton to help her move around and live a normal life.

Amira had to master electrokinesis to feed power to the exoskeleton. As such, her magicka pool grew constantly, while her stamina and muscles atrophied away. As such, she must always have at least some magicka, or she can't move at all, her paralysed legs incapable of motion. Without her exoskeleton, Amira does not even have the strength to pull herself along, or use a wheelchair.