Board Thread:Roleplaying/@comment-25020300-20150214044116/@comment-25683991-20150324145836

NOTATHALMORSPY wrote: Issue 16: After months of absence, the explorers sent out to find Atmora return disapointed. However, they do bring back news of a completly uninhabited island far to the north with good prospects for gold, silver, and other sorts of mining. Trouble is, part of the crew defected and now claim the island for their own, and are using the weapins you gave them to occupy it.

-"We must step in and take that island for the good of House Indoril," says your chief military advisor, "No doubt due to the fact of the island being frozen, they will turn to piratry for food and be a menace to trade in the seas! We've got to stop them while we have a chance, and take the mines before someone else does."

-A notoriously lazy general of yours whines hearing the news, "Do we really need to use the military to take care of this problem? It seems like at the drop of a hat, we're sending troops somewhere and when we finally think we're done, something else pops up and we're off again. Lets just let this problem sort itself out, the island is nothing but a block of ice and eventually someone else will take care of it."

-The local Argonian tavern mole speaks between drinks, "You know, maybe we shouldn't just swoop in and take over this island. Let's give these people a chance to have their own country; we could open up trade relations with them, and in the end, we'll both profit. Think about it, a whole new country founded by people we funded, we'll be known across the land for this."

I choose Option 3, excuse my lax "I choose Option 3" but I've just come from the hospital and I am re-writing my brain to get used to roleplays again.