Board Thread:Roleplaying/@comment-24696651-20160718222126

(Original RP), (CC Storage)

(Part 1)(Part 2)(Part 3)(Part IV)

It is the 5th Era, hundreds of years after the 4th Era ended with the destruction of the last great empire. Tamriel has gone through a great change, the major political powers have fallen and the whole continent is now made up of hundreds of city-states. Ever since the 5th Era started, no nation has been able to last for more than a few years. 12 years ago, many nations tried to grow and expand, many were able to become powerful nations...but alas, they too fell for one reason or another. Now it is time for new nations to try their hand at expanding, growing strong and becoming lasting empires that will leave their mark across Tamriel.

You are the ruler of one of the countless city-states in the continent, what you want is to expand your territories - by any means you see fit - and form an Empire that will last the test of time. Will you be successful in doing so, or will your nation be remembered in the Annals of History as one more nation that grew and fell during the 5th Era's turmoil?

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 * Standard RP rules
 * Rules to Tamriel Total War II
 * Everything in the previous RP is still canon to the story, with only minor retcons due to the map being different.
 * You are not the Dragonborn or any kind of demigod/hero character.
 * You cannot have Shouts as a power, nor any other OP power.
 * No killing/taking control of other people's characters without their, or my, permission.
 * Can't change major plot points without my permission.
 * Make characters who will contribute to the story.
 * No fooling around, don't have your character be goofing around for no particular reason.
 * Multiple characters are allowed, just don't make more than you can handle, but you cannot control more than one nation.
 * I am GM; Sunny is co-GM


 * The current year is 5E 146
 * The current year and map of Tamriel is:



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Nation Card

Name:

Location(s):

Flag:

Ruler:

Type of Rule (Republic, Monarchy, Theocracy, Oligarchy, etc.):

Courtiers:

Predominant Religion:

Predominant Culture:

Resources (2 max during start):

Special Unit(s) (1 max during start, unique to your nation):

<p style="font-weight:normal;">_______________________________

<p style="font-weight:normal;">Character Card

<p style="font-weight:normal;">Name:

<p style="font-weight:normal;">Race:

<p style="font-weight:normal;">Gender:

<p style="font-weight:normal;">Age:

<p style="font-weight:normal;">Appearance:

<p style="font-weight:normal;">Equipment:

<p style="font-weight:normal;">Skills (1 Master, 2 Expert, 3 Adept):

<p style="font-weight:normal;">Spells (Max 8):

<p style="font-weight:normal;">Powers (Racial + 1 more max):

<p style="font-weight:normal;">Personality Traits (at most 5 traits, must have 2 bad traits):

<p style="font-weight:normal;">Bio: <ac_metadata title="Tamriel Total War II - Part V"> </ac_metadata>