Board Thread:Roleplaying/@comment-7262318-20170106233106/@comment-30797453-20170108224208

CHARACTER CARD: 



Name: Tarshal Azarimar

Race: Dunmer

Gender: Male

Age: 49

Appearan ce:  Has multiple large scars on face,  6'5 and has long hair tied back in a pony tail.



<span style="font-size:10.5pt;line-height:21px;font-family:Helvetica,sans-serif;">Skills(1 Master, 2 Expert, 3 Adept): Master of sneaking, has expert knowledge on how to fight one handed, adept at lock picking

<p class="MsoNormal" style="font-weight:normal;font-size:16px;line-height:24px;"><span style="font-size:10.5pt;line-height:21px;font-family:Helvetica,sans-serif;">Spells(Max 8):Summon lich, bound war axe

<p class="MsoNormal" style="font-weight:normal;font-size:16px;line-height:24px;"><span style="font-size:10.5pt;line-height:21px;font-family:Helvetica,sans-serif;">Powers: None other than a good knowledge of conjuration though not on the level of a battle mage

<p class="MsoNormal" style="font-weight:normal;font-size:16px;line-height:24px;"><span style="font-size:10.5pt;line-height:21px;font-family:Helvetica,sans-serif;">Abilities: Highly skilled assassin

<p class="MsoNormal" style="font-weight:normal;font-size:16px;line-height:24px;"><span style="font-size:10.5pt;line-height:21px;font-family:Helvetica,sans-serif;">Equipment:  Orc sword though he uses conjuration to give himself an axe and thus be able to have it dissipate and make him less notable when leaving the crime scene.

<p class="MsoNormal" style="font-weight:normal;font-size:16px;line-height:24px;"><span style="font-size:10.5pt;line-height:21px;font-family:Helvetica,sans-serif;">Faction/Role in Faction (Optional): commander in the Jorane rebellion, commands his own body of Guerilllas and answers directly to Goriyn in the chain of command. He also picks  off targets and arranges raids to help orchestrate Goriyns plans further  in Cyrodill.

<p class="MsoNormal" style="margin-top:12pt;"><span style="font-size:10.5pt;font-weight:normal;line-height:21px;font-family:Helvetica,sans-serif;">Bio:4 E 156 to farmers from the deshann plain in mainland morrowind which bordered the hostile swamps of the black marsh, Tarshals early life was marked by toiling on the fertile farmland  for the Dunmer house of Dres, a noble family who's holdings were in mainland morrowind and not in Vvardenfell. By the age of 18 Tarshal was recruited along with other Dunmer hopefuls into the folds of the Morag Tong and put through extensive training in the art of killing targets effectively, many of whom did not pass but Tarshal succeeded although with many scars from his training and a bad addiction to skooma which helped dull the pain from the constant spars in the guild hall at Balmora. A chance encounter with a dark brotherhood assassin at Bruma nearly took Tarshals life in a short but brutal fight which drew the ire of the Bruma city guard, Tarshal escaped albeit heavily wounded while leaving behind the butchered corpse of the assassin whos blood painted the alleyway like a grim painting. Disillusioned with the Moraq Tong and a life bound by it's rules of killing, Tarshal left hastedly for the confines of Cyrodill where he began the profession of an independent assassin not bound by any guilds, not long after a spate of assassinations he was caught and thrown into the cold confines of the Cheydinhal jail with a death sentence coming his way. Anticipating his miserable end with a sardonic temperament, he was saved by a fellow Dunmer named Goriyn who offered him a way out provided he swore allegiance and helped Goriyn in his future plans against the empire for a prize beyond Tarshals imagination. Two years later Tarshal commands at the head of a hardened band of sixty guerilla fighters harassing the roads to the imperial city, with the tally of fifty two dead imperial soldiers to his name and a talent for murder unrivalled by most of his former friends in the Moraq Tong, Tarshall is one dangerous rebel.