Board Thread:Off-Topic/@comment-17114085-20160621192022/@comment-17114085-20160623170138

A big staple of all Aldmer cultures is religion and the ideas of Auri-El. The goal of all Aldmer is to achieve perfection so that they can ascend to godhood just as Auri-El showed them. Auri-El, their King of the Gods, "died" and ascended to godhood in front of their eyes. This event is also what began the Merethic Era, as Auri-El ascension made time linear. The difference between the different cultures in Aldmeris is the way to reach perfection. Influence from other Aedra changes their ideas slightly, which in turn changes what they view as perfect.

So before we get to the different cultures of Aldmeris we need to get to the different gods worshiped by them. The Aldmer worship their ancestors, the Aedra. The main deities are the Et'Ada, the more powerful Aedra, while the minor gods are some famous Ehlnofey. There are numerous gods in the Aldmeri pantheon because of this, but the main ones are:
 * Auri-El: King of the Gods. God of Time and Perfection. Has ascended.
 * Trinimac: God of Strength and Justice. Auri-El's Champion. Patron to Warriors.
 * Syrabane: God of Magic and Wisdom. Auri-El's Magister. Patron to Mages.
 * Phynaster: God of Cunning and Stealth. Auri-El's Agent. Patron to Rogues.
 * Xarxes: God of Knowledge and Ancestry. Auri-El's Scribe. Patron to Scholars.
 * Orgnum: God of the Sea and Commerce. Auri-El's Steward. Patron to Merchants and Fishers.
 * Jephre: God of the Forest and the Arts. Patron to Artists. Has ascended.
 * Xen: God of Crafts and Labor. Patron to Craftsmen. Has ascended.
 * Sodahrin: Goddess of the Rain and Fertility. Patron to Farmers and Women.