Board Thread:Roleplaying/@comment-5262726-20151215024206/@comment-5262726-20161229213008

You succeed in disenchanting the golem, and now you know how to create them. Now you must learn how to teach/program them.

You strip the ruins clean of everything. It now looks like a nice stone ruin rather than a dwarven ruin.

Automatons are scrapped as well.

Some Werewolves are able to due to the strain. Others cannot due to not having a strain of lycanthropy that allows voluntary transformation.

Levitation is illegal in most places, and is only allowed where it is culturally needed, like Morrowind. (This is an actual thing, by the way, look it up)

They want to be an independant province/kingdom. Your advisors dont know what effects it would have, but it could be a viable option. They seemed to have governed fairly last time.

You could tear apart a ton of bandit camps for supplies, yeah. That could, at most, make it only cost 1/10 of your treasury (instead of 2/10)

You create explosive bolts for the billistae and crossbows.

Imperial forts and thalmor bases are razed to the ground, and all holdouts are stormed. Hundreds are captured from both factions.