Board Thread:Roleplaying/@comment-26245872-20150323025213

In one fateful night in 2E 430, The last Akaviri Potentate, Savirien Chorak, and his heir were killed on the orders of the Night Mother to the Morag Tong that later became the Dark Brotherhood. Many were terrified of what to come. The end of the second empire could mean the liberation of many lands, but it also meant an all-out war for power and land.

By 2E 431, it was painfully clear that that was what was happening.

Note: In this RP, I intend to do what I had originally planned to do in the early stages of The New Kingdoms. I intend for this to be based on politics, wars, diplomacy, and intrigue.

CS

Name:

Race:

Gender:

Backstory:

Personality:

Political Background and/or Faction. (If you wish to make one, tell me which city/land it owns):

Abilities (If you wish to keep these hidden you MUST tell them to me):

Rules:

1. No OP. I will not tolerate this like I did back in NK. Expect my wrath if you break this golden rule.

2. You can only own a single city/2 counties when you first start. No Empires on the first day.

3. Logic is over any kind of Plot Armor. If your city is being seized by many armies who have a large advantage over you, expect to lose your city. You can always try to escape to another location with your characters, so long as it is logically possible.

4. No Dovahkiins, Demigods, Gods, etc, etc. If you've been part of an RP before you should know this rule well already. Having these around only leads to RP infighting and imploding.

5. Don't suddenly leave the RP without warning a GM. If you leave the RP unannounced, do not expect a warm welcome. On a related topic, if you do leave announced, if you don't tell the GMs what to do with your characters, they will die.

6. All Factions must be within the borders of Tamriel. The only exception to this is Pyandonea, Esroniet, Cathnoquey, and Roscrea.

7. Unlike with TNK, I will not allow certain Unsavoury scenes to be typed down and posted. Torture scenes are allowed, but it is advised you don't go too far into the details.

8. The Word of a GM, is the law. If you do not listen to this, don't expect to get far in the RP.

9. Wait until your character is approved to start Rping.

10. Do not try to add on lore to cities and counties not owned by you. This false lore will be ignored. 