Board Thread:Roleplaying/@comment-13615389-20160623164644

















Prologue

In the waning years of the fourth era of Tamriel, not too long after the Dragonborn's victory over Alduin, Harkon, and Miraak; a storm has begun to brew just West of Hammerfell.

In recent events, a Moth Priest discovered the vague mention of the location of an Elder Scroll in his reading of another. The prophecy was difficult to comprehend, being elaborated simply as: "''It shall rise from the depths.". ''Further investigation traced the rough location of the Scroll as being somewhere in the Abecean Sea. Acting quickly, this Moth Priest immediately informed the Imperial Admiral, and rumour began to spread from there. First from him to his crew, from his crew to the Underworld, and from there it sprawled in all directions until it eventually reached the Aldmeri Dominion itself. The prophecy had become perversed along the way, each individual believing that it meant whatever they wanted it to mean. Knowing full well that the right Elder Scroll could turn the tides in their favour, both navies scrambled to secure it before the other could; resulting in a naval shadow war between the two parties. Neither group transferred the conflict onto dry land, nor even acknowledged it. They kept it to the sea, and only the sea.

They're not the only ones searching for the Elder Scroll, however. Almost every pirate in the West is aware of its existence and the price it holds, and they all want to seize it before any other. As if this was not troubling enough, old pirate folklore that was previously dismissed as superstition seems to be proving itself very real. Reports have documented numerous sightings of a ghost ship built of human remains known as The Leviathan, more common now than ever before. Sailors have discovered a disturbing number of ships without any crew. They were either all eviscerated and made an example out of, or crucified against their masts to die a slow death. It's said that they always bring a storm in their wake, and command the sea as their own. The conflict between the Imperials, the Dominions, pirates, privateers, and the Damned crew of the Leviathan has turned the Abecean into a pseudo-warzone, with both major players seeking to wrest as much control of the sea as they can. Dark powers work in mysterious ways behind the scenes, and there may be more to this conflict than meets the eye.

But enough of that. This story begins with a ship known as The Jackal, belonging to a particular captain and manned by a particular set of crew members... You are a part of this crew, or you are awaiting recruitment by it in the Iron Scalon Pub in Stros M'kai along with a variety of brigands and cutthroats doing the same.

Rules:

'''1. '''I am the law.

2. Your character cannot be any of the heroes from the previous TES games; not a Divine or Daedric Prince.

<p style="font-weight:normal;font-size:14px;line-height:22px;">3. Don't powerplay. This more or less means to do too much damage to, well, anything in a diminutive amount of time. An example would be destroying a tough opponent, a structure, or an enemy ship in one turn.

<p style="font-weight:normal;font-size:14px;line-height:22px;">4. No customized races, or modded races. Halfbreeds are fine though, as are a select few races not available in the games. Just ask if you want to be one though.

<p style="font-weight:normal;font-size:14px;line-height:22px;">5. Do not be overpowered. This not only means "Don't give yourself any special powers", but just don't be super cool and awesome all the time. Take hits and show weakness every so often.

<p style="font-weight:normal;font-size:14px;line-height:22px;">6. Try and make a realistic character. No 8 year-old, self-taught masters of magic.

<p style="font-weight:normal;font-size:14px;line-height:22px;">7. Don't control other people's characters, and don't decide if they're hit by an attack of yours.

<p style="font-weight:normal;font-size:14px;line-height:22px;">8. Your characters can die if they put themselves in a poor enough situation. I won't be too strict here, of course, but try to play smart.

<p style="font-weight:normal;font-size:14px;line-height:22px;">9. Don't alter lore too much. If you want to change something small, don't hesitate to ask me about it, I don't bite. Much.

<p style="font-weight:normal;font-size:14px;line-height:22px;">10. Have fun! I mean... I-If you really don't want to, that's fine I guess. But don't ruin other people's fun.

<p style="font-weight:normal;font-size:14px;line-height:22px;">-

<p style="font-weight:normal;font-size:14px;line-height:22px;">* = Optional

<p style="font-weight:normal;font-size:14px;line-height:22px;">Character Card:

<p style="font-weight:normal;font-size:14px;line-height:22px;"> Name:

<p style="font-weight:normal;font-size:14px;line-height:22px;">Race:

<p style="font-weight:normal;font-size:14px;line-height:22px;">Gender:

<p style="font-weight:normal;font-size:14px;line-height:22px;">Age: (You don't have to be specific.)

<p style="font-weight:normal;font-size:14px;line-height:22px;">Appearance: (If you don't use a picture, try and be detailed.)

<p style="font-weight:normal;font-size:14px;line-height:22px;">Weapons and Attire:

<p style="font-weight:normal;font-size:14px;line-height:22px;">Skills:

<p style="font-weight:normal;font-size:14px;line-height:22px;">*Noteworthy:

<p style="font-weight:normal;font-size:14px;line-height:22px;margin-bottom:0px!important;">*Bio: (I find that it's always more interesting to learn someone's life story through conversation instead, so keep this brief.)

<p style="font-weight:normal;font-size:14px;line-height:22px;">

<p style="font-weight:normal;font-size:14px;line-height:22px;"> <ac_metadata title="Dead Sin: Dark Waters"> </ac_metadata>