Board Thread:Off-Topic/@comment-17114085-20170629235146/@comment-25073873-20170630131951

Name: Taliesin Ambrosius, the silent wanderer.

Race: Breton

Gender: Male

Age: Unknown, although he is physically no more than 20. He's somewhat older than that, obviously.

Appearance: As I said, he is no older than 20 in terms of looks. He has blue eyes and silvery blonde hair, which is somewhat at odds with what he actually is. I won't include a detailed physical explanation unless asked.

Godly Parent: Namira

Skills(1 Master, 2 Expert, 3 Adept): Alteration (Master), One handed (Expert), Heavy Armor (Expert), Restoration (Adept),

Spells(Max 8):

1. Magicka Barb (ESO resto staff basic attack in its various states of charging)

2. Close Wounds

3. Quick Cloak (from ESO, but actually a very specific use of his power. Thus, it uses magicka instead)

4. Telekinesis (it's good with his power, really)

5. Lotus Fan (ESO...)

6. Cure Poison/Disease (Taliesin mainly uses this to cure other people of said inflictions)

Powers(Racial + 2 Inherited Powers):

1. Dragonskin. Standard Breton things

2. Primodial Darkness - The shield and sword of Taliesin. Rather than the manipulation of decay and insects, like his ilk, Taliesin controls the Primodial Dark. This allows him to create "Darkmatter", which is matter that did not exist until Taliesin created it, although it can be a replica of normal matter. It has to be formed in a five meter radius around him, thus he cannot materialize it in the sky to rain down on enemies, and attacks using it always have travelling time. How much magicka it consumes is proportionate to the scale of the ability, with healing someone from near death being extremely costly.

Taliesin can shape the Darkmatter into many things, use it for attacks of many kinds or even heal others with it. However, like how light devoured the darkness, any deviant matter he creates will fade to nothingness eventually, despite their physical effects remaining. Thus, this power of creation only leaves destruction in its wake. People he heals will weaken again, but those he damages, the wounds remain.

And no, Darkmatter IS NOT black in color. It's not black and shiny. It can have any color.

3. Power of One - as Edmond wields the original aspect of Namira as the Primodial Dark, he has no other power from his parent. His power is singular, and belongs only to him.

Abilities (2 Inherited Abilities):

1. Eternal Nightfall - Namira's child is as eternal as darkness, and so is biologically immortal. This is due to the enhanced recovery of their body, recovering health 50% faster in combat and rapidly when resting. They possesses an animus like soul, and can return from Oblivion in after a long time if they die (not that it matters anyway. Edmond can return every 73 years). Due to this quirk, they can be harmed by expel and banish daedra (command daedra has no effect)

2. Darkchild's Fortress - This inheritance of Namira is an ability creates her child as an unalterable singularity of darkness, and always returns them to that state. Due to this, they cannot be buffed or debuffed by all forms of magic or internal changes. It follows a few rules:


 * The only status effects they recieve in full are physical effects like bleeding and burning, which he cannot resist in any way. Instantaneous destruction spells and magic still work as expected so he will not resist electrocution or burning.
 * Full heals in one instance, like grand healing (Skyrim) will heal them fully with no loss of effect. Cleanse effects that remove debuffs also have full effects.
 * Damage over time that affects their metabolic processes or bodily processes like poisons are lowered in duration by 50% and lowered in effect by 50%. Special poisons like paralysis poisons are negated entirely.
 * Healing over time effects are also lowered in duration by 50% and magnitude is also reduced by 50%
 * Illusion magic and alteration magic based on affecting his body, like paralysis, fury, fear etc have no effect at all.
 * Beneficial alteration and restoration like ward other, rally, courage etc have no effect at all.
 * Total immunity to diseases.
 * No immunity to mind reading, but immunity to mind control/manipulations.


 * As a side effect, enchanted armor also doesn't work on Namira's children, they cannot be soul trapped, and if killed, their body will dissipate, preventing reanimation of it.

Equipment:

1. A Longsword. It won't break and deals doubled damage to ethereal beings/spirits. It's a physical longsword he carries. Do not ask for a physical description pls.

2. His white robes. I mean he does have to wear clothes. He can form his armor using his Darkmatter on demand and it just reserves 5% of his magicka to do so.

Faction/Role in Faction (Optional): Nope, Nope

Bio: Taliesin is a mysterious child, a deviant. Most children of Namira inherit her more recognizable aspects of decay, cannibalism, rot and repulsive creatures, and thus they often master the art of controlling insects, or perhaps gain power from devouring the corpses of their peers. The most amazing who govern the law of decay can more often than not bring horrific deaths to their enemies.

Taliesin is none of those. He inherited a different, earlier and more primal power related to his unholy mother. The primodial chaos that permeated the world when it was still dark. It is known he is definitely not her first halfgod child, but he is also definitely not close to being the youngest. Born originally to a cultist who decided to placate his goddess in the most profane of manners, Taliesin never saw his father. Which was just as well, since he never wanted to see his father.

Abandoned by his mother, like most of her other children, as per the laws of the surivival of the fittest, Taliesin simply lived in the wilds, learning through observation while sustaining himself via use of his power. Of course, a wild child using strange witchcraft would be seen as nothing more than a savage, or even worse, a possessed and cursed being. Taliesin was caught after a bit, and the locals almost burned him when they realized his ability couldn't have been simple magic.

Fortunately for Taliesin, he was rescued by a hunter, who took pity on the boy-savage and decided to attempt to set him on the right path. He took the boy as an apprentice and only taught him how to help people, hunt and provide for himself and others. Taliesin studied under the man for a while, learning how to be human. And with knowledge came understanding.

Taliesin resolved himself to study as much as he could. Need and greed served as a poor teacher of morality, and one night Taliesin upped and went, taking all the hunter's prized possessions with him, leaving the man ruined. He used the money to buy sources that granted him knowledge, and let him learn more about the world. He used whatever he learned to make more money, and used that money to learn even more.

And thus the scholastic modern day mage-ike man was born from the abandoned boy he once was. Abandoned, but not frightened. Because he knew what he was, and what he could do. Taliesin never wanted to be a hero, but neither did he seek the path of villainy. He simply lived day to day, earning what he could, doing any job so long as he learnt something, and most importantly, seek out what he wanted most.

Perhaps, someone who understood and accepted him. Many would reject a child of Namira, but Taliesin wishes simply that someone would see him as the man he is, not the monster born of a dark goddess...

(Yes, yes, a long ass explanation of a damned passive, because I really want something that has different responses to many forms of damage and effects. I also think in depth explanation of the bad effects is important for understanding how it works.)

(And if this post is too long, I apologize)