Board Thread:Off-Topic/@comment-17114085-20160110150222/@comment-17114085-20160110233116

Nah, I think it is best to just use the locations that I am going to determine. Creating our own will make it more complicated that it needs to be. I've determined two forts for each de jure region. For example: In Eastmarch there will be Fort Mistwatch and Fort Morvunskar.

I mentioned above a 25% reduction for each thing that the city has different when it came to soldier retinue. We could use the same system for income. As for how long it takes for a revolt to happen. Three months if a settlement has two differences and they are mild (for example if an Imperial ruler that worships the 9 Divines but the settlement is Nordic and worships the Nordic Pantheon.) and only one month if the city has two differences and they are grave (for example a Dunmer ruler that worships the Tribunal but the settlement is Nordic and worships the Nordic Pantheon.). The time would be double if they only have one difference, mild and grave timers apply when necessary.

When either a Marshal is in the different settlement then the revolt doesn't occur even if the timer runs out, unless an enemy Court Spy is also present and causes unrest. So the Marshal would necessarily need to be in the settlement until a Chancellor and/or a Court Wizard makes the necessary changes to the populace.

Obviously you could just straight up murder everyone in the settlement, but it would take like...idk 3 years for it to get new settlers. During that time the settlement gives you no troops and no income. It is just a ghost town.

It would make sense for the Marshal to require troops to be able to quell the revolt, that makes sense.

Said vassal ruler wouldn't help, as they would still be a part of your kingdom. That would only work if they are a puppet ruler. They are officially independent but have to answer to you, giving you part a small part of their troops and income, idk like 40% instead of the normal 70% when a settlement if a part of your kingdom. Though the idea of said vassal ruler possibly liking you and declaring war on you in the future is something I like. Maybe doing something like that is only a temporary solution that buys the user time in case their Marshal is busy somewhere else. Like...a different vassal will declare war in a years time if nothing is done about it.

Quelling revolts would be a temporary fix. Essentially your Marshal is suppressing the revolt enough so it doesn't become a rebellion. But if he leaves then the citizens will still not like you, until the difference is dealt with.

I am still thinking about that. I guess we will have to be reasonable in the RP. For example in the original RP i rebuilt the Windhelm Pit, so surely there would be a little more income a month from all the revenue from the pit. But it wouldn't be much, maybe like half an income point more. As for ports, they'd work the same way I guess. Giving a little more, maybe 1 point. Who knows, I am just blabbing and seeing what sticks.

Yes, the courtiers need to be specific people. They can't be Jane Doe #2 for example. You can go without a courtier if you want, but then you won't be able to do any of their specific jobs. Only they will be able to do it, and you won't be able to have more than one per position.

That seems interesting but I think it might be too much micromanagement. Though we can do something like that in the RP. If someone is in a prolonged siege then they will need supplies or their soldiers will starve.