Board Thread:Roleplaying/@comment-32663439-20150609040541/@comment-4363162-20150613081324

Character Creation Form: Name: Orel Race: Nord Gender: Male Age: 30-40 Appearance: A big, burly man clad in winter combat attire and combat boots. Skills(One Master, Three Expert, Three Adept.): Master Two-Handed, Expert Gunnery, Expert One-handed, Expert Block, Adept Restoration Spells(Up to 7 spells, where 3 can be custom): Healing, Fast healing, Healing hands, Ward, Gunshield Ward (Powerful ward that weakens when absorbing attacks. Disappears when reaching a certain limit, recharges slowly after not being hit for sometime. Covers front 90 degree arc) Powers(2 max, passive or active): Active: Deploy/Packup HMG Passive: Pyrotechnics (Sustained fire makes bullets very hot, 15% chance of fire damage + burn) Resistances(Racial + 2 more max): 50% Cold, 25% Disease, 100% Alcohol Weaknesses(mandatory, at least 2, cannot be mental): Not very nimble, must deploy to use main weapon/pack up to move Mental Weakness(At least one): Not very well educated in anything other than firearms and strong alcohol Weapons and Equipment: 12.7mm tripod mount belt-fed HMG, single-action revolver, armoured ammunition crate Faction: None Bio/Background: Born and raised on the farm, Orel's village was constantly plagued by scores upon scores of unsightly enemies; from wolves to petty thieves, to even motorised bandit raids. As soon as he could, Orel joined the local guard militia, operating automatic weaponry as the heavy gunner of his guard detachment. Sometime during this period, he came into possession of a 12.7mm heavy machine gun, which he continues to operate with utmost passion to this day. Eventually, however, his life in the militia came to an end when he stumbled far outside his village on a drunken spree, finding himself lost in the wilderness with a few half-empty bottles of alcohol and his trusty machine gun...