Death Magic (Persistence Canon)

"It is the blackest nights and the deepest pits. It is the heart of darkness. It is the hunger that devours souls."

- Incantation for Sigil Magic utilizing the death School Death Magic, a powerful kind of magic found in Natirth, used by the Nemer. Death Magic is the type of magic whose spells manipulate the power of death, unlife, and the life force, yet unlike Necromancy spells involving the undead are not part of Death Magic. Highly focused on Negative Energy, most spells of this type drain abilities.

Applications of Death Magic
The uses for Death Magic are as follows:


 * Death Inducement
 * Death Infusion
 * Death-Force Manipulation
 * Inanimation
 * Spell Casting
 * Unavertable Death

Novice

 * Sap Strength - Directly attacks the soul, sapping the strength of the target.
 * Harm - Harm all creatures in an area specified by the caster. Takes 60 healtj
 * Darkness - All creatures within the area are shrouded in a haze of darkness.

Apprentice

 * Injure - Injures all creatures in an area specified by the caster. takes 125 health
 * Death knell - finishes off a dying target and saps his energy to strengthen the caster.

Adept

 * Wound - Wounds all creatures in an area specified by the caster. takes 250 health.
 * Deadly Breath - Infects people in a large area with a fatal disease

Expert

 * Slay life - Instnatly saps 500 health from single creature within 90 feet of the caster
 * Cripple - Temporarily cripples all creatures in an area specified by the caster.
 * Wither - Causes a body part to slowly shrivel and turn to dust, Restroation can revert this process.

Master

 * Kill - Instantly take 1000 health from all creatures in an area specified by the caster, regardless of living or dead.
 * Banshee wail - The Caster utters a scream, any who hear it ahve thier life slowly sapped away until inevitable death unless cured at a shrine.