Board Thread:Roleplaying/@comment-24510587-20180721225242

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It is the seventh year of the Fifth Era. Peace has spread across Tamriel. A few months after Anax's defeat, the people have all but forgotten the threat he posed to every last one of them. The rebuilding of the Imperial City is nearly complete. Rarely has the world seen such a harmonious period.

But a storm is brewing.

Even as the world prepares for the North Wind's Prayer festival, whispers are spreading about figures emerging in the night and stealing children from defenceless towns in High Rock and Hammerfell. Some attribute it to bandits seeking ransom. Others to vengeful ghosts seeking to feed on their souls. In truth, however, nobody is certain. Recently, the people of the Rift have begun to report sightings of shadows in the night as well...

Yet that is not the greatest cause for concern. Though the people of Tamriel do not know it yet, events are about to unfold which will change the world forever. On the 15th of Evening Star, Tamriel will be plunged into a long night, the likes of which it has never seen.

RULES

1: Feel free to create as many characters as you want or need, but try not to go overboard with it; only create as many as you can handle.

2: Please take this seriously. Should you find yourself bored, don't start messing around. Instead, find a character to talk to, or write a flashback or dream sequence. Do not go around annoying others because you have nothing to do.

3: Killing or permanently injuring other people's characters is strictly forbidden, unless you have the consent of either their player or the GM.

4: You are not to play as any characters established in official TES canon. You are not the Last Dragonborn, the Hero of Kvatch, or Nazeem.

5: You cannot play as Divines, Daedric Princes, or other incredibly powerful entities.

6: Don't be overpowered. That means:

No avoiding damage or ignoring it: You take hits, just like you dish them out. You may block or dodge attacks but one in three must hit you. No ridiculously over powered super-spells: anything that allows you to destroy powerful enemies in one hit or gives you a majorly unfair advantage over other players and NPCs will be considered overpowered. You cannot destroy a building or a settlement in one post; depending on the building’s size, you must destroy it over the course of several posts. The only exception is during flashbacks, dream sequences or during written plot pieces (over the course of a paragraph or two).

‘Fridge Magic’ is also considered a form of overpoweredness. Fridge Magic is spontaneous luck, which allows the player to avoid damage or consequence for their actions, where the stars align to always make sure that one character stands tall and is completely invulnerable to whatever is thrown at them. It can be done accidentally, so it’s not treated as harshly, but please undo it if multiple people call you out on it or if the GM calls you out on it.

7: The starting date is the 15th of Evening Star, 5E 7. It is advisable to start in or nearby Riften, if you want to be involved in the plot at all.

8: You can be from anywhere in Tamriel and play as any of the ten races. Halfbreeds are accepted as well, and other races may be accepted if their presence is logical and fitting.

9: If you write a flashback, you can only interact with other characters if you have agreed upon it with their players, or if they are NPCs. In dream sequences, most rules can be disregarded, but only because they do not impact the real world.

CHARACTER CARD

Name:

Race:

Gender:

Age:

Appearance:

Skills and traits:

Weaponry and abilities:

Equipment:

Backstory: 