User blog comment:Nelthro/Origin of TES RP Rules/@comment-32663439-20141112043040

These are all good rules, but some of them, depending on the RP, aren't included. In the RP that I'm in, The New Kingdoms (yes I'm a noob who only does one RP), many characters are overpowered (extremely), but in a way that adds to the story. It's made in a way that everyone started out pretty weak, but were aloud to exponentially grow their power. I don't know why, but this 'lack of a leash', so to speak, makes the RP very very fun. So while I agree with a lot of rules here, some of them don't quite make sense to me. Like number six. Number six confuses me a bit because it makes the RP feel like an actual turn based RPG, and makes it feel stiff. Of course we can't kill other's characters w/o permission, but there are major exceptions to this rule in TNK, such as when a really quick and strong character fights a weaker and slower character. The strong one is able to hit the weak one with a non-lethal blow at times, w/o waiting for a turn. Then again, we try to not take a big advantage over this, and say stuff like 'he let the arrow fly' or 'swung the sword', leaving an opportunity for a riposte. But all I'm really saying is that there are major exceptions to this rule in both TNK and RPs I have watched but not taken part in.