Daedric Magic

Daedric Magic is a powerful form of magic used by the sentient Daedra. Daedric Magic involves drawing powers from the planes of Oblivion, forging Daedric armor and weapons, manipulating Daedra and gaining Daedra-like immortality among a plethora of other powers. Its spells and incantations fall under numerous schools of magic, but its use is banned by the Empire. Currently, only the province of Morrowind is known not to have abolished the practice, with House Telvanni mages occasionally attempting to learn the powers. However, several covens in Elsweyr are rumored to practice "Dro-m'Athra Jo", which is believed to be Daedric Magic.

While the practice is banned, learning a single incantation is hard even for an experienced wizard, let alone mastering the powers. It is believed that the Daedra are naturally "attuned" to the magic, and thus learn it quickly. Few necromancers who managed to store the Daedric souls within their bodies found it easier to master the spells, further suggesting that a Daedra's soul is connected to the magic.

Very few who come close to mastering Daedric Magic experience side effects; voices and screams haunt those who devoted themselves to research in the field, and many are driven mad by continuous practice.

Altars
Ancient altars can be found in the main or hidden chambers within Daedric Ruins scattered across Tamriel; those grant a choice between three random powers if the Daedric soul is nearby. Once the altar is approached, three stone pillars emerge from the ground, each glowing with red light. Touching one of those gives the adventurer access to the power, or deals damage if one does not have the required knowledge. Some of these altars can be found in any plane of Oblivion, including those that were shaped by anyone other than a Daedric Prince (e.g. Velar Ceysel).

Powers
Below is a list of known powers that fall under the field of Daedric Magic.
 * The caster may be able to translocate himself between Mundus and Oblivion the way other Daedra do. This power is considered to be one of the basic, and extremely vital for any practitioner.
 * The caster can "freeze" himself between Mundus and Oblivion, rendering himself invulnerable but unable to attack.
 * The caster is able to forge Daedric armor and weapons by coalescing the Daedra Heart and a piece of Ebony armor or a weapon. Any Ebony piece will be shaped into its Daedric equivalent (e.g. an Ebony Sword into a Daedric one).
 * The caster can summon forth a portal to Oblivion, which in turn conjures various Daedra. The practitioner must, however, be cautious, as the Daedra are unbound, and thus hostile to everyone including the caster himself.
 * The caster may conjure a cloak that drains the souls of enemies, sending them to Oblivion and strengthening the caster. Alternatively, the souls are left to roam around the caster, fighting for him before being banished.
 * The caster may come into possession of any Daedra, both summoned and not, by installing himself within the Daedra.
 * The caster can claim the summoned hostile Daedra for himself, for a limited amount of time.
 * The caster may "steal" the foe's most powerful spells for himself. The stolen spells are limited to a single use.
 * The caster may send a draining wave that handicaps the target, giving its lifeforce to the caster.
 * The caster may shape his own plane of Oblivion. A Daedric Artifact or any powerful item of Daedric Nature (e.g. Black Book) is required.

Known Practitioners

 * Urjorahn
 * Velar Veleth