Board Thread:Roleplaying/@comment-5543592-20150305043346

Description:  You are on an expedition to Atmora. Put to sleep using Miasma on an icebreaking ship called, unsurprising, The Icebreaker, you have just woken up. The bow of The Icebreaker has come to rest in a particularly thick glacier. You will be heading inland on foot from here. The company that has sponsered the expedition, called the Stormcloak Congolmerate, intends for you to explore Atmora so that they can colonize it. Your mission is to reach the north pole and then return south. But facts have been hidden from you. The Congolmerate is not sharing everything it knows about Atmora or the expedition.

World State:  The Stormcloaks won the Civil War and have created a power base in Skyrim. They successfully invaded and plundered Alinor, fracturing the Aldmeri Dominion. They replaced the East Empire Company with there own trading enterprise, the Stormcloak Congolmerate.

Rules:

1.)  You may not maim or kill other players characters.

2.)  Powerplaying is strictly not tolerated. An example of powerplaying is User A attacking and destroying User B without letting the latter react/retaliate in any way, or putting the latter into a situation with no other course of action.  A user persistenty breaking this rule will have his/her characters eliminated without prior notice.

3.)  You may have custom spells or magic abilities, but they must not be lore-breaking.

5. You can not be any of the following... 6. You cannot be overpowered: By this I mean…
 * Divine
 * Daedric Prince
 * Any over-powered super races.
 * Modded races (You may be a mix of two races, as long as it is not lore-breaking.  I will notify you if it is.)
 * Dragons (Dragons are too large and are impossible to fit into a story that isn't souly about dragons.)
 * Dragonborn

◾No avoiding damage or ignoring it: You take hits, just like you dish them out. You may block or dodge attacks but one in three must hit you.

◾No ridiculously over-powered super-spells: Anything that allows you to destroy powerful enemies in one hit or gives you a majorly unfair advantage over other players and NPCs will be considered over-powered.

◾You cannot destroy a building in one post: Depending on the building’s size; you must destroy it over the course of several posts. The only exception is during Flashbacks, dream sequences or during written plot pieces (over the course of a paragraph or two).

◾‘Fridge Magic’ is also considered a form of overpoweredness. Fridge Magic is spontaneous luck, which allows the player to avoid damage or consequence for their actions. It can be done accidentally, so it’s not treated as harshly, but please undo it if multiple people call you out on it or if the GM calls you out on it.

7. The lore can NOT be altered, without my permission.

8. You can only control your own character unless stated otherwise by the original creator of the character...

9. DO NOT force other people's characters to do something.

10: Do not imprison characters unless they agree.

11: Characters must be approved by the GM before they can be used.

12: The Thu'um is aloud, but only one word of power.

13. You can have Flashbacks: Unless you have arrangements with another player, you cannot interact with another player’s characters in a flashback, you can with NPCs and your own characters.

You can also write dream sequences: In a dream, most rules do not apply but only, because dreams have no bearing on the plot or actual world. Anything that happened in the dream stays in the dream; therefore dreams should only be kept to one or two post.

14. METAgaming shall never be tolerated under any circumstances whatsoever... META is when you break a rule but continue playing, ignoring rules to make you more powerful than everyone else, or having your character know things that he or she is not meant to know. A METAgamer's post shall always be deleted immediately.

15: Do not fool around. Do not have your character fooling around for no particular reason.

16: You cannot change major plot points without a GM's permission.

17: Give players some time to react to posts.

18.  I can make up rules as I go along.

Note: If you don't know what's going on, just ask for a recap.

Character Card:   

Name:

Race:   (Argonians will not fare well.  Cold weather makes reptiles sluggish.)

Gender:

Age:

Weight/Height:

Weapons:   (May be any type but Daedric or Imperial)

Armor: (Either Heavy Stahlrim armor, Light Stahlrim armor, or Skaal clothes for mages.   All outfits are fully equipped with frost resist enchantments.   Atmora is very cold.    EXCEPTION: Khajiit may wear any armor except for Daedric or Imperial.  Khajiit armors are also fully equipped with resist frost enchantments)

Misc. Items (Potions, food, soul gems, etc.):

Skills (Max of 7):   1 master; 2 expert; 4 adept

Spells (Max of 10):

Powers/Abilities (Two plus racial):

Active Effects (Certain active effects count as abilities):

Bio (It only needs to be a paragraph):

Killable rank (0-10):   How killable your character is. Characters with a low killable rank have less a chance of dying or being killed. Those with a high killable rank have a greater chance of dying. Only one of your characters may have a killable rank of 0. No two of your own characters can have the same killable rank (for example: if one of your characters has a killable rank of 2, none of your other characters can have a killable rank of 2.)   Have no fear- just because your character is killable does not mean they will be killed.  </ac_metadata>