Board Thread:Roleplaying/@comment-29461586-20150825213859

'''Note: Before anything else, read this. The GMs will not be at fault if this is ignored.'''

'''This is a total reboot of the respective canon of ACA. Everything starts from scratch. Before posting a character card, discuss it with the GM first via chat.'''

The rules of this are ultra stringent, and there might be rejection, EVEN IF the character cards are satisfactory.

Summary:

It's the year 4E 203. The Stormcloaks had become victorious. However, Ulfric Stormcloak, has died from the Rot he unknowingly contracted a year ago. With the throne of the High King empty, the Jarls of Skyrim had convened a Moot to elect a new High King or Queen.

After a lengthy and heated debate, an unexpected candidate was chosen to be seated on the throne: the woman known as Stormblade, and the world knows as the Dragonborn. Despite the questions of some of the holds, they decided to pledge their loyalty to the new High Queen nonetheless.

As the season of Frostfall begins, and a new era of peace entering the province, the ones whom reject the idea of a man being a god begin to make their move...

Things you must know: RULES - MUST READ
 * The new Jarl of Windhelm is the one stated above, so NO being High King/Queen.
 * There is a new Emperor, so no being Emperor.
 * The story will solely focus on Skyrim and possibly Solstheim.
 * The Dawnguard-Volkihar War is on-going. Harkon and Isran are dead, but both sides remain strong.
 * The four guilds are ruled by their new respective leaders, whom will be announced at some point in the RP. The events of the Dragonborn DLC are complete.

Character Creation Form:

Name:

Race:

Gender:

Age:

Appearance:

Skills(One Expert, Five Adept):

Spells and/or Abilities(Up to 5 + 3 custom + 2 non-combat. Max of 10):

Equipment(Up to 7: Head/Helm, Torso/Cuirass, Legs/Greaves, Shoulders/Pauldrons, Hands/Gauntlets, Waist/Belt, Feet/Greaves):

Back-up weapon (Wristbow? Hidden dagger? etc.):

Accessories(1 Necklace/Locket/Amulet/Choker/Ring):

Powers(Racial + 1 more max):

Resistances(Racial + 1 more max):

Weaknesses(mandatory, not optional, cannot be mental):

Mental Weakness(highly mandatory):

Extra Items(Potions, Poultices.):

Bio/Background: 