Board Thread:Roleplaying/@comment-5543592-20150210232837

Parts: 1  2  3

Description: See part 1

Note (when creating your character):   See part 1

Character Card:   See part 1

Setting: The group members are currently operating out of The Eyrie, the ship that The Remnants gave to them.

Rules:  See part 1

Synopsis:  The group met at a boathouse near Solitude, at the behest of The Remnants, a mysterious group composed of black-robed mages bent on restoring order to Skyrim as they see fit. After being introduced to the assumed dead battlemage, Tomas, they boarded the ship The Eyrie to began their mission to take down any factions allied with The Conscious, a limitless Dwemer construct containing the conscious (hence, the name) of an actual Dwmer, through any means necessary, may it be diplomacy or combat. The team just successfully destroyed the Volkihar Vampires and are now moving on to either the Blood Horkers, The Dwemer Cult, or the Coven of Namira. After picking up Daly, who was set adrift from a wreck, the group docked at Solitude, and went into the city. After Daly departed and they acquired two new squadmates, Ravos, and Aazhun, they tracked down the Coven of Namira. After ending the Coven's alliance with the Conscious, by surplanting it with their own, Marius, a Battlemage and a former companion of Tomas, showed up. Hasaan is having a few words with the Coven's leader, Eola, before the group heads out.  