Board Thread:Roleplaying/@comment-2165692-20141210185453

It is the 1st Era, the 50th year

You have woken up stranded on a beach far away from any civilization, you still carry any armor, weapons and other belongings you had with you but right next to you, you find a pretty nicely drawn map, and a creased note. The note reads "You had a nice little life but Alas, that time has passed, You seem to be stranded on my little island. Such a shame. I look forward to seeing how long you can survive without food or water. And how long you can escape from the creatures I have gathered, A few tips, Watch your surrondings, for different monsters like differnt habitats. ~Nelganis Kanir. PS. You are not alone." Looking around, you can see a few skeletons at the beach. The sun is rising.

_________________________ ____________________________
 * Nelthro's 2nd Ruleset follows.
 * You are not Dragonborn.
 * Your custom item is unique to you.
 * No daedric or aedric artifacts.
 * No killing/taking control of other people's characters without theirs or my permission.
 * When attacking another character he or she must be allowed to retaliate 2 times, the 3rd time it will always hit unless lethal. The character can be incapacitated but not killed unless the character's original creator accepts.
 * You can not be overpowered under any circumstances.
 * Can't change major plot points without my permission
 * Custom Races are allowed, but no Dovah or Dovahkiin.
 * Multiple characters are allowed, just don't make more than you can handle
 * The year is currently 1E 50
 * Characters need to be approved before use.
 * Metagaming is strictly forbidden, and I will NOT accept it.

Metagaming:

Metagaming is an "out of character" action where a player's character makes use of knowledge that the player is aware of but that the character is not meant to be aware of. A character played by a metagamer does not act in a way that reflects the character's in-game experiences and back-story.

Examples of metagaming include: ____________________________
 * Adjusting a character's actions based on foreknowledge of the long-term intentions of the gamemaster.
 * Gaining knowledge from Out-Of Character.
 * Using knowledge from a previously played or dead character.
 * Using certain types of attack or defense based on the strengths and weaknesses of an opponent that the player's character is unaware of.
 * Acting on any knowledge that the character is not aware of.
 * Adjusting a character's behavior towards other player characters based on real-life relationships with other players.
 * Assuming that something that appears to be wrong or unlikely in the game world is a mistake of the gamemaster rather than something that could be investigated.
 * Deciding on a character's course of action based on how the game will affect the outcome without more significant regard placed on how the character would actually behave.
 * Any action that is based upon the knowledge that one is playing a game.
 * Using another player's post to gather information that one's own character doesn't have access to.
 * Assuming that if an item is mentioned by the gamemaster during the initial description of an area, it must have some relevance to the storyline, and immediately searching or examining it.

Character Form-

Name:

Race:

Gender:

Age:

Appearance(Picture or Written out):

Skills(1 Master, 2 Expert, 3 Adept):

Spells(Max 9):

Special Powers(Racial + 1 more):

Weakness:

Custom Item(usually powerful):

Equipment:

Faction/Role in Faction:

Bio: 