Board Thread:Off-Topic/@comment-19164168-20170525105934/@comment-24701913-20170525222844

Name: Velrian

Race: Mixed Altmer/Dunmer

Gender: Male

Age: 24

Appearance: TBA

Skills(One Expert, Four Adept): Alteration (Expert), Destruction, Restoration, Archery/Marksmanship, Illusion (Adept).

Spells/Abilities(Up to 8):

- Gravity (A spell that temporarily suspends gravity in an area before brining it back twice as hard. Gravity will remain active for a total of 3 seconds.)

-  Celestial Opposition (An ability that sends out a radius of lingering light that adds a random debuff to enemies and a random buff to allies.)

- Painflare (An ability that sends out an elemental explosion from the desired target)

- Shockwave (A spell that knocks back enemies in a cone)

- Repose (A spell that will sleep an enemy and those around them)

- Helios (A spell that sends out a wave of healing that will only affect allies)

- Surecast (Ensures that the next spell, ability, or power cast does so without interruption)

- Apocatastasis (Erects a barrier around an ally that will absorb all magical damage for 4 seconds)

Weapon: Vesh Bow

<p style="font-weight:normal;font-size:14px;">Equipment: TBA

<p style="font-weight:normal;font-size:14px;">Attire: TBA

<p style="font-weight:normal;font-size:14px;">Accessory(Up to 2): TBA

<p style="font-weight:normal;font-size:14px;">Powers(Max 2):

<p style="font-weight:normal;font-size:14px;">Ascend (Once a day, Velrian can bring someone back from the brink of death)

<p style="font-weight:normal;font-size:14px;">Dark Arts (A sustained power that converts the damage of Velrian's spell to be dark-aspected, while increasing the damage and mana cost. Automatically turns off when out of mana or when using Celestial Opposition)

<p style="font-weight:normal;font-size:14px;">Passives(Max 2):

<p style="font-weight:normal;font-size:14px;">Glyphs (Velrian can summon glyphs to stand on. They can absorb magic and change their effects accordingly. Standard glyphs act as a solid surface and will boost Velrian's jump height should he choose to leap from them)

<p style="font-weight:normal;font-size:14px;">Last Resort (When Velrian's health drops low enough, his movement speed, spell potency, and spell range are all increased for a short time)

<p style="font-weight:normal;font-size:14px;">Resistances(Racial + 2 more max): Racial,

<p style="font-weight:normal;font-size:14px;">Weaknesses(mandatory, not optional, cannot be mental): Susceptible to physical damage, Mana Sickness (Velrian has a large mana pool at the risk of becoming sick should he use most of it)

<p style="font-weight:normal;font-size:14px;">Faction: None

<p style="font-weight:normal;font-size:14px;margin-bottom:0px!important;">Bio/Background: -