Board Thread:Roleplaying/@comment-5543592-20150323035824

Description: Alduin was the Harbinger of the end times, just not in the way many predicted. Following the Dragonborn’s successful purge of his hideous evil for the land, there were 30 years of relative peace in Tamriel and the Summerset Isle. Until one day, with arrival of a massive, new silver moon in the sky dubbed “Vilehark,” the Legendries came. At first they were worshipped as agents of the Divines. They were called aspects of Shor or Lorkhan. People took this as a sign that the Divines had promised peace for eternity; that a higher power really was looking out for them. How wrong they were…

The Legendries wrath was swift and brutal. In weeks they tore kingdoms apart. At first the governments of the world tried to resist… and were easily dispatched. Legendries were not ordinary men or women. They had godlike powers of unseen proportions. Certain Legendries were considered immortal or invincible. These individuals were given their own classification as Alpha Legendries, unkillable by regular means. They could only be killed when exposed to their weakness, which is always unique to them and usually unknown, as the first thing an Alpha did was kill anyone who might’ve been able to figure it out, including friends and family. Eventually, the rulers of Tamriel just sat back, declaring the Legendries natural disasters. They came and did what they wanted, and there was little anyone could do to stop them. This went on for twenty years.

It is now 4E 256. Recently the Legendries blood thirst has seemed to calm somewhat. Now they rule their own conquered empires. As a non-Legendary, life is rough. Any normal mortal is considered a second class citizen under the rule of a Legendary. A Legendary can cut a mortal down with no ramifications. Legendries are cruel, ruthless, and lack moral fiber. This are not to be provoked, as they possess supernatural powers to the extreme. Although originally considered divine heroes, so far, they have been anything but. Most cities are ghost towns. They lack normal amenities, like garrisons or clean streets. Crime is rampant, and everyone fears for their lives.

Weaknesses: Each Alpha Legendary has a weakness that can be exploited. Because Alpha Legendries are one way or another unkillable, their weakness rends them temporarily vulnerable to injury or permanent death.

Well-Known Legendries:   Complete information on and a fuller list of Legendries can be found here.

Star-Knight:   He is recognized as ruthless and tyrannical. .   He controls Chorrol and the surrounding Great Forest. He is virtually invincible, nothing can break his skin, nor does blunt force injure him. Can deal massive amounts of Sun Damage. Thus, he cannot be killed by normal means and is an Alpha Legendary.

Grovehaus:   He was slain by Molus, the colossus.

The Last Dragonborn:   Master of the Thu’um. Wearer of the Masque of Clavicus Vile. He rules Windhelm and Dawnstar. Cannot be killed by normal means, as he resurrects upon death, and in turn holds status as an Alpha Legendary.

Zivko:   Zivko rules from Volkihar Castle and dominates Solitude, Skyrim, and Farrun, High Rock, and Fehanna, High Rock. He is permanently in Vampire Lord Form, immune to frost, fire, and sunlight damage, can walk through walls, and can turn invisible for extended periods of time. His body automatically detects danger and teleports him out of it, thus making him an Alpha Legendary.

Ghost:   Ruler of Whiterun who is completely and always invisible. Has scrying powers, they can see anything they want within a 300 ft radius. Gender and appearance unknown, as they are invisible. Weapons seem to pass right through them, and is thus an Alpha Legendary.

The Old God:   Markarth is ruled by an extremely powerful warrior who can “kill Nords with a touch.”   He cannot be killed as he does not bleed and, when a limb, including his head, is severed, he simply puts it back on.

Shezarine:   When killed, body dissolves into ash and reforms a short distance away. Uses the Voice. Rules Bruma.

The Night Mother:   Rules Bravil, Leyawiin, Cheydinhal, and the Blackwood marshes. Can read minds and communicate to people telipathically. The Dark Brotherhood has been transformed into her personal army.

1. You may not be a Legendary. They are the villains of this RP. However, through the course of the RP, turning into a Legnedary is possible.

2. Take this RP seriously.

3. You cannot kill or maim others characters unless their creators give the OK.

4. You cannot be a Divine, Dragonborn, Dragon, or Daedric Prince. If you wish to have your character RP with any of them or use them for a sub-plot related ask me. You cannot not be a modded race (like a Daedra or Snow Elf for example). Logical, lore-friendly mixes between races are acceptable.

5. You cannot be OP, power play, or META. If you do not know what these are just ask me. I will call you out on any such occurrences, but please try to avoid them.

6. You can take control of any NPC (e.g. Sven), as long as no one else is controlling them at the time. (Unless a conjoined takeover occurs). Take into account the time lapse- it has been fifty years since Skyrim. Some NPCs may be dead or much older.

7. When you introduce your character use a CC (Character Card). (As shown below).

8. Give players time to react to posts.

9. Do not control or force other characters to do something. Everyone has complete control of their own character.

10. Do not alter the lore more than I have already hideously altered it. Custom spells and abilities are allowed,

11. This is largely a free RP so do what you will, with sub-plots and what not. The main plot is overlapping and will largely not affect your characters sub-plots. If you need information on the world's current state feel free to ask me.

Character Card:

Name:

Gender:

Age:

<p class="MsoNormal">Race:

<p class="MsoNormal">Appearance:

<p class="MsoNormal">Height/Weight:

<p class="MsoNormal">Weapons:

<p class="MsoNormal">Armor:

<p class="MsoNormal">Other Items:

<p class="MsoNormal">Skills (max of 7) (One Master, two Expert, 4 Adept):

<p class="MsoNormal">Spells (max of 12):

<p class="MsoNormal">Powers/Active Effects (Max of 2, plus racial):

<p class="MsoNormal">Bio: <ac_metadata title="The Legendries: Star-Knight (Part 2)"> </ac_metadata>