Board Thread:Roleplaying/@comment-5824038-20150717135551

(Part 1)

This is the second part of the Souls of Tamriel roleplay (for more information, see the original idea and this.

As to the rules, it's all of the standard stuff. No powerplaying, no metagaming, no being OP, all of that stuff. Stick to the 10 races that are in the games, unless you really want to unique something. If so, I'm sure we can work it out.

Also, potential new players should be aware that joining now is not an easy thing to do, and it might not work out. Sorry that it has to be like that, it's just how the RP has developed.

The premise

Any kinds of powerful artefacts are sought after by various groups of people, for different purposes. Recently it has been rumoured that there is a sword resting in an ancient tomb in the far north, a sword that can freeze the heart of any that it touches. Of course, this sword won't be easy to obtain, and more than just traps and locked doors stand between you and this weapon...

Character sheets

Name:

Race:

Age:

Class:

Gender:

Appearance:

Apparel:

Powers:

Faction:

Weapons:

<p style="font-size:14px;line-height:22px;">Spells:

<p style="font-size:14px;line-height:22px;margin-bottom:0px!important;">Bio: <ac_metadata title="Souls of Tamriel II"> </ac_metadata>