Board Thread:Roleplaying/@comment-17114085-20160804171050

(Part 1)

The Merethic Era, the age in which the elven races first emerged and flourished. An era of mostly lost to history. This is where our tale begins.

2000 years ago the Dawn Era came to an end when Auri-El ascended to divinity and brought about linear time, ending the chaos that was the previous era and beginning the Merethic Era. He did so on the continent of Aldmeris, the homeland of the Aldmer. Before the continent was lost forever it was a thriving land of much mystery and magic. A land where gods walk among mer and the elder magics are still practiced. A land of elven supremacy. That is where this tale takes place.

Despite the relative peace of the continent, there are still many dangers lurking in hiding, awaiting until the time is right to strike. One such danger is the Cult of Orgnum, whom seek to replace the Aran of Aldmeris with their God. They secretly plot a coup to take out Auri-El's Twyllar. Will the rising sea drown the capital city in the blood of Adonais or will Orgnum and his followers be defeated before they can accomplish their goals?

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Standard RP rules For more details on the setting see: Aldmeris (Continent) For more details on the language of Aldmeris: Aldmeris (Language) Not everyone will be allowed to make Et'Ada, due to their OP nature Because Elder Magics still exist in Aldmeris, you may create your own spells No killing/taking control of other people's characters without their or my permission Can't change major plot points without my permission No fooling around for no particular reason Multiple characters are allowed The year is currently ME 2000

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Character Form-

Name:

Race:

Ethnicity (If Aldmer):

Culture (If Aldmer):

Gender:

Age:

Appearance:

Skills (1 Master, 2 Expert, 3 Adept):

Spells (Max 9):

Powers (Max 3):

Equipment:

Faction/Role in Faction:

Bio: 