Board Thread:Roleplaying/@comment-17114085-20160205120927/@comment-17114085-20160217103443

(@Everyone: You all shouldn't lag too far behind the others, or else it gets hard to RP this strategy roleplay. It is like playing a strategy game online with other people except that we are on different times/turns, which gets confusing. So when you don't have anything going on, like a battle or your characters are having an important interaction with someone else, you should just timeskip to the current date.

@Pacman: Mainly for balancing purposes. Some special units are argueably OP, so having too many of them would break battles. For example: If I had say...600 Bear Berserkers, it would be impossible for me to lose most battles until closer to the end of the RP where armies will likely be in the thousands. Because they are so unbeatable in close quarters. Their only considerable weakness, as seen in Fort Morvunskar, is that they can't really defend themselves from arrows or spells. But it still takes a lot to actually kill them.

@Dragon: No, Dushgur Mol is a town. It doesn't have a special unit.

@Maxi: Lol, that is a little out of order. You should make a financial report, so you can keep track of how much money you actually have currently. Though know that there is no way to improve the city's economy significantly without investing time and money into it.)

~10th of Second Seed

The brigands were confident that there was no way the attackers could make it inside, due to their gate being closed and the fact that the enemy didn't bring any siege equipment.

But they hadn't counted on Skaven's Centurions being able to lift it using their increased strength in their suits. They were able to get inside fairly quickly, which saved them from losing too many soldiers to brigand arrows.

Inside, nearly all the brigands were on the battlements, with only a few in the courtyard. The ones in the courtyard tried to hold back the soldiers entering, but there were too few of them. Though the archers on the walls fired down on the invaders, providing covering fire.

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~16th of Midyear

Cyrus and his small force were welcome to the town by its Baron. They made no hostile moves against them.

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~24th of Midyear

The letter from the King of Hegathe read:

Cyrus of Sentinel, 

''I write to you now, after my men have successfully taken my fort from your possession, to offer you a truce. For I have no intention of staying at war with you, all I wanted was my lands by right. Thus I offer you this: a garantee that I will not attack you for the next 5 years and that your ships will be given free passage through the waters that I control. I expect the same from you, with the addition that you relinquish any foolish claim to Fort Bayside. ''

''I will only give you this one chance to accept the truce. There will be no negotiations and there will be no counter offers. You misunderstand if you think this is a surrender from me, no. This is a surrender from you. Your nation doesn't have the military strength to stand against Hegathe's. So don't be foolish. If you don't agree to my terms, know that I will burn your precious city of Sentinel to the ground and turn you to ashes along with it.''

Signed, King Hasell of Hegathe.

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~4th of Sun's Height

Lord Dathman and his forces arrived at Kynesgrove. With the lord back, his wife no longer needed to rule as regent in his stead. Dathman felt confident that King Korst trusted him more now and felt that in one or two more battles he'd be able to completely earn it.

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~7th of Sun's Height

The bandits that inhabitted Fort Greenwall were more along the lines of mercenaries, as they didn't actualy do any real banditry. Nevertheless, since they were currently being paid by Shor's Stone to protect them against real bandits and such, they told Riften's soldiers to go "Fuck off."

There were 250 in that band of mercenaries and the fort they inhabitted was good condition.

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~8th of Sun's Height

King Korst called his court spy in for an assignment. "Go to Fort Mistwatch. I want you to scout it out like you did with Fort Morvunskar. Return when you have enough information for me."

Dreekius nodded and that afternoon he was off. It would take some time to reach Fort Mistwatch, as it was significantly far away. The Argonian guessed around 3 weeks, maybe more.