Board Thread:Roleplaying/@comment-1592115-20150903174824

The Year is 5E 001, the Cyrodiilic Empire has reclaimed both Skyrim and Summerset Isles, though the victory was bitter as the Empire slaughter every one of the Altmer inhabitants with the heavy use of artilleries, maces and the vows of the Nine Divines. No survivors was left in the said isle, and the Empire has taken over the burnt ground since.

"It was lifeless."

- Hari Berlioz, 5E 001, 1st Day of 1st Month

Upon realising the possible perils of Arcane Arts, be it for its violent nature of Destruction school, the undying defilement of Necromancy, or its connection with the Daedra by Conjuration. The Empire has established a new law which marks the use of all forms of Arcane Arts as illegal, as suggested by a mysterious, selfless figure known as Archbishop Hari, the leader of Temple of Arkay.

And so, the belief of Arkay, which is to maintain the cycle of sacred life and death without altering it with the defiled arts, has brought the end of Arcane Arts across Tamriel.

As a result, both the Mages Guild and Winterhold College were disbanded, and the divinic crusade on mages and Altmer are still ongoing. Most mages and Altmer in Cyrodiil were killed off on sight due to the people's hatred on both the Thalmor and the Undying Arts, effectively strengthening the influence of the Church and the praising from the townsfolk.

Of course, the influence of the Empire only lasts in their ruling grounds: Skyrim, Cyrodiil and Summerset Isle, they'll soon continue their crusade with their terrible artilleries which are strong enough to wipe out mages without magic. Nevertheless, Mages and elves who survived the Empire's crusade have turned rogue and plotting against both the Empire and Arkay's teaching. It's up to you to decide their fate.

One day, you woke up from your bed and heard the rumors about the banning on Arcane Arts. You're clueless, but how would you feel when there's no magic? How would the new land under the rulership of Arkay be? And what would you do to the people possessing the tainted Arcane Arts?

Above all, how will you live in a land without dream?

1. Free RP Rules, there's no fixed path whatsoever.

2. Spells and Mages are despised by Priests of Arkay (Note: Being an Altmer is worse, they're prone to being mistaken with mages and Thalmor party.), you can possess spells however, although not recommended.

3. You may create as many characters as you want, just make sure you can handle them.

4. No TES Protagonists and major characters.

5. No Divine or Daedric characters, and no Dovah, don't even ask.

6. Avoid Metagaming or Powerplaying

7. In case of PvP, at least allow opponents to retailate around 3 times before finishing moves.

8. Other than that, enjoy.

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Weaknesses (At Least 2):

Mental Weakness (At Least 1):

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