Elementalism



"Ice?`that's nae an elemental, awa' wae th' fairies!"

- Doctor Givo Gnomonik

Elementalism, a kind of magic found in Kaniros, used by the Nemer. Elementalism is the type of Nemer magic whose spells manipulate the power of Fire, Electricty, Earth, Water and the air, unlike Destruction, Elementalisms does not see Ice spells as an elemental but a variation of water

Novice

 * Dust Curtain - creates a controlled gale that lifted dust from the surrounding area. The caster could create either a wall of dust or a swirling cloud.
 * Continual flame - a spell that created a magical flame.
 * Scorcher - a spell that created a destructive jet of flame.

Apprentice

 * Entomb - traps creatures within a 30 foot cube of stone raised from the earth.
 * Flaming fist - a spell that created a fiery fist to strike one's foes.
 * Call lightning - a spellundefinedthat directed lightning bolts to strike targets.
 * Everlasting fire - a spell that conjured an always-burning flame
 * Calm winds - a spell that created a sphere of still air around the caster.

Adept

 * Stone sphere - a spell that conjures a spherical stone that can crush enemies.
 * Spring mastery - a  spell that can be used to create a spring, purify a spring, or teleport to another spring.
 * Chain lightning - a spell that blasted a target with lightning then jumped on to more targets.
 * Crown of flame is a spell that summons an aura that burns undead, and mer.

Expert

 * Delayed blast fireball -  a spell that was like fireball but could be given a timed detonation.
 * Earthquake - a spell that unleashed a powerful but localized tremor.
 * Chariot - a spell that tapped created a large, flaming chariot and summoned two fire-steeds to pull it.
 * Command water - This spell manipulates the currents of large bodies of water to move objects on or under the surface.

Master

 * Elemental aura - a powerful spell that protected the caster against one specific element designated during casting and provided certain powers related to the element. This aura moved with the caster.
 * Conflagration was a spell that set a living target ablaze, burning at least the first layer of flesh from its body. Living creatures standing within 10 feet (3.1 m) of the target also risked catching fire.