Board Thread:Roleplaying/@comment-25020300-20150307090651/@comment-25020300-20150515014052

(glad you asked. It's rather complicated; choosing an option which will boost the economy will add 5, 10, or rarely 15% to that meter based on the issue, the exceptions being the one like your issue 16 or the above one which is caused when one of your meters dips below a certain point (25%) once per game. In this case, choosing the option to hurt the economy will always bring it to 30% regardless of where it was before, but if it's the economy in question, choosing any option but the last one will increase it to 50%. To answer your question though, if there is an issue which gives you an opertunity to improve your economy but you choose one which doesn't help or hurt it, it will drop by 5% if your economy is above 50%, but won't do anything if it is already below that number)

Issue 56: A highly controversial book was recently published which has parents and the elderly revolted. Groups of citizens have gathered together to have it banned.

-"This sort of trash isn't to be tolerated!" Says an Imperial mother of seven, "Why, if my children were to read a single filthy book, I'd simply die! For the sanctity of our children, pleae let us burn this book and never print another copy again!"

-"Oh come on, it really isn't that bad," Says a bachelor scholar in the library, "Well, that part with the skeever and the Argonian was a little, um... A-anyway, my point is, we can't just go about burning books just because we don't like them. Our artistic expression would be crushed!"

-"I couldn't agree more, but I have an even better solution," Says a particularly overzealous supporter of civil rights, "I say we make this a required read for all children. It's a perfect example of what real life is like, and especially how not to use a broom. Sure, it'll be a little disturbing for them, but they need to face reality if they're ever going to grow up!"