Board Thread:Roleplaying/@comment-32420582-20150308095306

The year is 4E 402.

The Eternal Champion, Hero of Daggerfall, Nerevarine, Champion of Cyrodiil and the Dragonborn have descended into legend; it is debated greatly if their stories were true, despite the beliefs of most. 200 years ago, the Dragonborn completed the prophecies he was destined to perform, stopping Harkon’s plot to block out the sun to allow vampires walk freely through Skyrim and possibly take over. The Dragonborn travelled to Solstheim to battle the first Dragonborn and put an end to his plots. Along the currents of time, the stories of the Dragonborn have been changed; only few that lived during the chaotic time knew the Dragonborn. They know the truth to the events...

Currently, the civil war that had stopped 50 years ago restarted once more, it rages through Skyrim like a disease; however most of Tamriel and Akavir are peaceful and calm, however Morrowind, Hammerfell and Highrock are starting to be dragged into the conflict. There have been some rumours, debates and talks about trying to claim the Dwemer cities and their technology.

Many races have joined the Empire of Tamriel, including the races of Akavir, which have united and became an Empire of their own; the two empires are neutral to each other because they have set up trading and travelling agreements making them allies. There have been many different emperors and empresses, some of different races. However, the lands are still healing from the scars of the Second Great War 50 years ago, which resulted in the Aldmeri Dominion to be obliterated which has caused racial tensions, mostly between the Altmer and Nords. The Tamriel Empire is under the protection of an order called: Drem deinmaar, while the Akaviri Empire is under the protection of an order named: Tuz do faal Lokoltei.



'''Note: This is a Free RP that has side plots. ''' Rules:

1. You are not dragonborn or any of the TES protagonists. Make characters who will contribute to the story.

2: Your character is protected from death. He/She can only be killed if you allow it. However wounds may be inflicted, but they can always be healed. (Meaning you cannot cut off a part of someone's body unless they agree.)

3. You can have one special power and one special spell. These powers are of your own making and unique to you. They shouldn't be too powerful to the point that it will kill a character in an instant or be a god that is capable of destroying anything that stood in his/her path..

4. You must have some sort of severe weakness. You also must be at least vulnerable to attacks. All characters should be well-balanced.

5. You can not be any of the following...

Divine

Daedric Prince

Any over-powered super races.

Modded races (Without consent, please submit your modded races' character card and I'll approve it or disapprove it. Half-Breeds don't count as modded races and can be used at will.)

<p class="MsoNormal">Dragonborn (At best it would be an underwhelming character trait and at worst, it would be overpowered, that and the Last Dragonborn was the last dragonborn.)

<p class="MsoNormal">6. You cannot be overpowered: By this I mean…

<p class="MsoNormal">No avoiding damage or ignoring it: You take hits, just like you dish them out. You may block or dodge attacks but one in three must hit you.

<p class="MsoNormal">No ridiculously over-powered super-spells: Anything that allows you to destroy powerful enemies in one hit or gives you a majorly unfair advantage over other players and NPCs will be considered over-powered.

<p class="MsoNormal">You cannot destroy a building in one post: Depending on the building’s size; you must destroy it over the course of several posts. The only exception is during Flashbacks, dream sequences or during written plot pieces (over the course of a paragraph or two).

<p class="MsoNormal">‘Fridge Magic’ is also considered a form of overpoweredness. Fridge Magic is spontaneous luck, which allows the player to avoid damage or consequence for their actions. It can be done accidentally, so it’s not treated as harshly, but please undo it if multiple people call you out on it or if the GM calls you out on it.

<p class="MsoNormal">7. When attacking another character he must be allowed to retaliate 2 times, the 3rd time it will always hit unless it is lethal. The character can be incapacitated but not killed unless the character's creator accepts. (Does not apply to minor characters, story-essential characters or NPC's.)

<p class="MsoNormal">8. You can not be overpowered nor powerplay under any circumstances.

<p class="MsoNormal">9. The lore can NOT be altered, without a GM's permission.

<p class="MsoNormal">10. You can only control your own character unless stated otherwise by the original creator of the character...

<p class="MsoNormal">11. DO NOT force other people's characters to do something.

<p class="MsoNormal">12: Do not imprison characters unless they agree.

<p class="MsoNormal">13: Characters must be approved by the GM before they can be used.

<p class="MsoNormal">14: The thu'um is allowed but only 3 words of power, these 3 words cannot all be of the same shout, Thu'um counts as a power.

<p class="MsoNormal">15. You can have Flashbacks: Unless you have arrangements with another player, you cannot interact with another player’s characters in a flashback, you can with NPCs and your own characters.

<p class="MsoNormal">You can also write dream sequences: In a dream, most rules do not apply but only, because dreams have no bearing on the plot or actual world. Anything that happened in the dream stays in the dream; therefore dreams should only be kept to one or two post.

<p class="MsoNormal">16. METAgaming shall never be tolerated under any circumstances whatsoever... META is when you break a rule but continue playing, ignoring rules to make you more powerful than everyone else, or having your character know things that he or she is not meant to know. A METAgamer's post shall always be deleted immediately.

<p class="MsoNormal">And again, no, you cannot pull an Divine or a Daedric Prince out of your pocket to destroy an army, town, or a province. This rule also applies to NPCs. If an Aedra or Daedric Prince is vital to a character's story, they must be approved by the GM first.

<p class="MsoNormal">17: Do not fool around. Do not have your character fooling around for no particular reason.

<p class="MsoNormal">18: You cannot change major plot points without a GM's permission.

<p class="MsoNormal">19: Give players some time to react to posts.

<p class="MsoNormal">20: Powerplaying is strictly not tolerated. An example of powerplaying is User A attacking and destroying User B without letting the latter react/retaliate in any way, or putting the latter into a situation with no other course of action. A user persistenty breaking this rule will have his/her characters eliminated without prior notice.

<p class="MsoNormal">'''Note: If you don't know what's going on, just ask for a recap. '''

<p class="MsoNormal">

<p class="MsoNormal">Character Creation Form:

<p class="MsoNormal">Name:

<p class="MsoNormal">Race:

<p class="MsoNormal">Gender:

<p class="MsoNormal">Age:

<p class="MsoNormal">Appearance:

<p class="MsoNormal">Skills(One Master, Two Expert, Three Adept):

<p class="MsoNormal">Spells(Up to 8 + 2 custom spells):

<p class="MsoNormal">Powers(Racial + 2 more max):

<p class="MsoNormal">Resistances(Racial + 2 more max):

<p class="MsoNormal">Weaknesses(mandatory, not optional):

<p class="MsoNormal">Mental Weakness(highly mandatory):

<p class="MsoNormal">Faction:

<p class="MsoNormal">Bio/Background: <ac_metadata title="A Forgotten Tale: Part I"> </ac_metadata>