Board Thread:Roleplaying/@comment-19164168-20191231094328

Ever since the end of the Great War in 4E 175, the Empire was left in a weakened state, forced to sign the White-Gold Concordat in less-than-favorable terms in favor of the Thalmor, and even the secession of Hammerfell from the Empire itself.

Some members of the Elder Council and the highest officials of High Rock, realizing that they needed a solution and contingency in preparation for the next inevitable war against the Dominion, launched a highly-classified project to create a breed of next-generation soldiers to be used for the inevitable conflict against the Thalmor.

After over two decades of painstaking research and development, the 'First Five' of these next-generation individuals were created from an unknown source which was ultimately lost to obscurity, but not before the completion of these five individuals, dubbed as 'Gemstones'. Not long after the Gemstones were created, their 'descendants' were later 'bred' as well, these beings nicknamed as 'Espers' for their unique attunement to one power with many uses limited to only their imagination and their natural power limit.

Now, the first generation of Espers were to be trained in the Arts of War, for the looming darkness that threatens to cloud all of the horizon...

Rules
1: Feel free to create as many characters as you want or need, but try not to go overboard with it; Only create as many as you can handle.

2: Please take this seriously. Should you find yourself bored, don't start messing around. Instead, find a character to talk to, or write a flashback or dream sequence. Do not go around annoying others because you have nothing to do.

3: Killing or permanently injuring other people's characters is strictly forbidden, unless you have the consent of either their player or the GM.

4: You are not to play as any characters established in official TES canon. You are not the Last Dragonborn, the Hero of Kvatch, or Nazeem. Or Heimskr.

5: You cannot play as Divines, Daedric Princes, or other incredibly powerful entities.

6: Don't be overpowered. More details provided at the very bottom of the ruleset.

7: Post your CCs here at the respective thread.

8: You can be from anywhere in Tamriel and play as any of the ten races. Halfbreeds are accepted as well, and other races may be accepted if their presence is logical and fitting.

9: If you write a flashback, you can only interact with other characters if you have agreed upon it with their players, or if they are NPCs. In dream sequences, most rules can be disregarded, but only because they do not impact the real world.

10. No excessive gore and shock factor stuff. At least, none that isn't without purpose.

11. The GM's word is law.

12. Post your CCs at the respective thread.

Concerning Rule 6:

No avoiding damage or ignoring it: You take hits, just like you dish them out. You may block or dodge attacks but one in three must hit you. No ridiculously over powered super-spells: anything that allows you to destroy powerful enemies in one hit or gives you a majorly unfair advantage over other players and NPCs will be considered overpowered. You cannot destroy a building or a settlement in one post; depending on the building’s size, you must destroy it over the course of several posts. The only exception is during flashbacks, dream sequences or during written plot pieces (over the course of a paragraph or two).

---

‘Fridge Magic’ is also considered a form of overpoweredness. Fridge Magic is spontaneous luck, which allows the player to avoid damage or consequence for their actions, where the stars align to always make sure that one character stands tall and is completely invulnerable to whatever is thrown at them. It can be done accidentally, so it’s not treated as harshly, but please undo it if multiple people call you out on it or if the GM calls you out on it. 