Board Thread:Roleplaying/@comment-26446054-20190410092907

The followers of Ysmir ambushed legions from the swamps of Hjaalmarch, bitterly fighting in the passes of the Reach, and arising out of the Pale to march on freezing Imperials. With preachers calling for the blood of traitors and elves, the men of the north swelled in number to take revenge for their oppressed land.

For the agents of the Summerset Isles, this was well enough. Massive unrest and a fury of identity that could not be cured with any sort of peace. Either the Empire would be toppled and its territories left as more resources for the growing Dominion, or the rebellion quelled- and any notion of resistance extinguished in Tamriel.

This was, at least, until the Dragonborn appeared.

It seemed improbable that in the waning years of the Empire, any hero would arise again, much less one to spur on the Nordic people in their fight for greatness. It seemed impossible that Skyrim would remain a challenge for the Aldmeri at all, that the snowy wastes and the vast southern farmlands would be but sightseeing spots for the citizens of the Dominion, who would grow wealthy in the Isles.

Imperial blood spilled in the North, until the gates of the western city Solitude crashed down with the sound of victory for the Stormcloaks. All the struggle and destruction made on the Imperials and their possible collaborators had reached a crescendo for the Nords, as the de facto High King raised the head of General Tullius to a roaring army amidst the smoke and bodies, the commander watching on his failure and his fate to simply be a throat-cut corpse, slung over a balcony.

Revenge had been exacted. However, this show of force would not pacify the Thalmor, even with their swift losses in the fortresses throughout Skyrim, Ulfric knew there was only a matter of time before he would have to raise an army in war once more. The Dragonborn became one of the highest commanders in the province, on hand to consolidate control for the conquerors, and lead in defence of Skyrim, to exact as many losses on attacking forces or to bring down a threatening state with a volunteer army in an act of righteous war.

However, the Stormcloaks could not wait for the Dominion to stumble their way into Markarth and be slain by Forsworn the day they arrived. War, in some capacity, had to be exacted.

Aware of the strong morale the Altmer held in the Isles, in Valenwood and Elsweyr, Ulfric decided it was time to attempt to weaken the mortal enemies of Nords and humans throughout Tamriel. The Dragonborn could not be asked to do this, but he knew people who could be.

The Blades, having diverged from the path of protecting the Empire and now technically serving the Dragonborn, were requested to assist in the production of a small group, a unit of men and mer who may reach into foreign lands for a suicidal undertaking, with little prospects of fame or fortune unless they truly managed a narrow margin of success and a satisfactory peace was exacted. Individuals who were willing to sacrifice everything to protect their lands, Hammerfell, Skyrim, Morrowind.

Their first task was simple, to bring a resurgence of Nordic (or friendly co-conspirators such as Redguard or Dunmer) in Cyrodiil and help them eliminate Thalmor control, and locate the leading Thalmor officer for the province, going by the name Sorcalin. Funds provided are minimal, and as such the unit are expected to procure income.

After that, they were to report to a Blades informant that would be present in a Cyrodiil safehouse- and move onto their next mission. If they survived.

Their titles would be many, if they were to return with everything accomplished, from saviours of their homelands, to landed nobles if they were to wish it. For now though, they were to be given a simple name- Herma-Mora's Bane, in respect to the Daedra's ancient attempt to trick the Nords into becoming Altmer.

The year is 4E 205, and the world is setting for war.

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Rules/Info:

1. Your character can die. This isn't a story about immortal warriors, it's mortals doing an impossible task. If you mess up, everybody has to fix things.

2. This is a super serious RP, though your characters obviously are supposed to have personality. In any case, keep the memery to OOC.

3. No canon characters, divine characters, etc.

4. For custom equipment/magic, please ask first. Same goes for associations with out of place organisations (like the Legion or the Psijics) if you specify them in backstory.

5. No OP moves or power playing or whatever. If you just make this boringly easy for yourself I will give you a boringly easy death.

6. If you wish to be a race other than the ones suggested in the OP (Dunmer/Redguard/Nord), give me a good reason. Basically if you're doing any of those, the backstory is required, but if you're going by the ones I've provided, I'll be more lenient about background. I know none of you lot do them.

7. For the love of Ysmir, give me rivers of blood. I want decent writing here folks, especially when we go to kill some elves. No edgy over the top stuff though, like castrating some guy mid battle.

8. If you are playing Nords, you will start at the safehouse. If you are other races, you will start in a tavern in the Imperial City. This is for RP reasons, which will be explained in character if you really don't know why. I'll give you lot a starting post either way.

9. I'm the high and mighty dictator, and so is any co-GM I appoint. That said, I'm not gonna be a dick, so if you genuinely disagree with something, bring it up to me.

10. If no backstory, please at least refer to rule 7 and write a good character.

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Characters 