User blog:Psychomantis108/Reign of Chaos: Battlespire (Launch)



"With its connection to Nirn damaged and Daedra rampant on every one of its magical floors. The Battlespire, the training realm for mages, has been lost to the Empire. One guard must ally himself with as many companions as possible and bring them with him, into the fold, if he is to have a chance of saving the Battlespire and stop it from being a gateway for Dagon to storm the realm of Mundus."

Well, I didn't think I'd see this day, when I started in 2015 but I think it's finally in a state to be played. Reign of Chaos: Battlespire. While I do consider it finished, note that this is a rather complicated game, with a lot of paths and routes that can be taken and so, as a result, there are probably a lot of things that I've managed to miss at some point or another, so I'd really appreciate feedback and any bugs to be reported. I have played through the game multiple times at this point but I'm still expecting to be surprised by something.

Due to a lack of autosave, I would advise anyone to save regularly for a variety of reasons.



A fan made re-imagining of the classic Tes spinoff by the Bethesda Softworks, Battlespire is an old school RPG, set in the world of Reign of Chaos. It features elements of the old game, combined with new elements from Reign of Chaos and Legends of Nirn.



Features

 * A five hour long campaign, with multiple choices throughout.
 * Nine playable characters: Redguard, Breton, Bosmer, Hayek, Orsimer, Dunmer and even a Dremora and Maomer. All of which written with strict morals and dynamics, approving and dissapproving of player actions.
 * Romantic encounters with your companions and NPCs around the world.
 * A wide variety of enemies, weapons, armours, environments and characters.
 * Recurring characters from the Reign of Chaos and Legends of Nirn series.
 * Companions live/die depending on player actions.RoC_Screeny_3.png

Download

 * Version 1.0 (Note: The rock jumping mechanic on level 2 has been botched on the set of rocks to the left. This has been fixed in 1.1)