Board Thread:Roleplaying/@comment-29461586-20141223184931

Note: This is a fresh new canon. Credits also go to Lonesome Courier for helping with the concept of the canon of the RP.

Co-GMs: Lonesome Courier

It is the year 4E 203.

The Dragonborn has defeated Alduin and fulfilled the prophecy of the defeat of the World-Eater. The Dawnguard have thwarted the Tyrnanny of the Sun prophecy and Miraak of Solstheim has been struck down.

Currently, rumors of great artifacts of power called the Dragon Priest masks are said to be scattered all over Skyrim. it is said that if one reunites all the priests in their home, they will be granted a great and powerful mask said to be equal to those of the Dragons.

This has caused a massive and dangerous treasure hunt for the masks, with adventurers fighting each other over the location of the masks itself, only to be felled by the guardians that fiercely protect it.

Currently, the hunt for the masks is open, and you are one of the people hunting for the artifacts. Will you work alone? Or enlist the aid of fellow adventurers and share the reap of the rewards?

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This RP takes place in almost exactly the same time as Skyrim and all it's DLCs. Just after the big events of the game.

Use these setups to create and build your character and the world around you. Heroes and Villians, anti-heroes, Intrigue, Mystery, Emotion? These things will all become clear over time, once enough people have established their roles in the roleplay.

Be a villain, be a hero, be an anti-hero, be creative, the choice is yours.

One condition though:

Take this RP seriously, do not be OP, and make sense!

If you feel that your writing capabilities aren't up to par, but your ideas are, discuss them with the group first. it would be a shame if your ideas fell flat because of your inability to write them down properly.

Rules:

1. You are not dragonborn or any of the TES protagonists.

2: Your character is protected from death. He/She can only be killed if you allow it. However wounds may be inflicted, but they can always be healed. (Meaning you cannot cut off a part of someone's body unless they agree.)

3. You can have one special power and one special item OR two of either, These powers are of your own making and unique to you. They shouldn't be too powerful to the point that it will kill a character in an instant.

4. You must have some sort of severe weakness. You also must be at least vulnerable to attacks. All characters should be well-balanced.

5. You can not be any of the following... 6. You cannot be overpowered: By this I mean…
 * Divine
 * Daedric Prince
 * Any over-powered super races.
 * Modded races (Without consent, please submit your modded races' character card and I'll approve it or disapprove it. Half-Breeds don't count as modded races and can be used at will.)
 * Dragons (Dragons are too large and are impossible to fit into a story that isn't souly about dragons.)
 * Dragonborn (At best it would be an underwhelming character trait and at worst, it would be overpowered, that and the Last Dragonborn was the last dragonborn."

◾No avoiding damage or ignoring it: You take hits, just like you dish them out. You may block or dodge attacks but one in three must hit you.

◾No ridiculously over powered super-spells: Anything that allows you to destroy powerful enemies in one hit or gives you a majorly unfair advantage over other players and NPCs will be considered over powered.

◾You cannot destroy a building in one post: Depending on the building’s size; you must destroy it over the course of several posts. The only exception is during Flashbacks, dream sequences or during written plot pieces (over the course of a paragraph or two).

◾‘Fridge Magic’ is also considered a form of overpoweredness. Fridge Magic is spontaneous luck, which allows the player to avoid damage or consequence for their actions. It can be done accidentally, so it’s not treated as harshly, but please undo it if multiple people call you out on it or if the GM calls you out on it.

7. When attacking another character he must be allowed to retaliate 2 times, the 3rd time it will always hit unless it is lethal. The character can be incapacitated but not killed unless the character's creator accepts. (Does not apply to minor characters, story-essential characters or NPC's.)

8. You can not be overpowered under any circumstances.

9. The lore can NOT be altered, without a GM's permission.

10. You can only control your own character unless stated otherwise by the original creator of the character...

11. NO Dovah characters... Don't even ask...

12. DO NOT force other people's characters to do something.

13: Do not imprison characters unless they agree.

14: Characters must be approved by the GM before they can be used.

15: The thu'um is allowed but only 3 words of power, these 3 words cannot all be of the same shout, Thu'um counts as a power.

16. You can have Flashbacks: Unless you have arrangements with another player, you cannot interact with another player’s characters in a flashback, you can with NPCs and your own characters.

You can also write dream sequences: In a dream, most rules do not apply but only, because dreams have no bearing on the plot or actual world. Anything that happened in the dream stays in the dream; therefore dreams should only be kept to one or two post.

17. METAgaming shall never be tolerated under any circumstances whatsoever... META is when you break a rule but continue playing, ignoring rules to make you more powerful than everyone else, or having your character know things that he or she is not meant to know. A METAgamer's post shall always be deleted immediately.

And again, no, you cannot pull an Divine or a Daedric Prince out of your pocket to destroy an army, town, or a province. This rule also applies to NPCs. If an Aedra or Daedric Prince is vital to a character's story, they must be approved by the GM first.

18: Do not fool around. Do not have your character fooling around for no particular reason.

19: Make characters who will contribute to the story.

20: You cannot change major plot points without a GM's permission.

21: Give players some time to react to posts.

Note: If you don't know what's going on, just ask for a recap.

Character Creation Form:

Name:

Race:

Gender:

Age:

Date of Birth: (This is optional.)

Appearance:

Weapons:

Attire:

Powers:

Items:

Resistances:

Weaknesses:

Bio/Backstory: 