Board Thread:Roleplaying/@comment-1592115-20170920204328

The year is 5E 001, the calmest of all eras, but the calmness wouldn't last long.

One day, when you're minding your own business, you got hit by something from behind and fell into unconsciousness. When you woke up, you found yourself being locked in a huge building, a place look like a mansion, but much, much larger. You are bound in a cell, with notes of what appears as a summon right in front of you.

"We are bound by our fate, as you are chosen. Can you unchain yourself, and show us how you would live in a new life at night?"

As you were reading the note, you started feeling increasingly uncomfortable, as if you got caught by an infectious disease, if you couldn't treat it with care, something horrible would happen. At the same time, you are regaining your strength, more than enough to break the ropes binding you. It might free you from the robes, but no further. Your new journey begins here.

Can you find the cure, unchain yourself and leave this place on time?

Rules:

1. Standard RP rule, however, this is more exploration-oriented.

2. Your goal is to leave the building as soon as you can.

3. No Major TES characters or Divine.

4. You can only have up to 1 character.

5. Due to the unknown disease affecting you, the longer you stay, the worse things might happen.

6. As the disease is weakening you, you can only have Novice to Adept spells.

7. No teleportation spells and no Thu'um.

8. Your characters are NOT protected from death, hunger and thirst, so, plan each move wisely.

9. You can start with almost any weapon except Daedric and Dragonbone weapons, you can obtain Daedric weapons in-game but they are treated as single-used items.

10. You are allowed to attack other player characters and pillage their resources, just give your opponents a chance to retaliate.

11. Other than that, enjoy!

Character Card

Name:

Age:

Race:

Gender:

Appearance:

Skills (1 Adept, 2 Apprentice, 3 Novice):

Weapons (4 Max):

Armors:

Spells (4 Max):

Equipments (4 Max):

Power (Racial + 2 Max):

Weakness (At least 2):

Mental Weakness (At least 2):

Character Bio: 