Board Thread:Roleplaying/@comment-25481762-20151103213216

 The Hero of Kvatch failed as did Martin Septim. The at the last battle in the Imperial City Mehrune destroyed Martin the Hero of Kvatch was reportedly killed soon after. He split the power of the Amulet between the princes allowing them all to stay on Nirn. He won through a secret pact with Molag Bal following his defeat in merging Nirn with his realm Coldharbour. The races of Tamriel are enslaved under their rule. The gods fight for controll of Nirn. A few small sects of rebels exist in the sewers of Cyrodil. As a last chance Akatosh, before dissapearing mysteriously place a shield around the Imperial City. The land is divided between the Daedric Princes. Each is a Nirnly reflection of themselves. Some are less horrendous than others but all are horrible. When the Princes entered Tamriel all ways to enter the realms of Oblivion sealed.. Will you fight? Or will you side with the princes?

1. Do not unnecasarily fool around this is a very somber RP happines is rare.

2.Dark and gruesome things happen with the Princes this RP is not for the faint-hearted

3. No Dragonborn!

4.  Daedra Princes and Nine Divines demigods and deities are allowed! At least to be used as a character. You may perhaps encounter them on your travels. In this RP they are the result of the invasion  just make sure they line up with their parents.

5. If you are inactive for an extended period of time you will be removed. Sorry.

6.Modded races are allowed but very strictly. The races must be able to be explained and to exist in the TES universe.

8. The lore is different as the event of Skyrim never happened so all the artifacts and such are still in Cyrodil.

9. This is the most common rule, but it's common for a good reason. Do NOT force other people's characters to do something. Maybe they just don't want you to play around with characters they have created?

10. Being overpowered is a hard thing to avoid in this type of RP just don't go too over

11. Weaknesses are a must have! As a follow-up to the above mentioned rule. So... you cannot be that perfect Divine being you always dreamt of being. Why is that? You are a mortal, that's why. Mortals have faults. What are yours?

12. Dragons are still extinct!

13. Do not imprison other characters unless they agree to it.

14. Characters must be approved by the GMs' before they can be used.

15. This RP involves a whole lot of thinking! If you find that you get lost, just ask for a recap!

16. You can not change major plot points without a GM's permission

18. Give players some time to react to posts. You might have all the time in the world, but your companion/enemy might not have.

19. Do not avoid damage or hits, and brush them off like it was nothing.

20. Customized spells, abilities, powers, weapons and armors, will be allowed to some degree. Just take it up with the GMs

21. You will start in a location of my choosing you should specify whether you want to be rebel or not.

22. Various new factions litter Tamriel the largest are the Daedric cults.

23. Demi-gods may if asked for have their own pocket realms of Oblivion. The demigods are the only ones who can enter Oblivion. If you wish to have your own realm please say so in your askings section of the CC. In that section you also should specify if you want to be in a certain realm, what position you desire in that realm, and any factions you want to be a part of or one you wish to make.

Character Card: *means required

*Name:

*Age:

Gender:

Race:

Appearance:

Skill (2 Master, 3 Expert, 5 Adept):

*Attires & Equipments:

*Weapons:

Spells (8 Max):

*Power (2 Max):

Resistance (Racial + 2 Max):

*Weakness (At least 2):

*Mental Weakness (At least 1):

Askings:

Character Bio:

<p style="font-weight:normal;font-size:14px;line-height:22px;margin-bottom:0px!important;">Spec Note:

The new faction and places are listed here:

The Daedric Cults are the wardens of the prisons and are the privleged of the Princes. They are the ruling class underneath the Princes. Some are less cruel than others like Sheogorath's. They have large towers all over Tamriel there is one tower in each region. The specialised units track down escaped prisoners and recruit new ones. The cults don't like each other very much as do the Princes. They however do join forces occasionaly for their masters sake. They rule the lesser Daedra as a sort of foot-army and as grunts.

The Mages Guild: The Mages guild is based in the Imperial City and help the rebels fight against the Princes. They harvest pieces of the Godshards to make weapons and unique spell tomes to combat them. The Godshards are pieces of the Princes or the Divines power that fall on the ground where they fought. They are most usefull against the god they fell from.

The Rebels: The Rebels are the main driving force against the Daedric Invasion. They are based in the Imperial City which is now called the Center as it's the only safe place in Tamriel. They have many smaller sections and one comprised solely of Demi-gods. They make strategic raids on Daedric Prisons. They work closely with Azura the only remaining Aedra that is known to be openly existing. She stays atop the Tower of Aedra and works as the scout of the Rebels. She has lost much of her power and is now merely a stronger demi-god.They built the walls of the city higher so as to repel anything that may come through the Sphere. They accept all races and sorts as long as they are loyal not to any empire or god but to Tamriel.

The Strikers: The Strikers exist everywhere and are mainly composed of prisoners in the various Daedric Prisons. They work to take down the Daedric Princes fromt he inside by undermining their controll with large prison escapes and raids coordinated by them and the Rebels. They have no known leader.

The new lands that are split between the Daedra are:

Moonshadow: Moonshadow is Azura's recreation of her Daedric realm. Her land includes Vardefell and the Red Mountain. A giant castle is built atop the volcano. The castle is silver and beautiful as is everything else in the realm. Her prisoners mainly consist of Dunmer. She forces them to toil in the endless gardens of sharp and poisonous roses. The rain is made of perfume and moist with lake water. All of her prisoners are blinded by the beauty of her land. She punishes the Dunmer for their Chimeric roots. However, she does not simply hate them in reality she loves them and wishes to see them regain their Chimeric status. The sky is frozen at twilight. Once a month the Red Mountain erupts and the Dunmer suffer horrendous ash storms and blight disease. She collects the strongest after the Eruption and turns them into her personal guard and ruling force while also reverting them into Chimer. Her only other prisoners are Khajiit guards. The reason for her use of Khajiit is presumablya confirmation that she indeed had a hand in their creation. The Khajiit refer to her as Azurah <ac_metadata title="Daedric Nirn: Apocalyptic Nirn RP (Not yet ready low battery made me post it.)"> </ac_metadata>