User blog comment:Harold Burned-Mane/Tamriel Total War: Rules and Guidelines/@comment-29461586-20150124014255

I'd like to add some systems for the nations as well:

1: Manpower (The backbone of a nation obviously)

- Manpower is the backbone of the nation's development, and also offense and defense. Example, for the military, an army alone is not enough to bolster the strength of a nation. They (obviously) need weapons, armor, equipment, food, and a stable command structure to operate effectively.

2: R&D (Research and Development)

- An absolute necessity to the development of a nation. The R&D section of a nation is vital to the development of a nation itself. Development of infrastructre, weapons and armor, military, agriculture, and resources are governed by this system.

3: Provisions and Logistics (Food and other necessities)

- An incredibly important part to the survival of a nation. This system governs how much provisions (food) and other necessities that is considered the lifeline of any nation. Without enough food, morale of a country will drop. People get hungry enough and demoralized from starvation or poor provisions, and a nation will eventually start losing people.

However, if the provisions of a nation is high and stable, morale will increase. This however makes a nation a ripe target of other enemy nations hunting for resources.

4: Medicine/Health

- This system determines the health and condition of the people of a nation. Investing in this system will decrease the chances of outbreak of sickness, diseases, and the like. it also determines how well injured soldiers from battle will heal.

5: Intelligence

- This system determines how well your nation is informed and how they inform their people. This system governs messengers, couriers, scouts, and the like. The more skilled people in this system, the more well-prepared a nation is regarding intelligence and also wars.

However, the system alone is not enough, and is also govered by one major factor: Morale

Morale is affected by three key factors: 
 * Food: If the people have good food, and also enough provisions, they can be encouraged to work harder and better in return.
 * Faith: Faith plays an important role too. If the leaders of a nation protects the beliefs and principles of it's people, morale will increase. But this needs to be monitored. Too much faith can lead to complications.
 * Charisma: If the nation's leader is strong and has a positive disposition to his/her people, then the people will be strong as well. If the opposite happens, then the nation is prone to low morale and possibly rebellions, corruption, and insurgencies.

Note: For Charisma, see the example below:

If the ruler is a different religion/race than the nation's predominant race then it will cause a major debuff in his charisma. More examples are below:
 * If it is just the race or just the religion then it would be a half cut of charisma. If it is both then the charisma becomes inexistent.
 * This should be why ruling cities who's religion/race is different than yours is bad.
 * The only way to stop the debuff from happening is to have your diplomatic and religious advisors go to the city and try to spread your culture or religion.