Board Thread:Roleplaying/@comment-19164168-20170921114614/@comment-25073873-20171029113106

(Again, you do not understand how physics and chemistry works. Steel is neither tough nor hard (you can check it's stress test stats or mohs hardness). It's balanced between both in the industries it is used in, with some calling for harder alloy, some for tougher alloy. When you hit a steel rebar with a hammer, it bends, due to malleability, making it tough, not hard. However, if a katana's edge hits something else that is hard, the blade can shatter, as it is hard, not tough.)

(Things like glass and diamond are very hard. They resist pressure that causes bending, but are also brittle due to their rigidity. Rubber is soft and easily scratched, but very tough, as it doesn't shatter, distorting to absorb the impact. Stalhrim is a magically enhanced ORE. I have never stated it is ice, and approached it as if it were a form of crystalline lattice compound, like perhaps amorphous carbon or glass. It would be hard, but very brittle without its magic properties. Ash's sword, from impact could very well shatter the Stalhrim from force alone, since the plates cannot be unreasonably thick.)

(ReD, don't even bring up MMO abilities being accurate, because this is questioning all the spells and effects in the game, not just ESO. TES is already an unrealistic fantasy, to an extent. If things were realistic, all the one handed, dual wield and two handed skills in ESO that involved swinging a weapon need not even be listed as spells, as anyone can swing their weapon that way, or they would be magic reinforcement magic.)