Board Thread:Non-TES Roleplaying/@comment-19164168-20170115234320

It is the time of war. The Second World War. Seeking retribution after it's humiliating defeat during the First World War, the Third Reich seeks to restore Germany to greatness in the vision of it's dictator.

In the homeland of the Soviet Union, a group of talented and very rare power-users, attuned to the Unified Field, are called upon to defend the Motherland until death, in the inevitable conflict with the Third Reich, even with the best efforts of the Soviet government to maintain peace with the Germans...

General Rules

 * The standard stuff. However, regarding combat, fight with your brains. Not just your brawn. Fighting without brains or using raw power alone will easily get you killed. "Love/Willpower conquers all" does not work here. In the end, tactical prowess and advantage is what gets you through each battle. 'nuff said.
 * PLEASE post all character cards at it's repsective thread, as linked here !
 * Have fun :3

List of available Powers (Basic rundown)
Note: For the complete lore on how powers work, ask the GM for details.


 * Gifts: Restricted to one superpower, but has all available applications and techniques. Relies on willpower to be cast. The greater the power's casted strength, the more exhausting it is.


 * Specific Field: Restricted to energy-based powers, and enhanced condition such as speed, strength, stamina, reflexes, durability and agility.


 * Nullifier: Works by controlling the Unified Field in a sense; Forcing it to become stagnant, greatly weakening Gifted as a result. Cannot stop Specific Field powers. Gifted whom can control their innate SF well can resist Nullification so long as they concentrate in resisting.


 * Psionics: Used for psychic purposes such as mind-reading, astral projection, telepathy and mind-control by manipulating the Specific Fields of people. Those who can control their SF very well can easily resist this. 