Board Thread:Non-TES Roleplaying/@comment-31436340-20170403164738/@comment-31436340-20170425110622

BESTIAL RACES

Ferrals: They are people who has at least some resemblance to some large predatory cats such as tigers or leopards, the length of a ferral's arms and legs are usually almost equal making them both equally comfortable being Biped or Quadruped. The Ferrals are often discriminated against by many of the Humans and Elfins populace due to their appearance however, there are those who likes them due to their cat-like appearance. They seem to like round fluffy things despite being fluffy themselves, Ferral children were sometimes seen chasing after each other's tails or the older Ferrals' tails which will usually resulting in the older Ferral snaring or lashing out at them. All Ferrals seems to be instinctively addicted to the extract from a type of plant call Lunar Mint. Do not be deceived by their fluffy appearance, a Ferral's physiology makes them very fast and strong all who underestimate them are almost always be in for a surprise. However, all Ferrals seems to suffer from some kind of natural born ADHD which makes them unable to spend more than one time training or studying a day.

Ferral Stats Bonus

Strength +3, Speed +3, Agility +2, Endurance -1, Mind -2

Ferral Racial Bonus

Ferral Claws: Ferrals are naturally more dangerous than Humans and Elfins unarmed as they have claws that raised their Base Unarmed damage to 1D4.

Ferral Ferocity: A Ferral's ferocity could very well be unmatched if not for the other Bestial races. Bleeding or tasting blood have a chance to make the Ferral go into a bloodlust state once per battle. Rolling 1D20, if you score 10 or more, your Ferral character will gain 1D8 bonus HP that you'll lose at the end of the battle and raise your base unarmed damage to 1D8

Ferral Fluffiness: A Ferral can make itself look deceptively harmless. Reducing chance of being attacked that turn. Roll 1D20, if you score more than 15, the enemy cannot target you on their upcoming turn. You also gain a +2 to persuasion and +1 to intimidation because fluffiness is deadly!

'''THAT LUNAR MINT IS MINE! MINE !!!!! '''No one, I mean absolutely no one can get between a Ferral and his/her Lunar mint unless you have a deathwise. Activating this ability is taking a serious risk. The Ferral deprived of Lunar Mint can either be the most dangerous creature one can ever encounter in a fight or be rendered completely helpless.

Roll 1D20, if you score above 12, you gain a +2 to all Attack rolls, -1 to physical damage taken, +1 to all damage rolls. If you score lower, you get -2 to all attack rolls, +2 to physical damage taken and -2 to all damage rolls for 3 turns.