Board Thread:Roleplaying/@comment-5424581-20150326001100

After being nearly wiped out by the Companions, the remnants of the Silver Hand regrouped and rebuilt. The Silver Hand became a well known and respected group. Their headquarters is located in Falkreath. They have a base in Dawnstar as well and several camps across Skyrim. While their main mission is to hunt werewolves they also take jobs from citizens. They also plan to destroy the Companions but they do this in secret.

The year is 4E 204.

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Rules:

1. You are not dragonborn or any of the TES protagonists. Make characters who will contribute to the story.

2: Your character is protected from death. He/She can only be killed if you allow it. However wounds may be inflicted, but they can always be healed. (Meaning you cannot cut off a part of someone's body unless they agree.)

3. Unique powers and spells are allowed. They shouldn't be too powerful to the point that it will kill a character in an instant or be a god that is capable of destroying anything that stood in his/her path..

4. You must have some sort of severe weakness. You also must be at least vulnerable to attacks. All characters should be well-balanced.

5. You can not be any of the following... 6. You cannot be overpowered: By this I mean…
 * Divine
 * Daedric Prince
 * Any over-powered super races.
 * Modded races (Without consent, please submit your modded races' character card and I'll approve it or disapprove it. Half-Breeds don't count as modded races and can be used at will.)
 * Dragons (Dragons are too large and are impossible to fit into a story that isn't souly about dragons.)
 * Dragonborn (At best it would be an underwhelming character trait and at worst, it would be overpowered, that and the Last Dragonborn was the last dragonborn."

◾No avoiding damage or ignoring it: You take hits, just like you dish them out. You may block or dodge attacks but one in three must hit you.

◾No ridiculously over-powered super-spells: Anything that allows you to destroy powerful enemies in one hit or gives you a majorly unfair advantage over other players and NPCs will be considered over-powered.

◾You cannot destroy a building in one post: Depending on the building’s size; you must destroy it over the course of several posts. The only exception is during Flashbacks, dream sequences or during written plot pieces (over the course of a paragraph or two).

◾‘Fridge Magic’ is also considered a form of overpoweredness. Fridge Magic is spontaneous luck, which allows the player to avoid damage or consequence for their actions. It can be done accidentally, so it’s not treated as harshly, but please undo it if multiple people call you out on it or if the GM calls you out on it.

7. When attacking another character he must be allowed to retaliate 2 times, the 3rd time it will always hit unless it is lethal. The character can be incapacitated but not killed unless the character's creator accepts. (Does not apply to minor characters, story-essential characters or NPC's.)

8. You can not be overpowered nor powerplay under any circumstances.

9. The lore can NOT be altered, without a GM's permission.

10. You can only control your own character unless stated otherwise by the original creator of the character...

11. NO Dovah characters... Don't even ask...

12. DO NOT force other people's characters to do something.

13: Do not imprison characters unless they agree.

14: Characters must be approved by the GM before they can be used.

15: The Thu'um is allowed and counts as a power. You may only have 3 words. These can be one full shout, three seperate shouts, whatever you like as long as it is only 3 words. Custom shouts are allowed but nothing overpowered.

16. You can have Flashbacks: Unless you have arrangements with another player, you cannot interact with another player’s characters in a flashback, you can with NPCs and your own characters.

You can also write dream sequences: In a dream, most rules do not apply but only, because dreams have no bearing on the plot or actual world. Anything that happened in the dream stays in the dream.

17. METAgaming shall never be tolerated under any circumstances whatsoever... META is when you break a rule but continue playing, ignoring rules to make you more powerful than everyone else, or having your character know things that he or she is not meant to know. A METAgamer's post shall always be deleted immediately.

And again, no, you cannot pull an Divine or a Daedric Prince out of your pocket to destroy an army, town, or a province. This rule also applies to NPCs. If an Aedra or Daedric Prince is vital to a character's story, they must be approved by the GM first.

18: Do not fool around. Do not have your character fooling around for no particular reason.

19: You cannot change major plot points without a GM's permission.

20: Give players some time to react to posts.

21: Powerplaying is strictly not tolerated. An example of powerplaying is User A attacking and destroying User B without letting the latter react/retaliate in any way, or putting the latter into a situation with no other course of action. A user persistenty breaking this rule will have his/her characters eliminated without prior notice.

22. Powers might be removed from a character via depowering if used unfairly, especially for powerplaying. This if for the first offence. Spamming once a day powers is also considered as METAgaming and will not be tolerated.

Note: If you don't know what's going on, just ask for a recap.

Character Creation Form:

Name:

Race:

Gender:

Age:

Appearance:

Height/Weight(optional):

Weapons:

Attire:

Other Items:

Skills (max of 7) (One Master, two Expert, 4 Adept):

Spells (max of 12):

Powers/Active Effects (Max of 3, plus racial):

Bio:  