Board Thread:Roleplaying/@comment-26103034-20150720210200

In 4E 201, the Empire piled it's resources and money into defending Skyrim. It won the Civil War, weak and exhausted. Then, Alik'r warriors declared war on the Empire siezing their chance. The remaining Stormcloaks took a risk, accepting almost any soldiers, including many ex-bandits, fought the Empire once again. Desperate, the Empire squeezed High Rock for everything it could. Until High Rock, too, rebelled.

The Empire was losing, weak and ravished, had to accept a peace treaty. The Thalmor, greedy for power, saw a perfect excuse to attack. They conquered Cyrodiil easily. Overconfident, they attacked Skyrim, eventually winning. Their forces spread out, they took a risk and attacked Morrowind, thinking the recent eruption would help them. They failed. (It's like attacking Russia in Winter) Morrowind fought back.

The Dominion weak. The independent provinces weak. Black Marsh remained strong until the assassination of the King. Anarchists rebelled, and Black Marsh, which had stayed strong, fell.

Tamriel was fractured. Bandits made up most of the population. Out of the Ashes, cities began forming. They became more organised. In most cases, less violent. You rule one of these new settlements.

Strategy RP

Guide (kinda)

Each city has certain stats. 3 major and 2 minor. They are given numbers except for Moral.

Supplies/Money

Population

Moral

Defense

Size

Supplies/Money: How much money is in the city. This is used to improve moral, hire soldiers and almost everything else.

Population: This decides your income and your soldiers. It also indirectly influences Moral.

Moral: Much vaguer (is that a word?) and more flexible. This will have descriptions like "The rich love you, but the poor hate you. However, they are terrified of you." or "Argonians dislike you, but Nords admire you." This always starts off neutral, but quickly will change.

Defense: How defendable your settlement is. Pretty simple.

Size: How big your settlement is. Does not count land that you 'own', only land that has houses or farm fields on it.

There is another attribute, which is religion. I've not quite decided how big a role this will play.

Rules

1. Be sensible. This RP will probably have enough bumps and hurdles without you being difficult

2. No Meta-Gaming. This will be especially important if one player attempts to do something sneaky

3. I am God. My word is law.

4. Your character won't do much fighting. This is a war, not a duel. You can be no better than an average soldier.

5. Create places and characters with the '''CS. '''You may use existing places or create new ones and you have 100 stat points to 'spend' on stats.

 Creation Sheet 

Char.

Name:

Race:

Gender:

Age (optional):

Appearance:

Bio (optional):

Settlement

Name:

Ruler (King, Jarl, etc):

Title (Kingdom, Hold, city, etc):

Position (Be extra detailed if custom made place):

Supplies/Money:

Population:

Defense:

Size:

Religion:

Guidelines

1. Try to write posts as the settlement, not the character

2. Rebelion, death, defeat and loss is possible

3. How not to do it. (While the example is a one person RP, it still stands)

4. Look at the original blog for more stuff. 