Board Thread:Off-Topic/@comment-17114085-20170629235146/@comment-25073873-20170630153435

Harold Burned-Mane wrote:

@Data: Quick Cloak is more than likely considered to be a spell a part of the Conjuration School, since it involves creating blades out of thin air from what I understand. So Taliesin needs to have some skill in Conjuration in order to be able to use the spell.

Cure Poison and Cure Disease are two seperate spells, not one. They were extra support spells, but if so, I can remove them. It's not like it is necessary for him to have these spells. They don't really benefit him in any way

Harold Burned-Mane wrote: The Primodial Darkness power is OP enough that Taliesin can't have a second power. So even if Power of One doesn't seem to do anything, just remove it from his CC for clarity's sake. Also, how long does it take for him to create things? I assume that bigger or more complex items require longer to create. It was meant for clarity's sake, but ah well. I know he has a strong ability, which is why I want to make sure no one will add additional abilities. Bigger and more complex items take more magicka and do take somewhat longer to create, but the main increase factor is magicka consumption. Bigger items will take longer to erode away.

As for complexity, this is another story. Complexity increases are marked by increased calculation and precision needs, hence they begin to drain stamina and have a more marked increase in production time. Placing strong enchantments, or replicating 4 dimensional abstract patterns is an example of complexity.

In the case of Taliesin trying to raise the almost dead (or rather save them), it can take him 30 minutes, and will drain about all his stamina and half his magicka. Making a greatsword is considered quite easy and isn't expensive. Neither is darts. Making a copy of say, Dawnbreaker, is more complex and hence the stamina and magicka requirement increases, but the production will take no more than a maybe 10 seconds since it's still just an enchanted sword (his ability doesn't discriminate complexity based on how "divine" or "normal" something is).

As you can probably tell, replication of biological structure is the hardest thing for Taliesin to do, and this means it's difficult for him to say, make food and drinks, due to the complex molecular structures involved.

Harold Burned-Mane wrote: No, the only mortals that are biologically immortal are vampires, liches, and their variants. So Taliesin would still age. Also, no Demiprince has an animus-like soul similar to the Daedra. When they die they can't return, ever. Only as ghosts or something similar, like mortals can. The return every 73 years thing is also impossible. The immortality part is somewhat important for his own characterisation. I can remove the reincarnation ability he has, but his power can act as a suitable substitute for restoration in several ways, as well as prevent cellular and genetic damage. And he has Expert Level restoration. Not master, but pretty high.

Aging is a process of cellular death and damage due to cells reaching a division limit (known as the Hayflick limit). If you can prevent that, of course one can avoid aging and attain a form of biological immortality. That's why in TES mages like Divayth Fyr live for 4000 plus years healthily without dying. Since restoration magic can return something to a healthy state, why would cells not be affected? It's magic and can do much more than science can since it's not constrained by scientific laws.

Harold Burned-Mane wrote: The Darkchild's Fortress passive ability also seems OP enough so Taliesin can't have a second ability. Especially since it has so many different effects.

Considering half of those effects are negative (and block off helpful buffs like ward other, heal over time, increase attack or defense improvement buffs ENTIRELY), I think it does self balance to an extent. Not all of the listed effects actually aid him. Every resistance he has, he has a loss somewhere. I also clearly stated enchantments on armor will not work on him. It would mean wearing Archmage's robes is as useful as wearing underwear. And he can't use "Darkmatter" to make enchanted armor or buff potions that "works on him" since his ability is a complete block.

Harold Burned-Mane wrote: All children of Namira would inherit the same powers as Taliesin. He wouldn't be unique. Different powers can only be inherited by different aspects of a God. Which in Namira's case would be Namiira, the Khajiiti aspect. But this wouldn't make sense canonically if say, I (or someone else) overwrote an earlier person's ability. That other person must have existed in canon, which means they would have inherited an alternate set of abilities from their parents. This is one issue that bugs me a lot regarding the powers.

I'm not talking about the Khajiti aspect vs the normal Namira. In previous HGs, I know other people did use Namira, and have a decay related power. This is already different from "Primodial Darkness".

I also overwrote Meridia's powers previously, but that doesn't mean the previous user's power is non canon or irrelevant. If say I picked Mehrunes Dagon as a godly parent in another HG and simply put Pyrokinesis to overwrite Wrath's ability, it doesn't make Wrath's power non canon. That would be exceptionally weird and breaks continuity.

(Yes, yes, I know I am wasting time arguing, but some things just seem weird to me and I need to clarify the various points. Things that aren't internally consistent bug me a lot, and I need to ask all these questions so I can adjust it.)