Board Thread:Roleplaying/@comment-29461586-20150407060412

It's the year 4E 205.

The Dragonborn has fulfilled his prophecy of killing Alduin and saving Nirn from total destruction by the World-Eater. The Volkihar Clan's plan of blotting out the sun was thwarted by the Dawnguard, and Miraak's ambition to return to Nirn was destroyed.

The Civil War has come to an end with a Stormcloak victory, albeit with heavy losses from both sides. The 4th Imperial Legion was wiped out, rendering the province of Skyrim an independent nation.

However, the nation of Skyrim grew exhausted from the war. This was something that other groups planned to use to their advantage.

With the Stormcloaks finally a formidable army, they have formed alliances and have united the races of man against the Thalmor and Aldmeri Dominion, and Elsweyr was secretly coverting it's own rebellion... War was looming over the horizon...

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Note: Basically, this is a free RP that takes place after the major events of Skyrim and all it's DLCs. Here are some things that you need to know: Factions:
 * The Dragonborn was heard to have been last seen in Solstheim, but hasn't been heard from since.
 * The Elder Council has appointed one of their best members (His last name starts with 'M' and ends with 'e') as Emperor since Titus Mede II died, so no being Emperor.
 * The Thieves Guild are back to it's former glory thanks to the theft of the Eyes of the Falmer.
 * You cannot have any of the following Daedric Artifacts: Mehrunes' Razor, Ring of the Khajiiti, Mace of Molag Bal, Skull of Corruption, Wabbajack, Skeleton Key, and the Cowl of Nocturnal. They are obviously OP for good reasons.

You can start off with your own faction, but they start out small. They cannot start out with an whole city in their hands. They start off with a bar/pub, or a small outdoor location.

Known independent factions:

- The Lost Legion: They have grown to be one of the most powerful independent factions in all of Skyrim. Their main home base is not known, but they are known to have an foothold in Helgen.

- Helgen Hold: An independent hold and faction that came to be thanks to the effort of the Lost Legion. They currently have their own military to protect the town and hold thanks to their ally.

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1. You are not dragonborn or any of the TES protagonists. Make characters who will contribute to the story. The Dragonborn is in Oblivion, the Hero of Kvatch is Sheogorath and the Nerevarine, the Agent of Daggerfall and Eternal Champion are dead.

2: One of your characters of your choosing is protected from death. He/She can only be killed if you allow it. Wounds may be inflicted, but they can always be healed. (Meaning you cannot cut off a part of someone's body unless they agree, barring the exception where they can regrow body parts.).

3. You can have special powers and special spells as listed on the character card These powers are of your own making and unique to you. They CANNOT be too powerful to the point that it will kill a character in an instant or be a god that is capable of destroying anything that stood in his/her path.

4. You must have some sort of severe weakness, or a few of them, actually. You also must be at least vulnerable to attacks. All characters should be well-balanced.

5. You can not be any of the following... 6. You cannot be overpowered: By this I mean…
 * Divine
 * Daedric Prince
 * Any over-powered super races.
 * Modded races (Without consent, please submit your modded races' character card and I'll approve it or disapprove it. Half-Breeds don't count as modded races and can be used at will.)
 * Dragons (Dragons are too large and are impossible to fit into a story that isn't soley about dragons.)
 * Dragonborn (At best it would be an underwhelming character trait and at worst, it would be overpowered, that and the Last Dragonborn IS NOW IN OBLIVION"

◾No avoiding damage or ignoring it: You take hits, just like you dish them out. You may block or dodge attacks. Depending on the skills of the combatants, some attacks will hit, so have some discretion about such.

◾No ridiculously over-powered super-spells or weapons Anything that allows you to destroy powerful enemies in one hit or gives you a majorly unfair advantage over other players and NPCs will be considered over-powered. This will be considered powerplay.

◾You cannot destroy a building in one post unless it's really, really small: Depending on the building’s size; you must destroy it over the course of several posts. The only exception is during Flashbacks, dream sequences or during written plot pieces (over the course of a paragraph or two).

◾‘Fridge Magic’ is also considered a form of overpoweredness. Fridge Magic is spontaneous luck, which allows the player to avoid damage or consequence for their actions. It can be done accidentally, so it’s not treated as harshly, but please undo it if multiple people call you out on it or if the GM calls you out on it.

7. When attacking another character he must be allowed to retaliate 2 times, the 3rd time it will always hit unless it is lethal. The character can be incapacitated but not killed unless the character's creator accepts. (Does not apply to minor characters, story-essential characters or NPC's.)

8. You can not be overpowered nor powerplay under any circumstances.

9. The lore can NOT be altered, without a GM's permission.

10. You can only control your own character unless stated otherwise by the original creator of the character...

11. NO Dovah characters... Don't even ask...

12. DO NOT force other people's characters to do something. This is a form of powerplaying.

13: Do not imprison characters unless they agree. This is considered powerplay.

14: Characters must be approved by the GM before they can be used.

15: The thu'um is allowed but only 3 words of power, these 3 words cannot all be of the same shout, Thu'um counts as a power. One exception exists: Soul Tear - you can have all three words of Soul tear, since it cannot work when the full shout is not used. Storm call is not allowed as it is considered overpowered.

16. You can have Flashbacks: Unless you have arrangements with another player, you cannot interact with another player’s characters in a flashback, you can with NPCs and your own characters.

You can also write dream sequences: In a dream, most rules do not apply but only, because dreams have no bearing on the plot or actual world. Anything that happened in the dream stays in the dream; therefore dreams should only be kept to one or two post.

17. METAgaming shall never be tolerated under any circumstances whatsoever... META is when you break a rule but continue playing, ignoring rules to make you more powerful than everyone else, or having your character know things that he or she is not meant to know. A METAgamer's post shall always be deleted immediately. Approprate actions might be taken at the GM's discretions.

And again, no, you cannot pull an Divine or a Daedric Prince out of your pocket to destroy an army, town, or a province. This rule also applies to NPCs. If an Aedra or Daedric Prince is vital to a character's story, they must be approved by the GM first.

18: '''Do not fool around. '''Do not have your character fooling around for no particular reason, even if they are written as idiotic, jesters or jokers.

19: You cannot change major plot points without a GM's permission. Talk to us if you want to have anything changed.

20: Give players some time to react to posts.

21: Powerplaying is strictly not tolerated. An example of powerplaying is User A attacking and destroying User B without letting the latter react/retaliate in any way, or putting the latter into a situation with no other course of action. A user persistenty breaking this rule will have his/her offending characters eliminated by random all powerful entities without prior notice.

22. Powers might be removed from a character via depowering if used unfairly, especially for powerplaying. This if for the first offence. Spamming once a day powers is also considered as METAgaming and will not be tolerated.

Note: If you don't know what's going on, just ask for a recap.

Character Creation Form:

Name:

Race:

Gender:

Age:

Appearance:

Skills(One Master, Two Expert, Three Adept):

Spells(Up to 4 + 1 custom spell):

Powers(Racial + 1 more max):

Resistances(Racial + 1 more max):

Weaknesses(mandatory, not optional):

Mental Weakness(highly mandatory):

Faction:

Bio/Background: 