Board Thread:Roleplaying/@comment-17114085-20170616145439/@comment-17114085-20170627171623

(@Zoor: It's like the first room at the end of the entrance hallway. Where you kill that guy for the DB Quest. Right?)

"Multiple attacks?" Hulgarth grunted before saying. "We saw the aftermath of an attack in Whistling Village when we passed through. There was a lot of dead. The people seemed lucky that they weren't wiped out completely."

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Calling Morthal a city was a big overstatement, as it barely had 18000 people living there. Still, it was larger than Windstad that had only around 12000 citizens. Though it not as secure. Winstad had a stone wall surrounding it while Morthal had a wooden one, and parts were only a palisade. The Morthal docks were much smallers than those of the other cities of Skyrim as only smaller ships could make it to Morthal's docks due to having to pass through the Hjaalmarch marshlands. The marshlands were not only dangerous because of the shallow water, but also because of dangerous wildlife.

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Rigmor observed the walls and pipes closely as they walked. Ruins like this could get very noisy, because of the still functional steam contraptions of the Dwemer.

He had already been to a few ruins like this so he knew what could come out of floor or walls.

They pushed open a metal door and continued through another hallway. When they were reaching the end of the hallway they passed by some Dwemer contractions that opened and spit out two Dwarven Spheres.

Last time that Edwin had come here they weren't activated, which was a bit strange. But that wasn't all that rare, since an adventurer could clear a ruin and set off all the traps. So when a second person came through they could encounter little resistance. Then the ruin could build more animumculi to replenish those that were destroyed and a third adventurer could have the impression that he was the first one there.