Board Thread:Roleplaying/@comment-17114085-20150127181142/@comment-32663439-20150130225137

Harold Burned-Mane wrote:

Tatenicholson001 wrote: (Harlun's Watch is even smaller. It's got like 4 buildings, before I added stuff. It's more like one farm property. It's like a guy living with all his servants. Plus all of his guards, until I took over. It didn't expand at all since the third era. It's smaller than a settlement by a lot. It had like 60 people in total staying there, crammed in houses and tents outside. There were more guards than other people.)

(If that isn't how this stuff works, then I can just go remove and edit all the stuff I did with Harlun's Watch accordingly.)

(Okay Sunny, well tell me when it arrives.)

The ballistae were completed, and a large reserve of ammunition had been created. Along the wall of Cheydinhal, some of the ballistae were placed in watchtower-like positions.

Amicus decided to check on the progress on the trebuchets. This actually required him to go to the hidden area near Cheydinhal where they were being made. He went to *unspecified* and examined the work. The trebuchets were truly something to behold. Made largely of ebony, they looked like they could do some damage once complete. Currently they were about halfway finished.

Amicus returned to Cheydinhal, to see Alessandra practicing her magic. She was in the underground training area of Cheydinhal, destroying semi-ethearal targets.

Wind Range Stead was upgraded into a settlement finally, and some men from there joined the army of Cheydinhal. (been 6 months)

Some of the remainder from Vahtacen moved over to Swampy Cave. The small cave, like many other locations, held no value to Cheydinhal, except as a marker of an extended border. They entered and found a den of goblins. They engaged the goblins, taking them by surprise, but the goblins were great in number. The battle was bloody and brutal, and only 5 remained out of the 13 who had gone in. Still, Swampy Cave was claimed for Cheydinhal.

--7th month--

Locations of the Monarchy of Cheydinhal

Cheydinhal

Wind Range Stead

Harlun's Watch

Kemen

Vahtacen

Rickety Mine

Knights of the Thorn Lodge

Swampy Cave

Military

Soldiers: 1277

Valdebellators: 35

Ballistae: 16

Trebuchet: 0

Leaders

Leader of Cheydinhal: Amicus Technicus

Lord Protector: Alessandra

Wyrm-master: Draken

Valdinperator (leader of Valdebellators): Valdinus Potentia (Ok, so it is a really small settlement. But where did your 277 extra men come from then? I should also point out that your special units count in your initial troop count of 1000 soldiers. So those 35 Valdebellators would count in your initial total 1000 soldiers.) (Oh that was a typo. I think I counted that I ended up with somewhere around 1177. I got the extra men from multiple sources. Some from Wind Range Stead when I hired them, some from recruitments inside Cheydinhal (about 100 from that, it was over all these months. If recruitments over time from my own citizens isn't allowed, then remove that 100.) I'm pretty sure I did my math right. I might have made another typo earlier on, making me think that I had more soldiers than I thought. But I also got soldiers from Harlun's Watch when I took it. The survivors of that combat had joined me.)

(Also I know the Valdebellators are part of the base 1000. I count them seperately though, so you can know how many of them there are.)

--8th month--

At Harlun's Watch, the 15 houses in the hillside were completed at last. (Think of the hobbit houses in the Shire in LOTR.) It was now a small settlement with a useful purpose, that being providing wheat and flour for Cheydinhal. (It's been enough months for it to be a small settlement, which means they have more soldiers, which means I have more soldiers!)

--9th month--

The trebuchets were finally completed. They were intimidating, indeed. Amicus had them stored away, in a hidden location where they could be moved quickly.

Another Valdebellator was recruited.

-10th month-

Alessandra recieved a declaration of war from.....a small clan of goblins. As she read the message, she couldn't help but laugh.

Caydanhel,

''You on land of Gorsat, Goblin Lord! You leave right now or Gorsat destroy you! Have three days, be gone three days and you no die!''

Ket, messager writer of Gorsat!

Three days later, nobody had left. A group of 30 goblins approached the city, led by one large grey goblin. "I Gorsat! You get message, you no leave! Now you die!" he said loudly. The 50 goblins charged towards the gate of Cheydinhal, but none made it that far. The ballistae on the walls quickly shot them all down with ease. The bodies were looted, but none of the goblins had anything of value, save Gorsat who had a couple gold pieces and a jade ring. The event was seen as peculiar and odd, and not threatening at all.

--11th month--

Fort Scinia was now the next location that Cheydinhal wanted to conquer. It hadn't grown since the third era, but it had to have at least 500 men.

Alessandra arranged an attack on Scinia. The trebuchets were sent to the assist, and the main attacking force was made up of 800 men. There were also 15 Valdebellators there to assist.

One of the Valdebellators, known as the most skilled in stealth, was sent to go inside the fort, to open the gate. He scaled the wall quietly, entering without being detected. He knocked out quite a few guards in his way, stashing their unconcious bodies where they wouldn't be found. He slowly progressed to the gate. He got to the porticullis and large doors. He turned invisible and went to the doors, turning the large wooden log that was holding it shut to ash quietly. He then went to the porticullis crank, and placed his hand on the crank. It started to glow a dark red for a minute, until he stopped. The porticullis was basically magically muffled. He opened it quickly. 4 other Valdebellators joined the one, and they captured all of the guards on the outside of the fort. The major issue was the residents within.

At this point, the main forces from Cheydinhal entered the gate, surrounding all entrances and exits. They then proceeded inside, and found a large collection of soldiers. Some were awake, others asleep, but the invaders were detected regardless. A bloodbath ensued as Cheydinhal attacked Scinia. The forces from both sides were getting lowered. Eventually, a peace horn sounded, and the combat halted. By now, Cheydinhal had lost about 170, and Scinia had lost about 200. The leader of the fort said "I hereby declare that I shall combat one champion of the invading forces, to see if either the invading forces take over, or they leave peacefully."

A lean man stepped out of the crowds of men from Cheydinhal. "I will fight you." They then prepared to duel, using their blood-stained swords. The Scinian attacked first, lunging at the Valdebellator. The Bellator parried the thrust, and proceeded to slice at the Scinian's head, who rolled away. The duel continued for a while. It could have ended quickly, had the Valdebellator used magic. Instead, he was respectfully using just his swordsmanship, which was exemplary. He eventually disarmed the man, holding his blade to his throat. "I do not want to take your life. Any men here who wish to join Cheydinhal, say 'Aye'. There will be no grudges held against you. You will peacefully become soldiers of Cheydinhal, or you will be allowed to leave."

Most of the Scinians said "Aye." The fort was now under control of Cheydinhal.

Fort Scinia added to Monarchy of Cheydinhal.

Battle report

Battle outcome: Victory

Soldiers lost: 173

Soldiers gained: 256

Valdebellators lost: 0

--12th month--

Locations of the Monarchy of Cheydinhal

Cheydinhal

Fort Scinia

Knights of the Thorn Lodge

Hero Hill

Swampy Cave

Vahtacen

Kemen

Wind Range Stead

Harlun's Watch

Rickety Mine

Military

Soldiers: 1260 (assuming I had 1177)

Valdebellators: 35

Ballistaes: 16

Trebuchets: 6