Board Thread:Roleplaying/@comment-17114085-20161218140509

(Previous RP)

The 5th Era began following the end of the 2nd Great War. The Aldmeri Dominion and the Thalmor were defeated but not before they had partially reached their goal and managed to shut down the Towers for a time, before they were restored.

The temporary shut down of the Towers exposed Nirn to magicks it had not known since before the First Empire. These magicks cause a major increase in monster and creature activity causing much chaos throughout Tamriel. Following the 2nd Great War the Empire and the Dominion were both disbanded and the continent was split between numerous warring nations, which only added to the chaos. With the constant wars that plagued the continent, the guards weren't able to protect the people from the new monster activity that arose throughout the land. Dozens of different orders tried to fight off the monsters but with little success. It was only when remnants of the Dawnguard and a half-dozen other orders joined together did they manage to make a difference. These remnants named themselves the Order of Witchers.

The 1st generation of Witchers were just highly skilled people with nothing special about them, but a few years after their founding a master alchemist joined the order and proposed experiments on some of the members to make them have increased strength, speed, reflexes, and endurance, far beyond any normal mortal. However he had only marginal success and only a few survived the mutations. Those that did gained a handful of abilities, but not all those that the Alchemist had proposed. This was the 2nd generation of Witchers. The Alchemist used what he learned from the 2nd Gen experiments and created a new generation of Witchers that finally achieved what he had dreamed. The 3rd generation was experimented on starting from their adolescence and all the participants were humans. They gained increased strength, speed, reflexes, endurance, stamina, night-vision, accelerated healing, boosted immunity to disease and poisons, and increased lifespan, comparable to elves. However there were side effects: they became infertile and lost the ability to use normal magic. 3rd Generation Witchers had to develop bastardized magic spells, based on the Words of Power, named Signs. Witchers are exclusively monster-hunters, not soldiers or mercenaries. They don't interfere in politics or wars. After the creation of the 3rd generation of Witchers the order gained the reputation of the greatest monster-slayers in all of Tamriel, however many fear and hate the Witchers, calling them mutants, freaks, abominations, monsters.

In 5E 195 three Witchers took out the Clan of Scions that ruled over Cheydin in secret, causing the country to lose its government and become vulnerable to its neighbors. It was subsequently ripped apart by those that bordered it and Cheydin was no more. Another consequence of that contract was the disagreement between the Witchers Rigel and Aryana. Aryana befriended a Scion that helped them take out her sister, the Queen of Cheydin, but Rigel wanted nothing more than to kill the Scion Estelle. The two argued and soon others Witchers were brought into the fray, causing infighting among the Order. Aryana became fed up with Rigel's ideals and left Fort Dawnguard with the Witchers that shared her views. They traveled to High Rock and set up their own Witcher Fort in the Wrothgarian Mountains, founding the Griffin School of Witchers, named after Aryana the Arch-griffin. To stop any more Witchers from leaving, Rigel took a more active role in the Order and became its de facto leader as the oldest Witcher. He founded in Fort Dawnguard the Wolf School of Witchers and became known as the Elder Wolf.

A young and pious king inherited the throne of Evermore one year ago. King Reynald proved to be a ruthless zealot that believed in the tenants of a new religious order that has been gaining traction in the past decade, the Divine Vigil. These Vigilants blame magic for all that has befallen the world, from the Crisis of the Third and Fourth Era, to the monsters that plague the war-torn 5th Era. The Vigil's Mage Hunters hunt down and kill any one that practices magic and burn any tomes of magical wisdom that they find. Even the prestigious Synod, the order of Mages that have members all over Tamriel, aren't safe from their reach.

Two years ago Daggerfall invaded Wayrest, the second most powerful country in High Rock. The two kingdoms had been fighting over control of the Illiac Bay for decades and finally Daggerfall made its move, however Wayrest was not so easily conquered. What followed was a brutal war that lasted two years, only ending when the King of Wayrest died near Alcaire and the Wayrest army was smashed to bits by their Daggerfall adversaries. Following the death of King Francois of Wayrest, both the Kingdoms of Northpoint and Evermore invaded Wayrest and took their share of the spoils. Wayrest was no more, split up between the three remaining kingdoms. However a couple weeks after the war ended, a ghostly army began to roam the Wayrest countryside, attacking villages and any travelers unlucky enough to get in their way. At the helm of this army is said to be the vengeful ghost of King Francois, leading his undead army against the foes that conquered his lands. The soldiers of Daggerfall, Northpoint and Evermore tried to stop them but were powerless to do anything. The new Duke of Wayrest then put out a contract with a hefty reward. It had one goal: end the Curse of Wayrest.

Bounty hunters from all over flocked to Wayrest to take on the contract. Among these are the famous Witchers.

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 * Standard RP rules
 * The Setting
 * You are not the Dragonborn or anything of the sort.
 * No killing/taking control of other people's characters without theirs or my permission
 * Can't change major plot points without my permission
 * Make characters who will contribute to the story
 * No fooling around, don't have your character be goofing around for no particular reason
 * Multiple characters are allowed, just don't make more than you can handle
 * Co-GM: Hamble
 * The year is currently 5E 205

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Character Form-

Name:

Race:

Gender:

Age:

Appearance:

Skills(1 Master, 2 Expert, 3 Adept):

Spells(Max 8 if not 3rd Gen Witcher):

Powers(Racial + 1 more if not 2nd or 3rd Gen Witcher):

Equipment:

Faction/Role in Faction:

Generation(If Witcher):

Bio: 