Board Thread:Off-Topic/@comment-17114085-20170629235146/@comment-17114085-20170630181232

@DB: Shobar and Vashar approved;

This Crazy World seems like it can easily be abused to make it uber OP. Going to need some sort of cap on it. Something a little more concrete than " at the cost of a large amount of magicka." Like that hardly matters if Delisul can do something like instant kill someone by messing up their body or changing the ground into a pit of spikes or something crazy like that.

Those two abilities seem more like active powers than passive abilities. Abilities should be things that are always passively active. So buffs/resistances that your Half-God has.

@Data: He can have 8 spells so he can have them both, just don't count them as one spell because they aren't.

It's better to just remove it than have people question what Power of One even does. No one can change the powers of abilities of a Half-God after you claimed him, so that wouldn't really be a problem. He can create enchanted items out of darkmatter? I'm not sure if that is too OP or not. However, I am 100% certain that him being able to create Daedric Artifacts out of Darkmatter is way too OP. I'll allow him to create things with minor enchantments, but not any Aedric/Daedric Artifact's enchantment since that would require the power of the God to copy the effects. By minor enchantments I mean he can't just give them numerous different enchantments or one super strong enchantment to make that item an OP item. So could create something that resembles Dawnbreaker in appearance but doesn't have the same effects. Also, nothing biological, so no people, animals or plants. That would open up a whole can of worms that I'd rather not open.

Only the most masterful of mages in TES have been able to make themselves stop aging, the only known examples being Divayth Fyr and Abnur Tharn. It isn't a common skill, in fact it seems to be extremely rare. So it certainly isn't something an Expert Restoration Mage can do. If you want him to be unaffected by age either have him be a lich-like being, a vampire or some genius-level mage like Divayth and Abnur.

The negative effects are the only reason I'll even allow him to have the Darkchild's Fortress ability, or else it would be way too OP. Since it grants him immunity and resistances to a bunch of different things. The negatives are also not anything that will really hinder him due to his power and selection of spells. Like the enchantment thing is practically null since he can create Daedric Armor, which has the best defense, with his Darkmatter. He can also create walls or something in front of him to negate his inability to use wards. But yeah, it does too much for me to allow another ability.

I am aware of the inconsistancy due to the retcon of powers, retcons almost always cause plot holes. You can choose to fill the hole however you like but not with any "uniqueness" of a character since from this RP forward, until someone else overrides the Namira powers, all children of Namira will inherit the same power as Taliesin. As for characters that existed previously with a different set of powers they would still have the current set of powers if they were to show up in this RP, not previous powers. So if for example, Shill's son of Dagon showed up in The Seven Sins, he's have the same powers as Wrath. Not his previous powers of pyrokinesis. So whatever powers are the current ones are universal to all children of that God, past or present. I'm really not concerned with sticking to continuity in HG since this RP is meant as a fun RP where demigods just let loose on one another with crazy powers and abilities. I'm not trying to tell a deeply connected story with these RPs. Which is why I always set them years apart from one another.