Board Thread:Roleplaying/@comment-17114085-20150125010554/@comment-29461586-20150126044834

Hooded Thief wrote: Nation Card

Name(If an existing city, use its name): The Guildship of Firsthold

Location(Be very specific if custom): Firsthold

Flag: The Phoenix

Ruler: Guild-Master Thaven

Type of Rule(Republic, Monarchy, Theocracy, Oligarchy, etc.): Led by a Guild-Master (So Guildship)

Predominant Religion: Imperial Pantheon

Predominant Race: Breton

Resource(2 max): Malachite, Confectionaries

Special Unit(Only one, unique to your nation): Airship

Character Card

Name: Guild-Master Thaven

Race: Breton

Gender: male

Age: 17

Appearance: Brown hair; Small but sharp nose, small lips and big eyes.

Equipment: Thieves Guild armor,Steel cutlass, 1 handed Crossbow

Skills(1 Master, 2 Expert, 3 Adept): 1 Master Sneak, 2 Expert Archer, 2 Expert Pickpocket, Adept Lockpick, Adept Swordsman, Adept Speech

Spells(Max 8): Flames; And Conjure Familiar and Healing (All racial)

Powers(Racial + 1 more max): Racial, Passive; Light feet; The Ability reduces most noise from him and allows him to run and jump faster and higher

Personality/Traits(at most 6 traits, must have 2 bad traits): Bastard,Kind,Just,Foolhardy,Curious,Silver tongue

Bio: Thaven was but a child when he had joined the Thieves guild but now after a few easy years of Work he rose to the Guild-Master of the Thieves guild in Summerset Isles. He has been the Guild-Leader of First hold two years Consecutively. He was born to a noble after the noble had well bastarded him and he wonders why he wasn't legitamized. Thaven had after a few years been able to match the Silver tongue of the Imperials.

(Sorry, but airships are not allowed. None in Tamriel have even successfully created an airship stable enough to take fliught for prolonged periods of time and the technology related to it has been lost to history.

Also, I do not think that Guildship as a governmental system fits the lore of TES. You have to choose a type of rule that is considered lore-friendly.)