User blog:HambleBee/New Blog Proposal - Sandbox Arena Grounds - Player-Versus-Player

So... Data and I were brainstorming over a new blog idea similar to the Sandbox Arena, except that it lets two users duke it out in a battle for glory. To be short, as mentioned in the title, we're proposing the first PvP/Player-versus-Player blog for the Sandbox :D

How it works/Combat System
The GM will calculate and manage the game for both players. Players will issue commands to their characters, and the GM will determine the outcome through a D-20 Dice system. The outcome of each turn will depend on which is higher; Attack or Defense.

There are physical attack, sneak attack and magic attack stats. Sneak attack stat adds to either magical or physical when one is performing a sneak attack. There is also penetration, which determines how much armor your character will ignore, with 0 being no ignore and 100 being total penetration. Armor and magic resist provide damage reduction.

When defending, the evasion stat is added to the defence stats. Magic halves the evasion stat.

If the RAW physical defense total is double the attack or more, a riposte will hurt the attacker for some damage. If the attack total is higher than the defense by two times, the attacker will hit again.

Example:

-Levith Syphre-         vs.        -Lyrissa Syphre-

Phys. Attack: 15                   Phys. Def.: 15

Sneak Attack: 5                    Mag. Def.: 10

Magic Attack: 25                   Evasion: 20

Phys. PTR: 100                     Armor: 0

Mag. PTR: 100                      Magic resist 25%

If Levith's master rolls a 15, and Eiriana's user rolls a 3 = Levith - 30 | Eiriana - 28 = Levith successfully lands his attack against Eiriana, doing normal damage.

Say, Levith does a sneak magic attack and rolls 20. He has a total attack rating of 50. Eiriana rolls a 10, and has only 25 defence converted, from her 10 magic resist and 5 evasion against magic. Levith's attack will hit twice

However, if Eiriana rolled 20 and Levith rolled a 1= Eiriana fails to parry Levith due to her 5 Physical Def, even though her total is theoretically 45, because 25 is not double of 16. but dodges the attack anyway.

Requirements/Qualifications/Rules
Players will be picked on a random basis via a D-6 dice system. Up to 6 chosen candidates can be picked for a 1v1 battle for the Arena. Once the two chosen players finish their battle, they cannot participate until after two battles between different players to allow others equal opportunity to experience the Arena.

Below are rules to take note for the chosen players:

1: No OP chars. Characters with immense powers (Demi-Gods and the like) will not be accepted.

2: The participating character must have an article with an image to participate in the Fighters' Arena.

3: Standard RP rules apply.. Bottom line, no META and so on.

Classes and Stat Bonuses
The following below are the classes:

Knight - Good overall stats, but suffers a penalty to magic stats.

- (HP 200, +15 to Phys. ATK and DEF, 0 Mag. ATK and DEF, 10 Evasion, 5 Sneak Attack)

Mage - Good magic offense and defense power, but poor physical attributes.

- (HP 110, 0 to Phys. ATK and DEF, +15 to Mag. ATK and DEF, 5 Evasion, 5 Sneak Attack)

Ranger - The Archer-class. Good range and high accuracy.

- (HP 125, 12 Phys. ATK and Mag. ATK, 5 Phys. DEF and Mag. DEF, 15 Evasion, 5 Sneak Attack)

Assassin - High sneaking skill and strong conditional damage + very high accuracy of attacks, but not ideal for direct confrontations.

- (HP 100 + 10 Phys. & Mag. ATK, 0 Phys. DEF and Mag. DEF, 15 Evasion, 10 Sneak Attack)

Barbarian - High Physical or Magical attack power, but poor accuracy.

- (HP 250 +15 Phys. ATK and Mag. ATK, -5 Phys. DEF and Mag. DEF, 0 Evasion, 0 Sneak Attack)

Freelancer - Has good overall stats, but does not excel in any type of field.

- (HP 150 +7 for all ATK and DEF stats, 5 Evasion, 0 Sneak Attack)

General - Has moderate stats in either physical or magical attributes, and has one extra point to use their Aspect Artifact for battle.

- (HP 180, 5 All Stats, 0 Sneak Attack)

Stat Bonuses
Stat bonuses work depending on a char's natural attributes. For example, if Player X's Knight char has master sneak, s/he gets an additional 7 points of sneak for his/her char, making it a total of 12. Another example if Player Y's General char has master Destruction, s/he gets an additional 7 points in Mag. ATK, making it a total of 12.

Chosen characters must be balanced by their respective players accordingly, or allow the GM to balance them so they become equally competitive with the other player. The power level of abilities must be balanced and reasonable.

Novice = None Apprentice = 1 pt

Adept = 2 pts

Expert = 4 pts

Master = 7 pts

Example CC:

-Alisa-

Class: Freelancer

HP: 150

Phys. Attack: 7

Sneak Attack: 0

Magic Attack: 14

Phys. Def.: 7

Mag. Def.: 12

Evasion: 5 Phys.

Phys. PTR: 20%

Mag. PTR: 30%

Mag. Res: 25%

Skills:

Magicka Barbs - 12 basic damage

Lance Guard - Blocks/Wards for 10 Phys. and Mag. Def.

Nova Blast - 25 Magical Damage. 1-turn cooldown

Radiant Javelin - 25 Physical Damage 1-turn cooldown

Faerie's Blessing - Restore 20 HP and an additional 20 in the next turn. 2-turn cooldown

Protective Shell - Increase Mag. Res by 10% for 1 turn. 2-turn cooldown

Protective Barrier - Increase Phys. Res by 10% for 1 turn. 2-turn cooldown

Phantasms (Special Powers):

Merciful Touch - Pulses with 5 waves of pure life essence simultaneously, with each pulse restoring 30 HP. 4-turn cooldown

Retribution's Path - Alisa summons her radiance to purify her foes. 100 Damage, 5-turn cooldown

Coward's Punishment - If number is odd or is of Prime Number other than 1, enemy loses a turn, allowing Alisa to take a second turn.

-

Now due to Alisa's adept swordplay and expert spear skill, we will add 4 points to her Phys. ATK, and the remaining 5 points be allocated to something else. We will add 3 additional points to Mag. ATK and 2 to Phys. DEF due to her natural magical affinity, and her mage-armor spells and healing power.

The end result would be:

-Alisa-

Class: Freelancer

HP: 150

Phys. Attack: 7

Sneak Attack: 0

Magic Attack: 17

Phys. Def.: 9

Mag. Def.: 14

Evasion: 5

Phys. PTR: 20%

Mag. PTR: 30%

Mag. Res: 25%

Skills:

Magicka Barbs - 12 basic damage

Lance Guard - Blocks/Wards for 10 Phys. and Mag. Def.

Nova Blast - 25 Magical Damage. 1-turn cooldown

Radiant Javelin - 25 Physical Damage 1-turn cooldown

Faerie's Blessing - Restore 20 HP and an additional 20 in the next turn. 2-turn cooldown

Protective Shell - Increase Mag. Res by 10% for 1 turn. 2-turn cooldown

Protective Barrier - Increase Phys. Res by 10% for 1 turn. 2-turn cooldown

Phantasms (Special Powers):

Merciful Touch - Pulses with 5 waves of pure life essence simultaneously, with each pulse restoring 30 HP. 4-turn cooldown

Retribution's Path - Alisa summons her radiance to purify her foes. 100 Damage, 5-turn cooldown

Coward's Punishment - If number is odd or is of Prime Number other than 1, enemy loses a turn, allowing Alisa to take a second turn.