Board Thread:Roleplaying/@comment-26103034-20160320110750

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Basic Important Information

Timeline

The year is 4E 212 and the province of Elsweyr, already rife with corruption and trouble, has broken into rebellion. With the emergence of an apparent Mane and the later execution, the province is divided. The cities of Rimmen, Riverhold and Senchal have been taken by the rebellion, quietly supported by the Black Horse Courier. Many Argonians from the militrary faction of the An-Xileel have pledged their allegiance to the Thua Bronzi in Elsweyr, helping the rebellion against the Thalmor.

Meanwhile, with the disappearance of the Dragonborn, people clamour for heroes. Self-proclaimed vigilantes have appeared, claiming to do what needs to be done. Public opinion is divided.

 Rules: 


 * My word is final, but if you think I'm wrong, tell me. However, if I tell you to shut up about it, then do.


 * No famous characters - don't be the Emperor or the Dragonborn


 * No OP characters. It ruins it for everyone else when your character is Mister Supreme Awesome McNinja and is annoyingly powerful.


 * Don't force other characters to do things. e.g. "As Character one fell asleep, my character snuck past him." or even in smaller ways, "The other characters stayed silent for a long time, before my character said, "blah blah,"".


 * Don't imprison or kill others' characters without their or my permission


 * Don't end 'boss battles' really quickly. I'll try and make it clear if an enemy is a 'boss', but generally you should be able to tell. e.g. "The huge Draugr burst into the room, holding up a limp body wielding a huge sword dripping with blood.The stench of rotting filled the room as it let out a loud laugh." .... "James fired an arrow into it's head and it died."


 * Try and stay in Elsweyr. Small trips outside are allowed, but the main action will be happening in Elsweyr


 * Might add some more

 CHARACTER CARD 

Optional*:

Name:

Race:

Gender:

Appearance:

Class (e.g. Knight, Thief, etc):

Active Power (e.g. Histskin, Invisibility)*:

Passive Power (e.g. Resistant to Fire, Better Sneaking)*:

Weapons:

Armour/Apparel:

Equipment (e.g. Lockpicks, poison)*:

Spells*:

Bio*:

Other*:

 