Board Thread:Roleplaying/@comment-5543592-20150121033507

Description: Two years ago, the events of Deep Venue 1: The Academy occurred. In the outcome of its climax, Markarth was decimated. Since then, the Reachwind Eyrie Academy has been destroyed by a surprise attack by the new enemy, The Conscious, an embodiment of an actual Dwemer in an international dis-embodied automaton that can somehow control all Dwarven ruins (dubbed by the Dwemer as “Inanimunculi,” or “The Conscious” by everyone else). This attack was likely in response to the devasting blow the Battlemages of the Academy struck against The Conscious. There was one casualty of the attack, the Academy’s star pupil. Tomas. However, his body was never recovered from the ruins once they had been toppled over the cliff. For two years and a half years Tomas has been missing, and even though the Empire’s (and the Stormcloaks at some points) best investigators were on it, no hide nor was hair from him found.

Note (when creating your character):   You are one hell of a skilled individual, and the people who are trying to get you to join, The Remnants, know this. However, you are only good at one thing, like you’re a master swordsman, or a fancy archer, or perhaps an excellent, maybe even a professional alchemist. A silver-tongued bard would even work. Think of yourself having a precise profession. While you’re character should not be widely skilled, they should be extremely specialized and good at what they do. While not ever character has to be a fighter (and fighters will not always be needed) they should be able to carry their own weight. While you are here for a mission, you are not a mercenary, in fact, your character should not be expecting pay. For example, a character may have joined the Remnants as a favor or in return for previous help from the Remnants. Anyone who can help out and contribute to The Remnant’s cause has been recruited for this important mission- but only if they’ve got what it takes. If there is any confusion, talk to me.



Character Card:   Use this character card. (Max of two new characters, any number of returning characters allowed)

Name:

Gender:

Race:

Weight/Height:

Appearance:

Weapons Skill:   (Do not put anything here if you are a mage) (Choice of One-handed Blade, One-handed Blunt, Two-handed Blade, Two-handed Blunt, Archery)

Armor Skill: (The four choices of Heavy, Medium, Light, or Unarmored.)

Stealth Skills:   (Max of 3)

Crafting Skills: (Max of 2) (Enchanting, Alchemy, Smithing)

Magic Skill: (Max of two) (Do not put anything here if you are not a mage.)

Spells:   (Up to nine, can only use spells that fall within your Magic Skills)

Powers/Abilities: (Two max, and please be within reason)

Bio:   (Optional, I understand people like to do the TBR thing.)

<p class="MsoNormal">Weapons:   (mages can only use staves or one-handed weapons)

<p class="MsoNormal">Armor:

<p class="MsoNormal">Other Items:

<p class="MsoNormal">Setting: Your character is currently waiting alongside all the other characters in the parlor of a gigantic boat house on the north Skyrim coast, east of Solitude. It is very windy and cold outside. You are told but the exceedingly nice receptionist to remain indoors and not leave the parlor.

<p class="MsoNormal">Rules:

<p class="MsoListParagraphCxSpFirst" style="text-indent:-.25in;mso-list:l0 level1 lfo1"> 1.)       You do not talk about fight club.

<p class="MsoListParagraphCxSpMiddle" style="text-indent:-.25in;mso-list:l0 level1 lfo1"> 2.)       You do not talk about fight club.

<p class="MsoListParagraphCxSpLast" style="text-indent:-.25in;mso-list:l0 level1 lfo1"> 3.)       I make the rest up as I go along. <ac_metadata title="Deep Venue 2:  The Remnants"> </ac_metadata>