Board Thread:Roleplaying/@comment-26245872-20150314031208

The year is 4E 240. Many things have changed over 3 years.

The Empire has been taken over and reformed, with Imshael Sea-Born crowned as Emperor of the New Fraxinus Imperium. Many factions oppose this new Imperium forming in Cyrodiil, but they cant do much about it but wait until they have a plan. All of Hammerfell has joined them, as well as Vvardenfell and other Vulcan worshipped terriotories not affiliated with other factions.

The Bosmeri Dominion has formed in Valenwood, with Karonor Pinewood being crowned King. They later took over Elsweyr from the Thalmor and named Virlomi the patron goddess. They have become defensive allies with the Imperium, but they suspect a war may happen.

In the Alinor Alliance, all Thalmor have been eradicated, setting the last remainder of the once proud Aldmeri Dominion to rest.

Yet in the middle of Political Intrigue, men and gods plot the end of Nirn. The return of the Six Eyes.

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Character Sheet:

Name:

Race and Appearance:

Class and Gear:

Abilities (MUST LIST):

Political Ties and Background:

Faction: (If you wish to make a faction, names the area it controls.)

Rules:

1. While the character limit no longer exists, you must keep track of characters.

2. Don't make your character a super soldier who can't be damaged/can dodge everything.

(Some exceptions to this.)

3. Don't make everything easy from the start.

4. Created factions most be in the borders of Tamriel.

5. If you want to kill a character ask the owners permission.

6. You can't be the Dragonborn/CoC/Nerevarine

7. I am the Law.

8. Refer to rule 7, seriously.

9. No OP powers unless you are of the God-Bloodlines

GMs: Tatenicholson01 and Karonor Pinewood  