Board Thread:Roleplaying/@comment-1592115-20151108171024

The year is 5E 015, The Third Aldmeri Dominion, which is known as the Thalmor, has taken over the entire Skyrim and enslaved the human within the province, hoping to undo the Mundus. Cyrodiil has become a safe haven for humans since. It is well secured by the Empire and is capable of fending off the elves on their own. They're now working on retaking the land of Skyrim. The problem is, the Empire is not aware of the landscape and ecology of the wilderness.

Since the year of 5E 001, The Empire has comissioned the Fighters Guild to form a band of hunters to hunt the elves in Skyrim. Within 15 years, they have developed themselves from a small guild into a whole army of experts who can hunt all sorts of creatures at ease, from wolfpacks to vampires, virtually everything. They now see hunting as a hobby, and various big games and bounties on hunting the elves have been issued by the government.

You are invited to join a band of hunters, who called themselves the Hunter's Night, led by an old man with a doll, he was once a great and powerful hunter, but was reduced into an old man since the day his right leg was replaced by a peg leg. He sent so many recruitment letter throughout Cyrodiil, and you happen to be one of them.

"To hunt the Elves."

What lies ahead in the Great Game? Are you prepared for the hunt?

Rules:

1. Standard RP Rules, this is semi-free RP however.

2. Elf-hunting is now a major sport of Cyrodiil, it's all about joys and valor.

3. You can create as many characters as you want, just don't overdo it.

4. No divines or major TES characters.

5. Avoid metagaming or powerplaying.

6. You characters are NOT protected from death, though it's hard to actually die either.

7. You can have Thu'um, just one word only. (e.g. Fus, Yol, etc.)

8. Other than that, enjoy!

Character Card:

Name:

Age:

Gender:

Race:

Appearance:

Skills (1 Master, 2 Expert, 3 Adept):

Equipments:

Weapons:

Spells (10 Max):

Powers (Racial + 2 Max):

Resistance (2 Max):

Weakness (At least 2):

Mental Weakness (At least 1):

Faction (Optional):

Character Bio:

Spec Note: 