User:HambleBee/Skill Line Sandbox

One-Handed & Two Handed (Blades)

 * Puncture: An attack that ignores 50% of Armor. Melee Range. Two Handed has a very small delay time.

- Fencer's Thrust: Has a 50/50 chance to deal a critical hit

- Scorpion's sting: Has a chance to stun for a second.


 * Throwing Knife: As the explanation says. Staggers opponents 50% of the time.

- Flying Knife: Increased range and damage

- Shrouded Knifes: Also snares enemies


 * Power Bash: Like in Skyrim. More effective with Shields.

- Power Slam: Increased Damage and Duration

- Reverbating Bash: Reduces enemy's attack power after stun


 * Defensive Stance: increases Defense for a short time. More effective when handling a Shield.

- Blood Frenzy: Adds a lifesteal for every hit done

- Rend and rip: Immobilizes enemies


 * Dual/Barbaric Savagery: A flurry of 9 attacks ending with one fierce attack. Two handed only does 4 slow slashes ending with a power attack, but deals more damage.

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Archery

 * Hunter's Sight: Night Vision regardless of class

- Hunter's Eye: Increases critical strike rating of any attack

- Hunter's foresight: Allows traps and hidden units to be seen within 8 meters.


 * Volley: Fires an cone-shaped arc of 3-7 arrows that slow movement speed. Horrible accuracy at long range.

- Scorched Earth: Adds elemental effect depending on preferred element.

- Arrow barrage: increased range and better accuracy.


 * Elemental Arrow: Fires an element-enhanced arrow. Fire increases damage taken, Ice slows movement speed, Shock drains magicka and stamina.

- Magnum Shot: Deals increased damage and also knockbacks enemy. Greater damage when done from a far distance

- Deprivating Shot: Adds fire/frost/shock weakness for a short time.


 * Power Shot: Fire an arrow with precision that slows enemy mvement speed by 50% for a short time

- Valkyrie's Pride: Stuns the enemy. Chance is based on distance.

- Outlaw's Bane: Also snares enemies for a short while.


 * Precision: Fire a well-aimed shot, interrupting any channeling or charging spells and also reduces armor of victim for a short time.

- Assassinate: More damage and can hit even farther. Guaranteed critical hit on an unaware enemy

- Heart Seeker: Adds a powerful stagger effect and nonlethal movement-restricting poison.

Destruction
Note: Players can devote to all elements, but can only use one element in battle. To change elements, they must do so out of combat.


 * Destructive Blast: Varies by effect. Fire causes knockback. Ice drains stamina, Shock reduces magicka

- Destructive Force:

- Destructive Reach:


 * Focus: Increases spell power by 20% for a short time.

- Concentration: Additional 10% more spell power

- Meditation: Spells costs 15% less during effect
 * Elemental Affinity: Varies by element: Fire Increases attack power by 15%, Ice Inreases Armor by 15%, Shock grants increased attack and movement speed by 15%

- Elemental Attunement: Increaed effect by 10%

- Elemental Harmony: Increased duration by 30%


 * Amplification: Increases an enemy's weakness to the elements by 20%

- Volatile Shell: Additional 10% weakness to elements

- Magnus's Glare: Attacking affected targets restore 2% of max magicka per hit per 2 seconds.


 * Elemental Surge: Cloak self with one's preferred element and dash forward with sheer force. Elemental damage is increased by 30% during the maneuver.

- Elemental Charge: Increased range and slightly staggers opponents.

- Elemental Cloak: Increased power and gain small spell resistance after ability for a short time.

Restoration

 * Curing Light: Heals target for a small amount of health. Can be casted on self.

- Mara's blessing: No longer has cast time, and heals every ally near you.

- Merciful Touch: More magicka cost, but more healing and fully heals targets under 10% health.


 * Regeneration: Increases regernation rate for self and nearby allies. Capped at 30%

- Aura of Life: Faster healing.

- Mutagen: Instantly heal 30% of max health when used on targets below 15% health.


 * Rejuvenation: Allows every hit to restore 2% of caster's max magicka. Also receive 8% more healing.

- Reviltalize: 100% more stronger.

- Retribution: No longer needs to be casted, and is an constant effect + AoE


 * Harmony: Removes many bad aliments to self or nearby allies.

- Esuna: No cast time

- Dispel: If used on enemy, debuffs all buffs.


 * Protective Blessing: Increases spell resistance and armor rating for nearby allies and self. Also restores 10% of max health.

- Guardian's Aura: Increased effect and duration by 50%

- Guardian's Circle: 20% weaker effect, but no longer needs casting and is AoE

Illusion

 * Valor: Increases attack power for self and allies by 10%

- Battle Cry: Also adds defense.

- War Cry: Longer duration


 * Serenity: Increases spell resistance by 10% for self and nearby allies.\

- Julianos's Wisdom: Increased effect.

- Julianos's Will: Gain 4% more spell power if slotted.


 * Illusive Mist: Works like Skyrim's muffle. Allows better sneaking and regenerate stamina 15% faster while undetected.

- Deception: Increased sneaking bonus and critical hit chance

- Tranquility: Adds magicka and health regen while active.


 * Vanish: Invisibility For a very short time :P Useful for Sneak Attacks or escapes. Does not change pickpocket chance and cannot be spammed.

- Shadows: Increased movement speed while active.

- Darkness: The next sneak attack steals 70% health based on damage done.


 * Call to Arms: increases Attack & Movement speed by 10%. Health, Magicka, and Stamina are boosted by 20% during the effect.

- Call of Honor: Increased effect and duration.

- Call of Pride: Increased effect.

Passives (Requires Skill Points)

 * Blacksmithing - Allows the forging of stronger weapons, armor, and clothing.
 * Lockpicking - Allows better chances for picking locks and forcing locks.
 * Pickpocketing - Allows better chances for pickpocketing and stealing from certain enemies (NPCs) mid-combat
 * Enchanting - Allows the crafting of Glyphs, which are used to enchant weapons and armor. Jewelry included.