Board Thread:Roleplaying/@comment-30994984-20170412135459

    The world has been thrown into disarray since the rifts in time opened. Jyggalag created them while invading Nirn in 5E after shutting the white gold tower down (Molag Bal was able to knock one tower out then invade rather than knocking out all 4 so why can’t somebody stronger than him?), he intends to bring a unified order to the world under one single power but that would mean the death of many. The rifts lead to so many past events but not in every location. You are a member of a group sent into the largest of the rifts in a hope to fix what has been damaged and stop Jyggalag as he attempts to ruin our past to weaken our future. May the 8 be with you, adventurers.

Rules

Rule number 29 will only confer to the GM in this (Cerux or Keyboardkiller75)

Character Card:

Name:

Alias(optional):

Appearance:

Race:

Gender:

Birthdate(optional):

Faction(optional, include rank):

Skills(1 Master, 2 Expert, 3 Adept):

Spells(10 max):

Unique Powers(Racial + one Unique, see rule 5 for information):

Weakness:

Unique Item(optional):

Bio:

You can be on the enemy's side but permadeath (which I have seen enabled for one character always) will be enabled for one character, after they die you can make a new character to come in as reinforcements or from the time period that the group is in. I hope this goes well as this is my first time  with this stuff, I hope whoever joins has a decent time. :) 