Board Thread:Roleplaying/@comment-17114085-20160531165159/@comment-17114085-20160614120947

(@Fishy: I find it perfectly reasonable for a settlement to have ravens who's "home" are the other settlements in the same region. As those settlements are their neighbours, the ones they would have the most contact with. As for the body, he wasn't that far from the road to Hackdirt. When he was led off the path he was pulled down and beaten to death. Then they just left him there. The body would be in a sorry state to be sure, so the smell would be enough to catch the guards' attention when they passed by the path. I gave them a day of searching that area to find the remains, which I think is fairly reasonable.

@Sunny: There was an error in communication here. Fort Thir is one of Skywatch's forts. It is located southeast of Greenwater Cove. The army is gathering inside Skywatch, south of the border with the Firsthold region. They aren't anywhere near the city.

@Pacman: You can decide the amount of soldiers left for both the town and Southpoint's army. As you were the one that RPed the battle with Gold.)

~3rd of Midyear

For what he was looking for, Cynric had to go back to the barracks, which was much less active. The keep was heavily guarded, even at night.

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~22nd of Last Seed

As the battle went on, Winterhold's numbers dropped to 300 while the Old Holds had 575. The gap between the two armies was just getting bigger as time went on. Though it was a costly battle for both sides.

The Jarl of Winterhold saw that he was at a disadvantage and losing the battle, so he ordered to his men to retreat, trying to regroup and reform their formation. However, during the retreat they suffered a few more losses, dropping their numbers to 290.

King Korst had his men give chase. They chased the Winterhold men all the way out of the town, to the snowy fields around the town. There Winterhold had formed up and planned to pull their last stand. The Old Holds had move men, so Korst was confident in his soldiers' abilities.

The two armies classed once more atop the snowy fields, which began to turn red with blood. They fought a fierce battle, no side wanting to lose to the other. Lesser men would have abandoned their Jarl by now, but the men of Winterhold were extremely loyal to Clan Icecrown.

As Korst led the attack he met with the Jarl of Winterhold and the two dueled. At first Korst used only his axe, trying to use its effects to cause the Jarl to surrender, but the enchantment didn't work on the Jarl. he was a strong warrior and his spirit didn't break so easily. So Korst used a different tactic, using his paralysis spell. It also proved uneffective, as the Jarl's armor was enchanted to resist magic. So the two fought, the young King having to give it his all in the duel. He used Ebonyflesh to make up for his lack of armor.

In the end, dozens upon dozens more were killed, from both sides, before the battle was finally over. Korst had been unable to defeat the Jarl in combat, but his army was successful against Winterhold. The only survivors were around 100 veteran warriors that had been able to hold their own despite the disadvantage. They only surrendered when the Jarl was defeated by Lord Dathman, who had joined his nephew in the duel against the Jarl and overpowered him with his Bear Rage. The Olds Holds only had 400 men left, 40 of whom were injured and would need to be healed before being able to fight again.

The day had been won, Winterhold's army was defeated and the Jarl captured. Korst sent the letter to his ally informing him on his victory. He also sent a letter to Winterhold's courtiers, demanding that they surrender or else he would kill their Jarl.

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~19th of Hearthfire

News of the huge army of Elves and Anvil men leaving Kvatch had spread following their departure. When it reached the King of Kvatch a week and a half ago he began preparations for a siege.

Following the news he began to fill up his siege supplies, so that the city could last many months. He also began gathering his soldiers, calling the garrisons of Fort Wariel, Istirus. Fort Linchal and Ontus were too far away to send aid in time, so he had them move to Shardrock to group up. In a week reinforcements arrived from the nearby fort and village and brought the city's garrison to 1310 soldiers. From what he heard, it was small in comparrison to the army of his foe, but he was confident in his city's defenses.

Kvatch was located high atop a plataeu, the only way up was through the road to the south, that zig-zaged its way up the mountainside. He had watchtowers on sections of the road so he was confident that he could spot the army coming. The city's walls were thick, they could last bombardment for many days before cracking. Atop the battlements, trebuchets and scorpions were laid out, most of them concentrated on the southern wall. They also had burning oil to throw down on anyone stupid enough to try to climb the huge walls. Their gates were thick, reinforced with steel. It could withstand a battering ram for a while. And in the gatehouse above the had large boulders to throw down at the enemy as they tried to ram the gates. Kvatch, like any city, was highly defendable against a siege. Taking it would be no easy task.

On the walls of the city and on the watchtowers on the mountain road, he had lookouts nearly 24/7.