Board Thread:Roleplaying/@comment-26446054-20170910004812

It is well known that it is wise to hire strong, angry men to fight, as they will seek fighting more than respect from their highers.

The submission of Skyrim led to a stagnation in the once great Empire. It is too wounded to move forward in taking land for more wealth, yet unable to turn away from watching the Summerset Isles. It is unable to please the thirst of fighters who were prepared to march on rebels and weak groups of those ready to fall to the Imperial boot.

So, forty years after the White-Gold Concordat, the successor to Titus Mede II is but a face. The Elder Council scramble to collectively control the Empire, while individually wishing to gain wealth and power.

When you cannot call upon the honour of men who believe in a cause, you must call upon the masters of those who do not. This appeared to be true when guilds and orders started seeing serious activity, with adventurers and lower class footmen alike signing onto something that would earn them gold.



This is happening outside Cyrodiil. Hammerfell is a land of feuding, independent trade lords, openly buying pirates to prey on each other. High Rock sells mages, the fleeing Orcs seek redemption through mercenary life.

Even the pietous man cannot truly escape this new culture, as chantries allow themselves to be bought should a heretic or daedra need vanquishing.

The sinews of war are gold, and gold is found in good soldiers.

--- GENERAL GUILD AND PRIVATE FIGHTER REGISTRATION FORM

Name:

Age: (You must have 15 or more years of age. If you do not, get another form and write it again)

Gender: 

Race: 

Place of Origin: (this helps us determine where we must escort you back

 in certain circumstances)

Religious Beliefs: (You do not have to fill out this part. It does help us though)

Previous Occupation: 

Criminal History: (do not worry, this is private)

Skills: (If you have more than five, you are probably lying. If you are lying, get another form)

Spells: (this is not required, not everyone casts spells. If you tell us more th

an seven, you're probably lying.)

Current Equipment: 

Appearance: (You do not have to be detailed, but you are required to give us distinguishing details. A clear picture helps us too, but we do not expect artists)

Guild or Order You are Seeking: (We cannot guarantee transfer to a specific place)

Once finished, hand in to a Contract Recruiter or a relevant office, and aw'''ait approval. You will be told if you can go through, depending on your registration details.'''

Please answer honestly, for both your safety and for the safety of the Wayward Warrior Commission.

Good luck on your journey as a mercenary.

---

WAYWARD WARRIOR GUIDELINES You do not need to follow any instructions, but it is advised you do if you wish to maintain a secure life as a fighter.

These guidelines ensure the safety of you, a party travelling with you, and possibly anyone else.

These guidelines should also help you fill out the form, though any questions can be directed to a Recruiter.

-Please, do not pretend to be an almighty god or something similar during your work. The damage done to property or people may incur a hefty legal backlash, or even possible assault by others.

-Follow provincial law, or at least do not become known for any crime while working. The Commission is willing to give second chances, but it may hinder the prospects of work!

-You may join the following types of contracts (this should help you decide the Seeking part of the form):

Mages, Fighters or Agents' Guilds (Agents Guilds are legal, official services for those with skills in espionage or stealth. The guilds do occasionally work together)

Holy Orders (good for those in the middle or seeking security. Religious fighters are protected by province governments, most of the time) Provincial Army (the nearest professional army willing to take on your services)

Provincial Navy

-Please note that you are accepting a great risk by signing for combat. We do not take responsibility.

-You must pay for your own equipment, but do not worry, we ensure you receive the best outfitters and smiths.

-The Commission has no control over individual guilds, so you should follow their rules too. The Empire prohibits certain things, but it is known that guilds fight each other sometimes.

-You may want to work in a group. It is often easier.

(OOC note: I will ensure you mysteriously die if you break a rule. Also, feel free to ask questions, like how long will this one take to die Scimitars?) 