Board Thread:Character Cards/@comment-2165692-20180910013518/@comment-31011699-20180910161455

Name: Ama Starkun

Alias(optional): The One Of The Ash

Appearance: She wears robes and a hood along with Bonemold gauntlets, boots, and plate over her Heartstone Heart. She and her apparel are both coated in a layer of ash.

Race: Dark Elf/ Dunmer

Gender: Female

Birthdate(optional):

Faction(optional, include rank): Ex-House Telvanni Wizard,

Skills(1 Master, 2 Expert, 3 Adept): M: Conjuration E: Destruction E: Archery A: Alchemy A: Enchanting A: Alteration

Spells(10 max): Whirlwind Cloak, Conjure Ash Guardian, Ash Shell, Soul Trap, Conjure Bound Bow, Incinerate, Conjure Flame Thrall, Dread Zombie, Dead Thrall, Wall Of Flames.

Unique Powers(Racial + one Unique, see rule 5 for information): Power of Life: This spell, is a conjuration spell that can bring back a dead body for an infinite time and with their mind intact, but has to listen to Ama if told to do something. (basically brought back with only one con.) Ancestor's wrath: surrounding oneself in fire once a day.

Power weakness: Requires a soul, takes several seconds to charge, can only be done up to five times a day.

Mental weakness: Sadistic, ‘Controlling’, Nathyn cannot permanently die.

Physical weakness: Takes some damage from undead spells, reduced healing from restoration spells, and necromantic healings.

Unique Item(optional): Permeable Soulgem: A soul gem that always and only takes the wielder's soul, along with allowing spells to go through the soul gem.

Bio: She was taught magical skills by wizards of House Telvanni, including Neloth. She was trained most greatly in the skills of conjuration and destruction. She was later “Killed” during an experiment trying to merge her heart with a Heart stone. The experiment was a secret forgotten. After a year she brought herself back and is ready to live. Her last relative, Nathyn, had died, but she was determined and went out and brought him back.

Name: Nathyn Starkun

Alias: The Unpredictable Elf

Appearance: Severely burned, Gilded Elven armor, gray eyes, no hair from burns, an enchanted Elven bow on the back with a variety of arrows, two glass daggers at the hip, one enchanted, two swords next to the daggers, and an arsenal of potions. Along with several scars on his chest and slight disfiguration in his jaw.

Species: Dunmer

Sex: Male

Birthdate:

Faction: Ex-DragonSlayers, Cabal

Skills: M: Sneak; E: Archery; E: Alchemy; A: Light armor; A: Illusion; A: One-handed.

Spells: Detect dead, Detect life, Muffle, Invisibility, Firebolt, Teleportation,

Unique Powers: N/A

Power Weakness: N/A

Physical Weakness: Frost,

Mental Weakness: Anger, Depression

Unique Item: Family Heirloom: A greatly refined elven bow that fire 40% faster and does 40 points of fire damage.

Parental Protection: A Gilded Elven chest plate that greatly increases his archery, alchemy, and light armor skill.

Acquired Items: Glass dagger of draining, Herebane’s courage, Dawnbreaker.

Bio: Born on the sea of ghosts after his family narrowly escaped an ash spawn attack on their house in Solstheim. His mother was an enchanter for the Telvanni wizards, his father was a blacksmith from the Summerset Isles who left for Morrowind after his house was burned down by a group of drunken Altmer. His mother and father made him weapons and armor and generally enchanted them to protect their son, who they knew, would become a warrior. Nathyn worked years as a sellsword for Falkreath Hold, The Rift, Whiterun Hold, and Eastmarch. That was until he was returning to Windhelm to claim a bounty when he met his wife, a fairly successful merchant. Together they traveled for several years trading with fellow travelers and clearing out bandit posts along the way. After the several years, they had a daughter and decided to finally find a place to settle down. They settled down in Falkreath Hold. One day while he was out shopping for food in Falkreath a group of bandits attacked his wife and child. Both were left dismembered throughout the home, the only way to tell it was bandits was a dead one by the door. Unable to find where the bandits came from, he went out and attempted to live on. Less than a month after their deaths, the house was set ablaze, with Nathyn inside. Narrowly escaping with his old weapons and armor, he searched the area with no clear sign of from where or who started the fire. With nothing left to do, he set off to go back to collecting bounties, hoping to find peace in the slaying…

Nathyn fought with the other dragonslayers for most of their fights, he still constantly struggles with depression and rage. He regularly tried to stay with the Dragonslayers, but they betrayed him in the end. His aunt, Ama, came and stole his corpse from a cult of vampires. Who brought him back.