Linza Nigladius

"Long sorrowfully has waited the Stormcrown, with no worthy head to rest on. By our Voice we give it now to you, Dragonborn, by the power of Kyne, by the power of Shor, and by the power of Atmora-of-old. You have become now Ysmir, Dragon of the North. Remember these words."

- The Greybeards

Linza Nigladius, also known as Linza Stormcrown, is an Imperial and Nord woman born on 4E 172 to Legate Valyna Nigladius and Laskaar Stormblade, who served as Ulfric's second-in-command until his death — in honor of their friendship, Ulfric made the Stormblade name a title for high-ranked Stormcloak soldiers after the beginning of his rebellion. Both Linza's parents died fighting the Aldmeri Dominion during the sack of the Imperial City. She is an honorary member and former Master of the Fighters Guild of Cyrodiil, the Harbinger of the Companions, the current Master of the Thieves' Guild, a honorary member of the Dawnguard, a Legate of the Imperial Legion, a former Nightingale of Nocturnal and a Thane of all Nine Holds of Skyrim, as well as the Last Dragonborn or Laat Dovahkiin (Dovahzul: ). She's also been granted the title of Qahnaarin , meaning Vanquisher, by the dragon Durnehviir after defeating him in combat and Dovahsebrom, meaning Dragon of the North, by the Greybeards. Due to her defeat of Alduin and of the Volkihar Clan, as well as her central role in bringing the Skyrim Civil War to an end, Linza is widely regarded as the saviour of Skyrim, and by many of Mundus itself.

A less known fact is that Linza has dealt with several Daedric Princes in the past, and is the current Champion of the Daedric Princes of Change, Mehrunes Dagon, and Knowledge, Hermaeus Mora, as well as a former Nightingale of Nocturnal. From Dagon she got the powerful Mehrunes' Razor, and from Mora the hidden knowledge of the Oghma Infinium and seven Black Books found through the ruins of Solstheim. She was also, for a short time, the keeper of the Skeleton Key of Nocturnal and used it for several different purposes, including freeing her soul from Dagon and Mora's grasp, but eventually took it back to the Twilight Sepulcher, demanding, in exchange, that Nocturnal let go of her soul as well. Both angered and amused by being fooled by a mortal, the Daedric Prince, although not on her own will, agreed to that. Aside from these three, Linza has also dealt with several other Daedric Princes to a lesser extent. She made enemies with Mehrunes Dagon, Hermaeus Mora, Molag Bal, Vaermina, Clavicus Vile and Boethiah, but also made friends to some degree with Meridia, Hircine, Sheogorath, Malacath and Sanguine. Linza has a neutral relationship with the Daedric Princes Nocturnal and Eikius Revuine, holding mutual respect with both of them. Throughout her life, Linza has achieved countless amazing feats and came to possess several mystical artifacts of divine power, such as three Elder Scrolls, seven Black Books, a few Daedric and Aedric Artifacts, most notably the Lord's Mail.

Background
Linza was born on the seventh of First Seed, 4E 172, daughter of an Imperial mother and a Nord father. Her mother was a Legate of the Empire, and her father was the second-in-command of Ulfric Stormcloak's army. They both fought against the Third Aldmeri Dominion during the Great War and died at the Battle of the Red Ring, a battle which took place in order for the Empire to retake Imperial City, which had been taken by the elves during the infamous sack of the Imperial City. The first years of Linza's life were spent under her grandmother's care in Imperial City, but due to the latter's death during the sack of the Imperial City — the elves, under Lord Naarifin's command, slaughtered dozens of people —, Linza had to live on her own for nearly one year. When the Empire finally managed to retake the City, Linza found out about her parents' deaths and was unwillingly moved to an orphanage. For most of her early life, these events gave birth to a very powerful hatred towards elven people, in particular, but not only, High Elves. After the retake of the City, the Empire negotiated a peace treaty with the Dominion and signed the White-Gold Concordat, effectively ending the Great War. The treaty greatly favoured the elves, and many, Linza among them, didn't take it well. Viewing this as a betrayal of everything her parents sacrificed themselves for, she grew to hate the Empire almost as much as the elves and the Aldmeri Dominion during her first years.

Unbound
Sundas, 17th of Last Seed, 4E 201 "I was captured by the Empire and sentenced to death alongside the Stormcloak rebels. We were taken to Helgen, but just before I could be executed a dragon appeared and attacked the town. I needed to find some way to escape. With the help of an Stormcloak soldier named Ralof, the same man who'd greeted Ulfric while that Hadvar fellow was reading that goddamn list of prisoners — which I was not a part of, and yet that stupid ass captain of the Imperial Legion decided to have me executed anyway. Divines help her if she survived Helgen, because I'm going to hunt her down and make her sure she suffers before dying. —, I have managed to escape both my execution and the dragon attack on the  town of Helgen, and therefore was free to do as I see fit in Skyrim. Maybe go to Riften. I'm not in a hurry to join the rebellion after nearly being killed by both the Empire and a dragon, anyway."

Before the Storm
Sundas, 17th of Last Seed, 4E 201 and Tirdas, 19th of Last Seed, 4E 201 "Once we'd managed to escape Helgen, Ralof suggested that I head to the nearby town of Riverwood. His sister owns a lumbermill there and should be able to help me. Although he'd at first suggested that we should part ways, I disagreed, saying that as we wer both tired and hungry, sticking together would be safer. He agreed with me. In the way, we found three bandits. After killing them, I put on their armor — a studded top, little protection, but enough to keep me alive as long as I am quick enough to dodge attacks —, as well as boots, a helmet and gauntlets, all made of iron. I don't like shields, but in this case I did not bother taking that iron banded shield from one of them. Ralof's  sister, Gerdur, asked me to take word to the Jarl of Whiterun about the dragon attack on Helgen, and to ask the Jarl to send soldiers to protect Riverwood. I helped three people, whose names are Aela, Ria and Farkas, when they were fighting a ''giant just outside the walls of Whiterun. Impressed by my prowess — and me by theirs, to'' be honest —, Aela invited me to go to Jorrvaskr and talk to Kodlak Whitemane about joining ''The Companions, their order. I'm not a fool: I knew who the Companions were, but was'' ''surprised to see how similar they and the Fighters' Guild operate. After a little talk, we'' parted ways and I continued my own up to Dragonsreach, the palace of Whiterun."

Joining the Companions
Tirdas, 19th of Last Seed, 4E 201 "I helped three people, whose names are Aela, Ria and Farkas, when they were fighting a giant just outside the walls of Whiterun. Impressed by my prowess — and me by theirs, to be honest —, Aela invited me to go to Jorrvaskr and talk to Kodlak Whitemane about joining  The Companions, their order. I'm not a fool: I knew who the Companions were, but was surprised to see how similar they and the Fighters' Guild operate. After a little talk, we parted ways and I continued my own up to Dragonsreach, the palace of Whiterun. If I wanted to become a member of the Companions, I'd have to speak to their leader, Kodlak  Whitemane, in Jorrvaskr — that's what Aela told me. After I left Dragonsreach, with a new quest for Whiterun — I usually don't like politically powerful people, but Jarl Balgruuf is one of a kind. I like him. —, I decided to wait until morning before going to that old ''Nord ruin, Bleak Falls Barrow. So I went to Jorrvaskr and spoke to Kodlak about joining'' ''the Companions. He asked Vilkas to test me, which he did — sort of.'' Later on, I met Eorlund Gray-Mane, famous as the best blacksmith in Skyrim, and he asked ''to take Aela's shield to her, which I gladly did. After a little talk between me, Aela and'' ''Skjor, Farkas showed me my bed and welcomed me to the Companions. He even gave me my first'' job: someone in Riverwood and something about a stolen Golden dragon claw and bandits in ''Bleak Falls Barrow. I accepted it."''

Bleak Falls Barrow
Middas, 20th of Last Seed, 4E 201 "Farengar Secret-Fire, Jarl Balgruuf's court wizard, asked me to retrieve the "Dragonstone" from Bleak Falls Barrow, a mythical stone tablet that he believed to contain a map of the  ancient dragon burial sites. He hoped this would help him understand how and why dragons are returning to Tamriel. To be honest, I'm curious too. All my life I've been obsessed to  find out more about dragons, and now they're BACK! For the first time in thousands of years. So I did. The next morning I went to Bleak Falls Barrow. It took over a day for me to reach the end of the ruins, cutting my way through bandits, nordic zombies — "draugr" —, spiders and other unpleasant things. I found the Golden Claw. It was the key to go past a door in the ruin. In the sealed room, I found a massive cave which probably had not been visited ''by any living thing ever since the Dragon War! Nature was strong in there. In the end of'' ''the cave, I found a huge stone wall, a coffin and a big chest. By that point, I did not'' know much about old nordic ruins, but I knew enough about old ruins in general to be tense ''while near that coffin. I found a strange power in the wall, which I know nothing about,'' and another draugr jumped from the coffin before I could take a better look at the wall. ''After slaying it, I retrieved the Dragonstone from its body and left the barrow. Luckily'' I found a secret exit and didn't have to walk all the way back to the entrance."

The Golden Claw
Turdas, 20th of Last Seed, 4E 201 "Camilla Valerius in Riverwood offered the Companions a gold reward if we retrieved an object of hers and her brother's possession — an antique Golden Claw, stolen by bandits who now camped in Bleak Falls Barrow. It was Farkas' intention to give me another job, something about vampires placed by a Vigilant of Stendarr named Isran. However, since I was already heading to Bleak Falls Barrow on the Jarl's behalf to retrieve the Dragonstone for his court wizard, Farengar Secret-Fire, Farkas instead told me about this other job. I accepted it. The Claw turned out to be the key for a sealed part of the ruins, a massive cave where the Dragonstone and a huge stone wall laid. Once I retrieved the Dragonstone, having no other use for the claw, I decided to go first to Riverwood and give it back to its owners. I have returned the Golden Claw to Lucan and Camilla in the Riverwood Trader, ''and they rewarded me for my effort. I was given 250 Septims and Lucan promised a small'' ''discount in the future, if I ever am to buy at his store. I have also therefore befriended'' the two of them."

Dragon Rising
Turdas, 20th of Last Seed, 4E 201 "I decided to head first to Dragonsreach, Jarl Balgruuf's palace, rather than Jorrvaskr upon my arrival. Though I was eager to tell Farkas about my first successful job for the order, I figured out this was a much more important matter. I was right, as right after my delivery of the Dragonstone to Farengar, Irileth, Balgruuf's housecarl — a dark elf, by the way. I usually like dark elves more than other elves, but she has been annoying me for a while. If she continues acting like that towards me, I'll need to teach her a lesson in the same way I did with Vilkas and Njada. —, came in saying a dragon had attacked a watchtower in the western border of Whiterun. She asked me to go along to meet the Jarl, which I did. Indeed, Balgruuf rewarded me for helping Farengar with a good amount of gold, but asked ''me to help them to deal with the dragon. I'll not lie, I was... afraid. He must've noticed'' ''that, because the Jarl immediately assured me I did not have to go. The memories of the'' dragon attack on Helgen struck me, but I managed to pull myself together as the Jarl spoke ''to Irileth. I accepted his request, and went along Irileth and a few Whiterun guards to'' the Western Watchtower. ''From afar, the dragon's scales seemed black. I held my breath, remembering the dragon that'' ''attacked Helgen. However, as it came closer, I noticed this one's scales were not black at'' ''all, but of a copper color. It did not much in relieving me, but I knew I had to focus. So'' ''I did. The battle was hard, but we did it. We killed a dragon. I... I could not help but'' ''feel sad for its death, as if he was some distant relative who chose the wrong path. As'' I started walking away after delivering the final blow — a slash under its neck, where the ''scales were not too thick — when suddenly the dragon's corpse ignited! I'd never seen a'' ''dead dragon before, but no legend I'd ever heard about them spoke of such a thing. Then,'' as if I was a soul gem, its very soul came to me and entered my body, flooding me with a ''power beyond anything I'd ever sensed. Some of the guards called me "Dragonborn". The'' strange power I found in the stone wall at Bleak Falls Barrow suddenly started to make sense to me, and when one guard asked me if I could Shout, I immediately knew what to do. ''"FUS!" All of them stumbled backwards as I shouted this single word. Gods, I was confused.'' The walk from there to Whiterun took me much longer than it should, cause I really needed to think."

Thane of Whiterun
Turdas, 20th of Last Seed, 4E 201 "As I walked back to Whiterun, my head was just as flooded as my spirit. I could feel the power in every inch of my body. I was afraid, not for me, but for others around me: along that immense power, I felt also a whisper in the back of my head. Something was telling me to use that power to dominate everything around me. I wouldn't, of course. Although the whisper was in there, it was fairly easy to ignore. When I mentally told it to shut up, it did. But the sensation was scary, as if every step that I took could blow up everyone near to me. The power I absorbed from the dragon was too much. The whole world seemed fragile, as if a single misplaced touch from me could shatter it all apart. I needed to call down. That's when I heard it. Cutting through the wind, the very ground shook under my feet as from the sky a thunderous voice Shouted to me: I did not know who was shouting, but I ''knew the Shout was for me. "DOVAH-KIIN". I didn't know how, but as soon as I heard it,'' ''my mind understood the meaning of these words. "Dragon-Born". The same thing the guards'' ''had been calling me. Someone out there... how? By now, the power was not overwhelming my'' ''senses anymore, although it was still there — only more... diluted, as if the power had'' ''at least started fusing with my soul rather than trying to overtake it. Feeling more'' ''confident, I quickened my step and rushed up to Whiterun. The guards at the gates tried to'' ''talk to me, asking about the others and about the dragon. I just yelled to them that the'' dragon was dead and everyone was fine as I ran past a bunch of people. I talked with Jarl Balgruuf in Dragonsreach about what happened at the watchtower and he ''told me about the thunderous Shout I heard as I walked to Whiterun. The Greybeards were'' ''summoning me to High Hrothgar. I didn't pay much attention to anything else, too focused'' ''on my own thoughts to bother listening to their talk about what the Dragonborn was. It was'' just when the Jarl spoke to me again, this once naming Thane of Whiterun, that I raised my ''head and listened again to him. I wanted to refuse the title, but Balgruuf did not listen'' ''to my attempt of protest. I was so confused about all that."''

Proving Honor
Turdas, 27th of Last Seed, 4E 201 "Even in the Companions, things had already changed the moment I stepped inside. Although they were not bootlicking me like I feared they would — and for that I was grateful —, the change was very obvious. I asked the Jarl not to call me Dragonborn, to keep calling me by name, which he agreed to. As much as I told the guards there was no need to call me for my titles — "Thane', "Dragonborn" —, which some of them said was a weird attitude, but I ''was adamant about it. I did not want to be a title. I have a fucking name. Well, that is'' what I told that Lydia girl, the one Jarl Balgruuf assigned me as my personal housecarl. ''One good thing, though: the Jarl allowed me to buy a house in Whiterun. From selling the'' stuff I got in Bleak Falls Barrow I earned a good amount of gold, but even then it was not the required 5,000 Septims to buy Breezehome, the only house available in the city at the ''moment. However, I already knew what to do. I decided not to go to High Hrothgar. Not for'' ''a while, at least. I needed some time to think. Everything was just too close. So instead'' ''I started accepting jobs — several at once — for the Companions. The members of the Circle'' ''were impressed by that, especially Skjor, who'd been so far treating me as a nuisance. I'' ''taught him a lesson too. This one was much better than Vilkas, Njada and Aela, but after'' our little fight, which sadly was interrupted before I could knock him to the ground, he ''started speaking to me with more respect. People around Jorrvaskr were impressed by me'' taking up to four jobs at once, but sadly so far I did not have any good reason to talk ''much with Kodlak. I hope this changes in the future, because I like him. He reminds me'' ''of my former tutor in Cyrodiil. After a week in the Companions, I'd already done more jobs'' than the other "whelps" — other members of the order who did not make much progress —, and ''Skjor suddenly decided it was time for me to prove myself worth of joining them. I mean,'' ''doesn't slaying a dragon count for anything around this place? Anyway, I was told by him'' to go into some old Nord ruin and retrieve a fragment of the "Wuuthrad", the legendary axe ''of Ysgramor. I'm not very found of two-handed weapons myself, so I'm not sure I would get'' along without trying to fight our legendary founder. ''Reaching the end of the ruin was fairly easy, easier than Bleak Falls Barrow. These Silver'' ''Hand fellows should realize at once that they totally suck in combat. I also found out that'' the Companions are actually werewolves, which explains why a group called The Silver Hand is ''trying to kill them. Me and Farkas retrieved the fragment of the Wuuthrad from the end of'' ''Dustman's Crypt. There I also found another of these stones walls. During my jobs I found'' ''a few of them, but this one... This one I understood perfectly. I could feel the world'' whispering to me its meaning, the soul I absorbed from that dragon at the watchtower was ''telling me about it. It's just a part of the very nature of a dragon, I suppose. The power'' ''to burn things. "YOL". I didn't even realize when I Shouted that, releasing a massive'' ''amount of fire from my mouth upon five draugr. Farkas was impressed, and so was I. When'' ''we got back to Whiterun, the others were waiting for us outside of Jorrvaskr. On their'' ''behalf, Kodlak made me a official member of the Companions. He even offered me a skyforge'' ''steel weapon, but I refused, saying I prefer weapons of my own creation. He seemed to like'' my response."

Lycanthropy and The Silver Hand
Sundas, 23rd of Last Seed, 4E 201 "Ria asked me if I killed anything — she killed a bear yestedary. Really? I mean... really? Anyway, amidst this point of my life lycanthropy was brought to me as a question: Skjor asked me to meet him at the Underforge, a secret door under the Skyforge, at night. There, he and Aela invited me to feed on Aela's blood, and thus become a werewolf myself. I refused immediately, of course. I did and I do not want my soul to be bound to a Daedric Prince, no thank you. Therefore, I could not be made a member of the Circle, since they all share the blood of the beast. Or that is what Skjor and Aela thought. They were not mad at me for refusing the gift, that I can say for sure, but that doesn't mean they liked it: at least they respected my decision, which is more than some people would do. However, as they prepared to go ''together in another hunt, a voice coming from within my mind spoke to me. I did not'' ''know his voice, but I knew immediately who it belonged to. My suspicions were proven'' ''right when the voice presented itself as Hircine, Daedric Prince of the Hunt. I told'' ''him to go bother someone else, which had him laughing. And though I usually do not'' ''trust Daedric Princes, his words made me worry for Skjor and Aela. Hircine told me'' they were heading right into a trap at Gallows Rock, ''in an attempt to destroy the Silver Hand. I knew what he wanted me to do. To reverse'' ''the hunt while he watched the outcome unfold. But I had little time to think, cause'' ''Skjor and Aela were already far ahead. I had to be fast."''

Morndas, 24th of Last Seed, 4E 201 "When I caught up to them, they'd already started their attack on the Silver Hand. I immediately went right after them: with little to no time to think, I invaded the fort and slaughtered anyone in my way. The Silver Hand are persistent, I'll give that to them, but they are also no more than a nuisance to me. Not the dangerous type of nuisance, more like an annoying bunch of mosquitoes buzzing around. Thanks Kyne for that one, otherwise I may not have reached them on time. I caught up to them right as they stormed into the main room. Unlike the others, these were wearing plate armor and wielded good quality weapons: they were not like the Silver Hand members who'd met before. I stepped into right as their leader was about to strike Skjor down with his orcish battleaxe. The edge of my sword parried the leader's axe, and the leader ''sidestepped in time to avoid a slash of my blade. But he was not prepared for what'' ''came next. FUS I Shouted, and as he stumbled I went forward with the energy wall'' ''of my Shout, feinting a blow to his face. The whole fight didn't last long. I was'' not quick enough to step in before they got hurt, but at least none of their injuries ''were life-threatening. Skjor got it worst, a somewhat deep cut on his shoulder from'' Krev the Skinner's, the Silver Hand leader who'd been slayed by me, ''battleaxe. Aela got an arrow in her leg, but thanks the Divines it was not in the knee.'' ''Akatosh knows how many guards used to be adventurers until that happened. Though they'' both insisted they were fine and could go back to Jorrvaskr, I did not allow them to ''go out right after. Instead, we stayed in Gallows Rock for the night. I managed to'' ''treat their wounds despite they both did not want that. They're very alike in their'' ''stubbornness. By the morning, we went back to Jorrvaskr. Kodlak was happy to see us'' alive and well: he'd dreamed about that night, that something bad was about to happen ''to one of the Companions. Skjor and Aela thought I needed to share the blood of the'' beast to become a member of the Circle, but to their surprises Kodlak invited me to ''join them regardless of me bearing the curse or not. I accepted."''

A Letter from Jarl Siddgeir
Morndas, 24th of Last Seed, 4E 201 "It was already past midday by the time Aela, Skjor and me arrived at Whinterun (our little adventure with the Silver Hand had been at night, and we only traveled back to Jorrvaskr by the morning). Although they were not expecting me to be made a member of the Circle without being "gifted" with lycanthropy, I could see in their eyes that none of the other members thought my invitation by Kodlak himself was not right. Athis challenged me again for a fight, but this time he did not want a brawl. He wanted to cross blades with me, to which I gladly accepted. There's no denying that his sword skills are very good, but to be honest I was not really trying to beat him. After a few minutes dancing around, parrying each other's attacks and feinting blows, I saw an opening and disarmed him with a technique I'd learned a few years ago, in my time ''in Hammerfell. We spent over an hour talking about sword techniques and giving each'' ''other tips. At first he suggested to show me a few tricks of his province in exchange'' for me teaching him the disarming technique I'd used on him, but was disappointed to ''learn that I already knew these tricks from my time in Morrowind. Even then, I offered'' ''to teach him a few things regardless of that. Our chat was interrupted by a courier'' ''with a letter from the Jarl. Not Jarl Balgruuf, but Siddgeir, the Jarl of Falkreath.'' Apparently he had a job for the Companions, but was asking specifically for my help rather than the order's. At first I had no intention to go at all, but I was curious about what he wanted — what he really'' wanted — from me. I accepted."''

Bilegulch Mine
Tirdas, 25th of Last Seed, 4E 201 "Lydia is a very good housecarl. Her fighting skills could use some more work, but she is smart and nice enough to have around inside of an orichalcum mine full with orc bandits who'd love to have you skinned alive — which is more than I can say for some legionnaires. Although she'd insisted to call me Thane, I was quick in getting rid of that habit of hers; I am not a goddamn title. As suspected, Jarl Siddgeir did indeed want something else from me: my status of Dragonborn, of course. Apparently, having the Dragonborn's favor could be useful if Ulfric somehow managed to win the civil war against the Empire. Well, at least Siddgeir was honest with me about that, I suppose. Though to be honest I don't really know if I'd support him. Although there were more bandits in the mine than I'd expected, dispatching them was ''not particularly difficult. Even their leader was weak. Soon enough me and Lydia were'' ''heading back to Falkreath. As a reward for my "efforts", he allowed me to purchase a'' house in Falkreath, and offered me the title of Thane as long as I helped a few of ''the people around his city. When I asked him why not give me the land and title right'' away instead of giving me jobs, the Jarl once again was more honest than I expected him to be: it would be suspicious if he simply gave me, a complete stranger to him, ''important titles and perks right away. But if it was simply the reward for helping'' him and his people, plus to someone who'd previously earned the favor of the other ''citizens — by helping them —, it would not sound suspicious at all. Siddgeir is young'' and has little experience as a ruler, but it is amusing to see how well he understands how politics really works."

Physical appearance
Linza is a near-spitting image of her mother, having inherited her untidy nut-brown hair and tanned skin. However, her big, round-shaped eyes, of which the colour is a subtle mix of amber and light brown are almost identical to those of her father. She's also inherited to some extent her father's long hair, in contrast to her mother's, which was always kept short by her. Linza's physique as a child was already noticed as more athletic than that of other children at the orphanage she grew up in, a mix of her parents' also athletic bodies and her own physical training. Although not muscular or particularly tall, her height matched that of most boys at the orphanage, making her taller than the other girls of her age. Her face is diamond-shaped, with a pointy chin, narrowed forehead and rounded middle facial traits. Her body, though athletic and agility-built, was also skinny during her first years, mostly due to the lack of food available in the orphanage at the time due to the increasing amount of war orphans and cut of supplies first for the war, then when the elves under Lord Naarifin's command sacked the Imperial City. Despite the neglect she suffered in that sense, Linza has grown at a good rate. As a Nord, her father was a tall man, and as a child Linza grew to be taller than her mother was at the same age, but at the same time smaller than her father. At the age of seventeen, when she joined the Legion — although secretly hating the Empire, Linza saw becoming a legionnaire as an opportunity to fulfill her wish of travelling across Tamriel —, Linza was a tall young woman, her height always a middle term between her parents: taller than her mother and smaller than her fater. Throughout many years of training and adventures around Tamriel, Linza's physique became much more athletic and war-like. Even though she is not a very muscular woman, even before becoming a vampire Linza's strength and durability were high. Her build is mostly agility-oriented, built to be able to run and move freely at high speeds and perform several different maneuvers, such as spins and high jumps, in and out of combat situations. At twenty nine, when she came to Skyrim, Linza was at the peak of her physical capabilities as a somewhat tall, slender woman with good athletic and acrobatic abilities, dry muscles mostly built for agility and mobility, and a good curvy feminine silhouette. As a side effect of absorbing the souls of dragons alongside their life force, Linza's aging did not stop, but was slowed down greatly. At thirty one, two years later, her physical appearance had not changed at all. Linza was thirty two when she and Serana killed Lord Harkon, and almost thirty three by the time she asked Serana to turn her into a vampire, but her physique was still the same as it was at twenty nine. As a vampire, a few changes can be noticed on her body: her skin is a bit more pale and her amber eyes seem to glow in the darkness. Aside from that, she's also obviously stopped aging and is immune to all known diseases and poisons, meaning she cannot die from natural causes and will be forever a young woman, unless she's somehow cured of vampirism.

Clothes
As a child, Linza always refused to wear a dress, claiming them to be uncomfortable. She instead wore a common, long-sleeved light grey shirt, black pants and leather slippers. At seven, she'd saved enough money to buy a wooden sword for practice, which from then on she always kept at her waist. During the time she spent training to join the Legion, from seven to sixteen, Linza's brown hair grew from shoulder length to mid back and she started keeping it in a braided side ponytail. This was mostly due to her lack of interest in her physical appearance during these years, since she was too focused with too many different things to care, but eventually Linza decided she liked her hair that way and from them on started keeping it that way. As a young woman, from seventeen to twenty two Linza mostly could be found wearing imperial armor set which consisted of a studded imperial armor, steel imperial boots and gauntlets, and mostly no helmet. Instead, when it was demanded of her to wear a head piece Linza would rather simply put on a leather hood she had stitched to the back of her armor, claiming helmets to be too much of a nuisance for her to bother using them in a real fight. In her free time, she wore a white, sleeveless shirt, black cotton pants and common fabric boots. Even then, she always kept her sword around her waist, first an imperial sword, but later on, as she saved enough money for that, she bought the materials and forged an ebony sword in the same shape of an imperial one. As an adventurer, from twenty three to the time she came to Skyrim Linza wore a number of different armors. Despite coming across many different weapons, she never discarded her ebony sword. In Hammerfell, Linza found the Lord's Mail, an ebony cuirass of unparalleled quality. Despite preferring to wear and wield weapons and armor of her own creation, Linza liked the Lord's Mail and kept it. At the age of twenty nine, Linza came to Skyrim to join Ulfric's rebellion, but was captured by the Empire and her belongings were taken away from her. She eventually got them back from a group of Alik'r mercenaries who had attacked and killed the imperial soldiers taking hers and other prisoners' things to Solitude. Linza eventually joined the Stormcloak rebellion and for a time wore their armor. Later on, she betrayed the rebellion and took the fabled Jagged Crown, an object of Ulfric's interest, to General Tullius in Solitude after she overheard a conversation between Ulfric and Galmar, learning of their intention to attack Whiterun. Again as a legionnaire, she forged ebony gauntlets and ebony boots in the shape of the Empire's very own heavy steel gauntlets and boots and wore them along the Lord's Mail in battle. She also gained a red cloak of the Legion from General Tullius upon being made a Legate, which she wears over her armor. After her role in stopping the Skyrim Civil War in a peaceful way, preventing more bloodshed, Linza was given a by Tullius and Ulfric a red and blue armband with a bear and a dragon on it, the symbols of both the Stormcloaks and the Imperial Legion.

Unique traits
Throughout her years of adventure, Linza's acquired a number of scars scattered across her body. As a child, she did already possess one on her lower lip, which was obtained in the day her grandmother died. By the time she joined the Legion, at the age of seventeen, she had also gotten two new ones, a claw-shaped one just above her left elbow, which was the result of a fight against a Lizard Man, and one at the right side of her belly, which was inflicted by a wolf. By the time she came to Skyrim, Linza had gained other three scars: one on the back of her right her, caused by a dagger slash, and two on her chest, both inflicted by an Alik'r mercenary during her time in Hammerfell. In Skyrim, she acquired two scars, one inflicted by the dragon Mirmulnir and the other by Alduin himself during their fight in Sovngarde. Her fight against Miraak in Apocrypha also left a scar, this one of magical origin, inflicted by his sword on her back. The scar left by Alduin's claw on her right leg still hurts whenever she absorbs a new dragon soul. As shown at the time she absorbed Miraak's soul alongside his own absorbed dragon souls, the burn from the scar inflicted by Alduin becomes almost unbearable if she's absorbing more than one soul at a time.

Whenever she is angry enough, Linza's dragon blood and soul boil under her skin, which in turn has a few side effects on her appearance. Most evident in her eyes, where her pupils become vertical slits, but increasing amounts of anger can make her teeth become sharper, her nails grow, becoming sharp and curvy like a claw, and a strange pattern appears on her skin, like scales. Linza describes this as a being painful, which is not helpful since she becomes angrier due to the pain, which makes it hard for her to put herself under control again.

Personality and traits
"This is me. I'm amazing."

- Linza's Journal

Linza's personality is difficult to describe. Although not a huge mess like Sheogorath's, hers can change relatively quickly. For example, by the time she came to Skyrim, Linza was both very confident and very proud on her own skills, to the point she'd challenged just about anyone who made some remark that she didn't like, such as Njada, Skjor and Vilkas, on her skills. Over time her prideful and overconfident attitude was kept, but nuanced in a way that she does not immediately challenge random people to fight when some comment they made angers her, and also does not charge head on against a foe anymore. She is very keen minded, able to create and recreate complex, multi-step strategies and tactics in the heat of battle, and has been noticed for her increasing ability to keep calm in tense situations. This is mostly due to her experience in fighting much larger and more powerful enemies, the likes of Daedra, dragons and Dragon Priests: however, she's been noticed to lose her cool in some situations. For example, at first she was very afraid of dragons, mostly due to Alduin's display of power during the destruction of Helgen, to the point she even froze multiple times during her fight against the dragons Mirmulnir and Sahloknir, but with growing experience in fighting them, her fear of dragons eventually was limited only to Alduin himself: which she also overcame after besting him in combat at the summit of the Throat of the World. However, she's still uncomfortable with most magic things, and avoids using spells unless utterly necessary. She also still acts with some discomfort and suspicion towards elves, though this has also improved over the years. Linza originally hated vampires, but after meeting Serana and, later on, Valerica, Serana's mother, she came to be much more comfortable with vampirism, even to the point of becoming one herself in order to stay alive with them forever.

Though at first she may seem a difficult person to deal with, Linza is very lighthearted and cheerful to those who act friendly with her. For example, she will often greet strangers she find in the roads between cities, or even drink and feast with them if they are doing so in the wilds. As a bard, Linza is playful and likes to always have new stories to tell. She enjoys spending hours in Jorrvaskr, sharing stories of her newest deeds with the Companions, or in the Bannered Mare, singing about new or old tales of her own or others' feats. Although rare, sometimes she'll tell jokes and make fun of things she's come across, such as enemies, allies or even her own failures. Linza has a high amount of self-esteem, which can be easily seen in her description of herself in her journal: "That's me. I'm amazing."

As Dragonborn
As Dragonborn, Linza from the very beginning experienced some sudden changes in her personality. Although she still has most of her previous traits, with every dragon soul she absorbs, a few personality traits of the dragon is absorbed as well, fusing itself with her own soul. The results were not seem clearly at first, but among other things, her dragon nature makes Linza very dominant and possessive: even before she came to Skyrim, this trait was already noticed, often getting her in trouble since she did not like being told what to do. Whenever she is under pressure or mental distress, Linza becomes much more aggressive. She's also easily enraged when things are taken from her, and will search for them regardless of how much time it takes. She can be very dominant and overprotective of her friends and close relatives, giving orders to them and even going to the point of threatening to kill everyone in sight or bringing an entire fortress down if someone close to her is hurt. The Thu'um reacts to her anger to some extent, making the ground shake underneath and around her whenever she is enraged enough. Depending on how angry she is, other elements nearby will also react to her Voice: the wind will blow much faster, the water can become agitated, small flames can shot up as fire columns, among other things.

Although not arrogant, she is very proud of herself, which is, at least to some extent, also influenced by her dragon soul, since dragons are also very prideful creatures. Such pride allows her to overcome the willpower of dragon souls absorbed by her, even the likes of Miraak, another Dragonborn as well as the very First Dragonborn that ever came to be. Through the influence of several dozens to hundreds of dragon souls she's developed a very strong willpower and deep wisdom, to the point Linza's become immune to illusion spells and mental tricks, but such a strong personality also means it's increasingly difficult for her to keep her dragon side contained. Like other Dragonborns before her, such as Tiber Septim and Miraak, Linza is very ambitious in a sense that she is always trying to improve and be better in every aspect of herself. From Miraak's soul, she got the knowledge of thousands of Black Books, although not the magical powers from them since she did not read them herself: among other things, she got knowledge on the CHIM, called the Secret Syllable of Royalty, and the Walking Ways, which has gotten her curiosity, and she's been searching on it ever since.

Such a prideful, ambitious and dominant soul has also naturally had her search for artifacts which could help her to enhance her power. The first Daedric Prince Linza came to meet in person was Hermaeus Mora, the Daedric Prince of Knowledge. By helping his agent at the time, an imperial wizard named Septimus Signus, she was rewarded by the Prince with the Oghma Infinium, a book said to hold all the knowledge of Aurbis within its pages. However, she also knew this would bind her soul to the Prince, since she was made his champion: a soul that refused to be dominated by anyone, even a Daedric Prince, and the knowledge of such thing had her search in the pages of the Oghma Infinium for a way to sever the connection between her and Mora, which led her to Mehrunes Razor. After tracking down the locations of its fragments and having it fixed by Dagon, Linza used the Razor to cut the link between herself and Mora, to his anger. She also looked for the Skeleton Key, which she eventually got a grasp on after killing Mercer Frey, and used it to unbind herself from both Dagon and Nocturnal. She at first refused to join the Circle, therefore refusing lycanthropy as well, because she didn't want to be bound to Hircine. Another Daedric Prince who tried to subjugate her was Molag Bal, Daedric Prince of Domination and nicknamed King of Rape. Despite Bal's attempts to seduce and dominate her, Linza resisted his attempts and refused to obey his commands, even to the point of killing servants of him and releasing people he tried to subjugate, which in turn resulted in the anger of the Prince.

Gods: Aedra, Daedra, Sithis and other entities
"The gods? The only one of them who does not suck is Kynareth. Well, I suppose Akatosh is fine as well. And Sheo is funny. But you got what I mean — most of them are either useless, dead or big, world-eating dragons."

- Linza Nigladius

Besides Kynareth, Akatosh and Sheogorath, Linza claims most gods and goddesses, both Aedra and Daedra, to be either useless entities or entities who do their job, but its a bad one, such as Alduin, whose solely purpose is to destroy the world. Her opinion even extends to entities of somewhat "divine" traits but who are not part of a pantheon, such as Sithis and Magnus. Linza considers both Kynareth and Akatosh as "non-useless" gods due to their role in helping men to overthrow their dragon overlords during the Dragon Civil War — legends say Kynareth herself blessed the Thu'um, the very weapons of their dragon rulers, upon the Nords, which in turn allowed them to rebel against the dragons — and later on to free mankind from slavery at the hands of the elves and to close the Gates of Oblivion. Despite respecting both Kynareth and Akatosh, Linza does not worship them.

She also likes Sheogorath, who she met in Solitude. Though their "relationship" is, just like anything else concerning to the Daedric Prince, a huge mess, they both seem to hold some sort of weird friendship. Linza at least does like the Prince enough to consider him a friend, although his opinion about her is somewhat difficult to decipher.

Aldmeri Dominion, elves and magic
"A sword is what you need. Yes, a strong, perfectly balanced blade sharp enough to kill a god. Leave magic for the goddamn elves."

- Linza Nigladius

Although she mostly tries to act nice towards anyone she meets, Linza's early experiences with elves and the Aldmeri Dominion hold a powerful negative influence on her: she'll not act rude or with hostility towards most elves she comes across, but even then a few things can be noticed in her behaviour, such as the way she likes to always keep some distance away from them, or the way she will react nervously whenever one is too close. In most cases it can be controlled, but is particularly difficult for her to handle when in the presence of a High Elf, even if he or she is not a Thalmor. However, if she happens to come across Thalmor members, Linza will act in a very aggressive way towards them. Such was the case with Ancano, a deceased Thalmor wizard she met at the College of Winterhold.

Despite the way she behaves around them, Linza does not hate elves. Her behavior is the result of early memories of her life, mostly on the infamous "sack of the Imperial City" and Lord Naarifin's tyranny. Though she'll deny it if asked, Linza is actually a bit afraid of them. This fear is not limited to elves, as it extends to magic as well: the memories of the elves' use of magic to kill her grandmother and several other people around the city is enough to make Linza very uncomfortable whenever she is too close to a magical source, to the point she'll mostly avoid using magic herself, despite being pretty capable with Illusion and Alteration spells.

Over the years, Linza's behavior towards elven people and magic in general has improved, but is still a work in progress. By the time she came to Skyrim, Linza was at least comfortable enough to hold a polite conversation with Faendal, a wood elf in Riverwood, but this is not the case when there are too many elves nearby, to the point she'll mostly avoid going to the Gray Quarters in Windhelm. Her time with the Greybeards, the Thieves Guild and the College of Winterhold has also helped her to be more comfortable with magic. Later on, Linza also got involved with numerous Daedric Princes, Dragon Priests, vampires and other magical creatures. Currently, Linza still avoids using destruction magic, but she is not uncomfortable at using enchanted items anymore. Before coming to Skyrim, her only magical item was the Lord's Mail, a powerful Ebony cuirass said to belong to Kynareth — its supposed connection to the goddess was the only reason Linza kept the cuirass.

Relationships

 * -|Serana=

Although their first interaction was somewhat hostile — Linza's hatred towards vampires and Serana's defensive behaviour making things very hard between them —, the relationship between them quickly improved, to the point nowadays they are very close to each other. At first they met in Dimhollow Crypt, a very old cave in which Valerica, Serana's mother, had sealed her daughter millennia ago alongside an Elder Scroll in order to keep both of them safe from Lord Harkon's, Serana's father and Valerica's husband, tyranny. After a vampire attack on the Vigilants of Stendarr resulted in almost all of the members of the Vigil being slaughtered, Linza was sent by Isran to investigate a nearby cave, Dimhollow Crypt, which was rumoured to hold an ancient and powerful lost vampiric artifact. After killing all the vampires inside of the cave, Linza broke the magical seal that kept Serana imprisoned, unknowingly releasing her.

"Not found of vampires, are you? Look, I don't know what you've gone through to dislike us so much, but I am not your enemy. Please, just... At least listen to me before you drive your sword through my chest, okay?"

- Serana

Though her immediate instinct was to strike down the obviously weakened vampire, Linza did not. At first it was just some weird sense of honour speaking out loud against killing an enemy who could not fight back, but Linza in many ways could relate with Serana's history. Once they managed to get out of Dimhollow Crypt, she agreed to take Serana back home, and throughout the few weeks they spent together until they reached Castle Volkihar, both Linza and Serana grew closer to each other: their relation went from plain and outright hostility to mere indifference, and later on even to be concerned towards each other, to the point Linza — both to her own and Serana's surprise — even found herself asking if she was fine before they entered the castle. This was also Linza's first meeting with Lord Harkon and his court. After refusing Harkon's offer to make her a vampire, Linza was banished from the castle. At first, Linza thought she'd never see her again, but a few months later Serana showed up in Fort Dawnguard.

"Hurt her and I'll bring this entire castle down."

- Linza to Isran

By then, they already held some friendship towards each other. Linza even went so far as to threaten bring the entire Fort Dawnguard down if Isran hurt Serana. Luckily, in time the relationship between Serana and the other members of the Dawnguard, including Isran, also improved. As they set out together to seek a way of stopping Lord Harkon's Tyranny of the Sun prophecy, they both grew even closer to each other. By the time Linza and Serana found Auriel's Bow, they already held a very close relationship towards each other. They never felt romantically attracted to each other, despite how close they became. Instead, theirs is much more a sibling-like bound.

After Linza killed Harkon, they continued adventuring together, eventually even to very far away places, such as Solstheim. Linza even went back to Soul Cairn a few days after the defeat of Lord Harkon and brought Valerica back to Nirn. Nowadays the three of them live together. Though at first Valerica intended to stay in Castle Volkihar, Linza and Serana managed to convince her to move with them to a homestead in Falkreath Hold where they currently live.
 * -|Valerica=


 * -|Hadvar=


 * -|Ralof=


 * -|Tullius=


 * -|Titus Mede II=


 * -|Vittoria Vici=


 * -|Ulfric=


 * -|Balgruuf=


 * -|Farengar=


 * -|Irileth=


 * -|Elisif=


 * -|Falk=


 * -|Idgrod Ravencrone=


 * -|Idgrod the Younger=


 * -|Skald the Elder=


 * -|Maven Black-Briar=


 * -|Isran=


 * -|Agmaer=


 * -|Sorine=


 * -|Florentius=


 * -|Gunmar=


 * -|Dexion=


 * -|Kodlak Whitemane=


 * -|Eorlund=


 * -|Skjor=


 * -|Aela=


 * -|Vilkas=


 * -|Farkas=


 * -|Ria=


 * -|Njada=


 * -|Athis=


 * -|Torvar=


 * -|Jon Battle-Born=


 * -|Ysolda=


 * -|Carlotta=


 * -|Heimskr=


 * -|Brenuin=


 * -|Nazeem=


 * -|Adrianne=


 * -|Mjoll=


 * -|Aerin=


 * -|Brynjolf=


 * -|Karliah=


 * -|Delvin=


 * -|Vex=


 * -|Sapphire=


 * -|Tonilia=


 * -|Dirge=


 * -|Delphine=


 * -|Esbern=


 * -|Lydia=


 * -|Jordis=


 * -|Frea=


 * -|Urag=


 * -|Alvor=


 * -|Gerdur=


 * -|Faendal=


 * -|Sven=


 * -|Paarthurnax=


 * -|Greybeards=


 * -|Eikius Revuine=


 * -|Nocturnal=


 * -|Hermaeus Mora=


 * -|Mehrunes Dagon=


 * -|Molag Bal=


 * -|Namira=


 * -|Mephala=


 * -|Boethiah=


 * -|Clavicus=


 * -|Vaermina=


 * -|Hircine=


 * -|Sheogorath=


 * -|Meridia=


 * -|Malacath=


 * -|Sanguine=

Abilities and Items
General Abilities= Aside from being immensely powerful as a Vampire Lord and Dragonborn, Linza is highly skilled in several different aspects. She's an amazing fighter both unarmed, her fighting style being a mix of several others, and wielding one-handed weapons, particularly swords and daggers, as much as an excellent archer, a craftswoman who's mastered smithing and alchemy alike, and a bard. In her time both as a member of the Thieves' Guild and a Nightingale of Nocturnal, Linza's sneaking and lockpicking abilities improved. Inspired by Mercer Frey, the previous master of the Thieves Guild who had stolen the Skeleton Key from Nocturnal, she used the Key's unique ability of unlocking metaphysical barriers in order to unlock her own potential before taking it back to the Twilight Sepulcher, greatly improving her overall abilities. As such, Linza's general abilities include, but are not limited to:

Combat Prowess: As a Legate of the Imperial Legion, former Master of the Fighters Guild of Cyrodiil and current Harbinger of the Companions, Linza is a very proficient combatant. She's a master at sword play, her fighting style a mix of several others, and so is with her hand-to-hand combat. She's also mastered the use of heavy armor, wearing it like nothing, able to move quickly even under a full set of ebony armour. Although not a master at archery, she's very proficient at shooting with bows and crossbows alike, and, despite not liking shields — "too big and clunky" —, she's very capable to block and parry attacks with her sword alone, sometimes even able to deflect arrows with it. That amazing combat prowess, alongside enhanced attributes, a lot of experience and a very keen mind, makes her an outstanding enemy who's managed to fight and defeat enemies even when far outnumbered or outclassed in several attributes.
 * Master Swordswoman: Despite being a decent fighter with any one-handed weapon, Linza favours swords and daggers, since she finds maces and axes to be too slow. Wielding a blade, her fighting style is described by those who witness it as no less than demonic: mixing several other styles, such as, but not only, Akaviri's mobility and precision, Hammerfell's sword play and Skyrim's headstron, into a single technique, Linza has managed to outmatch far larger, stronger and faster enemies, from common bandits to Daedra, vampires and dragons, throughout sword skill alone. Her knowledge of several different styles allows her to quickly and efficiently identify someone's own technique and counter it.
 * Ambidexterity: Perhaps her most dangerous ability, Linza is able to dual one-handed weapons with unmatched prowess. Her agile, strong and unpredictable style mixed with two weapons makes her almost invincible to all but the finest warriors. She usually employs two different weapons whenever dual wielding, such as a sword and a dagger, in order to confuse her opponents. Linza mostly wields her sword in the right hand and Mehrunes' Razor in the left, using the length of the sword to keep her enemies away and the dagger's shorter, but much quicker attack to get into their guard and end the fight in a heartbeat.
 * Master Block: Amazing reflexes and enough strength make up for the lack of a shield. Finding them to be too big and clunky to carry around or use in a real fight, she instead uses her weapons to block and parry attacks as she sees fit. Linza's been able to catch enemies off guard several times through well timed parries with her weapon, since most do not expect such an unusual trick, especially in Skyrim.
 * Master Unarmed Combatant: Just like her sword technique, Linza's hand-to-hand style consists of a mix of several others: from the common, almost purely brawl technique which is employed by most people, to that of Elsweyr, Orsinium, Black Marsh and Akavir, combining them into a single, highly efficient fighting style which is quick, strong and very accurate. Her hand-to-hand technique is very simple in the sense that it does not rely on long, acrobatic moves, since Linza finds them to be obsolete in a real fight.
 * Expert Ranged Combatant: Although not a master at archery, Linza is a decent ranged combatant. She's not skilled enough to wield the bow or crossbow in a real, intense fight, but several times favoured using those as a sneak weapons.
 * Master Heavy Armor Combatant: Linza has mastered the use of heavy armor to the point it does not slow her down or make noise at all. She's able to move quickly and with high mobility even while she wears full plate armor, which in turn makes her a formidable opponent.

Craftsmanship: Ever since her first years of life, Linza has demonstrated unusual prowess when it comes to craftsmanship. Her combat skills came within several decades of intense training and daily getting involved in life or death adventures, but when it comes to her ability with smithing and alchemy, it's almost intuitive: with little to no effort, she is able to quickly understand and replicate how pretty much anything works, from a simple hide helmet to a much more complex enhanced dwarven crossbow, making her a blacksmith on pair with the likes of Eorlund Gray-Mane. Although she does not like to use magic in combat, she's also a pretty decent enchanter.
 * Master Blacksmith: Displaying a genius level intellect when it comes to smithing, even in her first years Linza was astonishingly gifted. She forged her first sword at the age of ten, and by the time she was twenty, her smithing had improved to the level of the greatest blacksmiths on Tamriel. Decades of adventures granted her knowledge of several forgotten smithing techniques, such as the Akaviri lost art. Smithing is Linza's favourite hobby.
 * Master Alchemist: Linza's natural gift with smithing is only matched by hers in alchemy. Decades wandering across the many provinces of Tamriel resulted in a deep understanding of chemical ingredients, both magic and non magic. She's able to craft very powerful potions for several different effects, ranging from simple healing potions to very complex and powerful poisons. She's also gathered several books and journals on alchemy: her knowledge on that area comes from both decades of experience and dozens to hundreds of books on the subject.
 * Adept Enchanter: Although disliking magic, Linza has spent some of her time with enchanting. The only thing that keeps her from mastering such skill is her own mind — she simply does not like magic. However, a deep interest on dwemer techno-magical constructs led her to make some research, both theoretical and practical, on enchanting.

Expert Thief: Her years at the Thieves' Guild, first as a common member and later on as a Nightingale, resulted in a lot of experience with thieving skills. Despite having little to no aptitude with pickpocket, she has developed a considerable amount of skill at sneaking and picking locks. She managed to infiltrate and escape Goldenglow Estate, several shops around Skyrim and sneak past dozens of Falmers many times in the past.
 * Expert Sneaking: She's not a master at sneaking, however her ability is more than enough to sneak past most guards, bandits and monsters with ease. She's enchanted her boots with a powerful Muffle spell, and even before that was able to sneak efficiently even wearing a full set of heavy armor. Linza is able to walk and run, but not sprint, without making noise, and has a good acrobatic skill, able to roll and jump silently.
 * Acrobatics: Although her fighting style prioritizes simplicity over highly acrobatic moves, Linza is very proficient at it whenever she finds it to be needed. She can jump, roll and spin over and around enemies and chain up moves in order to catch them off guard.
 * Expert Lockpicking: After over a decade of adventuring across Tamriel, Linza became very proficient at picking locks, which was further improved during her time at the Thieves Guild. She's able to quickly and efficiently pick through most locks, although she is not even close to being infallible.

Enhanced Attributes: Even as a human, Linza's physical attributes lifted her above the ordinary. As a vampire, she's dozens of times stronger, faster and more durable than before. Her Dragonborn status gives her a unique condition among vampires: even when compared to pureblooded ones such as Harkon, Valerica and Serana, Linza's status as a "dragonblooded" vampire grants her a major power boost, to the point even in human form her physical attributes can match and even subdue that of a Vampire Lord. When exposed to sunlight, however, her attributes decrease to just above the level of an ordinary human.
 * Strength: Linza's physical strength has been boosted to a point even unarmed her punches can damage and even pierce through a steel plate. Although even before becoming a vampire she was known for taking down fully armored enemies — such as Uthgerd — in a fist fight, it was mostly against single enemies, and back then Linza had to rely on smart and well timed attacks, whereas as a vampire she can simply overpower the protection offered by her foes' armors through sheer strength alone.
 * Speed: Matching her strength, the boost in speed she got allows Linza to run much faster than others. Although she does not move faster than eyesight can keep up with, it is enough for her to catch enemies off their guard by quickly coming in and out of melee range while delivering attacks. She easily can run fast enough to keep up with quadruped animals such as horses and wolves and even outrun them.
 * Quick Reflexes: As a vampire, Linza's reflexes are amazingly quick. She can with very little effort catch arrows and bolts fired at her and keep up with other very quick enemies, the likes of the Ebony Warrior and Miraak's Elemental Fury Shout. Depending on the distance, Linza is able to aim dodge lightning Destruction spells, although she cannot actually keep up with the spell once it is cast.
 * Agility: Nowadays Linza is very agile, enough to dodge and catch arrows and crossbow bolts fired at her from point blank range. She can deliver up to three attacks in the time it takes for most enemies to deliver a single blow, which gives her a huge advantage on almost anyone she fights. Linza's agility as a vampire is almost the same as a three-words Elemental Fury Shout can make an ordinary human.
 * Durability: Except for fire spells and silver weapons, Linza's durability to most things is pretty high. Even as a human she had a very high pain tolerance, enough for her to be able of keeping travel from Dawnstar to Whiterun even injured. As a vampire, she has a considerably fast healing factor and feels little to no pain, which makes it very difficult for her to be taken down in combat.
 * Stamina: Linza can walk, run and fight for considerable amounts of time without getting tired. The vampire status does not seem to influence the amount of physical energy possessed by her.
 * Fast Recovery: As a vampire, Linza has a noticeably quick healing factor. She can regenerate herself from small injuries within a few seconds, and from serious amounts of damage in a few days. She cannot regenerate when exposed to sunlight.
 * Enhanced Senses: Linza has excellent enhanced senses. She can track down people through their scent alone, and has done so in multiple occasions. Thanks to her vampire condition, Linza can see in the dark. That, alongside her naturally enhanced vision, allows her to see up to five times farther than any mortal even in the dark. Mostly due to being a vampire, she can also hear things in frequencies both considerably lower and higher than humans, ranging from lower than 1 Hz up to 200 kHz. That means she, like other vampires, is able to detect living people nearby by hearing their heartbeats.

Keen Intellect: Linza is a very smart person. From the very beginning, she had a naturally creative mind, able to quickly understand and replicate how pretty much anything works. At first it was noticed as an inborn gift with smithing and alchemy, but as she started adventuring, a keen intellect allowed Linza to overcome several different puzzles across Tamriel. Later on, Linza tricked several different Daedric Princes, such as Hermaeus Mora, Mehrunes Dagon, Mephala, Boethiah, Nocturnal, Molag Bal and Eikius Revuine, releasing herself and others from the Princes' influences. Over a decade later, access to several different sources of elder knowledge granted Linza an immense amount of knowledge on the overall world and universe.
 * Elder Knowledge: Even before coming to Skyrim, Linza'd already gathered information from several different sources of elder knowledge, such as old scrolls and texts, people andspirits of deceased people who, for some reason, could not move on. Aside from that, her power as Dragonborn grants her both the capability of reading the Word Walls and devouring the souls of slain dragons and with that, their knowledge directly. Slaying dozens to hundreds of dragons granted her a huge amount of knowledge both on the Words of Power and the overall word. The absorption of Miraak's, another and the very first Dragonborn that ever came to exist, who had spent millennia in Aprocypha, Hermaeus Mora's plane of Oblivion, learning forbidden knowledge directly from the Daedric Prince of Knowledge and his Black Books, granted Linza a immeasurable amount of knowledge and understanding on the Thu'um and Aurbis, the universe itself. She's also gotten some limited knowledge from three Elder Scrolls in Skyrim, seven Black Books she found scattered through the ruins of Solstheim, and the Oghma Infinium, a Daedric Artifact belonging to Hermaeus Mora, written by Xarxes, who in turn was granted such knowledge by Mora himself.
 * Dragon Souls: The capability of devouring the souls of slain dragons possessed by the Dragonborn makes Linza able to absorb from them their thousands of years of knowledge and understanding on the world itself and the Thu'um. As such, she's been granted dozens of millennia worth of knowledge within the last couple of years. Linza is easily one of the most knowledgeable people alive due to that. After defeating Miraak at the summit of Apocypha, she absorbed from him the immeasurable amount of knowledge gathered through several thousands of years learning Mora's forbidden knowledge in Apocrypha.
 * Elder Scrolls: The first of the Scrolls acquired by her was the one which was first used by the Tongues to banish Alduin. It was found in an old Dwemer ruin inside of Blackreach. The second and third ones were found during her quest alongside the Dawnguard to stop the vampire threat. Linza acquired a limited amount of knowledge from them, although mostly concerning her quests.
 * Oghma Infinium: From the Daedric Prince Hermaeus Mora, Linza got the Oghma Infinium while helping a wizard named Septimus Signus, in the process being named as the Daedra's champion. Although hesitating in becoming Mora's champion, Linza went along with it. The book, written by Xarxes, was said to hold in its pages an omniscient knowledge surpassed only by the Scrolls. Although she was not able to read it all — no one ever could —, from it Linza obtained an amazing amount of knowledge on the universe, mostly about combat and smithing.
 * Black Books: Scattered across Solstheim, Linza found seven of Hermaeus Mora's Black Books. From them, she obtained a huge amount of forbidden knowledge, even more than she got from the Oghma Infinium (despite the fact that Oghma Infinium is said to hold all of the knowledge in its pages, it cannot be read as a whole). She learned powerful secrets that both apply to combat and non-combat situations. As a result, her Unreleting Force Shout became much more powerful, she became much more effective in melee combat, gained the ability to restore herself completely once a day, among other abilities. Although she mostly applies such knowledge as new abilities, Linza has also gathered an overall on Aurbis, although to which extent she does not say.
 * Other Languages: Acquired after over a decade of constant exploration, Linza knows a few other languages, though to what extent is debatable. As Dragonborn, she's always been naturally gifted with Dovahzul, and by now is fluent in it.
 * Dragon Language: All the knowledge obtained from devouring the souls of dragons made Linza fluent in Dovahzul. She can read, write and have long conversations with other Dovah, such as Paarthurnax, Odahviing and Durnehviir, in the Dragon Tongue, and her knowledge is enough to understand that most words in Dovahzul can be used as a Shout if the speaker's understanding of its effects is large enough.
 * Daedric Alphabet (limited): Although she does not know it well enough to write, Linza can read texts written in Daedric Alphabet.
 * Aldmeri Language (limited): Although she's not able to write or have a decent conversation in Aldmeri Language, Linza does possess enough understanding on it to read and understand when it is spoken around her.

Bard: She was a bard even before coming to Skyrim, and that's what originally set Linza up to become an adventurer — as a bard, she wanted to have good stories that she could put in her songs, but telling the same old tales over and over again never sounded appealing to her. Linza wanted something new: she wanted to always have something new to put in her next song. And so she did. As a bard, Linza is very creative and light-hearted. She joined the Bards' College in Solitude after coming to Skyrim. She is able to play a large number of musical instruments, as well as sing and dance. Most of her tales are not written and almost always told in different ways to different people, in order to keep them interesting even for those who've already heard them. Linza likes telling long, detailed stories with an instrumental background rather than simply singing short versions of her adventures, though she will not refuse to do so when asked to.
 * Speechcraft: As a bard, Linza has a very sharp tongue. A keen mind and quick thinking, alongside a high proficiency in acting for dramatic effects during her tales, has improved her speech capabilities to the point Linza can easily persuade, intimidate or manipulate people without them even noticing it. She mostly uses it to bargain with shopkeepers and merchants in order to get better prices, but a good speech always come in hand regardless of the situation.

Survival Skills: Being an adventurer, Linza is used to surviving in the wild. She's gathered throughout the years a lot of knowledge both in theoretical and practical fields of experience, and thus is an excellent hunter — although she usually avoids killing non-aggressive animals, only doing so if she does not have any other option left —, a very experienced herbologist, capable of identifying useful plants, and an amazing cook, since she has grown used to cooking both for herself and later on for her adoptive daughters.

Both as Dragonborn and as a vampire, Linza has access to several different powerful magical abilities. Most of them she is not very willing to use. She has studied and learned a few spells from different magical schools. Linza knows several different, mostly basic spells and incantations, such as lesser healing ones and candlelight. She's capable of summoning bound weapons and becoming invisible through spells or her vampiric powers. The Nord blood naturally grants her a short degree of frost resistance, although to a lesser extent when compared to pure-blooded Nords. She's inherited both the Battle Cry and Voice of the Emperor abilities from her parents, but can only use the first when she's angry enough and the latter when she is scared. Born under the sign of The Lord, she possesses enhanced resistance to both physical and magical attacks. After the defeat of Miraak, Linza, whose powers greatly improved after absorbing Miraak's soul, at Paarthurnax's suggestion started dedicating a few hours of her day to meditate both on the Words of Power and her life, which in turn granted her a greater understanding on the Thu'um. Finally, the knowledge she has acquired from Mora's Black Books granted her several different magical capabilities. As such, Linza's magical powers and capabilities include, but are not limited to:
 * -|Magic and Powers=

Dragonborn: As the Dragonborn, Linza has a very powerful gift of Akatosh: despite being a mortal, she has the blood and soul of a dragon, which makes her able to devour the very souls of slain dragons and absorb from them their power and knowledge. Unlike others, she does not require years of constant training in order to master a Word of Power. By killing dragons and taking their souls, she's able to master several whole Shouts within a week, whereas even the first word of one Shout would take years or even decades to achieve even for the most gifted people.
 * Mastery of the Thu'um: Linza has mastered the Thu'um to an unparalleled extent, surpassing even the Greybeards, Paarthurnax and, most notably, Alduin himself. After years of constant exploration, she's mastered all the Shouts within the Way of the Voice and others that are not known by the Greybeards, such as Dragonrend and Shouts found scattered across Solstheim. The power of a Shout depends on how much understanding the caster has on the meaning of its Words — and Linza, after absorbing several dozens of dragon souls and their knowledge, has an understanding on the Thu'um far greater than others, equal to several millennia worth of knowledge. The power of her Voice is only matched by her control over it: even Master Arngeir, whose control over the Thu'um is much greater than that of other Greybeards, cannot raise his voice too much, but Linza is able to speak casually with no need to keep herself under control, although from time to time, particularly whenever something makes her angry, her voice has been noticed to make the earth tremble under her feet.
 * Mastery of the Dovahzul: As Dragonborn, Linza is naturally gifted to understand Dovahzul, the Dragon Language. At first she could only comprehend the meaning of the Words of Power, but the knowledge of slain dragons nowadays allow her to read and have entire conversations in Dovahzul with other Dovah, such as Paarthurnax and Odahviing. Linza understands that most words spoken in Dragon Tongue can be made into a Shout if the one who summons it has enough understanding of the word's meaning and the desire effects of it.
 * Dovah Sos: The dragon blood. Although it does not have any apparent magical properties, Linza's blood is very dangerous to vampires. Drinking it feels like ingesting fire to them, but at the same time her blood has an amazing taste and overloads their abilities temporarily, making them much stronger.
 * Mastery of the Way of the Voice: Post-Miraak, Linza started meditating on the Words of Power and fully embraced the Way of the Voice as preached by the Greybeards. Although she still does use it for combat purposes, nowadays Linza respects and even prays to Kynareth on occasion.
 * Meditation: Meditating on the Thu'um has granted to Linza a much greater control of it, which also makes her Shouts much stronger.
 * Dragon Souls Absorption: Like other Dovah, Linza is able to devour the souls of dragons slain by her. With their souls, she also absorbs their knowledge and life force, allowing her to quickly improve.

Dragonblood Vampire: An unforeseen circumstance of Linza becoming a vampire was the effects it would have on her. As Dragonborn, she is a mortal whose soul and blood are that of a dragon. Even in human form her strength, speed and durability are enhanced far beyond other vampires, outclassing even that of pureblooded vampires such as Harkon, Valerica and Serana and only matched by their Vampire Lord forms. It also somehow overloads her vampiric magical abilities, making them stronger and allowing Linza to naturally access powerful abilities such as [w:c:elderscrolls:Vampiric_Lord#Vampiric_Grip|Vampiric Grip]], which for others are only possible in Vampire Lord form. Her dragon blood also has a different effect on vampires who ingest it: according to Serana, it has an amazing taste, but at the same time drinking it is extremely painful, like drinking fire. It also grants vampires a powerful temporary boost in their attributes.
 * Vampire Lord: Although she does not like to rely on that, Linza, after being made a vampire by Serana, was granted te ability to turn into a Vampire Lord.Her dragon blood has a side-effect on her appearance while transformed: unlike other Vampire Lords, Linza's body is covered in dragon scales whenever she transforms, granting her a much better defense against both physical and magical attacks. As a vampire, Linza's human form is already strong, fast and durable enough to match Lord Harkon's Vampire Lord transformation. When transformed, her physical attributes and vampiric magical abilities are greatly enhanced, by far outclassing even the likes of Miraak.
 * Blood Magic: As a Vampire Lord, Linza has access to a very powerful branch of magic — the blood magic. Although she does not like to rely on magic skills, Linza's dragon blood grants her an advantage over other Vampire Lords: unlike them, she does not need to transform in order to access blood magic, which for others is only accessible in Vampire Lord form.
 * Enhanced Melee: Linza's melee abilities are very high even in human form, but when transformed, she becomes nearly unmatched. Her physical attributes outclass that of other extremely powerful Vampire Lords such as Lord Harkon by a large degree, and the poisonous claws of the Vampire Lord transformation are powerful enough to pierce through even Ebony armor, although it does not have enough strength to pierce Daedric or Dragon bone equipments.
 * Invisibility: As a vampire, Linza can become invisible whenever at will, without the need of an enchantment or spell. It lasts for a relatively long amount of time, more than the invisibility spell, but can only be used once a day.
 * Night Vision: As a vampire, Linza is able to see in the dark.
 * Enhanced Reflexes: Her reflexes as a vampire are amazingly quick, enough for her to catch arrows and bolts fired at her with her bare hands.
 * Seduction/Hypnosis: Being a vampire, she can cast a powerful seduction spell on a target, making them her allies for a limited time.
 * Drain Blood: Linza is able to heal herself by drinking the blood of mortals, but by own choice she only drinks that of bandits or potions of blood.
 * Necromancy: She possesses a few powerful necromantic spells, but does not like using them.
 * Sneak and Illusion: As a vampire, her stealth and illusion skills are enhanced.
 * Frost Resistance: As a vampire, Linza has a high amount of frost resistance, which, alongside her Nord blood, makes her almost immune to it.
 * Immunity to Disease and Poison: As a vampire, she is immune to all known diseases and poisons.
 * Weakness to Sunlight: Although the sunlight does not damage her, direct exposition to it makes Linza much weaker. Even in her weakened state Linza is still more powerful than most creatures and people found across Tamriel, and strong enough to defeat dragons and Dragon Priests.
 * Weakness to Fire: Her greatest vulnerability, Linza has a high amount of weakness to fire, which she has countered to some extent with fire resistance enchantments and spell absorption abilities. Even then, as a vampire fire does a huge amount of damage to her.

Spells: Although she does not like magic, Linza knows a few spells, mostly for non-combat situations. She's not particularly gifted or powerful in that aspect, however has used magic for combat purposes on a few occasions, particularly to summon bound weapons.
 * Illusion: She mostly uses illusion spells in order to muffle her own moves and/or become invisible, making it much easier for her to sneak in and out of places. On a few occasions Linza has also used anger-inducing spells in order to make enemies kill each other.
 * Alteration: Another very used school of magic by her, although mostly in order to generate light. It's a particularly useful branch of spells, since she can also use it in order to breath underwater for a limited amount of time and cast telekinesis on items.
 * Conjuration: Although she's not learned — or tried to learn — how to summon creatures, Linza has learned how to conjure bound weapons such as bows, swords, daggers and battleaxes.
 * Restoration: During her time fighting for the Dawnguard, Linza learned a number of restoration spells — this is probably her most developed school of magic, since learning how to magically protect herself against undead enemies was something Isran insisted on. Linza is able to cast a lesser ward in order to protect herself from incoming magical attacks, although she mostly does not rely on it since it is not a powerful protection. She learned a variety of repel undead spells, even the likes of Bane of the Undead and Guardian Circle, although she needs magicka-boosting effects in order to cast them since she does not possess a large enough magicka pool to do it on her own. Most healing spells do not have effect on vampires, but curiously Linza found a particular healing spell inside of Dimhollow Crypt which allows her to heal undeads, including vampires. After the attack of the Dawnguard on Castle Volkihar, Linza found in Ronthil's body another spell, more powerful, able to heal undead beings.
 * Destruction: Her less developed magic school. Linza is able to cast only novice and apprentice level destruction spells. They've come in hand on a few occasions, mostly when outnumbered by undeads, but Linza does not often rely on destruction spells.

Effects and Powers:
 * The Voice Within: Sky above, Voice within. At first, Linza needed the help of Paarthurnax in order to meditate on the Words of Power. Although she still goes to him on occasion to meditate, nowadays it is mostly the act of visiting an old friend rather than necessity. The act of daily meditating on the Words and the world as a whole alongside the immeasurable knowledge acquired from slain dragon's souls have granted her an unparalleled understanding and control over the Thu'um, which in turn makes her Voice an extremely powerful weapon, surpassing that even of the Greybeards and Paarthurnax himself.
 * Voice of the Sky: Despite the fact that at first she had to rely on reading and meditating on the Etched Tablets on the way to High Hrothgar in order to acquire such an effect, after years of doing so she has managed to memorize the content of the tablets and that, alongside her newly developed habit of daily meditation, has made the effect permanent to some extent: as long as she does not attack them, animals will not attack or flee from her. This was only achieved through several years of climbing the seven thousand steps every month or so, and symbolizes her full acceptance of the Way of the Voice.
 * Dragon Infusion: After helping Esbern with his research on dragons, Linza was given by him a potion which granted her such an effect upon ingestion. The effect is magical to some extent, partially protecting her against the damage inflicted by dragons.
 * The Lord (birthsign): Born under the sign of The Lord, Linza's been blessed with a naturally higher resistance to both physical and magical damage.
 * The Atronach (standing stone): From the Atronach Stone, Linza acquired a pretty powerful Spell Absorption effect.
 * Dragonslayer's Blessing: Also granted to her by Esbern's help, it makes her much more effective dealing damage against dragons. That, alongside Dragonbane, a sword with a particularly powerful damage enhancement against dragons, and Dragonrend makes her very deadly against them.
 * Blessing of Kynareth: The blessing of Kynareth grants Linza more stamina, which, alongside her naturally high amounts of durability, means that she takes a relatively long time to get tired even when exercising at full capacity.
 * Champion of the Night: As a vampire, she is granted a pretty powerful enhancement in her stealth and illusion-magic abilities.
 * Necromage: During her time in the Dawnguard, Isran insisted that Linza learned how to magically protect herself against vampires. With the help of Florentius, a priest of Arkay, Linza learned a handful of restoration spells, and in time her spells — not only restoration, but as a whole — became more effective against undead, including vampires. It also makes magical effects cast on her by herself, such as muffle, invisibility or enchantments particularly more powerful.
 * Spell Absorption: With the help of a few different enchanted artifacts, the Atronach standing stone and her increased effectiveness on undead — including herself —, Linza has a pretty powerful spell absorption which goes up to 80% — meaning she has a chance of eighty percent of absorbing a spell whenever it is cast on her, including by herself. The downside of it is that sometimes it will stop her own healing, summoning and other spells from working on her, which may take several attempts.
 * Quiet Casting: Years as a Nightingale and a member of the Thieves Guild had Linza improve her stealth skills. Within time, she managed to learn a way of casting spells of all schools of magic without making noise, which is a very useful ability.
 * Half-Breed Power: As a Nord/Imperial half-breed, Linza has inherited both her father's and mother's racial abilities simultaneously, although each to a lesser degree when compared to pureblood Nords or Imperials. She does also possess the Battle Cry and Voice of the Emperor abilities, although she can't use any of them under normal circumstances.
 * Gold Luck: From her mother, she inherited the gold luck of the Imperials. Whenever there is gold, Imperials always seem to find more than others. Being a half-breed means that luck is somewhat tainted, but still pretty useful.
 * Frost Resistance: From her father, she inherited the Nord blood and a natural resistance to cold, which includes frost magic. Although not as powerful as a the resistance of a pureblooded Nord would be, it still grants her a good protection under the harsh weather of Skyim.
 * Battle Cry: Whenever she's been angered enough, Linza's rage grants her access to her father's racial ability, the Battle Cry of the Nords. Her anger is summoned through a powerful battle roar and cast on her foes, weakening their hearts and forcing them to flee in terror. Although it won't work on enemies such as dragons and Daedra, Linza has managed to make powerful foes, such as giants and mammoths, run away with that ability. It is known that the power of her Battle Cry depends on how angry she's at the moment and how strong is the willpower of her enemies.
 * Voice of the Emperor: The opposite of the Nords' battle cry, her mother's racial inheritance is the voice of the emperor. In order to use such power, Linza must have her emotions under control and remain calm. Then she'll be able to summon that peaceful state and cast it on her target, forcing them to calm down.

Throughout her life, Linza has acquired several items of immeasurable power and rarity, many of them of unique properties. Ranging from both Daedric and Aedric Artifacts to items and weapons previously owned and made famous by legendary heroes of the past, such as the Wuuthrad, and Dragon Priest Masks, Linza has owned several of them, some for only a short time, such as Nocturnal's Skeleton Key. Regardless of that, she's been able to put most of these items to good use, and keep the others safe from evil people.
 * -|Owned Artifacts=

Elder Scrolls (formerly): Throughout her adventures, Linza came across three Elder Scrolls, a considerable amount. At first she used one of them to learn the Dragonrend Shout in her quest to defeat Alduin, and later on used all three of them to find Auriel's Bow and stop Lord Harkon's plan.
 * Elder Scroll (Sun) (formerly): Belonging to Serana, it was the second Scroll found by Linza, although at first it was not hers: it was found sealed away with Serana in Dimhollow Crypt. Later on, they'd use in order to find Auriel's Bow. Though Linza did not intend to keep it, Serana didn't want it either anymore. She gave it to Dexion Evicus, a Moth Priest, alongside another Scroll, in order to keep it safe, receiving 6,000 Septims in exchange for it.
 * Elder Scroll (Blood) (formerly): Found in Soul Cairn, it originally was in Valerica's, Serana's mother and Lord Harkon's wife, possession. Linza used it, alongside two other Elder Scrolls in order to find Auriel's Bow. Later on, she gave it to Dexion Evicus, a Moth Priest, in order to keep it safe. In exchange for it, the Priest gave her a symbolic amount of 6,000 Septims.
 * Elder Scroll (Dragon) (formerly): Found in Blackreach, it was the first Elder Scroll obtained by her. By reading it at the summit of the Throat of the World, Linza managed to cast herself back in time and learn the Dragonrend Shout from its original creators in order to defeat Alduin. Later on, it would be used in her search for Auriel's Bow to stop Lord Harkon's plan. In order to keep it from being lost to the ages again or falling into the wrong hands, Linza gave the Scroll to Urag gro-Shub, the librarian of the College of Winterhold. Although she did not demand money in exchange, the librarian insisted in paying her 2,000 Septims.

Daedric Artifacts: Throughout her adventures, Linza's come across a large number of different Daedric Artifacts. Although she mostly does not feel comfortable in dealing with Daedric Princes, it all started after she accidentally was named Hermaeus Mora's champion and given by him the Oghma Infinium. Despite using the book in her own benefit, unlocking secrets which allowed her to improve in combat and smithing, Linza found there something else: information on other Daedric Artifacts. From the Oghma, she learned about Mehrunes' Razor and Nocturnal's Skeleton Key, both said capable of severing metaphysical bounds. So Linza searched for the Razor and ultimately managed to get it. She used Mehrunes' Razor to sever the link between Mora's influence and her soul, "undoing" herself as his champion, much to the Prince's anger. Later on she looked for the Skeleton Key and used it first to unlock her own potential, like Mercer did before her, and then used the Key to "unlock" the metaphysical chains that connected her to Dagon, also angering him. She used the Key to bargain with Nocturnal and persuade the Prince in letting go of her soul as a Nightingale as well. In the future, now with more experience in dealing with the Princes, Linza helped some of them, though being careful not to be made linked to their planes of Oblivion, such as Meridia. She also angered several other of them, such as Molag Bal, Boethiah, Vile and Mephala, frustrating their plans in several different ways.
 * Oghma Infinium (formerly): Linza got it from Hermaeus Mora after helping Septimus Signus, a deceased servant of the Daedric Prince, being named his champion in the process. Within its pages, the Oghma Infinium is said to hold all the knowledge within Aurbis. Through reading it, Linza acquired a huge amount of knowledge on the universe, mostly applied to increasing her proficiency in combat. After reading it, the book vanished.
 * Mehrunes Razor: It was acquired by her after she collected all of its pieces. Dagon fixed the Razor and gave it to Linza, naming her as his champion. The Razor is a powerful blade able to kill anything with a single successful strike. It is also said capable of severing any boundaries, physical and metaphysical alike. Linza used it to sever Hermaeus Mora's grasp on her soul after becoming his champion, angering the Prince in the process. Later on, Linza used the Razor to sever the connection between hers, Valerica's and Serana's souls as vampires with the Daedric Prince Molag Bal.
 * Skeleton Key (formerly): Stolen by Mercer Frey from the Twilight Sepulcher, the Skeleton Key is a powerful Daedric Artifact of Nocturnal. Able to unlock both physical and metaphysical barriers, the key was obtained by Linza after she killed Mercer and used by her to release herself from Dagon, "unlocking" the metaphysical chains that linked her to the Prince of Change. She later used the key to "unlock" her own potential, like Mercer once did, and as a bargaining chip to talk Nocturnal into letting go of her soul as a Nightingale. Both angry and amused at being fooled by a mortal, Nocturnal ultimately agreed to that.
 * Dawnbreaker: In Ustengrav, Linza found Meridia's Beacon. By taking it back the to the shrine west of Solitude at the Prince's request, she later helped to purify the shrine by killing a powerful necromancer named Malkoran inside of it. As a reward, she was given Dawnbreaker, Meridia's Daedric Artifact, but did not become the Prince's champion — with a lot of experience in dealing with Daedric Princes, Linza agreed to help Meridia only on condition that her soul would not be bound to the Prince.
 * Ring of Hircine (formerly): Linza helped Sinding, a werewolf he'd stolen the ring of Hircine and angered the Daedric Prince by doing so, by killing the Prince's hunters. Although at first she thought her actions would enrage Hircine, the Prince was actually amused by the Dragonborn's actions, and rewarded her with his ring, a powerful Daedric Artifact which grants to its wearer full control over the werewolf transformation, as long as they are werewolves. Seeing no point in keeping it since she was not a werewolf anymore, having purified her spirit just like she once did to Kodlak Whitemane, with the Prince's permission Linza gave the ring to Aela, a member and last werewolf within the Companions, since both Farkas and Vilkas had also purified themselves from the curse.
 * Black Books: Scattered across Solstheim, Linza found seven of Hermaeus Mora's Black Books. Although none held more knowledge than the Oghma Infinium, together they granted her a lot more than the Daedric Artifact had. From them, she got a huge amount of elder and forbidden knowledge, alongside long lost mystical secrets.
 * Black Book: Epistolary Acumen: From Epistolary Acumen, Linza got a deeper understanding on the Voice. Although at first the mystical effects of the book only applied to one Shout, constant meditation and practice resulted in her becoming able to replicate such power by herself. It was only a matter of time before Linza managed to master all the three power-ups to her Shouts — Unrelenting Force, Fire Breath and Frost Breath. Her Unrelenting Force became particularly powerful, able to turn to ashes those who are hit by it.
 * Black Book: Filament and Filigree: From Filament and Filigree, Linza acquired a huge amount of esoteric knowledge on combat, both physical and magical. When she uses such knowledge, her energy, both physical and magical, becomes temporarily unlimited, which in turn allows her to run, fight and cast spells without getting tired. She also gets a powerful defensive capability, a magical shield able to absorb half of the damage suffered by her, regardless of its source.
 * Black Book: The Hidden Twilight: The Hidden Twilight granted her three other gifts of immense power: by summoning the forbidden knowledge acquired by her from the book, Linza is capable of casting a field of poisonous tentacles directly from Apocrypha. Alternatively, Linza can cast on herself such energy, instantly and completely restoring herself from injuries and fatigue, and freeze a target between Mundus and Oblivion, which makes them unable to attack or be attacked.
 * Black Book: The Sallow Regent: The Sallow Regent grants Linza no spell or new trick, however it boosts her abilities: thanks to the knowledge obtained, she is much more effective in both physical and magical abilities, as much as in abilities related to The Thief sign.
 * Black Book: The Winds of Change: From The Winds of Change, Linza got a mix of new tricks and more subtle boosts. The hidden knowledge of the book improved her already very keen mind to the point Linza can gather information and understand it twice as fast and effectively as before. Accidental attacks against allies do not hit them, and a passive effect makes her much more effective against the opposite sex (or women who feel sexually attracted to other women) both in combat and speech.
 * Black Book: Untold Legends: From it, Linza got the knowledge to willingly summon a Daedra directly from Oblivion. Although the summoned Daedra cannot help her in combat situations, she's able to summon a Daedra merchant in order to trade items with him or an invulnerable Daedra butler to help with a number of small tasks, such as carrying things for her or setting the table.
 * Black Book: Waking Dreams: Waking Dreams was the first Black Book acquired by Linza and the last one to have its secrets deciphered by her. She used it to reach the Summit of Apocrypha and there defeat Miraak, a former and immensely powerful Dragon Priest, as much as the First Dragonborn. After killing him in a duel and absorbing his soul, at the Summit Linza acquired from the book a forbidden and dark knowledge about dragons, which allows her to absorb the full power of slain dragons alongside their souls, instead of merely more knowledge and understanding on the Thu'um. This proved to be both very useful and very dangerous since she got overloaded by the dozens or hundreds of dragon souls absorbed from Miraak alongside his own dragon soul, which was much bigger — in a metaphysical sense — than any other she'd absorbed before. Hermaeus Mora supposedly made an attempt to forcefully keep her in Apocrypha after Miraak's death, but by then Linza's power had already grown too big to be subjugated, even by a Daedric Prince.

Aedric Artifacts: Throughout her adventures, Linza came across a number of artifacts of Aedric origin, although she did not directly interact with none of the Aedra, unlike the Princes. Unlike the Daedra, the Aedra did not require her soul's allegiance in order to grant her artifacts, and as such Linza is not in bad terms with any of them, although she only worships Kynareth and Akatosh.
 * Lord's Mail: It was the first artifact among Aedric and Daedric that came into her possession. Found by Linza in Hammerfell long before she came to Skyrim, she decided to keep it, although back then it had been cursed by Kynareth due to its previous owner's unworthy behaviour. After purifying the Mail by taking it to the Shrine of Kynareth in Cyrodiil, she kept it as her default armor. Later on, when she was caught crossing the border into Skyrim and nearly executed by the Empire, the Mail was taken from her by the Imperial soldiers. In the way to Solitude, the soldiers were attacked by a group of Alik'r mercenaries and the Mail was stolen. It took her several weeks after escaping Helgen, but ultimately Linza was able to track down the Alik'r warriors and steal it back from them. The Lord's Mail is an ancient Ebony cuirass of unsurpassable quality. It grants the wearer power to absorb health from enemies in close range, resist the effects of spells, and cure oneself of poison when used. Linza later would become very famous within the Imperial Legion by using it.
 * Auriel's Bow (formerly): Found in the Forgotten Valley by her and Serana after tracking it down through the use of three Elder Scrolls, Auriel's Bow was obtained by Linza after she helped Knight-Paladin Gelebor, one of the last remaining Snow Elves alive, and killed his brother, Arch-Curate Vyrthur, who'd been turned into a vampire. The bow is very powerful, particularly when fired with the correct arrows: sunhallowed arrows, blessed by Gelebor, can generate powerful explosions of sunfire on the target, but its true power is revealed when one shoots the sun with it: beams of light from the sun itself fall over those fool enough to oppose the wielder of the bow, turning them into ashes. It's also rumoured that elven arrows bathed in the blood of a Daughter of Coldharbour, when shot at the sun, could turn the day into night, allowing vampires to roam free without having to fear the sunlight. However, the only known Daughters of Coldharbour alive are Serana and Valerica, and Linza is not willing to let any of them hurt themselves like that. It was given by her to Aela as a gift.
 * Auriel's Shield: Found in a secret session of the Forgotten Valley, it was wielded by a Falmer. Auriel's Shield is a powerful shield and sister of Auriel's Bow. When it is wielded, blocking with the shield will result in it storing sunlight, which can then be released on a target by bashing them with the shield.
 * Chrysamere: The Paladin's Blade is an ancient claymore with offensive capabilities surpassed only by its own defenses. It lends the wielder health, protects him or her from fire, and reflects any spells cast against the wielder back to the caster. Seldom has Chrysamere been wielded by any bladesman for any length of time, for it chooses not to favor one champion. Somehow, its last wielder died at some point in Forelhost, but his spirit continued to fight. Linza found him by accident after exploring the ruins and defeating the Dragon Priest Rahgot. Attacked by the spirit, she quickly dispatched him and is its owner ever since.
 * Staff of Magnus (formerly): During her time in the College of Winterhold — mostly while searching for an Elder Scroll to stop Alduin —, Linza made friends with an argonian who'd just joined the College too. Unlike her, the argonian from the very beginning demonstrated a natural gift for magic, and together they helped the college in several matters. When Ancano, a Thalmor wizard in the college, took control of the Eye of Magnus, Linza adventured into Labyrinthian in order to retrieve the Staff while her friend and teachers of the College tried to hold Ancano back. After everything was finally over, her friend was appointed as the new Archmage of the College. Linza gave the staff to him as a gift, but he has agreed never to use it again unless the situation specifically requires him to.

Dragon Priest Masks: The masks of the Dragon Priests are strange artifacts created by the dragons in the Merethic Era. The highest ranking priests of the Dragon Cult were granted magical masks that defy the laws of time and possess powerful enchantments. The individual masks are made of varying materials, and each bears the same name as the Dragon Priest that possessed it. Although how many of them exist is not known, during her exploration of Skyrim and Solstheim, Linza's come across fourteen masks. Eight of them belonged to Dragon Priests in Skyrim slain by Linza, one — the Wooden Mask — was found by her in Labyrinthian with no owner, one — Konahrik — required all other nine to be found, three were found by her scattered through the ruins of Solstheim, and one — Miraak's — was obtained by her in Apocrypha after she defeated and killed Miraak, a former Dragon Priest who'd betrayed the Dragon Cult in order to acquire more power, in a duel.
 * Hevnoraak: Hevnoraak was found by accident. This was a very hard duel. With a name meaning "Brutality", this Dragon Priest was found in Valthume. He planned to drain all of his blood and transfer it back to his body after death, thus becoming a powerful lich, but was ultimately frustrated by Linza, who obtained his mask. When worn, the mask, made of iron, grants its wearer complete immunity to all known diseases and poisons.
 * Krosis: Found by her near a Dragon Wall atop a mountain, it was the first mask Linza acquired. Her battle against the Dragon Priest Krosis was hard and Linza nearly died several times during it. The mask is made of iron, and when worn magically improves its owner's skills in alchemy, archery and lockpicking. Its name means "Sorrow".
 * Morokei: Found in Labyrinthian alongside the Staff of Magnus, Morokei's mask is blue, made of moonstone, and grants its wearer faster magicka recovery. Its name means "Glorious".
 * Nahkriin: Nahkriin, meaning "Vengeance", was found in Skuldafn during Linza's quest to stop Alduin. He was the last Dragon Priest met by her, except for the Dragon Priests in Solstheim. Their battle was not long, but very intense. Linza fooled the Priest by using the Become Ethereal Shout to quickly approach him and deliver the last blow. The mask is made of ebony, and its wielder is granted by it a stronger magicka, as well as a lesser cost to cast destruction and restoration spells.
 * Otar: Found in Ragnvald, Otar the Mad, whose name has no known translation, but some believe it is not his Dragon Priest name: instead, they think after becoming mad he'd either forgotten his dragon name or simply didn't care about it anymore. The mask is made of malachite and grants its wearer a great resistance to elemental attacks.
 * Rahgot: With a mask made of orichalcum, Rahgot, his name meaning "Rage", was the Dragon Priest Linza found in Forelhost. His was one of her hardest fights, mostly due to her being both tired and greatly outnumbered during the battle, though she managed to kill both him and the draugr that protected the Priest. The mask grants its owner a huge amount of stamina.
 * Vokun: Vokun, meaning "Shadow", is a mask made of steel which grants its wearer the capability of casting illusion, alteration and conjuration spells with a lesser cost than required. He was found in High Gate Ruins when Linza helped Anska, a supposed descendant of Ysgramor, to find a scroll inside the ruins.
 * Volsung: Meaning "Air Horror", Volsung was the Dragon Priest of Volskygge. His mask is made of corundum, and those who wear it are granted greater physical strength, the ability to breath underwater and a better speech.
 * Wooden Mask: An unnamed mask capable of casting its wearer back in time when put on inside of the Dragon Priest Masks chamber in Labyrinthian. It is made of wooden and hums with an unfamiliar energy, but not much more is known about it.
 * Konahrik: Konahrik required all the previous nine masks to be acquired. Found in Labyrinthian by Linza, the mask is made of gold and means "Warlord". Whoever Konahrik was, Linza assumes he was a very powerful Dragon Priest since his mask required all other nine to be gotten. Whenever its wearer's life is in danger, the mask has a chance to heal him, as much as it can summon the spirit of a Dragon Priest to protect its owner.
 * Ahzidal: Meaning "Bitter Destroyer", his was the first mask gotten in Solstheim by Linza, alongside a few of items enchanted in life by him. Ahzidal was found by her sealed within Kolbjorn Barrow. His mask is made of ebony, and grants its wearer a great resistance to fire, as much as a far greater damage with fire-based spells.
 * Dukaan: Found in the White Ridge Barrow, this Dragon Priest's mask is made of ebony and its name means "Dishonour". When worn, it gives the user a great resistance to frost, as much as a far greater damage with frost-based spells.
 * Zahkriisos: Found in Bloodskal Barrow, Zahkriisos, whose name means "Sword Blood", was a very powerful Dragon Priest whose magic mostly consisted on lightining based spells. That, alongside the fact that his chamber was mostly flooded, granted the Priest a huge advantage, making this a very hard fight. His mask is made of ebony and grants its owner great resistance to lightning spells, as much as far greater damage with lightning-based spells.
 * Miraak: Miraak, meaning "Allegiance Guide", also known as The Traitor, was the First Dragonborn as much as a Dragon Priest. He betrayed the dragons and started devouring their souls in order to acquire more power, and later on, after being defeated by Vahlok, another very powerful Dragon Priest, fled to Apocrypha and spent in there the last several millennia. His mask is golden in colour, although its metal is not known, and grants much greater magic energy pools to those who wear it.

Other Artifacts:
 * Wuuthrad (formerly): Ysgramor's legendary battleaxe, used by him to slay countless Snow Elves. It was the first relic Linza got after her arrival in Skyrim, given to her by Eorlund due to her key role in recovering all of its fragments, which in turn made possible for him to reforge it. The blade holds an ancient and powerful enchantment: inside of it boils the hatred of the Atmorans towards the elves, and so it deals to them a much greater damage. Despite its power, Linza does not like Two-handed weapons. After she helped Vilkas and Farkas to cure their spirits of Hircine's curse, she took it back from the statue of Ysgramor, sealing his tomb again, and gave it to Farkas, its current owner.
 * Shield of Ysgramor (formerly): A powerful shield, second to none and equal only to shields the likes of Spellbreaker, it was found inside of a chest in the main chamber of Ysgramor's Tomb. Powerful enough to grant its wielder resistance to both physical and magical attacks and more resistant than an Ebony shield, Linza does not like shields, and as such gave it to Vilkas, who now wields it.
 * Nightingale: By becoming a Nightingale, Linza was given powerful weapons and armor supposedly created by Nocturnal's power. Although she is not a Nightingale anymore, she still owns both the armor and weapons since the Daedric Prince did not take it from her. Despite that, Linza mostly avoids using them in combat nowadays.
 * Amulet of Articulation: With Mercer's betrayal and subsequent death by her hands, the Thieves Guild had only three seniors. Neither Karliah or Brynjolf wanted the Guildmaster title, and Linza's contribution to the guild since her arrival was outstanding: almost single-handedly she managed to rebuild the Guild's reputation throughout the five main Holds of Skyrim — Whiterun, The Rift, The Reach, Haafingar and Eastmarch — in a few months. Though unwillingly at first, she accepted being named Guildmaster since the guild needed a leader, but only on the condition that her position would be mostly titular. The Amulet of Articulation, given to her after becoming the master of the Thieves Guild, magically enhances her speech.
 * Dragonbane: Found in Sky Haven Temple, Dragonbane is an Akaviri Katana which holds a powerful and unique enchantment: especially crafted by the ancient Blades, it deals greater damage to dragons of all kinds, making it very deadly to them. It also holds a secondary power, a shock enchantment which inflicts extra damage to non-dragons hit by it.
 * Harkon's Sword: An Akaviri Katana previously owned by Lord Harkon, it is a very unique weapon which holds three enchantments at once. When someone is cut by the blade, it absorbs their stamina, health and magicka from them, restoring its wielder's. However, the enchantments of the sword can only be accessed if he or she who wields it is a vampire.
 * Lost Dawnguard Relics: The ancient Dawnguard had a few weapons with unique enchantments, magically powered to be of tremendous power and usefulness in their fight against the vampires. They were lost to the ages, but with Florentius' help, Linza managed to recover three of them.
 * Dawnguard Rune Axe (formerly): A powerful rune axe which deals sunfire damage to undead hit by it, and grows in power according to the amount of undead slain by its blade. She gave it to Gunmar.
 * Dawnguard Rune Hammer (formerly): A warhammer enchanted with powerful magic. When bashed towards a surface, it places a fire rune on it, which explodes and deals huge damage when something comes too close to it. It was given by her to Isran.
 * Dawnguard Rune Shield (formerly): It is very similar to Auriel's Shield in which it deals sunfire damage upon being bashed, though unlike Auriel's Shield this one only deals additional damage to vampires, making it less versatile, and is presumably of lower quality, although still highly powerful. It has an edge over the Aedric Artifact, however: the Dawnguard Rune Shield can channel its wielder's stamina into a powerful sunlight magical shield, which is highly effective against vampires. It was given by her to Agmaer.
 * Dawnguard Rune Crossbow (formerly): It is not an old relic. Instead, it was crafted by Linza herself after helping Sorine Jurard with some research on crossbows. By applying the same concepts of the Steel and Dwarven crossbows, Linza crafted and enchanted this crossbow with both Eorlund and Florentius' help to be used in their war against Volkihar Clan. It is made of a skyforge steel and silver alloy named by Linza "Vampiresbane", and has a unique enchantment: like a summoned bow, as long as it is fully charge this crossbow can magically generate its own bolts. The bolts created by it are "solidified sunlight", dealing a very high damage to undead of all kinds. It was given to Sorine as a gift just before their assault on Castle Volkihar, and is currently owned by her.
 * Aetherial Crown: Forged by Linza at the Aetherium Forge, the Aetherial Crown is a unique circlet able to store the power of a Standing Stone in it, which effectively allows those who wear it to own the effects of two Standing Stones at once.

Achievements
Titles and aliases= The Last Dragonborn: Translated from Dovahzul, the Laat Dovahkiin (Dovahzul:, Laat-Dovah-Kiin, "Last Dragonborn") is a legendary hero whose soul was born within a mortal body, but belongs to an immortal being: a dragon. According to the prophecy, the Last Dragonborn is destined to step up to the dragon god Alduin and fight him when he returns, in a battle for the fate of Mundus. True to the legend, Alduin returned in the year 201 of the Fourth Era and started the Dragon Crisis. It was not long after the beginning of the crisis that Linza Nigladius was revealed to the world as the Dragonborn. Although at first they did not know Alduin had returned, the Nords of Skyrim immediately celebrated the come of a new hero. As time went on and Linza found out the truth, she accepted her role as the Last Dragonborn and stood up to Alduin, bringing the fight to him. They battled at the summit of the Throat of the World, and once again in Sovngarde, and Linza prevailed in both fights. In the second one, she managed to slay the dragon god and put an end to the menace presented by him.

Thane: It is an honorary title which is given by the jarl of a hold to a person of great importance in a particular city. The title is given to someone who has contributed to a hold significant deeds that have helped the Jarl of the hold and its people. Newly titled Thanes receive housecarls, sworn bodyguards who protect the Thane, their spouses, and their property. Although she does not like the idea of having a housecarl, let alone more than one, Linza keeps them around mostly so they can keep her houses and properties under protection. However, she refuses to be called "Thane" or any other honorary titles by them, demanding that they only call her by her name. She also does not like to treat them as servants, and would rather prefer to befriend them instead.
 * of Whiterun: The first Thane title she got in Skyrim was from Jarl Balgruuf the Greater, the jarl of Whiterun, after she helped Farengar, his court wizard, with a research on dragons by adventuring into an old nordic ruin to retrieve the Dragonstone for him, and also Irileth and his city guards in slaying Mirmulnir, the dragon that attacked the western watchtower of Whiterun Hold. Alongside her title of Thane, Linza was also granted by Balgruuf Lydia as her personal housecarl and the right to purchase a house within the city walls.
 * of Falkreath: It was her second Thane title, obtained a few weeks after she was made Thane of Whiterun by Balgruuf. Siddgeir, the Jarl of Falkreath, is an Imperial Legion loyalist, and despite his young age understands very well how politics works. He offered her a few jobs and the task of helping a few citizens around Falkreath as a way not to raise suspicion, but it was always his intention to have her become Thane of his Hold and purchase a property in Falkreath. Since Ulfric and his supporters followed the Old Nord way, by that Siddgeir was assuring that even if the Stormcloaks somehow won the civil war, Ulfric would keep him in charge of Falkreath. She was also assigned Rayya, a Redguard woman, as her housecarl by Siddgeir.
 * of Hjaalmarch: She was granted the title by Idgrod Ravencrone, the Jarl of Morthal, after she helped her with a mystery in her town. Throughout the quest, Linza discovered there were vampires planning to take over Morthal, including a powerful one named Movarth Piquine, a master vampire who'd been previously considered dead. Linza managed to enter their lair and kill all of the vampires, bringing their plan to an end. After helping people around Morthal, Linza was made Thane by Idgrod, and assigned Valdimar as her housecarl.
 * of The Pale: After helping the city of Dawnstar getting rid of nightmares caused by Vaermina's Skull of Corruption by destroying the skull, Linza became famous in the city. After performing a few jobs for the Jarl Skald, she was offered by him the title of Thane alongside Gregor as her housecarl.
 * of Haafingar: Linza did not intend to become Thane of Haafingar, nor did she seek to befriend Jarl Elisif, but both things she did. Her friendship with Elisif quickly grew as she performed tasks for the court. After dealing with a bunch of necromancers who'd attempted to revive Potema and later on dealing with Potema herself brought from the dead, Linza was asked a personal favor from Elisif: to take Torygg's, her late husband, horn to a shrine of Talos hidden atop a hill near Whiterun. Linza accepted her request, and after helping her, was granted the Thane title, as well as Jordis as her housecarl.
 * of Winterhold: After helping Jarl Korir to retrieve the Helm of Winterhold, Linza befriended him. As she performed more tasks for him and later helped to protect Winterhold from Ancano, she was given the title of Thane of Winterhold. She was not assigned a housecarl.
 * of The Rift:
 * of The Reach:
 * of Eastmarch:

Qahnaarin:

Linza Stormcrown:

Ysmir:

Linza Stormblade:

Quickblade:

The Undefeated:

Hero of the Civil War:

Diplomat:

Champion of Mehrunes Dagon (formerly):

Champion of Hermaeus Mora (formerly):

Master Wizard (honorary):

Professor:

Vampire Slayer:

Dragon Slayer:


 * -|Affiliations and occupations=

Imperial Legion:
 * Legate:

Stormcloak Rebellion (formerly):
 * Stormblade (honorary):

Fighters' Guild of Cyrodiil:
 * Guildmaster (formerly):
 * Guardian (honorary):

The Companions:
 * Harbinger:

Bards College:
 * Bard:

Dawnguard:
 * Member of the Dawnguard:

Thieves Guild:
 * Nightingale (formerly):
 * Guildmaster:

Houses
 * -|Lands and properties=
 * Breezehome:
 * Hjerim:
 * Honeyside:
 * Proudspire Manor:
 * Vlindrel Hall:

Land properties: Throughout her years in Skyrim, Linza's acquired a number of lands and properties as well. Though at first these served only as homesteads for her, time and effort, as well as money investments, transformed these properties into private estates of her possession. The first of these properties Linza bought was Lakeview. At the time, it was just an empty piece of land in Falkreath Hold, but in time Linza managed to build a large homestead, and later on turned it into her first estate. The last one she managed to acquire was Goldenglow Estate, which had been bought by Karliah from its original owner, and was later on bought from her by Linza.
 * Lakeview Estate: Lakeview Estate is located near Lake Ilinalta, from which the property draws its name. It was acquired by Linza after becoming Thane of Falkreath, but it was only really used by her after the defeat of Alduin. At first it was an empty land, but this quickly changed as Linza built a house, which soon enough turned into a large homestead. Adelaisa Vendicci serves as its stewardess, and Rayya, Linza's housecarl as Thane of Falkreath, is the one responsible for the security. After the defeat of Miraak, Linza once again turned her attention back to her properties; she built the wall around the property and later on hired people — among them, Falkreath guards, merchants and builders — to help around it. There are a few houses and guard towers around the property. In exchange for living in there and being able to use the property to produce and sell things, Linza gets twenty percent of their profit, of which ten percent go to the guards and workers who keep it.
 * Windstad Estate: After helping the Jarl Idgrod Ravecrone with the vampire problems in Morthal, Linza was named Thane of Hjaalmarch by her. Alongside that, she was granted the right of buying a piece of land a fair distance to the northeast of Morthal, near to the western border of The Pale. From there there's a nice view to the city of Solitude to the west. The property is located at the delta of Karth and Hjaal rivers, and is unique among the properties in having a fish hatchery. In a similar way to what she did at Lakeview, Linza built a wall around the property, though this one was built in a somewhat odd fashion: she used the Bend Will Shout to reshape old nord ruins around the land. Illia, an Imperial Mage who Linza made friends with during her first years in Skyrim, serves as stewardess at the property, and Valdimar, her housecarl as Thane of Hjaalmarch, is the one in charge of security. Like Lakeview, the property has a few residents alongside hired guards of Morthal and Linza earns some of the money they make in exchange for them living in the property.
 * Heljarchen Estate: To the south of Heljarchen is Whiterun, of which Dragonsreach, the palace, can be seen from afar. Located just inside the southern border of The Pale, the land was bought by Linza after she was named Thane of the Pale by the Jarl Skald. She built Imperial-style walls and towers around the property as a joke, since Skald hates the Legion. Loreius Farm is located nearby. Annekke Crag-Jumper, a miner and adventurer Linza met in Darkwater Crossing, serves as the stewardess. Annekke's husband also lives within the walls. There's a quarried stone and clay mine going deep within the mountainside rock, into which Anneke's husband carved a tunnel and, like they did in Darkwater Crossing, mine in there. The one in charge of the security is Gregor, Linza's housecarl as Thane of The Pale. There are a few The Pale guards around the property and people living within. Like the other properties, they pay Linza some of their profit in exchange for living in there and being able to use the land.
 * Goldenglow Estate: Bought from Karliah after Mercer Frey's death, this one was not built by Linza. However, due to it being unused after Mercer's death, Linza bought the property and started once again making use of it. She had a stone wall built around the other borders of Goldenglow Estate, regardless of it being surrounded by water. Linza had Mjoll and Aerin assigned to the property as the one in charge of security and steward, respectively. After buying it, Linza accepted many of the Riften dock workers into the property. In exchange for living and working in the property, they pay twenty percent of their profit to Linza, but can keep all the rest to them, which is a lot more than they earned in the docks.

Establishments:
 * Honorhall Orphanage:
 * Ysolda's Store:
 * Lakeview Estate Store:
 * Windstad Estate Store:
 * Heljarchen Estate Store:
 * Alvor's Shop:
 * Riftweald School:
 * Windhelm School:
 * Fort Snowhawk: