Board Thread:Off-Topic/@comment-25588187-20150104010005

It is 4E 242. Eastmarch is now home to one of the largest slums in the world, known as the Grey Quarter, which has expanded to nearly be twice the size of Windhelm, with wooden shacks creating a maze of alleys and high rooftops, as Morrowind is still a wasteland due to regular eruptions from Red Mountain. Due to the fact the civil war still raged on, as the stalemate remained unbroken, Ulfric pulled out guards from the Grey Quarter. Crime rules the streets. With mass violence from inside and out, over population, starvation and now a large Skooma market, the Grey Quarter is in total anarchy.

You are a citizen of Windhelm, and the situation can no longer be ignored, will you free the Dunmer and Argonians from the Grey Quarter, or drive them out and restore Windhelm?

_

It was 12:38am where I live when I wrote this, so apologies if it seems a bit rushed or bad in any other sense. First off, the rules:



Standard RP rules.



You must start in Windhelm. 

Windhelm has the following factions:

The Sharp-Scales: Gang of Argonians who control the old dock to the White River. Allied with the Skooma Fiends. At war with the Ash Waters and Netch Gang over control of the Docks.

Skooma Fiends: Group of drug dealers, hideout in the old White River docks. Allied with the Sharp-Scales.

Ash Waters: Dunmer gang who control the upriver slum. At war with the Sharp-Scales for control of the Docks.

The Netch Gang: Dunmer gang who control the original Gray Quarter Street. At war with the Sharp-Scales for control of the Docks.

Stone-Fist national party: Party of Nords rallying for the extermination of both the Dunmer and the Argonians. If brought to power will be at war with all over factions.



<p class="MsoNormal">The character sheet is as follows:

<p class="MsoNormal">Name:

<p class="MsoNormal">Gender:

<p class="MsoNormal">Race:

<p class="MsoNormal">Age:

<p class="MsoNormal">Appearance:

<p class="MsoNormal">Apparel:

<p class="MsoNormal">Weapon(s):

<p class="MsoNormal">Powers (racial + 1 more):

<p class="MsoNormal">Spells(0-8, 1 master spell allowed, but must be explained in background):

<p class="MsoNormal">Faction (if any):

<p class="MsoNormal">Background:

<p class="MsoNormal">

<p class="MsoNormal">

<ac_metadata title="Dark Favela"> </ac_metadata>