Board Thread:Roleplaying/@comment-1592115-20150112193100/@comment-1592115-20150113170053

Gentlemen's Guide to Skyrim (4E 240 Version) Author: Harenibal Traven Date: 4E 240

Contents: Skyrim has changed a lot since we all are now rabbits, for apparently no reason. But still, since we all love travelling, a tour guide with the newest information may come handy for us. I Harenibal love adventures to much, and I've recorded a few overall details about this world.

Whiterun: Perhaps the safest region of Skyrim, the Bannered Mare runs normally, the Warmaiden continues their smithing jobs, other than the height issue, it's just the same as before. Back then, it's rumored Werewolves can be found in Whiterun, but now, we're all Werehares, finding a human would be more different than finding were-creatures, ironic isn't it? As for the Jarl, it is neither ruled by Imperials nor Stormcloaks, it is ruled by Jarl Lydiabbt (playable, the first one who calls can take her seat!), she's a kind Jarl who has sworn to carry our burdens.

Windhelm: The city of Yngol, Windhelm remained the stone structured built by the Old Nords. And it is the state of Ulfrabbic Stormcloak (playable!), a rabbit who took the throne of Ulfric when he's gone secretly. Under Ulfrabbic's new rulership, the Rabbitfolk of Windhelm accepted the Dark Fur rabbits into the city, the warmth is strong in this city. They still hold a strong hostility to a distinct faction known as Aldmeri Dominion, some said the Dominion might know the reason behind why we are all Rabbitfolk, and pinning onto them.

Riften: The land of thievery, believed to be infested by a group of organized criminals, since everyone is now rabbit, sneaking and stealing become much easier than before. It is said the rabbits in Riften is more agile than anywhere else. Riften is also popular for the Temple of Mara, a place for Rabbitfolks to propose marriage.

Winterhold: Winterhold is cold, and what makes it cold is the people, Winterhold is the land of the Mage College, where we study arcane arts without restriction, and it is said to be led by a powerful archimagister Sharelidor. The current leader is rather odd, he's the evil rabbit necromancer, Bunnimarco. he was once a troublemaker called Ancano, when we thought the nameless hero defeated him completely, the truth is not, Ancano didn't die, after the mage council is gone, Ancano quickly rose up and behaved in a more arrogant and rude manner, he starts to practice the dark art of necromancy right in front of the folks and took over the college, from the Midden Altar to the Archimagister's Quarter, murdered the librarian and subsequently took the throne of the Archimagister, he calls himself Bunnimarco now! stay away from Winterhold if you can! I Harenibal am fully awared of how dangerous the art of necromancy is!

Dawnstar: Once the base of Dark Brotherhood, but the srface is now overrun by the Golden Fur Rabbits, who claimed themselved to be the Thalmor. They favor no one but themselves. Avoid any conversation with them if you can. Also, there's also a Mythic Dawn Museum, contained a massive amount of Mythic Dawn artifact, but guarded by Thalmor agents as well. Although those in the museum behaved slightly friendlier than those outside. Besides Thalmor agents who are now rabbits, Dawnstar is also infested with warlocks in a frequent rate, the most notable one is Harondil, a Gold Fur Hare who's obssessed with milkmaids and necromancy, his obsession is also the same level as Bunnimarco.

Falkreath: The place where the Septim bloodline rose up, comes with a good forest for hunting. The city itself was destroyed by a massive attack from Dovah, becoming a place where bandits are common, also a primary market of meats and home building materials.

Morthal: The land of Vampires and the recent breed of wild rabbits, the Snow Fur, they have snowy furs which glow in the dark, somehow they adapted the act of Vampirism, biting other rabbitfolks for blood, and above all, Snow Fur can ride Chaurus. Since Volkihar Clan is disbanded, the Vampires in Skyrim are once again peaceful, especially when they're now rabbits.

Markarth: The City of Stone and long gone Dwemer, the land is now taken over by a group of crossbreed rabbits who referred them as the Forsworn, besides their advanced improvised tribal weaponry, they started to experiment on Dwemeri automations. Generally, they despises Nordic Hares, but friendly to other races of Rabbitfolks.

Solitude: The City of Empire, the inhabitants are consist of the Imperial Hare and the Golded Fur, the Jarl of Solitude is now Sybunnille (playable), a seemly young rabbit who witnessed the old history of Skyrim before, and therefore she's chosen as the rightful leader of Solitude. Solitude remains as a popular area for trading. Oddly, Harelenwen, the First Class Emissary of the Golden Fur can be found wandering on the Imperial Castle.

I'm not that wise to be able to understand the lands besides the nine main holds, it's up to you to explore, anyway, as long as you stay on the main roads, it is always safe to travel in Skyrim... even when we're now rabbits.