Board Thread:Non-TES Roleplaying/@comment-29461586-20160416122428

''Notice: This roleplay is an original work. The world contained within has been created in its majority by HumbleDaedricServant, HeroicLightLion, and Datadragon Odahviing'' as the major contributors. Please contact either me or Data for information about the lore or anything ToF related, as we have most of the knowledge about the general lore. - ''HDS In a certain world called Terra, a world rich in endless wonders and diverse races and cultures. It is said that this world exist in perfect balance between light and darkness, yet despite this, there were those whom sought to upset the balance...

Rules
1. Playable races only.

2: Two of your characters of your choosing is protected from death. They can only be killed if you allow it. Wounds may be inflicted, but they can always be healed. (Meaning you cannot cut off a part of someone's body unless they agree, barring the exception where they can regrow body parts.).

3. You can have special powers and special spells as listed on the character card. These powers are of your own making and unique to you. They CANNOT be too powerful to the point that it will kill a character in an instant or be a god that is capable of destroying anything that stood in his/her path.

4. You must have some sort of severe weakness, or a few of them, actually. You also must be at least vulnerable to attacks. All characters should be well-balanced.

5. You can not be any of the following...

Divine-like beings

Any over-powered super races.

Modded races (Without consent, please submit your modded races' character card and I'll approve it or disapprove it. Half-Breeds don't count as modded races and can be used at will.)

OP superpower hero/heroine/villain

6. You cannot be overpowered: By this I mean…

- No avoiding damage or ignoring it: You take hits, just like you dish them out. You may block or dodge attacks. Depending on the skills of the combatants, some attacks will hit, so have some discretion about such.

- No ridiculously over-powered super-spells or weapons. Anything that allows you to destroy powerful enemies in one hit or gives you a majorly unfair advantage over other players and NPCs will be considered over-powered. This will be considered powerplay.

- Spamming of abilities. The amount of times that an ability can be casted depends on power level. Spamming of powerful abilities will also be considered powerplay.

- You cannot destroy a building in one post unless it's really, really small: Depending on the building’s size; you must destroy it over the course of several posts. The only exception is during Flashbacks, dream sequences or during written plot pieces (over the course of a paragraph or two).

- ‘Fridge Magic’ is also considered a form of overpoweredness. Fridge Magic is spontaneous luck, which allows the player to avoid damage or consequence for their actions. It can be done accidentally, so it’s not treated as harshly, but please undo it if multiple people call you out on it or if the GM calls you out on it.

7. When attacking another character he must be allowed to retaliate 2 times, the 3rd time it will always hit unless it is lethal. The character can be incapacitated but not killed unless the character's creator accepts. (Does not apply to minor characters, story-essential characters or NPC's.)

8. You can not be overpowered nor powerplay under any circumstances.

9. The lore can NOT be altered, without a GM's permission.

10. You can only control your own character unless stated otherwise by the original creator of the character...

11. NO Divine/Godlike characters... Don't even ask...

12. DO NOT force other people's characters to do something. This is a form of powerplaying.

13: Do not imprison characters unless they agree. This is considered powerplay.

14: Characters must be approved by the GM before they can be used.

15: Blinking spells, or anything related to it, are allowed, but CANNOT be spammed or casted more than thrice. Breaking this rule will have the said power removed and is considered a strike of powerplaying and/or metagaming.

16. You can have Flashbacks: Unless you have arrangements with another player, you cannot interact with another player’s characters in a flashback, you can with NPCs and your own characters.

You can also write dream sequences: In a dream, most rules do not apply but only, because dreams have no bearing on the plot or actual world. Anything that happened in the dream stays in the dream; therefore dreams should only be kept to one or two post.

17. METAgaming shall never be tolerated under any circumstances whatsoever... META is when you break a rule but continue playing, ignoring rules to make you more powerful than everyone else, or having your character know things that he or she is not meant to know. A METAgamer's post shall always be deleted immediately. Approprate actions might be taken at the GM's discretions.

And again, no, you cannot pull asomething or anything out of your pocket that can destroy an army, town, or a province, planet, fleet, and so on. This rule also applies to NPCs.

18: Do not fool around. Do not have your character fooling around for no particular reason, even if they are written as idiotic, jesters or jokers.

19: You cannot change major plot points without a GM's permission. Talk to us if you want to have anything changed.

20: Give players some time to react to posts.

21: Powerplaying is strictly not tolerated. An example of powerplaying is User A attacking and destroying User B without letting the latter react/retaliate in any way, or putting the latter into a situation with no other course of action. A user persistenty breaking this rule will have his/her offending characters eliminated by random all powerful entities without prior notice.

22. Powers might be removed from a character via depowering if used unfairly, especially for powerplaying. This if for the first offence. Spamming once a day powers is also considered as METAgaming and will not be tolerated.

Note: If you don't know what's going on, just ask for a recap.

Races and Racial bonuses
Human: Hardiness - Reduces damage from all sources by 20%

Elves:

- High Elf: Mana attunement - Increases spell power and resistance by 15%

- Dusk Elf: Nighthunter's Footsteps - 15% harder to detect, and near-undetectable when motionless at night.

- Dark Elf: Ambidexterous - Any art they specialize in is 5% better in magnitude (no specials)

Beastfolk: Ancestors' Blessings - Immunity to diseases and resistance against poison

Gnomes: Prospector - Gnomes find more coin, gems, and loot from containers

Dryads: Survivalist - Most wild animals are docile unless provoked

Minotaurs: Mystic attunement - Immunity to one status effect (chosen by the PC)

Arts
Arts govern the bonuses that characters get. When available, the character can choose another Art they want to specialize in, or choose the same art to double their current art's bonuses:

Art of Might: 10% bonus increase to physical defense, and allows the forging of own weapons and armor. (2nd version allows synthesizing weapons and armor.)

Art of Arcana: 10% bonus increase to magic resistance, and allows the creation of one-use scrolls. (2nd version allows the crafting of Mage Tomes for more flexibility)

Art of Shadow: 10% bonus increase to affliction immunity, and allows the brewing of potions and/or poisons. (2nd version allows the crafting of powerful elixirs, benevolent or destructive)

Character Card
Name:

Race:

Gender:

Age:

Appearance:

Art Path:

Weapon:

Spells/Abilities(Up to 5):

Core Power(most flexible):

Passives (Up to 2):

Resistances(Up to 3):

Weaknesses(mandatory, not optional, cannot be mental):

Mental Weakness(highly mandatory):

Bio/Background: 