Board Thread:Roleplaying/@comment-17114085-20160531165159/@comment-17114085-20160602131405

(@Fishy: It is a keep, not a manor.

@Red: That is the first time you even mentioned Shardrock...you can't teleport your court spy there out of the blue. He will have to travel there from Anvil to start causing a revolt. :P

And no, that is not what happens when you take a capital. They would still be part of the nation of Kvatch.

@Sunny and Red: Taking a city is not that easy. A fully fortified city would take weeks, months even, to capture, as they have the defenses and supplies to withstand a prolonged siege. Kvatch especially, since it is built on a mountain. Armies would have to march up in narrow formation to make it up there thanks to the zigzag road and all the while they could be attacked.

@Gold: 150 is nothing to an elf. The Green Pact has been a thing for thousands of years, since the Merethic Era. Something so engraved in Bosmer culture and history wouldn't change in 150 years. It would be like the Dunmer of Morrowind suddenly worshipping the Nine Divines instead of the Tribunal.

As for the breach, a couple hours, maybe a day or two. It depends really. The breach in Kastav took 3 days to create. Pacman is right on this not being a Total War game, where a siege lasts only a couple minutes :P

@Pacman: I had completely forgotten about the mercs :P Well I guess I'll just make them more expensive.)

~3rd of Midyear

It took a couple minutes for the guards to go put out the fire. While the incident did attract attention, the barracks and keep had the highest number of guards so the place was still heavily guarded, at least 100 in the keep alone.

__________________________

~15th of Last Seed

The combined effort of both the Berserkers and the other warriors was finally able to completely break past a section of the barricade, allowing the Old Holds soldiers to swarm into the rest of the town.

Without their captain, the guards were struggling to keep organized. One of the other officers tried to take charge and ordered his men to retreat further into the town to regroup. Initially there had been 700 men at the barricades, but now only 500 remained.

This gave the Old Holds some breathing room, but Korst wasn't about to waste the opportunity. He ordered his men to pursue. He had lost over a 100 men after entering the town, he wasn't about to let those lives go to waste.

On the walls the archers were still very much active, firing down at the men in the streets below. Lord Dathman saw this and rounded up the berserkers to deal with them. They headed to the battlements, using one of the wall's stairways to reach up there. When the archers spotted them they fired on the berserkers, but measely arrows weren't going to stop the bloodthursty warriors. Few were taken out before they reached the archers and began to cut them down with their axes.

The 500 guards managed to regroup in the townsquare, falling under the command of the officer that had called the retreat. They formed a shieldwall and braced for the Old Holds' charge. Korst had his main force attack them headon, trying to use his numerical advantage to overwhelm the enemy.

_________________________

~23rd of Last Seed

While the shields didn't block the spells, they did offer some protection against them. The shieldwall would last a bit more time before it was utterly destroyed.

Hackdirt's archers were behind the shieldwall and they fired volleys of arrows in the direction of the mages in exchange for the spells. While their aim was hindered because of the size of the shieldwall their numbers made up for the decrease in accuracy. The waves of arrows were sure to cause casualties.