Board Thread:Roleplaying/@comment-19164168-20161119113716

Act I: The Hunt

As tensions heat up between the Empire and the Dominion, events from behind-the-scenes begin to unravel among the secrecy of High Rock's cut-throat politics.

The Royal Guard's most promising assets are sent to Skyrim to secure an alliance between the last human kingdom without an alliance; the Stormcloaks. While they work to unite man under one banner, the agents also seek to elude the attention of the powerful Fontaine family, both famous and infamous for their prowess in politics and many other arts.

As the agents attempt to gain the influence of the Jarls, an unexpected event had turned about...

General Rules

 * The standard stuff. However, regarding combat, fight with your brains. Not just your brawn. Fighting without brains or using raw power alone will easily get you killed. "Love/Willpower conquers all" does not work here. In the end, tactical prowess and advantage is what gets you through each battle. 'nuff said.
 * Have fun :3

Character Card
Name:

Race:

Gender:

Age:

Appearance:

Skills(One Expert, Four Adept):

Spells/Abilities(Up to 6):

Weapon:

Equipment:

Attire:

Accessory(Up to 2):

Powers(Max 2):

<p style="font-weight:normal;font-size:14px;">Resistances(Racial + 2 more max):

<p style="font-weight:normal;font-size:14px;">Weaknesses(mandatory, not optional, cannot be mental):

<p style="font-weight:normal;font-size:14px;">Mental Weakness(highly mandatory):

<p style="font-weight:normal;font-size:14px;margin-bottom:0px!important;">Bio/Background: <ac_metadata title="From beyond the Stars (Part 2)" related_topics="The Children&#039;s Timeline"> </ac_metadata>