Board Thread:Roleplaying/@comment-26446054-20170115015652/@comment-26446054-20170115033502

Datadragon Seraphim wrote: ((Not to be a dick, and I can see you thought out of the plot over a long period, but do work on "rule no.10" first and belt out every rule first. As far as I know, people want to know what they can and cannot do. You don't want an RP you worked so long for to bog down when the lack of rules manifests itself later and you need to keep band aiding))

((You wouldn't need rule 7 or 10 if you have actually thought of the other rules first. Like how you wouldn't need bugfixing if you balanced the game properly/fixed the bugs before release.)) The only reason I have rule no.10 is because it's 3AM and I've thought of as many rules as I think necessary. If tomorrow comes a rule idea or advice from a friend, I will add it and this ensured I don't look suspicious for it if people have joined already.

Also I do need 7; people like loopholes, 7 is not about a lack of rules, but this is not a legal document, I'm not going to make a rule trap just to prevent Co-GMs or myself from cheating.