Board Thread:Roleplaying/@comment-17114085-20160531165159/@comment-17114085-20160612154040

(@Fishy: Well it would be common knowledge that the Lord left the village with Iagun, if he doesn't show up in Hackdirt then they will know something happened. Eventually the truth would come out, one way or another. Also I think it would take longer than 3 days for Iagun and his men to return to Chorrol. Hackdirt was a week away form Gnottlesfont so if he left on the 31st of Last Seed and the killing happened on the 2nd of Hearthfire, they would have been close to halfway to the town. That would put them still a week away from Chorrol, so they would arrive closer to the 9th of Hearthfire.

@Sunny: You are confusing the guards with the citizens. To take the town you'd need to defeat the guards. A revolt involves the citizens of the settlement, unless the ruler of the settlement revolts against his liege. Trying to kick thousands of people out of Stirk will cause a citizen's revolt, a violent one because you are kicking them out of their homes.

Yup, 2110 soldiers. As for Kvatch's geography, the city is considered to be located in the Gold Coast region, but it also borders the Colovian Highlands and the West Weald. So it has transitional geography, with hills and trees like the Highlands, but it itsn't as forested as the rest of the Highlands because it has influence from the plains and farmlands of both the Coast and the Weald. So there aren't dense forests around it in lore.

The date of the revolt would start around the same time as the revolt in Shardrock, closer to the 20s of Hearthfire. Due to the village also being roughly 1 month away from Firsthold. For the revolt to start in the 9th the spy would need to have arrived on the 9th of Midyear...)

~3rd of Midyear

"What?" The guard thought for a second. "I'll go check it out, but you should get back on patrol. If someone else catchs you just standing around you will get in trouble with the captain. Go, get a move on."

____________________________

~22nd of Last Seed

By the time that the College Mages noticed the other army coming from the back they were already too close to stop. Still they fired on the horsemen, trying to kill as many as they could before being charged. They managed to kill a handfull but the cavalry hit them and tore through the mages, who had little defense against melee weapons save for alteration spells, that didn't last forever. After charghing through the mages the cavalry hit the back of the Winterhold force and began to cause some chaos in their formation.

Many College Mage were still alive however, having managed to save themselves with flesh alteration spells. But they were soon met by the berserkers that reached the army shortly after the horsemen. Against a melee openent in a prolongued fight, the College Mages were at a severe disadvantage. They were very effective, as destructive, as ranged units, but not in close quarters.

The tide of the battle began to turn with Winterhold's formation becoming unstable after having taken a charge from the rear. The Old Holds warriors were now less strained from Winterhold's attack and now were able to be more offensive. Still though, both armies had relatively the same size and the battle was far from over.