Board Thread:Off-Topic/@comment-17114085-20170629235146/@comment-25073873-20170701150528

Harold Burned-Mane wrote:

@Data: Mannequins are fine. Plants are still living beings, even if they don't have a brain they have biological processes. Creating a living thing is like I said a can of worms that I don't want opened. Though as you said, fake plants are fine. Though obviously there is no such thing as plastic in TES, since there is no oil. It can replicate a living thing, but it isn't alive. How unclear was my writing? Organic molecules are not "alive" in any sense. Plus the fading would mean they have no time to grow and establish.

Harold Burned-Mane wrote:

No, no copying Artifacts. Appearance yes, no enchantment. As I said I'll allow him to place a single minor enchantment on items he creates, nothing more or else it would get too OP. So it would be impossible to create a Daedric Artifact out of thing air. He isn't copying Artifacts as much as making a forgery out of different material. A black katana with a lifeleech enchantment is NOT the Ebony Blade, but functionally identical. An over gilded mace with stamina and magicka leech is NOT the Mace of Molag Bal but functionally similar. Copying of Artifacts is NOT what his power is for. It's one thing to copy appearance and approximate the effect, and another to actually make a perfect replica.

Harold Burned-Mane wrote:

I'll allow him to have reduced aging then because of the Restoration Skill, but not biological immortality. So he can be three or four times older than he looks. But nothing crazy like multiple centuries or millenium old. I don't get why the obsession with aging and eventual death. Being biologically immortal changes no fight scenes or capability in any area, other than not weakening with age (which is more than irrelevant here in anything that doesn't span 100 years).

I never intended for him to be like 900 years old or more, but of course I won't be revealing how old he really is (no it's not 899). Certain traits are to give certain character traits. They don't work properly without them.

Harold Burned-Mane wrote:

Oblivion Conjuration spells can create one armor piece and they are much weaker than an actual Daedric set. Ex.: Daedric Cuirass has 60 base defense, Bound Cuirass has 18.75 base defense. So unless his Darkmatter Armor is also much shittier than the real thing, then that point is moot. Considering he is mostly a mage with emphasis on speed (not as much as Aeren though), daedric armor may not be optimal. Practicality counts as well.

Harold Burned-Mane wrote:

I'm not going to force people to use the same powers are others from previous RPs, me included, so the overriding of powers must happen. Since most characters from previous HGs don't return, those that do is because the player already reserved the god and will (9/10 times) use the same exact powers this point is rather moot as well. There hasn't been one instance that this has been a problem so far so I simply don't care about the inconsistencies. Let's just agree to disagree on this. I have a lot of negative things to say but I won't spread them.