Board Thread:Roleplaying/@comment-26443603-20150404235816

(Oh Lord, I'm sticking my neck out for this RP. The more I write the OP, the more I think it's a bad idea.)  Plot The Grimm are said to have appeared soon after the dawn of mankind. They have targeted early Humans for  as long as can be remembered, seeking to destroy them and all of their  creations. At first, it seemed as though they would succeed, as Humans did not have the strength to fight them. However, Humans discovered the power of Dust; and with it, the Grimm were driven back. During this time,  Humans enjoyed a time of peace and soon formed their own kingdoms, which grew to survive and prosper. The Grimm continued to attack the kingdoms and villages, meaning that settlements outside the 4 main kingdoms became unheard of. As time past, Grimm grew older, wiser. This caused the need for more warriors to fighting the Grimm, meaning the kingdoms began to build combat schools, designed to train new champions to combat the Grimm. These protecters became known as Hunters. This is where our story begins. In Beacon Academy.  Grimm https://www.youtube.com/watch?v=-PE66fmjZ0IGrimm Species include; Death Stalkers: A large scorpion like Grimm, and one of the much stronger Grimm. Should not be trifiled with by mediocre students. Boarbatusks : Small Boar like Grimm. Easy to handle by any basically trained student. Creeps: Small lizard like Grimm. Easy to handle. King Taijitu: Immese snake Grimm. Should never be attacked unless with a qualified Hunter. More can be learned in the Grimm studies class.  B ' e ' acon Beacon is regarded as the greatest combat school in Tamriel. This is where the majority of our story will take place. Many classes are mandatory. At the start of every year, new students undergo an initiation. After this, they are placed into team of 4. The team stay in the same room, regardless of gender. The teams attend all classes together and all missions together. The school is run by Professer Ozpin (who shall be controlled by yours truly. Most students have transforming weaponry to help deal with different circumstances. An example being a bow that turns into a bo staff (pun not intented.) What was Winterhold in regular Nirn is now the school of Beacon.  A  ura Aura is an ability that all those with a soul can use, at least with  enough practice. A person with a strong Aura may radiate bright colors when using it. Because Aura is the manifestation of the soul, it can appear very differently depending on who is using it. For example, the color of Aura differs from person to person. Aura explained better than I can, along with examples of one using aura; https://www.youtube.com/watch?v=0cFov_j-dyY It can be used both offensively and defensively, however it will drain with prolonged use. This means that if one used their Aura for an entire fight, they would be defenseless when it drained. Aura regenerates over time.  Faunus Faunus  are animal hybrids can be mixed with any animal except Dov, Giants, Draugr, Sea Serpents, and any civilized or extremely powerful creature. Please, please attempt to keep it to animals, like foxes, or monkeys, or rabbits. Other creatures are permitted, but it is recommended to use animals. Khajiit and Argonian are/were faunus with a dominant animal side. However, they were  killed off, along with all other animal dominant faunus (See "The  Faunus War" in the History section). This means that no faunus are  animal dominant. Some have been shown to have animal ears); Faunus with animal ears also appear to have a set of Human ears. Other Faunus have  been shown to have horns protruding from their heads. Some Faunus may  have prehensile tails. In some cases, a Faunus may have a trait that is not immediately apparent, such as retractable claws. Faunus do not draw too much power from their animal side (An example being a spider faunus becoming Spider Man). It is noted that all Faunus, no matter the animal, have perfect night vision.The Faunus War   Dust Dust is an energy source that harnesses the elements. Dust is found in 4 basic forms, but can be combined naturally or artificially. Dust explanation; https://www.youtube.com/watch?v=9BJc7nrMnc4Dust examples: Fire, Frost, Lightning, Earth, Wind, Water, Glass.Dust is much more potent than magic in the ordinary plane of Nirn. _____ Rules| *Co-GMs: Tatenicholson001, High King Dragonborn, ---Character Card: Name:Age:Race:Gender:Appearance (This is optional):Skills(1 Master, 2 Expert, 3 Adept):Powers(Racial + 1 more max):Equipment:Notes (Optional):Bio (Optional): (I understand that this is a very confusing RP, so any questions will be happily answered.) 
 * No Powerplaying of any kind
 * No Trolling
 * Standard RP rules
 * You are not the Dragonborn
 * No killing/taking control of other people's characters without theirs or my permission
 * Can't change major plot points without my permission
 * Make characters who will contribute to the story
 * No fooling around, don't have your character be goofing around for no particular reason
 * Skyrim is at least 10 times the size it was in-game. It can take a few weeks to cross the whole province.
 * In this warped plane of Tamriel, there is no magic as we know it. All magical energy is inside the dust.
 * Despite what is seen in the multiple videos, no, guns do not exist. Although dust and arrows may be an interesting mix ;)
 * Don't be an asshole. Kind of goes hand in hand with trolling. I will not hesitate to have myself or someone capable of doing so ban you from the thread. If you return albeit your ban, I will have HKD, Tate, or myself talk to Harold.
 * You cannot be, or have a pet Grimm.
 * If you chose to be a faunus, don't go overboard on the animal side. Most faunus don't even have animal traits, albeit their ears and night vision.
 * There is a TWO character maximum limit. Except for me and the co-GM's, of course. You can request another spot if you have used both and have been active for a certain period of time.