Board Thread:Roleplaying/@comment-19365920-20150115121141/@comment-19365920-20150429192927

Alright, tried that... See if they'll show...

You, a bosmer, went to Hammerfell to study the dwemer there for the college of Winterhold. You found a journal of a khajiit adventurer/trader telling of a strange item. Research told you it was Gilles, an item that has great power over the souls of all beings. This artifact is rumored to be hidden in Gurinthad, a dwemer ruin, but a mage dedicating his life toward its research has still not found any more secets. When you returned from your research, Hammerfell was under attack. You helped stop the invading bandits and followed some khajiit tracks leading away. You followed them into Skyrim and caught up to the khajiit, but he was insane. You continued north, as the Khajiit told you that Gilles was that way. You were being followed by some nord soldiers. You encountered a battle between High Rock, Falkreath, Hammerfell, and some bandits over where they all thought Gilles was. Two redguards from the Hammerfell fort that you helped brought you out of the fight. After discovering that the Khajiit knew of Gilles and of his name: Jo'Deir, you returned to Winterhold where you discovered that three mages were making their way to Summerset Isles in search of the Psyijic Order to help them secure Gilles before the Thalmor. You left with some battlemages, Dalikiel, Pan, Jodinnis and Saras, while the Redguards and Khajiit remained in Winterhold. You are now on your way to Southpoint in Valenwood to get to the port with the 3 mages who left for Summerset, Brelyna Maryon, Faralda and your Nord classmate Frikki. After waking to a group of easily dispatched cannibals, you journeyed through Valenwood. A tussle with a Thalmor ship and the near death one of your party's leaders later, you infiltrate the crystal tower with Pan and discover some mysterious things including a large metal foot filled with gears and mechanisms and information of Gilles being a daedric artifact of Clavicus Vile. You also hear of a thalmor commander, named Selladus, whose role you do not know. After meeting with an altmer who is spying for the imperials, you attempt to find Brelyna Maryon and Saras, who you seem to have lost, in the dungeons. You arm yourself with more advanced weaponry, but ultimately your trip resulted in being chased by a large amount of thalmor. You meet up with the dunmer on the run and now hide, reunited but wanted killers. You sneak back into the city through a sewer grate, and tell the party of your findings. You are told to meet in Asili cave, in which a shrine to Vile resides. You steal a fishing boat and make your way to the shrine, where there is a sparse thalmor prescence. Frikki wakes you up, and you and the other mages are glad to meet up once more. You enter the cave, finding a thalmor encampment. You and Pan sneak on in while the others wait, and persuade the agents you are one of them. You are knocked out, but rescued by Frikki, who discovers the dead body of one who may be Selladus, but the agent who knocked you out has been posing as Selladus for a long time. Suddenly, Frikki is shot, and a grouo of thalmor take you prisoner. You are forced to wish to Clavicus Vile, but on your way you find that Dalikiel is dying and Faralda is bound. Jodinnis and Brelyna dissapear in the process. Finally, Pan wishes you all into the realm of Vile. You are surrounded by Thalmor...

