Board Thread:Off-Topic/@comment-19164168-20161212045821/@comment-25073873-20161212125819

Name: Iorilei "Iori" Fontaine

Race: Breton

Gender: Female

Age: 21

Appearance: She's a cute, adorable girl. She's slightly older than the girl in the picture though.

Skills(One Expert, Four Adept): One Handed (E), Alteration, Restoration, Light Armor, Block

Spells/Abilities(Up to 6):

1. Fontaine Secondary Power:Lightning Beam - a beam of lightning that is extremely easy to aim. Deals at least 50% damage, costs no magicka, Iori's normal "right click". Very long range and each pulse lasts about 1 second with some downtime. Ignores absorb effects.

2. Fontaine Inner Light - Extended Ritual + Radiant Aura. Standard issue for Fontaines

3. Fontaine Body Enhancement technique level 2 - Iori can increase strength and quicken speed for this, up to three steps for each limb in short moments. Used in conjunction with a swordplay can be very dangerous.

4. Fontaine Exorcism:Rune Seals - a skill that allows Iori to draw runes on paper. Iori can burn the paper in her hands to cause effects, or paste the paper on surfaces or people to create traps. Iori can also carve runes and activate them, or even place runes in arrays to actuate tactical level spells.

5. Fontaine Exorcism: Wispmother Awakening - Iori's ability to use wispmother awakening, which grants her the aspect of a wispmother, increasing her movement speed and allowing her to glide along the ground. She has a powerful cold cloak which slows opponents, and can fire frostbite and ice spike. She can summon wisps, both in awakening or out. The strain of this skill limits Iori to using it every 12 hours at best.

6. Fontaine Tertiary Power:Stolen Memory -Iori can borrow her female ancestors' memories and powers, her body automatically adapting to use the powers and abilities, letting her use the abilities at the exact level the female Fontaine has mastered it to. The strain of this skill will prevent her from using Wispmother Awakening, so both share a cooldown.

Weapon:

1. Fontaine Sword : Book of Ages (pretty much the sword on the far left ) - A sword that possesses a ridiculously sharp edge. It cannot chip, blunt or break, and will cut ethereal beings. When Iori does her sword channel, her blade applies the concept of being cut to the angle of cutting, letting it cut cleanly through most substances. She can also fire sharpness itself as a sword beam attack.

2. Wooden Sword - a special wooden sword which Iori has carved an array of runes on it. It seems to be as hard as an Ebony Sword, but doesn't seen to have other useful properties. Has an effect which Iori can activate, but is not known.

<p style="font-weight:normal;font-size:16px;">Equipment: Her pen, her ink, her stack of paper, and her Fontaine Rune Papers. Iori's high heeled boots have multiple runes carved into them, allowing her to create force blasts from leg movements, which is good for kicking and leaping. Self repair runes and reinforcement runes prevent them from ever breaking.

<p style="font-weight:normal;font-size:16px;">Attire: Light Armor.

<p style="font-weight:normal;font-size:16px;">Accessory(Up to 2): Fontaine Signet Ring, nice earrings.

<p style="font-weight:normal;font-size:16px;">Powers(Max 2):

<p style="font-weight:normal;font-size:16px;">1. Fontaine Primary Power:Lineage Trace - an ability which allows Iori to see into the minds of her female ancestors and trace their skills. This has made her incredibly profecient with her use of Fontaine Exorcism and her Sword.

<p style="font-weight:normal;font-size:16px;">2. Spirit Walker:Abyss Gaze - A toggled power for Iori that allows her to see the auras of entities, such as people, spirits, animals etc. She can tell age, gender and species from the aura given off, and it also gives away their stronger emotions, letting her tell if someone is hostile to her or lying to her.

<p style="font-weight:normal;font-size:16px;">Passives(Max 2):

<p style="font-weight:normal;font-size:16px;">1. Fontaine Dynamo - +50% magicka and stamina regen

<p style="font-weight:normal;font-size:16px;">2. Sprit acceptance - Spirits and supernaturals, such as Spriggans and Wispmothers, will not attack Iori unless provoked. She is also capable of understanding them to a certain degree.

<p style="font-weight:normal;font-size:16px;">Resistances(Racial + 2 more max): 25% magic, Silence, Paralysis.

<p style="font-weight:normal;font-size:16px;">Weaknesses(mandatory, not optional, cannot be mental): Her magic is reliant on her Fontaine rune cards so if she runs out she is kinda in trouble. Can't use conjuration or illusion via normal magic methods. Light weight means she is easy to knock down or back.

<p style="font-weight:normal;font-size:16px;">Mental Weakness(highly mandatory): Naive, trusting and a bit ditzy.

<p style="font-weight:normal;font-size:16px;margin-bottom:0px!important;">Bio/Background: Noble from the Fontaine Family. Elder Sister to Aeorin Fontaine.

<p style="font-weight:normal;font-size:16px;margin-bottom:0px!important;">---

<p style="font-weight:normal;margin-top:0.4em;font-size:16px;">Name: Aeorin "Ion" Fontaine

<p style="font-weight:normal;font-size:16px;">Race: Breton

<p style="font-weight:normal;font-size:16px;">Gender: Male

<p style="font-weight:normal;font-size:16px;">Age: 18

<p style="font-weight:normal;font-size:16px;">Appearance: Pretty Boy. Yah yah he is a Fontaine get over it.

<p style="font-weight:normal;font-size:16px;">Skills(One Expert, Four Adept): One handed (E), Destruction, Restoration, Medium Armor, Block

<p style="font-weight:normal;font-size:16px;">Spells/Abilities(Up to 6):

<p style="font-weight:normal;font-size:16px;">1. Fontaine Primary Power: Electron Control - Aeorin has the ability to summon and control electrons as his Fontaine primary power. This grants him electrokinesis and thus most lightning aligned skills, plus the ability to conjure a solid screen of electrons that can act as a ward. Can even turn into lightning to streak.

<p style="font-weight:normal;font-size:16px;">2. Fontaine Secondary Power: Electron bolt - Aeorin can condense an extremely dense sphere of electrons in his hand and fire it at high velocity, the attack glowing extremely bright and firing like a lightning bolt. Very high penetrating power, range and is hitscan. Good attack rate, always full damage with absorb denial. Not very high damage.

<p style="font-weight:normal;font-size:16px;">3. Fontaine Inner Light - Radiant Aura + Extended Ritual.

<p style="font-weight:normal;font-size:16px;">4. Modified Fontaine Technique: Nerve Override - Aeorin can override his nerves with his electricity, enabling him to move even when paralysed or otherwise magically immobilized. It also enhances speed and strength slightly, and grants his melee attacks electric damage. Reserves 30% of his magicka.

<p style="font-weight:normal;font-size:16px;">5. Electrostatic Sense - Aeorin can use his power to detect enemies around him, both by feeling for changes in the electron field he emits, as well as reading the electricity in the nervous system and heart of his opponents.

<p style="font-weight:normal;font-size:16px;">6. Force repel - Aeorin's supercharged hand can forcefully repel things by the sheer power of his electric charge, but requires contact with the object. Used normally to launch things at high speeds.

<p style="font-weight:normal;font-size:16px;">Weapon: Fontaine Sword:Thunder's Call - Aeorin's unique sword, which is extremely sharp, can't be damaged and can cut spirits/ethereal beings. His sword channel coats the blade with rapidly vibrating electrons which lets him cut a lot of things. Can fire hard crescents of electrons that slash things apart.

<p style="font-weight:normal;font-size:16px;">Equipment: None

<p style="font-weight:normal;font-size:16px;">Attire: Medium Armor

<p style="font-weight:normal;font-size:16px;">Accessory(Up to 2): Fontaine Signet Ring

<p style="font-weight:normal;font-size:16px;">Powers(Max 2):

<p style="font-weight:normal;font-size:16px;">1. Truth Reader - the passive Fontaine improved eyes with excellent perception. Aeorin has not awakened

<p style="font-weight:normal;font-size:16px;">2. Bioelectric Absorb - Aeorin can drink up bioelectricity from people he touches, letting him regain stamina and magicka, while the person slowly blacks out and dies.

<p style="font-weight:normal;font-size:16px;">Passives(Max 2):

<p style="font-weight:normal;font-size:16px;">1. Fontaine Dynamo - 50% faster regen stamina and magicka.

<p style="font-weight:normal;font-size:16px;">2. Hyperconductivity - lightning abilities always ignore 50% of resists. Lightning abilitiies cost 20% less.

<p style="font-weight:normal;font-size:16px;">Resistances(Racial + 2 more max): 25% magic, Silence, Poison and Disease (Disease immunity)

<p style="font-weight:normal;font-size:16px;">Weaknesses(mandatory, not optional, cannot be mental): Cannot use conjuration and illusion based skills.Cannot sneak due to his powerful electrostatic field.

<p style="font-weight:normal;font-size:16px;">Mental Weakness(highly mandatory): has a huge saltiness complex as he inherited electrokinesis, which means his power is essentially an inborn power ALL Fontaines have to some extent.

<p style="font-weight:normal;font-size:16px;margin-bottom:0px!important;">Bio/Background: Iorilei's younger brother, and a noble from the Fontaine family.

<p style="font-weight:normal;font-size:16px;margin-bottom:0px!important;">--

<p style="font-weight:normal;margin-top:0.4em;font-size:16px;">Name:

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<p style="font-weight:normal;font-size:16px;">Appearance:

<p style="font-weight:normal;font-size:16px;">Skills(One Expert, Four Adept):

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<p style="font-weight:normal;font-size:16px;">Mental Weakness(highly mandatory):

<p style="font-weight:normal;font-size:16px;margin-bottom:0px!important;">Bio/Background: