Board Thread:General Discussion/@comment-5424581-20160316234646/@comment-24141785-20160317094046

Since I have some time before I have to partake in the world of work, I might as well voice my opinion down...

Like Data, I don't like political/strategy roleplays. Unlike Data, I don't really find myself enjoying lots and lots of action in RPs. I don't ever dislike them in a reasonable manner, but I don't find myself enjoying writing those types of scenes: unless the fight serves less about the 'fancy' combat, and more about the emotional impact of said fight.

Which brings me to what I love in RP...the story and the characters. Writing pieces that develop characters that you made, making them more and more into believeable people, is what I find to be one of the most satisfying things. A great story that constantly keeps me wanting to explore more about it - and the setting around it - is something that will continually keep me thrilled. Considering Gone Girl must be one of my all-time favourite films, and Forgotten Archives must be one of my favourite RP series, it is quite easy to see what my tastes are.

I don't really mind about a lot of other things. I'm pretty easy going when it comes to all that, and as long as we have a well-executed story that continuously asks questions, whether moral or not, it will keep me quite happy. As long as the GM isn't too strict, and allows freedom without the cost of losing a thick story, then I'm set.

P.S: I just have to add... I quite like it if people plan out certain interactions, if it can create more believeable and well executed ideas. I just know that it can sometimes get difficult, and I generally avoid it.