User blog:Nelthro/Persistence Character Card Information

Character Card:

Name:

Alias:

Appearance:

Species:

Sex:

Birthdate:

Faction:

Skills:

Spells:

Unique Powers:

Power Weakness:

Physical Weakness:

Mental Weakness:

Unique Item:

Acquired Items:

Bio:

Name: This part exists for the characters name so we, the player, know what to refer to this character as.

Alias: This part is for the characters that uses an alias instead of their name or simply has one in addition to their name, it is entirely optional and should be removed if not used.

Appearance: This is where you either A, post a picture of your character. B, describe him or her well enough for us to draw a picture in our mind or C, both of the aforementioned.

Species: This is where you write the race of your character, while Vanilla are preferred custom species are allowed.

Sex: This is the genetic sex of the character, Male and Female.

Birthdate: This is the year of the character's birth, the Month and day can be included but that is entirely up to you. If you don't want to bother with figuring out the age then this can be left blank.

Faction: This is who or what your character belongs in, such as the Imperial Legion, the stormcloaks, Thalmor, Dawnguard, Volkihar Vampire and all other Vanilla or Custom faction. This can also be left out if your character is not a member of any faction.

Skills: This is where your skills come in. You can have ONE master skill, TWO Expert skills and THREE adept skills. That is, one skill mastered.

Spells: Here is where any spells you may have would be written, this field is optional as not all characters know any magic. You can not have any Master, Exper or Adept spells without the associated skill at the appropriate level.

Unique Powers: Here you write your character's racial powers followed by your Unique ability which can be almost anything, but it must hold some kind of likeness to he characters skills, for example, the character Nazrei is a master of Alteration and has the ability to block any incoming spell.

Power Weakness: This is a weakness in your ability, all powers have some kind of weakness that can be exploited, no powers are utterly absolute, Nazrei's power is an example of this, while she can block any spell, but only from a general direction. which means if two spells were fired at her from opposite directions, she would get hit.

Physical Weakness: this is your characters weak point, this point can be exploited by those who have found it or had it exploined to them. However using this weak point as a go-to for fighting a character is STRICTLY PROHIBITED, and if I see ANY sings of it I WILL take action against it. For example, if a character is weak to blunt weapons and an archer decides to pick up club just for this character counts as Metagaming and the highest offense within RP.

Mental Weakness: This can be a fear or a mental disease or general other weakness in he characters mind, just like the above this has to be discovered by a character through RP if it is to be used against you.

Unique Item: This is amosst the same as the Unique Power but can be changed over time, it alos does not need to bear any lijness to your skills, for example you can have a character that seems like some sort of Badass Dark Knight, but carry a ring that lets' him poop rainbows if you so please. Tou can also leave out this field and add a second unique power if you wish.

Acquired Items: An optional field, this is reseved for artifacts and objects gained in a former RP, for example, the character "Nathyn" acquired Dawnbreaker as his Item and if he is brough into an RP and did not leave the sword somewhere, this spot will be occupied by the blade, note that any character can have no more than one artifact at any time. Items such as the Attunement sphere, Runed Lexicon and Essence Extrctor should also be placed in this space, next to any artifact you might have, new characters will not have anything in this field.

Bio: the biography of your character, this does NOT need to be your entire life story, just a way for us to get a feel for the character.