User blog comment:Orc named sue/d20 RP/@comment-25038310-20150901155831

I don't have experience with this, but I remember using the similar dice or 'roll' system in World of Warcraft ingame RPing. People could /roll in the chat for each of their actions and they would get a number from 1 to 100. One with the highest number wins. This can be used for all sorts of things like persuasion, manipulation, frightening or landing a hit in a fight.

I'm supporting this, although it's not a perfect system. That would mean that a non combat oriented character could beat a heavily armored warrior with the same chance of succeeding - the dice just needs to be on their side and it would sort of take the point away of focusing your character on combat and failing to kill for example an RPer who is a civilian.