Board Thread:Roleplaying/@comment-32420582-20150212052353

The year is 4E 202.

Alduin, Harkon, Miraak and countless foes have been felled since the Dragonborn's rise in 4E 201, but, the Dragonborn has vanished causing Skyrim and Solstheim to fall into chaos. Which caused the other provinces to fall into chaos as well, the Aldmeri dominion saw this as a chance to invade and hopefully conquer the massive landmass. The provinces of Valenwood and Elsweyr were caught off-guard and quickly fell to the might of the dominion, meaing Elsweyr and Valenwood belong to the Aldermi dominion. The Empire was enraged by this and they demanded action which came quickly and has caused another war to arise.

The factions have also fallen into chaos, waging war on each other, the bandits took advantage of this and began targetting settlements and roads making no one safe. The Vampires and Dawnguard reached out for recruitment and both sides now have a heavy presence through all regions, they also wage a war on each other. The Fighters guild and Companions have merged together thus bringing in more profit and able to have a wider reach. Illegal drug rings, arenas and corruption have spread aswell, giving the thieves and assassin guilds what they need; business. The mages remain uneasily netural, but they fear they will be dragged into the conflicts.

But, on the dawn a threat stronger then all the factions put together arises, this threat is unknown and has sparked a resistance to be born: Guardians of Nirn.

The daedra watch in amusement, causing even more havoc when they can, the aedra and the divines watch helplessly as the land is torn apart by conflict.

But now, the uneasily 'peaceful' Skyrim has being shaken by a terrible attack by vampires on Whiterun which killed all the citizens there, also earthquakes began to happen, which split Skyrim right down the middle, destroying Whiterun and causing Windhelm, Dawnstar, Winterhold and Riften to be seperated from the rest of Skyrim.

Rules:

1. You are not dragonborn or any of the TES protagonists. Make characters who will contribute to the story.

2: Your character is protected from death. He/She can only be killed if you allow it. However wounds may be inflicted, but they can always be healed. (Meaning you cannot cut off a part of someone's body unless they agree.)

3. You can have one special power and one special item OR two of either, These powers are of your own making and unique to you. They shouldn't be too powerful to the point that it will kill a character in an instant or be a god that is capable of destroying anything that stood in his/her path..

4. You must have some sort of severe weakness. You also must be at least vulnerable to attacks. All characters should be well-balanced.

5. You can not be any of the following... 6. You cannot be overpowered: By this I mean…
 * Divine
 * Daedric Prince
 * Any over-powered super races.
 * Modded races (Without consent, please submit your modded races' character card and I'll approve it or disapprove it. Half-Breeds don't count as modded races and can be used at will.)
 * Dragons (Dragons are too large and are impossible to fit into a story that isn't souly about dragons.)
 * Dragonborn (At best it would be an underwhelming character trait and at worst, it would be overpowered, that and the Last Dragonborn was the last dragonborn."

◾No avoiding damage or ignoring it: You take hits, just like you dish them out. You may block or dodge attacks but one in three must hit you.

◾No ridiculously over-powered super-spells: Anything that allows you to destroy powerful enemies in one hit or gives you a majorly unfair advantage over other players and NPCs will be considered over-powered.

◾You cannot destroy a building in one post: Depending on the building’s size; you must destroy it over the course of several posts. The only exception is during Flashbacks, dream sequences or during written plot pieces (over the course of a paragraph or two).

◾‘Fridge Magic’ is also considered a form of overpoweredness. Fridge Magic is spontaneous luck, which allows the player to avoid damage or consequence for their actions. It can be done accidentally, so it’s not treated as harshly, but please undo it if multiple people call you out on it or if the GM calls you out on it.

7. When attacking another character he must be allowed to retaliate 2 times, the 3rd time it will always hit unless it is lethal. The character can be incapacitated but not killed unless the character's creator accepts. (Does not apply to minor characters, story-essential characters or NPC's.)

8. You can not be overpowered nor powerplay under any circumstances.

9. The lore can NOT be altered, without a GM's permission.

10. You can only control your own character unless stated otherwise by the original creator of the character...

11. NO Dovah characters... Don't even ask...

12. DO NOT force other people's characters to do something.

13: Do not imprison characters unless they agree.

14: Characters must be approved by the GM before they can be used.

15: The thu'um is allowed but only 3 words of power, these 3 words cannot all be of the same shout, Thu'um counts as a power.

16. You can have Flashbacks: Unless you have arrangements with another player, you cannot interact with another player’s characters in a flashback, you can with NPCs and your own characters.

You can also write dream sequences: In a dream, most rules do not apply but only, because dreams have no bearing on the plot or actual world. Anything that happened in the dream stays in the dream; therefore dreams should only be kept to one or two post.

17. METAgaming shall never be tolerated under any circumstances whatsoever... META is when you break a rule but continue playing, ignoring rules to make you more powerful than everyone else, or having your character know things that he or she is not meant to know. A METAgamer's post shall always be deleted immediately.

And again, no, you cannot pull an Divine or a Daedric Prince out of your pocket to destroy an army, town, or a province. This rule also applies to NPCs. If an Aedra or Daedric Prince is vital to a character's story, they must be approved by the GM first.

18: Do not fool around. Do not have your character fooling around for no particular reason.

19: You cannot change major plot points without a GM's permission.

20: Give players some time to react to posts.

Note: If you don't know what's going on, just ask for a recap.

Name:

Race:

Gender:

Age:

Appearance:

Skills(One Master, Two Expert, Three Adept):

Spells(Up to 6 + 1 custom spell):

Powers(Racial + 1 more max):

Resistances(Racial + 1 more max):

Weaknesses(mandatory, not optional):

Faction:

Bio/Background:  