Board Thread:Roleplaying/@comment-28667390-20160607034822

This roleplay is the Skyrim 60 years after the original civil war. The Imperials had tried their best to choose jarls who support them, but the people had a greater influence than expected. These 60 years later, all the jarls in the original civil war are dead or incapable of leading. A new jarl has been decreed in the hold. . . you.

You are the jarl of your hold, and you get to decide which hold that is. Choose one of the below:

Falkreath (Empire) - Taken

Haafingar (Empire)

Hjaalmarch (Empire)

The Reach (Empire)

Whiterun (Empire)

Eastmarch (Stormcloak)

The Pale (Stormcloak)

The Rift (Stormcloak)

Winterhold (Stormcloak)

A Nation Card should be organized like this before you start the RP:

Capital:

Main Resources (Have at least two, have five at the most, be reasonable):

Jarl:

Population (Consider This, For a desolate land like Skyrim, I'd divide that by five):

Main Soldier: Example: Spearmen

Now that we have your nation's card, it's time we move on to the jarl card/other main characters in your hold.

Name (First and last):

Age:

Height:

Favors, must have two: Example: Strength and Agility

Weapon (If any):

Skilled In: Example: War Tacticsor Economics

Family (Not Deceased):

You're done with the cards! Please read the rules:

1.) No immortal characters, god characters, or chim

2.) Your character can't be super powerful, for example: It was just Bob against 500 imperials. . . and      he won! (This is what you definitely cannot do).

3.) No killing someone else's characters or taking their city without their permission.

4.) If you leave the RP, please say so. If you do leave the RP, your characters are in the hands of the      others.

5.) Don't rush through the story, for example, you can't gather an army and attack a city in a single          post. trust me, it will sound way better.

6.) If you want to say something as yourself, talk in parenthesis.

Ok, jarl, good luck, may the divines be with you. 