Board Thread:Roleplaying/@comment-24696651-20150414223503

The year is 4E 220. Five years ago, the armies of the Empire crushed the forces of the Thalmor in a savage battle which decimated both sides. Unfortunately, before the Emperor could consolidate his conquests, he was assassinated. As the Elder Council struggled to keep things under control, various Councillors formed different factions, trying to wrest power for themselves, leaving the cities, towns and villages leaderless. No man was strong enough to unite the Empire, and Tamriel slipped back into a series of petty counties, holds, and dukedoms, none of which were powerful enough to expand. That is, until now.



Rules: 
 * No powerplaying of any kind. This includes conquering a settlement in one post, or not allowing players to react.
 * No meta-gaming (using out of character knowledge). If you have a secret plan and don't want other players to know about it, privately tell the GM.
 * Excessive timeskipping will be considered powerplay (eg several months at a time or many times over a short number of posts). Try not to go a year ahead of other players.
 * If your actions will impact other players, you must allow them to catch up with your timeline.
 * You can only start out with ONE City-State. You can't group them into a giant bloc.
 * Each City-State has only one city, no more.
 * No ridiculously powerful wonder weapons/artifacts. Any you do have must be gained through the RP and allowed by a GM.
 * No Dovah characters. You can have shouts, but it must be balanced and be one of your characters' powers, or part of a special unit (having shouts will automatically add 100 gold to the unit's cost.)
 * No unplayable races (half-breeds are fine).
 * You have to have a City-State and a leader, unless your character is going to become leader soon. If you want to make an important character in someone elses City-State, ask them.
 * Stick to the lore. A little bit of bending is OK, but keep it limited (eg no new cities, unless built during the RP).
 * No excessive swearing/violence. It's OK to be violent, but very extreme scenes (ie detailed torture scenes) are not allowed.
 * <p style="margin-bottom: 0cm">The GM or co-GMs' word is law.
 * <p style="margin-bottom: 0cm">GM: Pacman_the_great
 * <p style="margin-bottom: 0cm">Co-GMs: High King Dragonborn, Tatenicholson001

<p style="margin-bottom: 0cm">Interregnum specific rules <p style="margin-bottom: 0cm">
 * <p style="margin-bottom: 0cm">Distances are thirty times larger than in Skyrim (areas are 900x larger). For example, a journey from Windhelm to Markarth takes three months on foot, or one and a half months on horseback. Good terrain (eg plains) halves travel time.
 * <p style="margin-bottom: 0cm">Cities in previous games are classified as large cities (see below), like Whiterun or Winterhold.
 * <p style="margin-bottom: 0cm">Villages like Riverwood, Rorikstead, etc. are classified as large towns.
 * <p style="margin-bottom: 0cm">Farms and mills like Pinewatch, Half-Moon Mill, etc. are classified as large villages.
 * <p style="margin-bottom: 0cm">If an area has not been visited in Skyrim, Oblivion, or Morrowind, use Arena as a reference for settlements.
 * <p style="margin-bottom: 0cm">Time in the roleplay is fluid. If there are eight out of ten players actively roleplaying, time will move comparatively quickly. If there are only two players, time will be slower.
 * <p style="margin-bottom: 0cm">You can have one special unit for every 25,000 gold you have.
 * <p style="margin-bottom: 0cm">Each year, the GM will post relevant information (an updated map, and possibly a list of characters' ages and City-State's finances and settlements.)
 * <p style="margin-bottom: 0cm">When you are conquering a settlement/fort/mine, a GM/Co-GM will command the defence of the settlement/fort/mine if no players own it.
 * <p style="margin-bottom: 0cm">Here is a list of VERY IMPORTANT THINGS

<p style="margin-bottom: 0cm">Character Card

<p style="margin-bottom: 0cm">Name:

<p style="margin-bottom: 0cm">Age:

<p style="margin-bottom: 0cm">Race:

<p style="margin-bottom: 0cm">Appearance:

<p style="margin-bottom: 0cm">Equipment:

<p style="margin-bottom: 0cm">Faction:

<p style="margin-bottom: 0cm">Powers (max 2 + racials):

<p style="margin-bottom: 0cm">Weaknesses (at least two):

<p style="margin-bottom: 0cm">Personality (at least two bad traits):

<p style="margin-bottom: 0cm">Bio:

<p style="margin-bottom: 0cm">

<p style="margin-bottom: 0cm">Nation Card:

<p style="margin-bottom: 0cm">Name:

<p style="margin-bottom: 0cm">Capital:

<p style="margin-bottom: 0cm">Type of Government:

<p style="margin-bottom: 0cm">Leader:

<p style="margin-bottom: 0cm">Flag:

<p style="margin-bottom: 0cm">Special unit (no more than one, state unit class):

<p style="margin-bottom: 0cm">Resources/Strengths (max 3):

<p style="margin-bottom: 0cm">Deficiencies/Weaknesses (at least 2): <ac_metadata title="The Interregnum"> </ac_metadata>