Board Thread:Roleplaying/@comment-26103034-20160213183241/@comment-26103034-20160222192900

You decide you might as well follow him for now. You can always leave later, you think.

After nearly an hour of making your way through the woods, you arrive at Dawnstar just behind the two Imperials.

The man turns to you and says, "You should probably get that head wound looked at. I think it will be OK, but it can't hurt. After that, you can do what you want."

You can see several buildings. One is unmarked. One has several beer bottles surrounding it and has a sign with a picture of a mug of beer (I wonder what this is. Maybe the cheese shop). One has a sign with a man surrounded by golden swirls, the most common sign for healers. One has a sign with a diamond on it and seems to have been recently painted. A guard looks at you and nods, saying, "Stay out of trouble. You need anything, just ask."

The man looks like he's about to go to the healers.

A. Say something

B. Don't do anything

C. Leave Dawnstar

D. Go to the healers

E. Go to the tavern

F. Go to the place with a picture of the diamond

G. Stop the guard

(Again, multiple options may be chosen)

(Otto - nah, I'm gonna decide tie breakers. I may not always choose the best)