Board Thread:Roleplaying/@comment-26103034-20170813133641

It is the start of the 5th Era. Forty-three years after the Stormcloak victory in the Civil War and twenty years after High Rock left the Empire, the last of the Mede line has died, and a new ruler of Cyrodiil has just been crowned, no longer the head of an Empire. The White-Gold concordat is all but forgotten and in the South, the Aldmeri Dominion is shrouded in more secrecy than ever before, and some believe it is preparing for war.

--

Rules and Info:

- I control everything except what you order. Your people may ignore your laws, your generals might rebel or defect, your soldiers might flee and your advisors can lie or make mistakes. They might *not*, but they can.

- Do not look at the other threads - anything that you can know, I will tell you in your own thread. However, not everything you do in your thread will remain a secret. Spies or messengers can make mistakes or choose gold over loyalty.

- Each turn (you reply, I reply) takes a month. This includes sending messages to other players via me, though you can talk via chat or other methods (do let me know if you make plans with other players outside the threads, however) - a 'diplomatic meeting'.

- I will only reply to any thread once every player has replied. If you are continually slow (taking several days) without warning me/letting me know, I will take control of your province when you don't reply. An advisor (me) can also take over for a few weeks (in-game years, though) at your request, though they might not always make the best descisions.

- Your character is nothing special, besides the ruler of your province. No Dragonborns, demigods, etc, and they can only be a skilled fighter.

- I recommend to create a character that has only recently been crowned, so that it's somewhat more immersive if you suddenly start changing/creating laws.

- Be aware that this is not modern day; you have neither the same money nor control as current governments. Universal Healthcare, for example, while wonderful, cannot be implemented easily by the government in Skyrim.

- I will keep track of time, so people will die of old age. Don't make your characters start at 90, unless you are about to kill them and have someone else take over.

- If the province you choose has a known system of government and capital city, I'd prefer you stick with that, though there can be exceptions)

I may add or change rules as time goes on.

---

Character/Province Card:

Character:

Name (and title):

Race: (preferably the race of their province)

Age:

Gender:

Backgroud/History: (roleplay background, optionally skills, can be vague)

Public Aims: (aims that they say, which can easily be their real aims. e.g. freedom from tyranny for all, power for Skyrim, an end to war and poverty, etc.)

Province:

Current System of ruling: (preferably not democracy, if it has to be make it one that only elects once in a blue moon or when the ruler dies)

Vague Idea of Laws: (these can be changed once you start playing, and you can start off with bad laws and improve them)

Capital City:

---

Available Provinces:

Orsinium -

Skyrim -

Morrowind:

Each Morrowind House makes its own laws and has its own military, though they will all fight to defend Morrowind from invaders and when one Great House commits to something, others often follow.

House Redoran -

House Telvanni -

House Hlaalu -

House Indoril -

House Dres -

Hammerfell -

Cyrodiil/The Empire -

Argonia/Black Marsh -

Valenwood (under Thalmor control currently) -

Anequina (Northern Elsweyr, less Thalmor controlled) -

Pelletine (Southern Elsweyr, more Thalmor control) -

Alinor/Summerset Isles/the Aldmeri Dominion -

Unavailable Provinces:

High Rock - HambleBee

If I have any problems, I'll ask you to change it. except for that, once you've posted your character sheet I'll make a thread for you. 