Board Thread:Roleplaying/@comment-5424581-20160205215659

Let's start by wrapping up the events of Swim's story since I abandoned that adventure. Swims-with-slaughterfish was basically a mob boss and after hiring a Redguard merc for a job he decides not to pay him. He has his men take him out while he's off guard after the job is done and leave him to die. He's tougher than they thought and after being left for dead he makes his way back to a town and recovers. He then almost single handedly tears down Swim's operations. In the end Swims and his Orc bodyguard are in his last safehouse when the merc comes in to kill Swims (an eye for an eye.) but the Orc is able to hold off the merc and Swims escapes to Cyrodiil. When in Cyrodiil Swims hires two Redguard mercs (an amusing coincidence.) to escort him to Skyrim to meet with Kaluk Gro-Ogum, the son of Swim's bodyguard. Unfortuneately they get attacked by a werewolf resulting in the death of one of the Redguards and causing Swims to end up literally swimming with slaughterfish in Lake Rumare. He temporarily loses his memory and is rescued by a priest.

Now for Jane's story. I'll continue where we left off. Jane, Swims, and the rest lure Astaniel and his companions to the fort they had cleared out. Astaniel and his men set up camp outside the fort and wait. When they had gone to sleep Casseth teleported them into the fort and into cages. After proving to Astaniel the Jane had nothing to do with his daughter's death he was released. The man sent to capture Lysona was angered that he no longer had any support. He managed to escape and he would be coming for Lysona later. Knowing Swims would be heading to Skyrim for more answers about his past, Astaniel sends his daughter Cana with him worrying that if she stays in Bruma she would be attacked or killed as an act of revenge by the man he had betrayed. He told Swims that if she were to be harmed in any way he would hunt him down himself. It was time for Swims to find "Kaluk Gro-Ogum"

Now this is the part where you get to choose a second follower for Swims to take with him and an item from the inventories of any of them (even if you don't bring that follower.) These are optional though. Remember that the followers keep their inventory from the previous adventure. 