Board Thread:Roleplaying/@comment-26103034-20150624192849/@comment-26103034-20150710183441

More info on how this will work, and does anyone know anyone else who might take part if Dubby doesn't.

Each "sequence" involves one movement and one action.

E.g.

1) Go to personal quarters

2) Cast Master-level Lock on door

Spells are both limited and distorted. Firecloak, Invisibility and Oakflesh act as they do in-game. We give them two "sequences" to wear off.

Other spells, like Lock or Bound Daedra(-ic weapons) are permanent until you or another player with Magicka superior to yours dispells them.

All "actions" are measured with two six-faced dices plus stat.

E.g.

Action: Attack mercenary

Dice roll: 0-7, unsuccesful / 8-12, succesful.

Unsuccesful dice roll: (total of both dices) + (stat, e.g. 4 Strength) Should an  unsuccesful dice roll amount to anything  higher than  eight (8)  WITH added "Attribute" stat, the action is deemed  succesful -- vice versa.

I am working on how magic will work, as with the current way casting a master level spell is as easy as a novice. Perhaps I will do one dice roll multiplied by your Wizardry must be higher than 5 for Novice, 10 for Apprentice, 15 for adept etc.

E.g.

Action: Cast Firebolt

Dice Rolls.

Dice roll (e.g. 4) x Stat (e.g. 6) > 10 (for Apprentice) (e.g. 24 = success!)