User blog comment:Alador1666/Epoch of Murk: Chapter I completion, Chapter II/@comment-5824038-20160521205036

This has been such an amazing roleplay, thanks to all of the players for being awesome, and many big thanks to Alador for his amazing canon and GMing! I will do a quick list of the things I liked, and what I think could do with improvement.

The Good: I thought that the storyline was very good, even if it's simple and without complex plot, because it plays well to the strength of a narrow-narrative driven story, ie. we are all just working towards one goal, and whatever crops up will crop up. The players have all been really great, and I have been very impressed with the level of interactions and character building between the party. It actually gives me vibes from the first Age, because of how well-developed the characters are becoming, and friendships and rivalries are being formed because of what we do in the game.

Some Improvements: Combat is very sparse, which isn't necessarily a bad thing, but I think the reason why it is so rare is because sometimes the travelling sections can drag on for a while. We have lots of cool roleplay between encounters, but it can get a bit long-winded and repetitive at times. Also, much as I hate to say it, sometimes OOC issues can disrupt gameplay. It's rare, but we have had incidences of players getting angry at each other, which is a bit unfortunate. But maybe that can't be helped, given the large player base.

All in all, I am very glad that you got this off the ground, Alador! I like to think that Souls of Tamriel provided you with a bit of inspiration and some gameplay mechanics (the Lore skill), and it's good that somebody has managed to successfully make a Dark Souls mixed with Elder Scrolls RP. But I do agree with Laz, I think that a linear plot with space for personal/side plotlines is a much better model for the future installments.

I would also like to take this opportunity to apologise for Glorfindel. He's an arrogrant ass, and he doesn't always come across as a nice or sympathetic person. So if you get annoyed by him, I guess I'm playing him well :P