Board Thread:Roleplaying/@comment-5320677-20160806191538

200 years ago, two major extinction events struck Tamriel, first, an earthquake rocked Cyrodiil, destroying the capital of the Empire, two days after that, a volcano erupted out of Skyrim, covering  the continent with ash. Those that survived hunkered down in the caves and crypts, slowly repopulating. Those that didn't make it into the caverns eaked out a living above, unearthing pre-ash settlements and starting nomadic tribes and new factions. One by one the caverns opened, either after years of infighting left a handful of survivors, or after prospering. This is the story of a group of heroes, brought together by fate to stop a new threat rising from the ashes of Cyrodiil. The Nelthar family, of course, prospered from this.

This RP is a mixture of Fallout and TES, obviously. Yes, there are guns, and there's also magic and monsters. Your character can be any race established in the TES canon, Ghouls and Super Mutants be not here.

Standard RP Rules

GM: Hamsterlampglade

Co-GM: Lonesome Courier

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My rule about guns! Okay, so yeah, guns and more "modern" armor/clothing is available, and one of the new skills is "guns" you cannot have a magic gun that doesn't need to reload. And, anything nuclear powered is not available. Power armor IS available, because of Dwemer technology that's been harnessed by the people of Tamriel, which is how guns are explained as well.

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Character Card:

Name:

Appearance:

Race:

Gender:

Age:

Faction:

Skills(1 Master, 2 expert, 3 adept):

Spells: (max, 10 spell)

Unique Power, Racial + 1 Unique:

Weakness:

Unique Item:

Bio:  