Board Thread:Roleplaying/@comment-5262726-20161221024439/@comment-5262726-20170113181148

(The Companions are a mead hall club that sometimes does work and fights stuff. The Harbinger is a leader and a guide, not a boss.) Both are valid arguments. You very well could use them a little bit.

The Companions sometimes clear out ruins and give you the scraps they dont keep for themselves. The bits seem to be a lot more than just a quick process of, say, enchantment, and you cant disenchant them that way either. It must be a long list of things.

My bad. Ignore what I said. You find a soggy note saying "recipe" on the top. The only words you can make out are "Grand Soul Gem (filled)" and "Nirnroot."

Fair enough. Kynesgrove joins you for now.

I will

Empire leaves "for now", Stormcloaks dont.

You begin destroying the political systems, and accidentally send both Morthal and Winterhold into absolute disarray.

Jon Battleborn finally becomes the bard he wanted to become at the College. He learns to play the lute.

Well, the Stormcloak advance was temporarily repelled. They're coming back in another day, apparently.

This system is set up, with it connected to other guilds, and it benefits just about everybody in the city.

It's kind of hard to do this when the city is in a current state of anarchy.

Well, besides the big scandal going on in every city in skyrim but yours, not really.