Board Thread:Roleplaying/@comment-29458028-20150528095614

It is 5E 01, for a new dynasty has arisen. Tamriel is under the tyranny of a singular being, known only by her name Eris. With her immense powers, she lords over a massive dominion that comprises the continent and seeks to expand her influence endlessly. Eris is a being of malevolent intent and she only wants one thing - total universal domination. Mundus is but her staging point for grander assaults beyond.

Of course, it was not always like this. 20 years ago, a star seemed to fall from the skies, descending upon the Summerset Isles. Where it landed, the people found a girl - an angelic being who got up from the crater she created. Some believed Meridia descended to the lands, others thought she was Mara, or perhaps some other goddess, given her perfect form.

It could not be further from the truth. The new being introduced herself as Eris, the one true goddess, and she used a strange, arcane form of magic to control the minds of those who lived in the Summerset Isles. The Thalmor fell to her influence very quickly, as she introduced herself as their savior and deceived them into accepting her mental links. Through that, a majority of Altmer were turned into Eris’ agents, becoming mindless slaves to her.

Eris and the Thalmor under her control began to kidnap prospective subjects, turning them into her lieutenants, controlling their minds with her magic, while gifting them with great powers. The fourth Aldmeri Dominion formed under Eris and she immediately assaulted Tamriel. Very soon, state after state fell, as Eris supplemented her already massive army with twisted daedra and raised dead.

The true blow was struck when Eris finally met the Dragonborn on the fields of war. It was a disaster. Eris showed her superiority when she simply picked up the Dragonborn telekinetically after paralysing him and shouted him to pieces. The forces of her opponents crumbled upon their hero’s demise, as she simply conquered land after land. Nothing could stop her, as Tamriel fell under her tyrannical rule. There were no more Empires, Dominions, Alliances … only Eris’ dominion.

Back to the present moment, the world is a bleak one, where Eris and her loyal servants lord over the masses mercilessly, with political impunity. Rumours of her origins fly around, speaking of her as an otherworldly cosmic entity, rejected by her brethren, sometimes even speaking off her as the one who destroyed or imprisoned her brethren, flying free to commit unlimited evil. Year after year, many tributes are sent to her as slaves. None ever left Eris’ massive palace in the Summerset isles, which sat atop an island she made using her magic. Rumours speak of arena matches to amuse the Goddess-Empress, or as torture subjects for her enjoyment. Some even whisper that she devours the souls of those given up to her.

You are one of this tributes, sent through the snowy wasteland of Skyrim, where the winters have worsened terribly. You have been asked to pack all the equipment you can carry and told to board the carriage. Perhaps the rumours of arena deathmatches was true indeed.

What will you do to change your fate? How will you choose to live? Would you struggle against the dominion of the Empress, or resign to your supposed dark destiny? Can you banish her evil, or will she extinguish the light for good?

Rules: 1. You are not dragonborn or any of the TES protagonists. Make characters who will contribute to the story. The Dragonborn is DEAD, the Hero of Kvatch is Sheogorath and the Nerevarine, Agent of Daggerfall and Eternal Champion are also dead.

2: One of your characters of your choosing is protected from death. He/She can only be killed if you allow it. Wounds may be inflicted, but they can always be healed. (Meaning you cannot cut off a part of someone's body unless they agree, barring the exception where they can regrow body parts.).

3. You can have special powers and special spells as listed on the character card These powers are of your own making and unique to you. They CANNOT be too powerful to the point that it will kill a character in an instant or be a god that is capable of destroying anything that stood in his/her path.

4. You must have some sort of severe weakness, or a few of them, actually. You also must be at least vulnerable to attacks. All characters should be well-balanced, to the discretion of the GM..

5. You can not be any of the following...


 * Divine
 * Daedric Prince
 * Any overpowered super races.
 * Modded races (Without consent, please submit your modded races' character card and I'll approve it or disapprove it. Half-Breeds don't count as modded races and can be used at will.)
 * Dragons (Dragons are too large and are impossible to fit into a story that isn't solely about dragons.)
 * Dragonborn (At best it would be an underwhelming character trait and at worst, it would be overpowered, that and the Last Dragonborn IS NOW DEAD)

6. You cannot be overpowered: By this I mean…
 * No avoiding damage or ignoring it: You take hits, just like you dish them out. You may block or dodge attacks. Depending on the skills of the combatants, some attacks will hit, so have some discretion about such.
 * No ridiculously over-powered super-spells or weapons. Anything that allows you to destroy powerful enemies in one hit or gives you a majorly unfair advantage over other players and NPCs will be considered over-powered. This will be considered powerplay and the power/weapon might be removed and destroyed.
 * You cannot destroy a building in one post unless it's really, really small: Depending on the building’s size; you must destroy it over the course of several posts. The only exception is during Flashbacks, dream sequences or during written plot pieces (over the course of a paragraph or two).
 * ‘Fridge Magic’ is also considered a form of overpoweredness. Fridge Magic is spontaneous luck, which allows the player to avoid damage or consequence for their actions. It can be done accidentally, so it’s not treated as harshly, but please undo it if multiple people call you out on it or if the GM calls you out on it.

7. When attacking another character he must be allowed to retaliate 2 times, the 3rd time it will always hit unless it is lethal. The character can be incapacitated but not killed unless the character's creator accepts. (Does not apply to minor characters, story-essential characters or NPC's.)

8. You can not be overpowered nor powerplay under any circumstances.

9. The lore can NOT be altered, without a GM's permission.

10. You can only control your own character unless stated otherwise by the original creator of the character...

11. NO Dovah characters... Don't even ask...

12. DO NOT force other people's characters to do something. This is a form of powerplaying.

13: Do not imprison characters unless they agree. This is considered powerplay

14: Characters must be approved by the GM before they can be used.

15: The thu'um is allowed but only 3 words of power, these 3 words cannot all be of the same shout, Thu'um counts as a power. One exception exists: Soul Tear - you can have all three words of Soul tear, since it cannot work when the full shout is not used. Storm call is not allowed as it is considered overpowered.

16. You can have Flashbacks: Unless you have arrangements with another player, you cannot interact with another player’s characters in a flashback, you can with NPCs and your own characters. You can also write dream sequences: In a dream, most rules do not apply but only, because dreams have no bearing on the plot or actual world. Anything that happened in the dream stays in the dream; therefore dreams should only be kept to one or two post.

17. METAgaming shall never be tolerated under any circumstances whatsoever... META is when you break a rule but continue playing, ignoring rules to make you more powerful than everyone else, or having your character know things that he or she is not meant to know. A METAgamer's post shall always be deleted immediately. Approprate actions might be taken at the GM's discretions And again, no, you cannot pull an Divine or a Daedric Prince out of your pocket to destroy an army, town, or a province. This rule also applies to NPCs. If an Aedra or Daedric Prince is vital to a character's story, they must be approved by the GM first.

18: Do not fool around. Do not have your character fooling around for no particular reason, even if they are written as idiotic, jesters or jokers. Excessive fooling around will result in character death and/or a ban.

19: You cannot change major plot points without a GM's permission. Talk to us if you want to have anything changed.

20: Give players some time to react to posts. If you chain posts, they will be deleted.

21: Powerplaying is strictly not tolerated. An example of powerplaying is User A attacking and destroying User B without letting the latter react/retaliate in any way, or putting the latter into a situation with no other course of action. A user persistently breaking this rule will have his/her offending characters eliminated by random all powerful entities without prior notice.

22. Powers might be removed from a character via depowering if used unfairly, especially for powerplaying. This if for the first offence. Spamming once a day powers is also considered as METAgaming and will not be tolerated. Note: If you don't know what's going on, just ask for a recap.

Character Creation Form:

Name:

Race:

Gender:

Age:

Appearance:

Skills(One Master, Three Expert, Three Adept.): Spells(Up to 9 spells, where 4 can be custom):

Powers(2 max, passive or active):

Resistances(Racial + 3 more max):

Weaknesses(mandatory, at least 2, cannot be mental):

Mental Weakness(At least one):

Weapons and Equipment:

Faction: Bio/Background:

Certain notes that will apply to the character sheet (see below)

1. Your resistances do not stack. If you have magic resistance and fire resistance, for example, the one that is higher in value will be taken. Not that it matters much, but no explaining your way out of damage taken

2. The customization options are already pretty big. All spells in ESO and most default spells in Oblivion will be permitted, except for super spells. If you have a custom spell, please list the effect, or it will not be approved

3. Any aesthetic related matters that do not affect the survival rate of the character can be added freely, it's not considered a power. Examples include Biological Immortality (cannot die of old age and old age ONLY), pretty boy looks, scarless healing etc.

4. Take note that if you are an Altmer, Khajit or Bosmer, you will receive lots of hate by the general populace, especially if you are Altmer, since many of Eris’ agents are Altmer in nature. This is balanced with easier ingratiation with Eris’ side.

5. Strictly NO Thalmor characters to be created (the GM might let you join them later) - the Thalmor are now Eris’ personal guard, so don’t even think about joining them, betraying them or gathering intelligence before the story starts.

6. Your equipment will not really affect your stats. If ya bring daedric armor, we’ll show you just how impotent and useless it is.

7. Please start as a Tribute … it expedites the story. 