Board Thread:Roleplaying/@comment-26446054-20150827123016

A discovery of gunpowder by a smith in Cyrodiil has brought a tear in Tamriel; Nords and others latching onto old ways, claiming to use muskets and cannons is dishonour and against the gods, with riots breaking out in major cities, and families being terrified of taking sides in case the other attacks them; Even the men moving forward with technology can become blinded by anger and turn ruthless: The Summerset Civil War brought wizard against musketman, pirates began stealing cannons for their ships and guns for their captains. The Imperial Legion started their own musket industry, but lost many Nords as a result, along with the favour of the Battle-Borns in Whiterun. More importantly, armour and stone is redundant because of musket and cannon.

And, out of all this chaos, the Khajiit and Argonians quickly started their own industry of muskets and ammunition for money, smuggling becoming even harder. A Redguard general was revealed to be buying from a successful Gunpowder Smuggler; S'zharim, who had made a tight grip on the black market of gunpowder quickly enough.

But this story will focus on you.

Decide who you side with.

RULES

1. No Mary Sues, God mode, powerplay etc.

2. Seriousness is important

'''3. Dragons are pretty much dead. '''To make things easier, assume they're extinct as a result of the Last Dragonborn.

'''4. Speaking of the Dragonborn, you will not be him. '''Or any important political figures, or S'zharim. You're starting from somewhere near the ground.

5. No Instant Killing

6. The plot won't change.

7. No METAgaming

8. Before posting with your character, a GM will have to approve it.

'''9. Custom spells/ weapons are prohibited, unless I say so. '''

10. Less a rule, but, you can start anywhere you like for once. I will set you some situations and stuff will still happen even if you're in Skyrim while most of the group are in Morrowind.

Name:

Gender:

Race:

Age:

Allegiance (Traditional, Gunpowder, Neutral):

Class:

Appearance:

Equipment:

Powers:

Skills(1 Master 2 Expert 3 Adept):

Spells(7 max):

Other:

Bio:  