Board Thread:Roleplaying/@comment-24123288-20191016010235

For 10 years, the province of Cyrodil and all other Imperial territories have suffered under the tyranny of Amaund Motierre. In the absence of Titus Mede II, who was murdered aboard his own private ship during a visit to Skyrim, the Elder Council panicked and threw a man who claimed to have a plan onto the throne.

His plan included the complete subjugation of his own people. The freedom to speech and independent living have all but been erased, and those who would dare to question the Emperor’s wisdom or support other leaders in any capacity are sentenced to death. Food, water, and other basic necessities are scarce as Motierre devotes more and more resources to the war in Skyrim. Things have never been so desperate in the Imperial City.

Elsewhere, the relationship between the provinces, races, and cultures grow tense. The Dominion has stepped up its training and mobilization of soldiers, leaving the world to believe that it is once again on the verge of beginning another military campaign. The Skyrim countryside continues to be ravaged by the effects of the war as the Empire digs its heels into it’s final few holdings and refuses to surrender. The houses of Morrowind cannot come to an agreement on what shall be done with the Province. Black Marsh has further severed their ties from the politics of Tamriel. Citizens of High Rock secretly clamor for secession from the Empire. Chaos and Turmoil seem to have once again engulfed the land.

Not all is lost, however. In these dark times, there have been whisperings of a group of men and women operating from the shadows and trying to keep the ideals of truth and justice alive. A group who protects those who cannot protect themselves, and destroys those who would wreak havoc upon the land. The existence of this so called “Heroes Guild” has been debated by many of people.

But you know. You have received an invitation to this mysterious Heroes Guild. Whether it was because you have possessed a power from birth or you have learned to be one of the greatest warriors or rogues Tamriel has eve known, you have been asked to head to Riften to join this guild. What this guild wants or what the future holds, you are not sure. One thing, however, is for certain.

The Age of Heroes has begun.

RULES:

1: Feel free to create as many characters as you want or need, but try not to go overboard with it; only create as many as you can handle.

2: Please take this seriously. Should you find yourself bored, don't start messing around. Instead, find a character to talk to, or write a flashback or dream sequence. Do not go around annoying others because you have nothing to do.

3: Killing or permanently injuring other people's characters is strictly forbidden, unless you have the consent of either their player or the GM.

4: You are not to play as any characters established in official TES canon. You are not the Last Dragonborn, the Hero of Kvatch, or Nazeem.

5: You cannot play as Divines, Daedric Princes, or other incredibly powerful entities.

6: Don't be overpowered. That means:

No avoiding damage or ignoring it: You take hits, just like you dish them out. You may block or dodge attacks but one in three must hit you. No ridiculously over powered super-spells: anything that allows you to destroy powerful enemies in one hit or gives you a majorly unfair advantage over other players and NPCs will be considered overpowered. You cannot destroy a building or a settlement in one post; depending on the building’s size, you must destroy it over the course of several posts. The only exception is during flashbacks, dream sequences or during written plot pieces (over the course of a paragraph or two).

‘Fridge Magic’ is also considered a form of overpoweredness. Fridge Magic is spontaneous luck, which allows the player to avoid damage or consequence for their actions, where the stars align to always make sure that one character stands tall and is completely invulnerable to whatever is thrown at them. It can be done accidentally, so it’s not treated as harshly, but please undo it if multiple people call you out on it or if the GM calls you out on it.

7: The starting date is 4E 211. The advisable starting place would be the Bee and the Barb in Riften :

8: You can be from anywhere in Tamriel and play as any of the ten races. Halfbreeds are accepted as well, and other races may be accepted if their presence is logical and fitting.

9: If you write a flashback, you can only interact with other characters if you have agreed upon it with their players, or if they are NPCs. In dream sequences, most rules can be disregarded, but only because they do not impact the real world.

10. No excessive gore and shock factor stuff. At least, none that isn't without purpose.

11. The GM's word (Daeds) is law.

CC STORAGE

Map that will be used for reference.

Have Fun!  