Board Thread:Roleplaying/@comment-1592115-20150528101733

Chapter 1:

The bloodline of the Dragonborn was believed to be resurrected by the time of 5E 001, since a duplicate of Septim Blood has been brought back to life by a presence dwelling in the Imperial City Chapel, from the Church, across the entire Cyrodiil.

The year is 5E 015, a sect of Cyrodillic Chapel, known as the Abkommen Sect, is a group of Necromancers worshipping the unknown cosmic entities known as the "Great One", led by an undead hunter "Namrheg Retnuh Tsrifeht", who recently became the emissary of the Great Ones. They took the opportunity of Beast Plague to preach their teaching, as well as modifying the Septim Blood into somethin different, in the hope of becoming Daedra so they can communicate with the Cosmic Knowledge.

The Abkommen Sect and the Healing Church are known to rival against each other, they disregard the lives of Cyrodiilic people and openly preach their teaching with bloodsheds. Accelerating the destruction of Cyrodiil. Since then, from Imperial City to Cheydinhal, the cities are being overrun by beasts and conjointed undead. What's making it worse is the Imperial City is sealed with a ward, none knows what crude rituals were being conducted inside.

Recently, the Mages Guild was reformed by an old hunter along with the resurrected Hannibal Traven, who appears to be a drag queen. The Mages Guild in Chorrol and Anvil have become a new hope for the Cyrodiilic people since they provide trainings for hunting beasts.

One day, you are invited by the Hunters Guild in Bruma to partake a hunt against the beasts around Cyrodiil, how would you live until the morning sun comes again? What's behind the Old Blood? And what is the true nature of the Dragonborn? It is left to you to discover.

"Fear the Old Blood."

Rules:

1. Standard RP rules, however this is free RP.

2. You cannot be any of the race below:


 * Divines and Daedra, they're too large to fit in the story


 * Dovah, they are extincted since 5E, at least what we believed


 * TES Protagonists, they are all deceased
 * Septim Blood vials must be obtained on your own in game

3. Your characters are not protected from death, however they may return as an undead (zombie) for unlimited amount of time.

4. charged Black Soul Gems can be used for resurrect an undead back into the living, and everyone can cast Soul Trap defaultly.

5. You can create as many characters as you like, just make sure you can handle them.

6. Aside from your normal gears and spells, you can give your character two original weapons and custom spells as well, just don't make them too strong.

7. Unlike most RPs, attacking on other player characters is highly encouraged, especially for recharging Black Soul Gems.

8. Please refrain from killing other player characters in one post, at least allow them to retaliate for at least three times before landing a killing blow.

9. Powerplaying and Metagaming are strictly forbidden.

10. For the settings in detail, seek this page: The Old Blood - Hunter's Handbook

11. Other than that, enjoy the hunt.

Character Card

Name:

Gender:

Age:

Race:

Appearance:

Equipments:

Weapons:

Spec Equipments (1 Max):

Skills (1 Master, 2 Expert, 3 Adept):

Spells (10 Max + 2 Custom):

Power (Racial + 2 Max):

Resistance (Racial + 2 Max):

Weakness (At least 2):

Mental Weakness (At least 1):

Faction:

Character Bio:

Spec Note:

 