Board Thread:Roleplaying/@comment-19164168-20191116020737

War. War never changes.

The Fourth Era ended in destructive fashion. The Dragon Crisis sparked the return of the New Moon Cult and their Aeonstones, leading to the Cult detonating these deadly devices upon Alduin's defeat at the hands of The Last Dragonborn. As tremors and earthquakes followed from the detonations, the Red Mountain stirred and erupted in monstrous fashion to usher in the Fifth Era - an era bred from destruction.

The Great Eruption forever changed the face of Tamriel; societies struggled and collapsed, Vvardenfell was wiped out, and the Dunmer of Morrowind suffered throughout it all. In the midst of a period of uncertainty amongst the Great Houses of Morrowind, the Children of Coldharbour rose from the ashes of destruction to once again summon the Daedric Lord of Domination, Molag Bal. With political turmoil rife in Morrowind, residents of this once proud province must contend with their kin and friends mysteriously disappearing due to the Children of Coldharbour's bloodthirsty demands of ritual sacrifice.

And this is where our story begins, in the first year of the Fifth Era. Morrowind, despite surviving The Great Eruption, must now survive from one of its greatest challenges: Itself.

Rules
1: Feel free to create as many characters as you want or need, but try not to go overboard with it; Only create as many as you can handle.

2: Please take this seriously. Should you find yourself bored, don't start messing around. Instead, find a character to talk to, or write a flashback or dream sequence. Do not go around annoying others because you have nothing to do.

3: Killing or permanently injuring other people's characters is strictly forbidden, unless you have the consent of either their player or the GM.

4: You are not to play as any characters established in official TES canon. You are not the Last Dragonborn, the Hero of Kvatch, or Nazeem. Or Heimskr.

5: You cannot play as Divines, Daedric Princes, or other incredibly powerful entities.

6: Don't be overpowered. More details provided at the very bottom of the ruleset.

7: Post your CCs here at the respective thread.

8: You can be from anywhere in Tamriel and play as any of the ten races. Halfbreeds are accepted as well, and other races may be accepted if their presence is logical and fitting.

9: If you write a flashback, you can only interact with other characters if you have agreed upon it with their players, or if they are NPCs. In dream sequences, most rules can be disregarded, but only because they do not impact the real world.

10. No excessive gore and shock factor stuff. At least, none that isn't without purpose.

11. The GM's word is law.

12. Post your CCs at the respective thread.


 * Concerning Rule 6**:

No avoiding damage or ignoring it: You take hits, just like you dish them out. You may block or dodge attacks but one in three must hit you. No ridiculously over powered super-spells: anything that allows you to destroy powerful enemies in one hit or gives you a majorly unfair advantage over other players and NPCs will be considered overpowered. You cannot destroy a building or a settlement in one post; depending on the building’s size, you must destroy it over the course of several posts. The only exception is during flashbacks, dream sequences or during written plot pieces (over the course of a paragraph or two). --- ‘Fridge Magic’ is also considered a form of overpoweredness. Fridge Magic is spontaneous luck, which allows the player to avoid damage or consequence for their actions, where the stars align to always make sure that one character stands tall and is completely invulnerable to whatever is thrown at them. It can be done accidentally, so it’s not treated as harshly, but please undo it if multiple people call you out on it or if the GM calls you out on it. 