Vampirism (Echoes of the Orient)

Vampires are powerful beings seen as either blessed or cursed with their condition as a paragon of the undead kind. There are many strains of vampirism, but most of them share the characteristic of having a hunger for the blood of the living and the ability to easily obtain it from said living. From the most basal, bestial vampire to the most refined and humanlike ones, all can be considered as immortal ones far stronger than a normal human, making them dangerous adversaries and powerful allies for those who come across them and interact with them.

It is known that a vampire, even with little or no training in mystical arts, can go toe to toe with a Spirit Pressure user without prior preparation, thanks to their incredible brute strength and fast reflexes. They still remain threats to those who have strength and speed far beyond a normal human. When it comes to a battle between a Vampire and Spirit Pressure user, the skills, spells and wit of both participants become critical in deciding the winner.

Powers and Abilities
The basic characteristic that unifies all vampires is that they have a physique that is superior to mortals of the various races. It takes little or no effort for a vampire to physically overcome man or elf in single battle, a lone vampire being able to take on multiple hunters who may make attempts on their lives. In general, vampires take much exertion to feel fatigue or a drain in their magicka reserves, making them dangerous to battle for those without magical arts to enhance their physical capability beyond mortal limits, to the same heights as a vampire.

Trivia

 * The vampires in Echoes of the Orient were created with Spirit Pressure users in mind, to provide worthy and powerful foes to face such individuals in Tamriel.