Board Thread:Roleplaying/@comment-26103034-20160213183241/@comment-26103034-20160829223520

You throw the various valuables into the air. The Altmer falters for a moment and glances upwards, loosening his hold on his greatsword. Taking your chance, you take one long step forward and, grabbing his head with your left hand, use your right hand to swipe your claws across his throat. You barely have the time or the strength to pull him infront of the Argonian's arrow, but it hits his arm instead of you. You arch your back reflexively as the Nord's lightening bolt flies past, narrowly missing your spine.

You can't hold the heavy Altmer much longer and the Argonian is nocking another arrow, walking slowly away. Lysonas dives backwards, narrowly escaping death as the Nord's knife nicks the tip of his nose and they begin to engage in a fight.

A. Drop the Altmer and run

B. Take the Altmer's Greatsword and attack the archer head-on.

C. Keep holding the Altmer and use him as a shield while you approach the Bosmer

D. Surrender

E. Say Something

F. Do Something

G. Fight some other way

[I think I will introduce a morality style system, much like Ruka did in Jane's adventure. When you commit crimes, kill or let others die, you will feel guilt, which will effect your thinking. Talking to people about it or doing good stuff can fix this. Similar stuff with addictions and drunkeness. This will be done in a few ways; not adding options to the choices, making you have to think of them; not adding "Do something else," to the choices; controlling some of your actions for you; other stuff if I think of it]