Board Thread:Roleplaying/@comment-1592115-20150613180102

The year was untold, as the old Tamriel was sunk beneath the ocean since 5E 001, it was plain and lifeless, until the arrival of new civilizations carried by airships appeared above the sky. These mysterious fleets built various cities floating above the ocean with islands built with unspeakable technologies. Not only the unseen civilization replicated most buildings of the Old Cyrodiil accurately, they recreated Tamrielic lifeforms and resurrected this sunken land. Shortly after the recreation of Cyrodiil in a form of floating cities and teaching their knowledge on creating floating cities and airships, they disappeared.

A century later, we refer this year as 1E 001, Cyrodiil and Skyrim has been rebuilt, and people are familiar with the use of steam technology and airships, this has become their new method of exploring across oceans. Since then, the new generation of Tamrielic people started to get interested in exploring the wide ocean which swallowed the old Tamriel. They now travel with ships as large as a vilalge to set up new cities or dive under oceans. What lies beneath the ocean? How would you lead your fleet and crews? Do you have a wish to expand your territory? To pillage other ships? To build up a new civilization? Or to uncover the ruins of Old Tamriel? It's all up to you.

Rules:

1. Free RP Rule, storyline is completely dynamic here.

2. You can play as any race you want, except Divine, Daedra and Dovah.

3. You cannot become any TES Protagonist as they are all buried for good.

4. There's no limit of how many characters you can make, but everyone starts with 1 city.

5. Your characters are NOT protected from death and hunger, so, put some common sense.

6. Daynight Cycle is global and controlled by the host.

7. PvP is permitted here, but please refrain from metagaming.

8. There's no strict goals and laws, it is you who set up your adventures.

9. Other than that, enjoy.

Character Card:

Name:

Gender:

Race:

Age:

Appearance:

Skill (1 Master, 2 Expert, 3 Adept):

Spells (10 Max):

Power (Racial + 2 Max):

Attires:

Equipments:

Resistance (Racial + 2 Max):

Weakness (At least 2):

Mental Weakness (At least 1):

Character Bio:

Spec Note:

City/Fleet Card:

Name:

Location:

City Type (Island/Ship/Airship/Underwater):

Type of Rulership:

Resources (3 max):

Weaknesses (3 max):

Primary Industy:

Military Unit Types (3 Max):

Mounted Weapon Types (2 Max):

Spec Unit (1 max):

Spec Unit Description:

City/Fleet Bio:

Spec Note: 