Board Thread:Roleplaying/@comment-25961119-20160630044657

It's 4E 267. The Thieves' Guild in Riften has been thriving for years. One day a Breton by the name of Lanari Corentin started to keep some pet skeevers. The other members didn't ut too much care into it, so they let it slide by. This was before the Skeevers escaped their pens and started spreading a new disease. It was widespread. Most, if not all, Guild Members were sick from this unknown pathoegen in less than a day after the Skeevers escaped. The Jarl of Riften heard of this Plague from a few trustworthy informants. Since he can't send guards down into the Ratway, he starts to hire mercenaries. This is where you come in. You are a mercenary who recieves a letter from the Jarl. It asks that you go down there, keep everything contained, and come back to get paid. Simple enough... or is it?

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Rules:

1. No Godmod, MetaGaming, Yadda yadda.

2. Your actions in this rp can determine the fate of the Rift. Maybe even Skyrim.

3. No Dovah characters. Just no.

4. My word is law here. If there is a problem in the rp, I will be the Judge Judy.

5. Don't be afraid to have a little fun now and then.

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Rat Plague Symptoms (Each level increases with severity):

1. Coughing, Sneezing, Fever

2. Upset Stomach, Vomiting, Rash

3. Hallucinations, Rage

4. Death.

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Character Card:

Name:

Race:

Age:

Apperance:

Class (Warrior, Spellsword, etc):

Faction (Theives' Guild Potential Survivors, Mercenary group, etc):

Weapons:

Armor:

Spells (Max of 10):

Weakness:

Mental Weakness (Mandatory):

Character Bio: 