Board Thread:Roleplaying/@comment-26103034-20150720210200/@comment-18750685-20150724123749

( Hmm. I had thought that the mages' departure supplemented by our trading relationship with Cheydinhal and new "Road Tax" would finance it, but I can work a sideline. Belay that order for now. )

Order -- Re-open the refurbished Imperial City Arena and spread word that anyone willing to fight or bet on matches, whether lethal or blunted, is welcome. Combatants are, of course, compensated for participating in matches. Entertainement, wine, and blood !.. and coin... shhh.

Order II -- Call back our Forresters from wherever I last sent them and divide the group in two: one half will patrol the farms, while the other keeps the southern road clear.

Law -- Looting dead opponents in the Arena is fiercely forbidden. The Battlemages may reclaim what they deem useful or valuable, and sell the rest to whomever would purchase it. In the events that one warrior may have wielded an authentic family heirloom, then it will be returned to his or her family, instead.

Law II -- Any combatant, regardless of race, gender, or class, who reaches the prestigious rank of Hero may join Rhombus' Palace Guard. Should they accept, said fighters can move their family to the Imperial City and never pay taxes again for as long as they live within our city. Should they not keep loved ones in their life, we shall pay them one-and-a-half more gold than our Battlemages.


 * -- Similarily, those who survive at least ten Arena battles are welcome amongst our growing army and earn as much gold at less risks than in the bloodworks.

( So basically, since I'm guessing there will be more betting men than combatants, I'll use the gold generated by the Arena to finance recruiting while earning a sideline. Of course, reaching Hero requires time and effort, but I'm willing to play the waiting game. )