Board Thread:Roleplaying/@comment-17114085-20150125010554/@comment-17114085-20150126214049

Tatenicholson001 wrote: (Not all of them have them. Only high ranking ones. It's like.....my special special units! Plus there's only like 30 Valdebellators in total.

Valdewyrm is like a reptilian lion type thing with plated scales. It's available to most Valdebellators as a mount.

Valdeportation is available to all Valdebellators. It isn't that OP, because it isn't actual teleportation, it's like a zoom forward.

Valdebellator Blaze isn't that strong. It's kinda like fireball from Skyrim, but the flames are blue and more intense.

Valdecution: It is OP, but only the top 3 Valdebellators have it. The range of the spell is like 7-10 feet. It's stopped by sealed walls and such, but gets through cracks in armor. The armor is untouched. It is only useful against organic entities. It also uses almost all of the user's magicka because of how difficult it is to pull off.

The things listed above that are available to all Valdebellators are as follows: Valdewyrm, Valdeportation, Valdebellator Blaze. They are only strong because they lack numbers. If you want me to still change or edit something, let me know and I will.) (Sorry Tate, but this RP isn't like TNK. We're pretty strict on OP stuff. I didn't even let Mhazard have his special enchanted sword that could heal undead and raise some sometimes. And that was just one character. I can't possibly let your special special units have all these powers and spells. I can allow one of them, maybe two, but not all. I mean all my special units have is the Berserker Rage ability that the Orcs have as their racial. That is it, one ability.)