Board Thread:Roleplaying/@comment-29461586-20160209201139

(Note: Before anything else, this non-TES RP was approved with permission. For details, ask the GM on chat or via talk page.)

--> The Map <--

In a lone and distant world...

''...Where progress was constant... Asking anyone about progress, and they will approve of this. Those who didn't agree were almost always shunned by society, branded as outcasts...''

''...But progress also meant change... ...And this is where we see one of those changes...''

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The rules and info about races can be found here.

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Specialties:

Strength - Affects physical damage and health.

Perception - Affects Craftsmanship and Luck

Endurance - Affects toughness/defense and resistance

Charisma - Affects Speechcraft and Bartering

Agility - Affects Athletics, Acrobatics and Sneaking

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Arts:

Might - Based on various combat forms, weapon summoning, and weapon/armor crafting

- Bonus to Health + Defense

Arcana - Governs the use of supernatural abilities, the elements, and the powerful Grimoires

- Bonus to Resistance + Luck

Shadow - Judges the individual's grasp of the art of stealth, freerunning, and alchemy.

- Bonus to Speechcraft + Sneaking

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Character Creation Form:

Name:

Gender:

Age:

Appearance:

Weapon:

Specialties(Max. 4):

Art:

Abilities(Max of 6, 2 per Tier):

Tier 1:

Tier 2:

Tier 3:

Passives (Up to 2):

Resistances(Up to 3):

Weaknesses(mandatory, not optional, cannot be mental):

Mental Weakness(highly mandatory):

Extra Items(Elixirs, Syringes, Poultices.):

Bio/Background: 