Board Thread:Roleplaying/@comment-24942837-20150321220808

Long ago, in the days of old, when Dragons ruled the Earth, Five brothers, all mortals, ventured deep into a Dragon's Lair, where they stumbled upon a massive pile of treasures. Greedy as they were, each of them took one Flawless Gem. Unfortunately, the cousins were to almost be seen by the Dragon, so they had to eat their magical gem. This granted each of them a unique power.

The first one could see into the future, labeled the Seer. She was perhaps one of the weakest, considering her visions were misleading and ironic. The Seer could not perform magic of any kind unless from a staff. This was the way with her next two cousins

The second could create artifacts of power with materials, such as amulets or circlets. He was named the Sorceror. However, his magic did not empower a person directly, so if a charm or artifact was removed from their body, the magic would dissipate unless equipped again

The third had the ability to charm anyone into doing anything. She was called the Enchanter, or Enchantress, depending on how you looked at it. Her other cousins had to be wary of her, for she had a silver tongue, and with a simple touch she could use enough of her powers to charm anyone of her cousins.

The fourth had the abilities of the other three, however at more of an adept skill instead of a master. He was branded as the Wizard. Unlike the Seer, Sorceror, and Enchanter, He could brandish magic with his bare hands, not needing a staff. Since he had the powers of all three of his other cousins (however weakened), and the power of pure magic, he was ranked the superior of them.

The fifth, however, was disappointed, for he received no magical gift. He was called the Warrior. Although there was not an ounce of magic within his body, The Warrior depended on strength and skill. If any of his cousins were to duel him one-on-one, he would surely win. Alas, that is not how many magic wielders are.

And so there became a name for the five-- Weir. Those without the power were soon labeled Anaweir. So it began.

The year is 4E 202. The Empire has won the war, to the disappointment of many of Skyrim's hardened residents, the Nords. Although they might grumble and complain, the Nords eventually settle down, pleased overall if nothing else that the Empire has pulled through, and is proving a valuable government again. However, that came with a price.

When Ulfric died, he'd sent an assassin to finish one final job-- the death of Jarl Elisif the Fair. The royal guards found her dead in her sleep, and laid her to rest alongside her husband. Afterwards, things settled down again, like they always do.

However, tension stirs throughout Tamriel. Two powerful houses, or rather clans, in Skyrim, The Red Rose and the White Rose, feud constantly over one thing-- the Throne two Skyrim. Each house has selected one of their own noble members fit for carrying out the job, and have rallied behind them. Both houses are filled with members of any type of guild-- Seers, Sorcerors, Enchanters, Wizards, and Warriors.

Both houses are determined to place their "High King" on the throne. Bloodshed will not be denied, in this war for power.

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Rules ---
 * Standard RP rules
 * You are not the Dragonborn
 * No killing/taking control of other people's characters without theirs or my permission
 * Can't change major plot points without my permission
 * Make characters who will contribute to the story
 * Your character may be from any faction from TES lore
 * No fooling around, don't have your character be goofing around for no particular reason
 * Multiple characters are allowed, just don't make more than you can handle
 * Skyrim is at least 10 times the size it was in-game. It can take a few weeks to cross the whole province.
 * The College of Winterhold is now a most common recruit center for both sides. Think of it as the Hold for Wizards. It is also a Sanctuary, meaning there is a ward around the entire College forbidding any form of attack spell, including paralysis. Sorry kids, you'll have to learn about destruction magic from the books, and either hope you get it right, or practice outside the College.
 * The Red Rose HQ is Stationed in Solitude.
 * The White Rose HQ is Stationed in Riften.

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