Board Thread:Roleplaying/@comment-25038310-20160529172721

Epoch of Murk (Canon)

Chapter I - Part I, Part II , Part III 



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 Due to the combined efforts of multiple Undead, the gates to the realm of the immortals have once again been opened. Their adversaries lurk deep in the province's capital, awakened from their slumber as their opponents have arrived at their doorsteps in order to undo the havoc the Lords have wrought upon their province.



Up above the city a colourless valley lies, ordained to be engulfed by murk by those who carry it with them - this region converges upon the citadel in the very centre of Jehanna.



This citadel is guarded by former Watchdog Snow-Clad Hildegard, who eagerly awaits the challengers in Castle Leofrick , which is seperated from the outer region of the city by another inner wall.



Down below the city in the dark maze that forms Jehanna's sewer system a Doyen anticipates the duel of his allotted span, watching over the cinders of one of the holy pyres in the city.



The other pyre is situated on top of the High Wall overlooking the abandoned town of Clinker, guarded by one of the dismal Saints of the High Priestess serving Knight-King Rendall.



The Undead are known as hardy creatures of the Murky Lady, capable of surviving the most arduous journeys. Yet, their destination is unknown to them as they trudge through the path carved out by those who journeyed there before.

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<p style="margin:0in;font-family:Calibri;font-size:11.0pt">Former Plot and Lore:

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<p style="margin:0in;font-family:Calibri;font-size:11.0pt">Many Eras after a warrior born with a powerful dragon soul managed to avert an event of mass extinction and prolong the era of mortals, his blue coated allies were caught between two seperate armies. One hailing from Cyrodiil and the other from the southwest of Dawn's Beauty.

<p style="margin:0in;font-family:Calibri;font-size:11.0pt">Before these armies could clash, a third, unknown party joined the fray and dealt a heavy blow against all of these armies.

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<p style="margin:0in;font-family:Calibri;font-size:11.0pt">In order to retaliate against this unexpected foe, the divines and various high standing mortals collaborated and created the gift of immortality; a power that was used to beat them back.

<p style="margin:0in;font-family:Calibri;font-size:11.0pt">As immortality spread, the flow of time and the line between life and death in Tamriel became blurred, and as to preserve the fragile balance another, less powerful counterpart of immortality was created ny this beaten third party - Undeath.

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<p style="margin:0in;font-family:Calibri;font-size:11.0pt">Mortals were the only people that could be afflicted with both of these gifts. While immortality was bestowed upon high ranking mortals who the gods favored, Undeath was planted in small parts of the common people in various civilizations across Dawn's Beauty.

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<p style="margin:0in;font-family:Calibri;font-size:11.0pt">The affliction was slow and sluggish, and took many eras just to spread out and take effect, right under the Divines' eyes who were still wallowing in their temporary victory.

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<p style="margin:0in;font-family:Calibri;font-size:11.0pt">The first victim of the disease was an old knight, by now his name or origins forgotten. Upon the order of the fallen, he took the life of a Divine who guarded over love, growth, and the sanctity of marriage. This event would become infamous in the annals of an already clouded history as the very demise of many proud cities and provinces.

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<p style="margin:0in;font-family:Calibri;font-size:11.0pt">The immortals and divines casted away the mortals from their cities and threw them to the wolves, or locked themselves up in their fortified palaces, leaving the commonfolk to die, simply because they have the potential to become afflicted with Undeath.

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<p style="margin:0in;font-family:Calibri;font-size:11.0pt">Regardless, upon Her demise, appalling and grim creatures emerged from the husks and trunks of dying trees and reduced the province to a deserted and desolate wasteland. The small amount of people that survived live in a nomadic lifestyle or have left the province entirely.

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<p style="margin:0in;font-family:Calibri;font-size:11.0pt">But you haven't - Perhaps you have come to this province, hoping to bring an end to this incomprehensible scourge? Maybe contracted Undeath in another place and have come here to find a cure? Or possibly you are just an aimless wanderer in a lost land, looking for adventure or a purpose? Poor sod you are, no matter what happened before.

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<p style="margin:0in;font-family:Calibri;font-size:11.0pt">Anyways, travelling to this land has grave consequences. You wake up, covered in ashes, lying on a pile of rotting corpses that weren't as lucky as you. You don't know where you are or how you got here. Your skin is as cold as ice and your breathing is ragged. You bear the scar of a nasty wound that most likely brought an end to your life and became afflicted with something greater than yourself.

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<p style="margin:0in;font-family:Calibri;font-size:11.0pt">Moments after you wake up, you hear a feminine and soothing voice whispering to you. As you turn to where you thought it came from, you only find another pale face of a deceased warrior, staring you down with glassy eyes, still and unmoving.

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<p style="margin:0in;font-family:Calibri;font-size:11.0pt">Your mind coming at ease, you hold what the voice said in the back of your head.

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<p style="margin:0in;font-family:Calibri;font-size:11.0pt">Go forth and find thine ilk.

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<p style="margin:0in;line-height:15pt;font-family:Calibri;font-size:11pt;">Digging and burying your way out, you encounter the sight of a murky plain, and strewn about this plain are various other burial mounds such as the one you emerged from. The sun had trouble piercing through a thick, brownish mist that hung above. The stench of the glade was unbearable, but the latter would be the least of your worries.

<p style="margin:0in;line-height:15pt;font-family:Calibri;font-size:11pt;">Large mysterious silhouettes of people could be seen wandering across the plain, armed with various weapons and grunting as they moved about aimlessly.

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<p style="margin:0in;font-family:Calibri;font-size:11.0pt">___

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<p style="margin:0in;font-family:Calibri;font-size:11.0pt"> Character Card:

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<p style="margin:0in;font-family:Calibri;font-size:11.0pt">Name:

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<p style="margin:0in;font-family:Calibri;font-size:11.0pt">Gender:

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<p style="margin:0in;font-family:Calibri;font-size:11.0pt">Race:

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<p style="margin:0in;font-family:Calibri;font-size:11.0pt">Weapons:

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<p style="margin:0in;font-family:Calibri;font-size:11.0pt">Armor:

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<p style="margin:0in;font-family:Calibri;font-size:11.0pt">Appearance:

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<p style="margin:0in;font-family:Calibri;font-size:11.0pt">Lore Skill:

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<p style="margin:0in;font-family:Calibri;font-size:11.0pt">Bio:

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<p style="margin:0in;font-family:Calibri;font-size:11.0pt">___

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<p style="margin:0in;font-family:Calibri;font-size:11.0pt"> GOLDEN RULE : Please stick to the starting area I gave you as of now. Other RPers that join later on in the RP will start close to others.

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<p style="margin:0in;font-family:Calibri;font-size:11.0pt"> None of these rules apply to me.

<p style="margin:0in;font-family:Calibri;font-size:11.0pt"> <p style="margin:0in;margin-left:.375in;font-family:Calibri;font-size:11.0pt">Lore skills include..
 * 1) Not necessarily a rule, but if you have any questions of any kind about this RP, please contact me on my talkpage or in chat. If you also have a subplot or something like that you want to integrate into the main plot, feel free to contact me as well and I'm sure we can work something out.
 * 2) Your character(s) have no ties to any TES protagonists whatsoever. Naturally, this also means you are not allowed to RP as any of the TES protagonists.
 * 3) Please be serious about this RP. No ridiculous character cards or fooling around for no reason.
 * 4) You cannot be a Divine, a Daedric Prince or an (Im)mortal.
 * 5) Modded races are not allowed. (Half-breeds don't count as modded races.
 * 6) You cannot kill another player character or maim them without permission from the creator of that character.
 * 7) You cannot be overpowered. This means that you cannot evade or dodge every attack that is thrown at you, you can't kill an enemy instantly (unless it's a critter). I mostly trust you keep your character's strengths and weaknesses in check and know when to take a hit, but if I feel you're too OP I will call you out on it or damage your character myself.
 * 8) You cannot metagame. This means that you cannot know everything there is to know about an area, history, a boss, a character, etc. We have lore skills for that. The premise is also common knowledge amongst characters.
 * 9) You can only have one lore skill as of now. A lore skill works just like an item description in Dark Souls - a brief description of whatever you used the lore skill on. It will not showcase or reveal every secret about the item or character, but will atleast grant you abit more knowledge on it.

<p style="margin:0in;margin-left:.375in;font-family:Calibri;font-size:11.0pt"> Beasts

<p style="margin:0in;margin-left:.375in;font-family:Calibri;font-size:11.0pt"> Friendly NPCs

<p style="margin:0in;margin-left:.375in;font-family:Calibri;font-size:11.0pt"> Hostile NPCs

<p style="margin:0in;margin-left:.375in;font-family:Calibri;font-size:11.0pt"> Immortals

<p style="margin:0in;margin-left:.375in;font-family:Calibri;font-size:11.0pt"> Mortals

<p style="margin:0in;margin-left:.375in;font-family:Calibri;font-size:11.0pt"> Weapons

<p style="margin:0in;margin-left:.375in;font-family:Calibri;font-size:11.0pt"> Armor

<p style="margin:0in;margin-left:.375in;font-family:Calibri;font-size:11.0pt"> Areas

<p style="margin:0in;margin-left:.375in;font-family:Calibri;font-size:11.0pt"> <p style="margin-top:0px;margin-bottom:0px;vertical-align:middle;">
 * 1) If you are going to leave the RP, please give me a message on my talkpage or PM me in chat. I have no problem if the RP doesn't suit you anymore, but I would like to know if you are going to leave.
 * 2) On the subject of leaving the RP - if you do, your character(s) will either be claimed by someone or be killed by someone.
 * 3) Have fun! If something annoys you or does not fit well with you, don't hesitate to talk to me and we'll try and resolve the problem.

<p style="margin-top:0px;margin-bottom:0px;vertical-align:middle;"> These rules might be updated as the RP progresses, and some characters can be declined even if they do abide by the established rules (although the chance of that happening is very slim).

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<p style="margin-top:0px;margin-bottom:0px;vertical-align:middle;"> <p style="margin:0in;margin-left:.375in;font-family:Calibri;font-size:11.0pt">'''Huge shoutout to Kool Khajiit for creating an amazing album for this RP! Please do check it out!'''

<p style="margin:0in;margin-left:.375in;font-family:Calibri;font-size:11.0pt"> <ac_metadata title="Epoch of Murk: Part IV"> </ac_metadata>