Nightmare Magic

Summary
Nightmare Magic is a type of magic only found in Kaniros and used by the Nemer. It's applications are broad, but mostly deals in the manipulation of fear, nightmares, and life force weakening, as well as command like abilities. A wielder of said magic has a tier like strategy when inducing said magic against a conscious opponent. A sleeping opponent/victim is at the mercy of whatever the wielder has in store.

Adept
Fear Detect - allows the caster to determine the victims darkest fear.

Nightmare Induction - allows the caster to induce a nightmare upon a sleeping victim. The content there of is however not controlled by the caster.

Fright Mirage - allows the caster to induce an illusitory version of a frightening object/being on the Victim. This object/being is not determinable by the caster and is based upon the caster's innate nature.

Imp's Pleasure - allows the caster to siphon stamina and magicka from a frightened victim.

Expert
Advanced Nightmare Induction - allows the caster to induce a more powerful nightmare that the caster may choose certain aspects of but can only work on a sleeping victim.

Fear Sire - allows the caster to become exactly what the victim fears most. Incites a very powerful fear-stricken status affect.

Devil's Delight - allows the caster to siphon magicka, stamina, and life force from a fear stricken victim

Master
Dreaming Demons - allows the caster to literally play with the mind of a sleeping victim up to and including manipulating the victim's waking actions.

Prey of Darkness - allows the caster to incite Fear Sire without having to become the actual feared object/being

Babadook's Desire - allows the caster to perform Devil's Delight at a much faster rate.

Night Fright Travel - allows the caster to move from sleeping victim to sleeping victim. This can work as short distance and medium distance Teleportation.

Tier Tactic
1. Fear Detect

2. Fright Mirage/Fear Sire/Prey of Darkness

3. Imp's Pleasure/Devil's Delight/Babadook's Desire

Detect the darkest fear of the victim, induce feared object, siphon from victim.