Board Thread:Roleplaying/@comment-26245872-20141126032139/@comment-32663439-20141201043742

SwornKnight wrote: (It isn't fun if the GM doesn't allow fair fights that have a chance of his/her character being defeated. I had to let go of several characters on this RP and others. Same with Data, Tate, etc.)

(If this were another character, this battle would have been very different. I'd be breaking character if I let Daerch flee or accept the truce.)

(Sorry, man. I'm going to have to do this.)

Daerch laughed and said, "Oh no, you don't."

Daerch teleported into the air and fell on top of the Aspect of Justice and drove all four blades into the Aspect's body. Daerch then summoned a powerful wind blast to send the Aspect of Ash flying off the Tower. Next, he severed the legs of the Rage Aspect with all four swords. Finally, Daerch summoned a small yet powerful tornado and sent it towards Vulcan. Daerch summoned several electrical serpents to fly with the current of the tornado. When Vuclan was hit by the tornado, he was sent flying as a surge of electricity went through him. Daerch use most of his mana to create a large electrical blast that created a large hole in the god's stomach. The Reachman finished Vulcan off by driving his blades into the divinity's throat several times. (This is seriously getting pointless and repetitive. You both are right, and you both are wrong. But Kar has given Sworn many opportunities to block, parry and counterattack. And while Daerch is a strong mage, he couldn't kill Adawulf in such a maneuver, one common reason being that he is requires to have an opportunity to parry, block, C-attack, etc.

Sworn, while Kar is wrong on multiple accounts, so are you. Daerch is much much weaker than Adawulf. Perhaps the attack on Justice is acceptable; that's recoverable from. The Aspect of Ash's shove it acceptable to me because he could reform up top. He's ash, so yea. But Rage would instantly retaliate, and you would have to combat him. Destroying it wouldn't be a surprise attack. Also blasting a hole through Adawulf without a chance to retaliate is unfair.

Karonor, you are also at fault because you are also participating. You are the GM, the one who is supposed to regulate, not instigate. Maiming Daerch without consent was also a line of fault, as was binding an individual to a small, specific area. Until they are somehow released, that character is rendered useless.

So basically here's the idea.

Option 1: One of you should agree to be defeated, but not live. One of you needs to swallow their pride and just let this end. The other should agree to not kill them, leaving the battle for another day.

Option 3: One of you will let a character die. (Which obviously noone will do.)

Option 4: Daerch escapes, turning Imperials into Irish non-pointy-eared Dunmer.

Option 5: Adawulf flees to recover his lost aspects, Justice and Ash. Rage would be fine.

Otherwise, this will keep going on, hurting the RP indefinately. The entire RP will descent into a dead state, with people becoming more inactive. Even recently, (some) people haven't been getting on as much. It's also preventing the passing of time. So suck it up. Or you'll destroy this RP that so many people have been working on for a while now. I've used a lot of my free time furthering the enjoyability and reach of TNK for me and others, and I don't want it to turn to crap here. Make a choice. And agree on one.)