Board Thread:Roleplaying/@comment-17114085-20160701214926/@comment-24510587-20160705204611

Name: Captain General Andurin Nemanil

Race: Aldmer

Ethnicity: Nume

Culture:

Gender: Male

Age: 423

Appearance: Masculine facial features, with a strong jaw, piercing eyes and a sharp chin, which is covered by a short beard. By all means a physically imposing man.

Skills: Two-Handed (M), Destruction, Heavy Armour (E), Alteration, One-Handed, Speech (A)

Spells: Shadow Grip: A shadowy force falls upon up to six targets, blackening their vision, muffling their hearing, and crushing their windpipes. Shadow Lash: A whip made of darkness shoots out of the caster's hand and latches onto the target, allowing the caster to fling around the victim. While latched on, it also drains vital energy. Dark Warp: A single target is twisted and torn apart by a dark force. Dark Slam: One target is lifted into the air, and then slammed into the ground forcefully by a dark force. Black Hole: A small hole is ripped in space, sucking in up to three nearby targets as well as any small inanimate objects in the vicinity. Shadow Missile: A series of four dark bolts of energy are propelled at the target(s). Shadow Barrier: A shadow envelops the caster, strongly boosting their damage treshold. Dark Reave: Attacks the target's nervous system, paralysing them and, if they are physically fragile, possibly leaving them permanently crippled. Telekinesis: Yeah.

Powers: Shadow Walker: When standing in the shadows, Andurin regenerates Magicka more quickly. By the Aran's Will: Andurin can force any military personnel do his bidding, no matter what the task might be. This does not apply if the target outranks him.

Equipment: Aldmeri Swordstaff, Ardapelin Battlemage Armour

Faction/Role in Faction: Ardapelin - Captain General of the Battlemage Regiment

Bio: TBA