Board Thread:Roleplaying/@comment-24510587-20170721211117

It is the year 4E 269. Since the Stormcloak Rebellion drove the Imperials out of Skyrim, the Mede Empire has been reduced to nothing more than its home province of Cyrodiil. The Aldmeri Dominion saw a chance to obliterate the human nations once and for all, but lost its fleet in a sudden storm, and most of its army along with it. The two most powerful military forces have been brought down to insignificance. Unrest and turmoil rule supreme on Tamriel once again.



In the aftermath of the Empire's shattering, High Rock became independent once more. The realm fragmented into small infighting kingdoms, all of them vying for power and domination over the others. Hammerfell, though not a part of the Empire, also felt the aftershocks of the Empire's fall, and inspired by their northern neighbours, the various cities in the province became more and more autonomous, until the nation fell apart and the newly formed smaller kingdoms reformed into an awkward alliance known as the Ra Gada Commonwealth, led by the elected Na-Totambu, the 'High Consul'.

In this new political landscape, you are the ruler of one of the many nation-states in Hammerfell and High Rock. Your goal: become the most powerful realm in the land. Divide and conquer, form alliances, or grow to become an influential trading hub. Do as you see fit. In the end, only the most powerful rulers will be left to govern. Do you think you can be one of them? Prove it.

Imperium Relictum is a strategical RP, and a spiritual successor to Tamriel Total War. As such, there is an additional set of rules in addition to the following roleplaying rules. ==> Read it in this blog! <==


 * There will be no godmodding, fridge magic, or other such practices that cause you to be unfairly powerful against others. With our battle ruleset in place, most of this will fortunately be avoided anyhow, but it still is worth mentioning.


 * No metagaming.


 * No lorebreaking!


 * You can defeat and destroy the nations of other players, but killing or maiming their rulers and other major characters is forbidden.
 * Pac and I created this thing, and are as such the GMs. Our word is law, our decree sacred.

There is a card storage here.

NATION CARD

Name:

Location:

Flag (optional):

Ruler:

Special Unit:

Background (optional):

CHARACTER CARD

Name:

Race:

Gender:

Age:

Class:

Weapons:

Armour:

Appearance:

Backstory:

The map, as of the 1st of Morning Star, 4E 269:

 