War ravages the lands of Tamriel. A thousand little conflicts for a thousand different reasons, but chief among them is the unspoken truth that the Daedric Princes have come back to Nirn and are calling on their followers to convert souls and claim as much of the land as possible.
The reasons as to why the Lords of Oblivion have once more taken such an active role in mortal affairs varies from Prince to Prince. However. One thing is constant... The Darkest Night of last winter has shown them that their claim on the mortal realm is not as secure as they thought it once was. The Lau'ada invasion from beyond the void belied a vulnerability rarely seen of the Daedric Princes. And it terrifies them... Going hand-in-hand with the Daedra's unusual uncertainty and desire for power comes the spiritual crisis that has recently found a grip in the hearts of mortals. A similar consequence of the Darkest Night has led many to lose their faith in the nine divines and are turning elsewhere. Be they ancient forgotten gods, Daedra or something much more sinister...
Together these developments have created a concoction of uncertainty, violence and unrest that has swept across Tamriel like wildfire. As Daedric Princes battle one another for souls, the empire weakens and nations use the disunity not just to fight religious conflicts but territorial ones. These "Daedra Wars" have raged in pockets all across Tamriel for almost eight months now and things seem to only be getting worse...
Yet. There are those who will not stand idly by as Tamriel rips itself apart. A moth priest, studier of the fabled Elder Scrolls, has sent a young aspirant on her way in search of those destined to put an end to the Daedric madness and restore the peace. For he has uncovered a way to solve the problem of the Daedra, perhaps forever...
1: Feel free to create as many characters as you want or need, but try not to go overboard with it; only create as many as you can handle.
2: Please take this seriously. Should you find yourself bored, don't start messing around. Instead, find a character to talk to, or write a flashback or dream sequence. Do not go around annoying others because you have nothing to do.
3: Killing or permanently injuring other people's characters is strictly forbidden, unless you have the consent of either their player or the GM.
4: You are not to play as any characters established in official TES canon. You are not the Last Dragonborn, the Hero of Kvatch, or Nazeem.
5: You cannot play as Divines, Daedric Princes, or other incredibly powerful entities.
6: Don't be overpowered. That means:
No avoiding damage or ignoring it: You take hits, just like you dish them out. You may block or dodge attacks but one in three must hit you. No ridiculously over powered super-spells: anything that allows you to destroy powerful enemies in one hit or gives you a majorly unfair advantage over other players and NPCs will be considered overpowered. You cannot destroy a building or a settlement in one post; depending on the building’s size, you must destroy it over the course of several posts. The only exception is during flashbacks, dream sequences or during written plot pieces (over the course of a paragraph or two).
‘Fridge Magic’ is also considered a form of overpoweredness. Fridge Magic is spontaneous luck, which allows the player to avoid damage or consequence for their actions, where the stars align to always make sure that one character stands tall and is completely invulnerable to whatever is thrown at them. It can be done accidentally, so it’s not treated as harshly, but please undo it if multiple people call you out on it or if the GM calls you out on it.
7: The starting date was the 1st of Last Seed, 5E 8.
8: You can be from anywhere in Tamriel and play as any of the ten races. Halfbreeds are accepted as well, and other races may be accepted if their presence is logical and fitting.
9: If you write a flashback, you can only interact with other characters if you have agreed upon it with their players, or if they are NPCs. In dream sequences, most rules can be disregarded, but only because they do not impact the real world.
10: No excessive gore and shock factor stuff. Dark subject matter is okay, but the graphic murder of children and the like is way off limits.
11: Tamriel will be massive in this interpretation. Trekking across the provinces and nations of this magnificent world will take weeks if not months. Assume that your characters will age a few years over the course of this journey.
Skills and traits:
Weaponry and abilities: