The Daedra Wars is an RP set in the Legend of Nirn canon. Set almost immediately after the events of The Darkest Night it chronicles the story of the aftermath of such a deeply spiritual crisis caused by the Lau'ada. The Daedric princes feel threatened and look to consolidate their power over Nirn once more.
The GM is The Retroriffic Man
The main plot follows the covenant and their entourage on a quest to find nine magic relics that house fractions of the power once held by the mythical Amulet of Kings. Each of the nine ancient provinces of the Empire holds one of these relics. Though they are usually associated with aspects of the Divines, they were not created by them. Once the covenant find all of these items they will be able to manufacture a new vessel for the power that could once summon Aedra and banish the Daedra from Nirn.
The covenant's guide, Lysilde leads them on an adventure across the lands of Tamriel, a continent wrapped up in unrest caused by the Daedric Princes of Oblivion, whom are fighting among themselves to find out who would become the ultimate ruler of the mortal world.
The members of the covenant had their fate decided by a prophecy in an Elder Scroll. They will be forced to persevere through many challenges, and meet new friends and foes along the way in an effort to once again, close shut the doors of Oblivion.
1 The covenant is formed - 2 They sail south to Senchal - 3 They set off into the Jungle - 4 They are ambushed by slavers - 5 Arrival in Tenmaru - 6 Conspiracy uncovered - 7 Fighting Sanguine's influence - 8 Dibella's Rose & escape - 9 Torval - 10 To Summerset - 11 The Quagmire - 12 Confrontations - 13 Cloudrest & griffin binding - 14 Trying to solve the test - 15 the test continues - 16 Julianos Puzzle & jailbreak - 17 The race, the fall & the menagerie - 18 turned into animals & way of the rat - 19 Pirate attack & Kashya presumed dead - 20 Arriving in Anvil & getting new clothes - 21 The dinner Party - 22 Solving the mystery in Anvil - 23 Sretnuh attacks - 24 Lau'ada pilgrims, refugees, the battlefield & Shadomora - 25 Old Life - 26 New Life - 27 Back in New Imperia - 28 Kashya reunion & the Shrine of Akatosh - 29 Hourglass taken & the vampire attack on the caravan - 30 plague in Cheydinhal & Old friends - 31 Leavetakings & Sleepy Bramwood - 32 Svilnar, the omnipotent vampire - 33 Svilnar defeated - 34 Arriving in Morrowind - 35 The Iconoclasm of Kragenmoor & Cade and Nemicus take their leave - 36 Faring to Saint Seryn for a guide & to Narsis, meeting familiar faces - 37 Sneaking into Laumeris & giant crocodile attack! - 38 Dragon fly-over & captured by Laumer - 39 Prison riot and escape - 40 The Salt Shaker - 41 Gifts from the Mane & The circus - 42 Arriving in Tear & obtaining Arkay's Wreath - 43 Fleeing Tear & The Whaleship - 44 A pyre for Krem & Reeled into Monxu-Droxu - 45 Snatchers attack the village - 46 Into the swamps & Emile opens up - 47 The Lau'Ada Xanmeer & The Swamp Leviathan - 48 Thwarting Namira's snatcher plot - 49 Confronting Laxleela-Sonsu - 50 Emile's Birthday party - 51 The party ends & Kashya tells the truth - 52 Imcuthal ambush & The rapids - 53 Mara's Crystal destroyed - 54 Escaping the hist & Landing in Gideon - 55 The covenant uncovered & Nyasia's Name day - 56 Trouble along the Niben river - 57 Siege of Leyawiin - 58 Diplomacy & The Savannah - 59 Farewell Dancer - 60 Visiting the Mane in Corinthe - 61 The Dro-m'Athra complot & Legate Cornelius Lux arrives - 62 Thwarting the Dro-m'Athra complot - 63 Saying goodbyes & Fireworks in the desert - 64 Delusul's offer & broken trust - 65 Caliban, agent of Mehrunes Dagon defeated & Arriving in Cormount - 66 A summer's night of respite and fireflies - 67 At home with Yen and Alv - 68 There is something out in the woods... - 69 Brownleaf & the revenge beating - 70 crisis in the camp & The forest spirit - 71 Salvir meets his fate & lines drawn in the sand & The grove of the butterflies - 72 Silvenar and the Silvenar - 73 Clan Mallacht - 74 Jephre's Spine - 75 The truth about Scaldor revealed & The Horn of Stendarr - 76 On the road again... - 77 Quiet before the storm - 78 The Miracle of Anvil - 79 Aftermath - 80 The Liberation of Kvatch & Clodagh goes her own way - 81 Tornado & Miscarcand - 82 The sunken city & Ambushing Dagon's forces - 83 Dreamwalking - 84 Reunions - 85 The Battle for Skingrad - 86 Recuperation - 87 Back in Weaver's Glade - 88 The city of Janos Vesco - 89 The Keshik arrive at the Imperial City - 90 The Heart of the Stone - 91 Torus and his Companions - 92 Bruma - 93 Theft in the North - 94 Jorr's Peak and the cairn stones - 95 Entering Skyrim - 96 The Fields of Regret - 97 In search of the Lake of Remorse - 98 Skipping - 99 The Cane of Concords & Riften - 100 To catch a thief - 101 Back on track - 102 the seven thousand steps & The Sword of Talos - 103 S'retnuh ambush! & Darkwater Crossing. - 104 The Bounty Hunters - 105 Whiterun - 106 The Plains - 107 The Lich Six (day one) - 108 The Lich Six (day two) - 109 Confrontation in Solitude - 110 Peace returns - 111 Heading for Northwatch
There are many stories that are told during The Daedra Wars. While the covenant marches on in pursuit of their quest other things happen in the world. Some of them small some of them big. Here are the many tales that are a part of this world.
The Retroriffic Man
The Daedra are the primary antagonists of the story. At first they are not aware of the Covenant but they have their own plots and schemes they wish to inflict on the world: 1 (Sanguine's garden) - 2 (first Daedra truce) - 3 (Coldharbour) - 4 - 5 - 6 - 7 - 8 - 9 - 10 (Sheogorath has a plan) - 11 (Nocturnal's thief) - 12 (Clavicus Vile's assurances) - 14 (What a thief does) - 15 (Meridia's Boon)
The battle for the Reach is one of the major wars going on during the Daedra Wars. It is fought between the native reachmen backed by Hircine, Daedric lord of the hunt, and the Orc tribes looking to expand their territory into the greatest Orsimer homeland that ever was by the guiding hand of their patron, Malacath. In this conflict a mysterious beast fighting for Hircine can sometimes be seen: 1 (bear sighted in the Jehannan Reach) - 2 (Bomsha)- 3 (ambush in the canyon) - 4
The Laumer occupation of eastern Morrowind is experiencing difficulties. Ever since the Darkest Night and their Lau'ada gods seemingly abandoned them, the morale of the nation has been thoroughly beaten down: 1 (Introducing Imcuthal) - 2 (the dormant queen) - 3 (aftermath of the Tear reprisals) - 4
Deep within the harsh mines of the Guildrock family, Skyrim's richest family after the Silver-Bloods lost that title, a mysterious ruby substance is found which appears to possess certain unnatural properties. Perhaps it could be useful, perhaps it is one of the most dangerous things ever discovered: 1 (discovery of the 'ruby' rocks) - 2 (a process of elimination) 3 (Eidnar and Jamol)
At some point during their quest, the covenant parts ways with sir Nohaden'Cade and captain Nemicus, who set off to look for Nemicus' lost brother Graicus, who has been cursed by Hircine to walk through life as a terrible beast: 1 - 2 - 3 - 4 - 5
other long posts: Temple of the Ancestor Moth attacked - "Who could've possibly taken the Hourglass of Akatosh?" - Midnight's disappearance - The death of Brother Sophius - Lysilde has become blind - Helian says goodbye to his mother - Lysilde and Mara's Crystal - Helian gets antsy - Mozu leaves home (again)
Kashya's origin story is a long and sad one. Her life has been marked by so many tragic events that make her descent into the husk of a human being she is today almost inevitable: 1 (a new mama) - 2 (Baijan) - 3 (first kiss) - 4 (a strange new home) - 5 (innocence lost) - 6 (a murder, bad blood, and a new beginning) - 7 (Death, my brother) - 8 (meeting new friends) - 9 (training) - 10 - 11 - 12 - 13 - 14 - 15 - 16 - 17 - 18 - 19 (Do'shanji)
Shaltaire's story is one of complexity as her own timeline collapses on itself in one convoluted cycle. Her life has been filled with moments that have made her actively try to change the past, unknowingly causing the present: 1 - 2 - 3 - 4 - 5 (the city of Ulthar) - 6 (death and rebirth)
In another part of Skyrim, in the depths of the Dystergrav, a large group of vampires in the service of Molag Bal have uncovered an ancient being of unknown origin, whose frozen blood they have successfully extracted to create a whole new generation of vampiric soldiers whom they eventually intend to set loose upon the land. 1 (something stirring in the dark) - 2 (the progenitor) - 3 (the awakening) - 4 (experiments)
long posts: Meet Kashya - Kashya and the Dead Sailor - Kashya Fools the Senchal Lions - Kashya Reflects On Her Training in Torval - Kashya's Horrifying Vision in the Quagmire - The Pale Coil - Martinus - A New Mission - Providing Intel - The Assassin's Dilemma - The Last Report - Kashya's First Nightmare - On the Request of a Mane - Kashya's Resolve - Musings of a Death-sentenced Khajiit - Kiro and Kashya's Parting - Kashya's Second Nightmare - Kashya's Third Nightmare - Reflections
Elinhir is a city in Hammerfell and a jewel in the crown of the Redguard nation. It is home to the Hall of Assembly, one of Tamriel's oldest democratic institutions. This story begins with a man named Kismet: 1 (a nice day in Elinhir) - 2 (There is no other king but me) - 3 (Kismet and Silas in Elinhir) - 4 (the plan so far) - 5 (Heidar dispatched to Elinhir) - 6 (Join the rightful!) - 7 - 8 - 9 - 10 - 11
The Clockwork Thrones are the seat of the Yokudan gods. From here they comment on the proceedings in mortal lives, usually with some humor: 1 (predictions) - 2 (dice) - 3 (faith) - 4 (complacency) - 5 - 6 - 7
The Lich Six is a band for the excellent and the powerful that seeks others whom they deem worthy of joining their creed: 1 (Lady Truth) - 2 (Zizo) - 3 (Oathkeeper) - 4 (Ember of Man) - 5 (Swallow) - 6 (Erik)
Tasaio al Mutairi, the high king of Hammerfell is a ruthless force to be reckoned with. A terrifying man convinced of his own superiority. His ambitions were properly unleashed during the Daedra Wars when nobody stood to oppose him: 1 (Lethaldiran's choice)
long posts: A crimson legacy - The Augur of Justice rides again! - Killer the hound - The Tragedy of Jagar Tharn - The Scaldor Method - The Bruma Campaigns - Nyasia's nightmare - Kismet awakens in the Fields of Regret -
(previously known as DB Baxter)
Delusul is a genius who also happens to be quite insane. And if not insane, definitely evil. He has but one goal and it is a simple one, get Shrava back: 1 (Enter Delusul)- 2 (it's alive! S'retnuh lives!) - 3 (The Adventures of Delusul and Haskill: The Puppet Show) - 4 (reminiscing about Shrava's origins) - 5 - 6 - 7 - 8 - 9 (Jack and Erik) - 10 (S'retnuh's Morality) - 11 (A deal with Vahkesh) - 12 (like fish in a barrel) - 13 (surveying a wedding)
long posts: Picking up with Shrava - Alvoran confronts Shrava - Garran and Shrava talk for the first time - Garran and Shrava bond - The Dancing Archer - By the pond - In the Cloudrest bath house - Shrava the porcupine and Garran the water deer - A tender moment - High Society - Curse of the Dro-m'Athra - Shrava at the mages guild of Saint Seryn - Rightful Guilt - Ri’Zadin on the move - Augmentation - Summons - Meridia's Boon - Dawnbreaker
(previously known as Smooshie666)
long posts: Clodagh has a talk with herself
Down below you will find the articles for specific characters, locations, items and events that take place during, or are linked to, the Daedra Wars.
All items (120)
- Tara Monsedov
- Tasaio al Mutairi
- The al Din Dynasty
- The Covenant
- The Flashing Blade
- The Mother
- The Nibenay Plague
- The Rightful
- The Tragedy of Jagar Tharn
- Torus Silver-Blood
- Trystane de Ferre