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This article is part of the Poetic Edda

A Nedic Woman

Nedes are a collection of human races who inhabited the continent of Tamriel. They might have once been a single race, evolved from the Wandering Ehlnofey, but have since become numerous ethnic groups of varying physiological, cultural and religious differences. They live primarily in the provinces of Black Marsh, Cyrodiil, the Deathlands, Galen and Skyrim. Many of the Nedic tribes were enslaved by the growing elven empires of the Ayleids and the Direnni Aldmer. The Merethic Era was filled with hardships and struggles for the Nedes.


The first mention of the Nedes in Aldmer history books is the encounter between Aldmer colonists and the human tribes in ME 1000. Where the humans came from is unknown, as the explorers Topal the Pilot had not mentioned them in his journals. He had only encountered the aboriginal beast men of the eight islands. The humans were considered savages by the civilized elves and were initially ignored. Though when manpower became required by the growing elven colonies, they looked to the humans for a source of slaves.

The Ayleids were the most aggressive in their pursuit for Nedic slaves. As they expanded their empire from the province of Hegathe to Black Marsh, they attacked and conquered the various Nedic tribes and used them for all forms of menial labor with little regard for their health or well-being. Only the most secluded tribes were able to escape the reach of the Ayleid Empire. The Ayleids brought their Nedic slaves to their cities and began to breed them together to maintain a stable slave population. This developed the Heartlander Nedes whom were all subserviant to the Ayleids but far more civilized than the other Nedic tribes.

The Nedic race known as the Children-of-Druaga began to worship the Daedric Princes, known to them as part of the Great Spirits. This caused numerous conflicts between them and their neighbouring tribes and led to their exodus into the northern mountains of the Reach. They named the mountains after Mother Druaga, their patron diety, becoming the Druadach Mountains. These Reachmen tribes came into contact with the local Orcs, initially warring with them but also mingling due to their similar barbaric cultures. From the Orcs they adopted the worship of the Daedric Prince Malacath as their war god. The Reachmen fought against the Dwemer elves of the Druadach, often attempting to raid their cities. This led to a several Reachmen being captured and used as slaves by the Dwemer, but most of the tribes remain fiercely independent.

Numerous Nedic races lived in the harsh swamps of the province of Black Marsh. In order to survive in the hostile enviroment the Nedes adapted their bodies. The Kothringi Nedes developed silver metallic-like skin. The adaptation proved so useful that they spread to most of northern Black Marsh and were able to keep themselves independent from the elves. The Kothringi would become great sailors and start trading with the other friendly races of Tamriel. The Orma Nedes took a difference evolutionary step, losing their eyes completely in exchange for enchanced senses. Not as useful as the metallic skin of the Korthringi, the Orma remained a relatively isolated community in eastern Black Marsh.

In the northwestern province, known to the Nedes as Galen, the tribes of the Men-of-Galen spread and flourished. They were separated into different tribes that warred with one another over dominance of the region. The arrival of the Direnni Aldmer changed the power dynamic in the province. The Direnni began to expand their holdings into Galen, their favored tactic was to ally with one try and use them to fight another. These alliances were forged through marriage as the Direnni Lords took Nedic consorts. With time the Direnni assumed dominance over most of Galen and the Nedes became their subjects. Unlike the Ayleids, they didn't enslave the Nedes and instead attempted to civilize them and use them as serfs. Servants to their new overlords, the Men-of-Galen would gradually develop into the Bretons, man-mer half-breeds, after generations of interbreeding with the Aldmer.

The Men-of-Kreath, native to the southern parts of Skyrim remained relatively in peace as the local Snow Elves had no interest in slaves. They maintained their tribal society in the region that would later be named after them, Falkreath. The arrival of the Atmoran humans from the northern continent of Atmora would begin to change the Men-of-Kreath, who traded and mingled with the Atmorans, though remained the dominant power in Falkreath. It wasn't until the Atmorans established the Hold of Falkreath in the 1st Era that they began to integrate the Nedes into their society and further mixing of the two peoples took place.

The Rontha tribe was much the same, but because of their nomadic nature moved around a lot more than the Men-of-Kreath and this led to them roaming across most of Skyrim. With this they came into much greater contact with the Atmorans at a much more rapid pace, leading to more intermingling between the two peoples. At the end of the Second Atmoran-Falmer War in 1E 140, the Kingdom of Mereth was destroyed and the lands once ruled by the Falmer in the Rift were left sparsely populated by new Atmoran colonists. The Rontha took advantage of this and migrated into the region in greater numbers, staking claims to much of the wilds of the hold. The Atmorans' victory over the Snow Elves would inspire the Rontha to be more aggressive towards the elves.

Nedic Races

The Nedic Races

There are various Nedic races throughout Tamriel. Some of these tribes are close enough to one another to share some language and culture, though others are so far removed that they consider themselves completely different races to their other Nedic cousins.

  • Al-Gemha: a Nedic race living close to the Niben River in Cyrodiil. They were enslaved by the Ayleids.
  • Al-Hared: a Nedic race living close to the Niben River in Cyrodiil. They were enslaved by the Ayleids.
  • Children-of-Druaga: known as the Reachmen, for they inhabit the Druadach Mountains - which are also known as the Reach - in the region between Galen and Skyrim. They are considered far more savage than their other Nedic cousins due to their worship of the Great Spirits, which include various Daedric Princes. They have intermingled with both the Orcs and the Atmorans, adopting some of their gods and becoming quite racially distinct from the other Nedes. Fiercely independent, they have largely managed to remain outside the grasp of the elven slavers.
  • Deathlanders: Like the Heartlanders, the Deathlanders were created as a melting pot culture of the various Galen and Hammerfell Nedes enslaved or subjugated by the Direnni Aldmer and the Ayleids.
  • Duraki: a Nedic race living in the Craglorn region of the Deathlands. The inhabitants of Lower Craglorn were conquered and enslaved by the Ayleids, but the Upper Craglorn Duraki were able to remain independent in their hold of Skyreach.
  • Heartlanders: the most civilized of the Nedic races and created from the mix of various other Nedic tribes that were enslaved by the Ayleids in the heart of their empire. They live exclusively in the Ayleid cities. As they have no distinct identity, they are commonly just referred to as Nedes.
  • Horwalli: a Nedic race living in western Black Marsh around the Topal Bay. They were enslaved by the Ayleids.
  • Ket Keptu: a Nedic race native to the Sunforge region of the Deathlands. The Ayleid cities in the region of Khefrem conquered and enslaved many of the Ket Keptu and brought them to the southern plains to serve them, creating the Keptu tribe.
  • Keptu: a Nedic race that splintered from the Ket Keptu of the Sunforge region when they were enslaved by the Ayleids and brought south. Due to their enslavement, they are more civilized than their Sunforge cousins.
  • Kothringi: a Nedic race living in northern Black Marsh and expanding into southern Dwemereth. In order to adapt to the harsh marshlands of their homeland they developed silvery skin, making them very different from other Nedes. They have managed to remain largely independent, though they often war with neighbouring elves and Argonians. They developed into prominent sailor of the swamps and eastern seas.
  • Men-of-Galen: a Nedic race living in the province of Galen. Throughout the Merethic Era they were conquered by the Direnni Aldmer and slowly integrated into their feudal culture. By the 1st Era they have bred with the elves so much that most Galennic Nedes has at least a drop of elven blood in them. Because of this, they have become known as the Beratu (meaning Half-Breed in Aldmeris).
  • Men-of-Ge: a Nedic race living close to the Niben River in Cyrodiil. They were enslaved by the Ayleids. Many of them were sacrificed by the Ayleid Flower King in the Gradual Massacres.
  • Men-of-Ket: a Nedic race living in the Jerall Mountains. They are closely related to the Ket Keptu, originally one tribe that was split while fleeing Ayleid persecution.
  • Men-of-Kreath: a Nedic race living in the region of Falkreath of Skyrim. They were originally the only inhabitants of the region until the Atmorans expanded to it during the 1st Era. Luckily for the Nedes, the Atmorans accepted the fellow humans into their society. They have become to intermingle with the Atmorans since then.
  • Orma: a Nedic race living in eastern Black Marsh. To adapt to the harsh living conditions of the swamps, the Orma lost their eyes and greatly improved their other senses to supernatural levels to compensate.
  • Perena: a Nedic race living in western Cyrodiil and parts of the southern Deathlands. They were enslaved by the Ayleids.
  • Rontha: a Nedic race of nomads that roamed Skyrim. Whether they are related to the Men-of-Kreath or the Reachmen is unknown, as they share the Aedric worship of the former and the barbarity of the latter. In the year 1E 140, they migrated into the Rift after the Second Atmoran-Falmer War ended in the destruction of the elven kingdom.
  • Yerpest: a Nedic race living in southern Black Marsh. They were enslaved by the Ayleids.


The Nedes don't all possess the same physiology, due to them being a collection of different related races instead of a single homogeneous race like their northern Atmoran neighbors. Though many Nedic races share similar traits. Nedes have an average lifespan of 70 years. Though it depends on their lifestyle. Nedic slaves tend to have much shorter lives, generally not making it to middle age. Nedes that live in freedom and maintain good health can live for longer.

The Cyrodiilic and Deathlands Nedes have a distinct tanned skin, dark hair - usually tones of brown and black - and average from 1.63 to 1.96 meters tall for males and from 1.52 to 1.85 meters tall for females. Their eyes can be of various different colors, though usually brown tones ranging from amber to dark brown. The Men-of-Kreath were very similar in physiology to their southern neighbors.

The Black Marsh tribes of the Horwalli and Yerpest share a similar appearance, not having been changed too much by their hostile homeland. Though the same is not the case with the other two Nedic races that live in the swampy province. The Kothringi Nedes have a distinct metallic-like skin, usually of silver tones, which is rougher than normal human skin. Other than their skin, however, they look much like the other Nedes. The Orma Nedes, at a glance, may look very similar to the other Nedes save for a single major difference: they lack eyes. They possess no eyes whatsoever, where they should be in their faces is replaced with plain skin. Due to their lack of eyesight, the Orma have extremely acute other senses, allowing them to function as if they were able to see. Other than this glaring difference, the Orma look like the Horwalli and Yerpest Nedes.

The Nedes of Galen are fairer of skin and hair than the other Nedes, sometimes being as pale as Atmorans and commonly having lighter colored hair, notably tones of red. Their eyes are also more commonly green and blue, which is rare in other Nedic races. They were also of a smaller stature than the other Nedes, averaging from 1.55 to 1.80 meters tall for males and from 1.50 to 1.75 meters tall for females. Due to mixing with the Aldmer population, the Men-of-Galen developed sharper features, most glaring in the shapes of their ears which became pointed like the elves'. With this elven blood, these Nedes naturally developed more attunement with magic. So different did they become that they became a half-breed race known as the Beratu.

The Nedes of the Reach were of similar stock to the Men-of-Galen. Like their neighbors in Galen, the Reachmen mixed with the elven races. Though instead of mixing with the Aldmer, they more commonly bred with the Orcs that they shared the mountains with and the Atmorans who migrated into the lands surrounding the Reach. Instead of making them more magically inclined, this led to them developing sturdier and stronger bodies. Their height averaging from 1.60 to 1.85 meters tall for males and from 1.55 to 1.80 meters tall for females.


Main Attributes

  • Intelligence (Galenics)
  • Personality (Cyrodiilics)
  • Endurance (Reachmen)
  • Willpower (Beratu)

Main Skills

  • Alchemy
  • Alteration
  • Block
  • Conjuration
  • Destruction
  • Enchanting
  • Heavy Armor
  • Illusion
  • One-Handed
  • Restoration
  • Speech

Racial Abilities

  • Dragonskin (Galenics): Shield 50% for 60 seconds on self, once per day
  • Enhanced Magicka (Beratu): Fortify Magicka 50 points on self, constant
  • Magic Resistance (Beratu): Resist Magic 50% on self, constant
  • Shared Ancestry (Beratu): Invoke your Aldmeri-Nedic heritage to gain the racial power of a living human or elven target for 300 seconds, once a day
  • Spell Mantle (Beratu): Magic resistance increased by 15%. You also gain 25% spell absorption when Magicka is 25% or less
  • Star of the West (Cyrodiilics): Absorb Fatigue 100 points on Touch, once per day
  • Stones of Galen (Galenics): Gain access to the blessings of two standing stones
  • The Human Spirit: gain access to a third main attribute


In a broad sense, Nedic culture is quite homogenous. The various Nedic races are all tribal peoples that range from a basic hunter-gatherer lifestyle to that of simple farmers. They live in close communities bound by faith and family. Their settlements never grow larger than villages of several hundreds. At a closer glance, some Nedic races are quite distinct, shaped by the homeland they adopted.

Slavery became the fate of many of the Nedes and this forced them into servitude under the Ayleids, becoming the backbone of Ayleid society by providing all the labor that was required of them in farms, mills and mines. The various Cyrodiilic Nedes even began to adopt the Ayleid gods, worshipping some of the divine Ten Ancestors of their masters -  the Aedra. The Heartlander Nedes, having been raised in servitude within Ayleid cities, became quite well civilized. Many of them learning the speak the Ayleid language and working within Ayleid households and busineses. Families for the enslaved Nedes was less important than others, due to their masters often being the ones who chose who their slaves mated with in order to obtain the best offspring.

The Kothringi Nedes were able to develop their culture on their own, without the interference of slave masters. Due to the swamplands that they called home, they learned to navigate the waters and even sail out at sea. The sailor culture of the Kothringi drove them to develop trade with as far away places as Valenwood and Skyrim. Their culture valued labor and hard work. Though the Kothringi also had to develop into capable warriors, for that had to fight off the Ayleids, Chimer and the Argonians.

The Galennic Nedes also changed much from their servitude under the Direnni Aldmer. Initially a highly nature focused people, being deeply devoted to druidic beliefs, they adopted the elven customs and way of life. Unlike other Aldmer, the Direnni were very family oriented and that resulted in their Nedic subjects deepening their bonds of family and blood with one another. They were civilized under the Direnni, becoming merchants and artisans like the Heartlander Nedes of Cyrodiil. Though unlike the Heartlanders, the Beratu Nedes of Galen had more freedom in their profession and lifestyle. So long as they continued to pay taxes to their elven overlords. By the 1st Era the tribal lifestyle of the Bretons was mostly extinguished, with only a few isolated villages maintaining the traditions of the old Druids of Galen.

The Reachmen are considered one of the most savage of the Nedes. They held deeply to their tribal roots. The Children-of-Druaga live in the mountains so their lifestyle is exclusively hunter-gatherer. What they don't obtain from hunting they obtain from raiding. From the Orcs the Reachmen learned to be very aggressive in their defense of their lands. Due to their barbarity the Reachmen attack any othersiders that they see as encroaching on their lands. This extends to other Reachmen tribes, as they often war among themselves over the precious few resources of the mountains. Unlike their Orc neighbours, the Reachmen are not capable smiths and are poor at bending metal to their will. Thus they often make their weapons out of bone and stone and armor out of furs and hides.

The Duraki Nedes are one of the few to remain independent from the elves. In their home of northern Craglorn they were able to withstand the Ayleid advance, though their southern lands were taken and enslaved. Northern Craglorn began a bastion for Nedic resistance against the Ayleids. They credited the survival of their hold of Skyreach to a Star-made hero who became its first King and made the Duraki fierce warriors. Similar to the Reachmen, they are aggressive in their defense of their home and often launch raids into the elven lands. Due to not having been assimilated by the Ayleids, they maintain a unique culture and religion worshiping the stars rather than the Aedric gods.


The Nedes speak a variety of different languages. These languages are often not mutually intelligible, making it difficult for the Nedic races to communicate with each other. The most widespread of these are:

  • Cyrodillic: Language of many of the Cyrodillic Nedes. There are two main dialects, Highlands Cyrodillic spoken by the western and northern tribes and Lowlands Cyrodillic spoken by the tribes in the Niben River Valley.
  • Durakian: Language of the Duraki Nedes of Craglorn and the Deathlanders, who's dialect mixed with Keptic and Galennic.
  • Galennic: Language of the Men-of-Galen, spoken by them and their descendants the Beratu.
  • Keptic: Language of the Ket Keptu, Men-of-Ket and Keptu Nedic tribes. Each tribe has their own dialect, but they are mutually intelligible.
  • Kothrin: Language of the Kothringi Nedes.
  • Kreathian: Language of the Men-of-Kreath and the Rontha tribes. The Rontha's dialect, known as Ronthic, has been heavily influenced by Atmoramal and they often speak both languages. The Men-of-Kreath's dialect has less Atmoran influences.
  • Marsher: Language of the southern Black Marsh Nedes.
  • Reachspeech: Language of the Children-of-Druaga (Reachmen). Close to Krethian, but different enough to make communication between them difficult.


The religious beliefs of the Nedes are as varied as their cultures. The Cyrodiilic and Galennic Nedes adopted the worship of the Aedric beings from their elven masters. They began to worshiped gods like: Auri-El, Magnus, Mara, Stendarr, Lorkhan, Phynaster, Y'ffre and Xen. Though to some Nedes these gods bore different names. To them Auri-El became Akatosh, Lorkhan became Shezzar or Sheor, Stendarr became Shandar, Y'ffre became Jephre and Xen became Zenithar. The Kothringi Nedes worshiped the gods Dibe, Mara, Kin and Z'en. Their version of the Aedric beings Dibella, Mara, Kynareth and Zenithar. Initially they worshiped only the three goddesses as the "Mothers of the Around-Us", but sailors brought over the worship of Z'en from Valenwood during the early 1st Era. The Rontha tribe of Skyrim worship the Aedric spirits as well, but have adopted the Atmoran versions of the gods due to their strong intermingling with the northern people throughout the Late Merethic and 1st Era.

Galennic Nedes worshipped several deities that predate the arrival of the Direnni Aldmer to their lands. With their adoption of the Aedric pantheon, these gods were alocated to the role of minor gods.

  • Druagaa: Goddess of Flowers, the same deity as the Reachmen's Druaga, though less important to the Galennics.
  • Jhim Sei: God of Music, was later associated with Jephre and his worship was much reduced.
  • The Lovers: Gods of the Moons, known as the Tear and Sorrow and represent Masser and Secunda respectively. They were later conflated with Mara and Shandar and became known as Mara's Tear and Shandar's Sorrow.
  • Notorgo: The Messenger God, widely worshiped as the patron to travelers.
  • Q'Olwen: God of Wisdom and the Keeper of Lore. Known as the patron to scholars.
  • Raen: God of Agriculture, said to have taught the Galennics the gift of agriculture before the arrival of the elves.
  • Reymon Ebonarm: God of War, the Black Knight. The companion and protector of all warriors.
  • Sai: God of Luck, was said to once have been a human. Even when he was a mortal he was said to have been able to give others luck. It was said that he was a warrior that died in his first battle, but was deified by Ebonarm so that he could continue to spread luck.
  • Sethiete: God of the Unknown. He is the most mysterious of the gods as his cults keep his myths and traditions secret form outsiders.
  • Virgyl: God of the Sea, patron to sailors and pirates. Widely worshiped around the Iliac Bay and by coastal settlements throughout the Galennic peninsula.

The Druids of Galen believe in two main opposing forces, the Light and the Dark, that have existed since before the Gods. They are antithetical to each other, but do not fit the mortal definition of good and evil. The Aedra and Daedra are pale reflections of the eternal conflict between the Light and Dark. Their struggle creates energies that distort their surroundings, and those energies are so powerful that life can appear. The Light and the Dark are evenly matched, and will never resolve their conflict. The undead and the Daedra tend to align with the Dark, as their natures are more akin to it. The Spirits, the Aedra and the creatures of Mundus are more aligned with the Light. Magic is believed to come directly from the energies swirling about both entities: the energies are impersonal intermingled. The Dark is described as an emptiness that draws the soul in to be twisted and destroyed. Because the two forces are eternally interlinked, the Druids believe that maintaining a balance between the two is the way to maintain the natural order. The Aldmer conflated this Galennic blief in the Light and Dark as that of Anu and Padomay, opposing celestial forces in their mythos.

The Wyrd Witches of Galen worship the nature spirits, the Ehlnofey, and the various Faerie clans of the wilds. They veneration and protect nature and its inhabitants. Some covens worship specific nature dieties among them: Jephre, Hircine, and Druagaa. Other covens are dedicated to the worship exceptionally powerful Fey. The believe it is their duty to maintain the natural order of the wilds and preseve them from the effects of mortals.

The Men-of-Ge from southern Cyrodiil worshiped the Sun God Magnus as their chief diety and his various children, the Magna-Ge Star Gods. Their beliefs were tied to their very identity as they were named after the Magna-Ge, considering themselves to also be descendants of Magnus. Much like the Men-of-Ge, the Duraki tribe of Craglorn worshiped the stars. Their gods were known as the Celestials, beings that represented each of the 13 constellations of the night's sky. The Perena tribe also revere the stars, with one of their main cults being that of the Eternal Watchers.

The Reachmen worship a pantheon that they call the Great Spirits. They also believe that existence of only two realms: the realm of flesh (Mundus) and the realm of spirits (Oblivion/Aetherius). The Great Spirits are a collection of deities made up of both Aedra and Daedric Princes. Over the years their pantheon grew as they mingled with the Orcs and Atmorans and imported some of their gods into the Great Spirits. The Great Spirits are:

  • Daighbail: Father of Torment. The spirit of torment and trouble, he teaches Reachmen to endure their struggles. The Reachfolk see him as one who enjoys playing tricks and setting traps to ensnare or test mortals. Reachmen version of Molag Bal.
  • Druaga: Mother of the Reachmen, spirit of fertility. Said to have given the Druadach Mountains to the Reachmen. A deified cultural hero.
  • Duibla: Passion Dancer, spirit of beauty. Import from the Atmoran faith, their version of Dibella.
  • Ghrian: The Shaman, spirit of magic. Reachmen version of Magnus.
  • Hirsian: The Hunt-Father and Lord of the Arena. He is one of the most prominent spirits, having become the sovereign of the realm of flesh after its creation by Lorkh's sacrifice. Reachmen version of Hircine. He has many aspects, each of which is revered in their own right:
    • Alrabeg the Hunter: Aspect of Guile. The human aspect of Hirsian. Worshippers invoke Alrabeg's name when praying for a bountiful hunt.
    • Gulibeg the Quick Fox: Aspect of Cunning. He is depicted as a trickster. He is seen as the shadow of Lorkh that survived within Hirsian. He rewards those that are clever by teaching them tricks and secrets. He is associated with the Atmoran God Shor.
    • Hrokkibeg the Mighty Bear: Aspect of Strength. He comes to Nirn seeking solitude, peace from labors, and renewal of the Burning Spirit Within. He may bless those that make offerings of mead with the power of the Bear-Heart.
    • Storihbeg the Manbeast: Aspect of Speed. Known by many names: Skinchanger, King of Wolves, Wolf that Carved the Sky, Wolf with the Daedric Howl. He is the aspect of Hirsian that introduced the gift of skinshifting to mortals to remind them that they are predators, not prey.
    • Uricanbeg the Great Dark Stag: Aspect of Mortality. He culls the herd of the weak and comes to mate with hinds and mortal women. He drum the Blood Summons to lead those into the Hunting Grounds where they meet their end.
  • Lorkh: The Spirit of Man. He is the spirit that sacrified himself to create the Realm of Flesh. He is well revered, but his name is never spoken in prayers. Reachmen version of Lorkhan.
  • Mailach: The Lord of Bone and Ash. Originally imported from the Orcish faith after intermingling between both cultures, the Reachmen came to believe that they are Mailach's true chosen people and that he created Orcs, Ogres, and Trolls to test them. Reachmen version of Malacath.
  • Maira: Mother Mild, spirit of marriage and concubine of Lorkh. Import from the Atmoran faith, their version of Mara.
  • Namiira: The Spirit Queen and Goddess of Death. The spirit of darkness and endings, but also a spirit of rebirth. She is considered to be a powerful force in the natural world. Reachmen version of Namira.
  • Noíche: Mistress of Shadows. She is ever watchful, watching since the beginning. She is the spirit of the night. The Reachmen give her offerings in the hope that she'll send her crows to watch over them. Reachmen version of Nocturnal.
  • Periathe: Master of Tasks and Lord of Order. Maintaining a balance as a force of nature. His blights lead to survivors being healthier. This keeps the dangers of overpopulation in check, and allows a new generation building immunities. Associated with the elven Auri-El and the Atmoran Alduin. Their version of Peryite.
  • Tinescuab: The Brush-Fire, Lord of Ambition and Lord of Destruction. The spirit of ambition and destruction. Reachmen version of Mehrunes Dagon

Notable Nedes

Naming Conventions

  • The Nedic races all have varying naming conventions. Still, generic Nedic names can be found with the Nede Name Generator.
    • Cyrodillic Nedic tribes usually have Roman, Latin and Etruscan names.
    • Northern Nedic tribes usually have Celtic names. Reachman names are more Irish, with some differences: Forsworn. Galennic names are more Gaulic or Brittonic, with the more civilized tribes being more Brittonic. Men-of-Kreath have more Pictish or Scottish names. Rontha names have much more Atmoran influence, being closer to Faroese.
    • Black Marsh Nedic tribes usually have more Phoenician and Old Hebrew sounding names. The Kothringi have more arabic influence Kothringi.
    • Hammerfell Nedes have a wide variety of names. Men-of-Ket, Ket Keptu and Keptu Nedic tribes usually have Greek and Hellenic names. Duraki Nedes have Basque names. Deathlanders usually have Catalan names.
  • Here is a list of several of those cultural names and their meanings.