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The Elder Scrolls Sandbox
This article is part of the Poetic Edda
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The timeline of the events of the Poetic Edda canon.

Dawn Era

Main article: Myths of the Dawn Era
  • The brothers Anu and Padomay enter into the Void.
  • Anu and Padomay create their own Souls, Anui-El and Sithis, respectively, whose interplay creates the Aurbis.
  • The creation of the Aurbis starts the Dawn Era and begins the Cycle of the Kalpa.
  • The end of the previous Kalpa and the start of a new Kalpa.
    • Events of the previous Kalpa:
      • The continents of this version of Nirn are called: Lyg and Yokuda
      • The races of this version of Nirn are: the Dreugh, the Hist, Yokudan Humans and the Sinistral Elves.
      • The Dreugh rule most of Lyg and were led by the Ruddy Man (this kalpa's version of Molag Bal).
        • The tyrannical dreugh-kings enslaved the oceans of Lyg and fought constant border wars among themselves.
      • The Sinistral Elves rule most of Yokuda with a massive empire.
      • The Yokudans worship this kalpa's version of the Aedra: Diagna, HoonDing, Ius, Leki, Morwha (Mara), Onsi, Ruptga (Akatosh), Satakal (Aurbis = Anu + Padomay), Sep (Lorkhan), Tava (Kynareth), Tu'whacca (Arkay), Zeht (Zenithar).
      • This kalpa's version of the Magna Ge create the God of Hope, Lehkelogah (Mehrunes Dagon), in Lyg.
      • Lehkelogah takes control of the Red Legion and leads a rebellion against the forces of Sep the Upstart.
        • The rebellion which saw the towers of CHIM-EL GHARJYG toppled, great cities destroyed, templars of the Upstart slaughtered, and slaves violently revolting against their keepers as hope spread like a brush-fire.
      • Lehkelogah's Rebellion brought about the end of the Kalpa with the destruction of their towers.
      • Ruptga saved much of the continent of Yokuda, bringing it into the next Kalpa, saving the Yokudan humans and the Sinistral Elves.
      • The Hist managed to seal a part of their realm and survive into the next Kalpa, though there their land was split in two: one part staying in Oblivion while the other part was molded into Tamriel.
      • A number of Dreugh manage to survive into the next Kalpa, saved by the Ruddy Man.
      • The Ruddy Man splits, most of him becoming the Daedric Prince Molag Bal.
      • The god known as Xero-Lyg survives into the next Kalpa and becomes one of the Magna Ge.
      • Lehkelogah survives into the next Kalpa, but is twisted and transformed into the Daedric Prince Mehrunes Dagon.
  • The Original Spirits or Et'Ada emerge within the Aurbis are either aligned with Anu (Anuic spirits) or Padomay (Padomaic spirits).
  • Lorkhan and Auri-El are the first spirits born into the Aurbis, Lorkhan wanders and Auri-El creates time.
  • Lorkhan, a Padomaic spirit, travels the Aurbis and conceives the concept that Mundus should be created.
  • Lorkhan tricks or convinces other Et'Ada to join him. Those that do become known as the Aedra and those that do not become known as the Daedra.
    • Most Aedra are Anuic spirits while most Daedra are Padomaic spirits.
  • The Aedra create twelve worlds of creation. Some creation myths believe each world is a God.
    • These twelve worlds are molded together to create Nirn.
  • Many of the Aedra die during the creation with some becoming mortals to ensure the continuation of life on Mundus whilst some become the Ehlnofey or 'Earthbones', the Laws of Nature.
  • Many of the Aedra, following after Magnus, flee back to Aetherius, a realm within the Aurbis, and become the Magna Ge, tearing holes in Oblivion.
  • Auri-El establishes the first kingdoms of the Old Ehlnofey on Atmora and the supposed land Aldmeris.
  • The dragon Jermulgraag is created by Auri-El along with countless others of his kind.
  • A large number of Aedra are disappointed and angry with the creation of Mundus and seek revenge. These include the ancestors of Elves, the Old Ehlnofey, whose leader was Auri-El and whose heroes included Trinimac, Phynaster and Syrabane.
  • Auri-El sought out Lorkhan in battle and warred with him. Lorkhan's followers included the ancestors of Man, the Wandering Ehlnofey and whose heroes included Kyne, Tsun, Stuhn, Jhunal.
  • Atmora is conquered by the armies of Man.
  • The war ends when Trinimac tears Lorkhan's heart out and Auri-El fires it into the sea with his bow.
  • Sithis uses a piece of the dead Lorkhan and the blood of Akatosh to create Ysmir.
  • The war causes the mega-continent on Nirn to become flooded and fracture into smaller continents and islands.
  • The lands inhabited by the Wandering Ehlnofey, which include Akavir and Atmora, become isolated. These lands are where the Tsaesci and Atmorans originate, respectively.
  • The Old Ehlnofey remain on the supposed land Aldmeris and become the Aldmer.

Merethic Era

Early Merethic

  • The Towers are constructed, which stabilize time and begin the Merethic Era.
    • The first to be constructed was the Adamantine Tower, the Ur-Tower, in the land later known as High Rock. Built on the island of Balfiera by the Aedra themselves. It was the first unassailable spike of reality in the Dawn, the site of Convention, the single oldest building in all the known world.
    • The Snow Throat, or the Snow Tower, was built in the lands of Skyrim. The tallest mountain on the continent, it was said to almost reach the heavens.
    • In the forests of Valenwood, the Et'Ada Y'ffre created the Perchance Acorn which grew into the first of the Elden Trees, the walking graht-oaks. It became the Green-Sap Tower.
    • In the lands of Yokuda, brought into the realm from the previous Kalpa, stood the Orichalc Tower. Created by the gods of the previous Kalpa and brought into the new world by Ruptga.
    • The last tower, the Red Tower, was created by Auri-El when he shot Lorkhan's heart into the sea. Where it landed sprung forth the volcano that became known as Red Mountain on the island of Vvardenfell.
  • The Wandering Ehlnofey that remained on Tamriel become the various aboriginal peoples of the continent:
    • The Faerie throughout the continent.
    • The Goblins and Bird-Men in the heartlands.
    • The Lamias and Nymphs in the northwest.
    • The Giants in the north.
    • The Imgas in the southwest.
    • The Lilmoths in the southeast.
    • The Rieklings in the northeastern island of Solstheim.
    • The Sloads in the isles to the southwest of the continent.
    • The Nedic human tribes of the various regions of Tamriel:
      • Black Marsh: the Kothrigi, Horwalli, Orma and Yespest tribes.
      • Cyrodiil: the heartland Nedes, Al-Gemha, Al-Hared, Men-of-Ge and Perena tribes.
      • Hammerfell: Duraki and Men-of-Ket (Ket Keptu) tribes.
      • High Rock: the Reachmen Nedes (Children-of-Druaga) and Men-of-Galen tribes.
      • Skyrim: Children-of-Druaga, Men-of-Kreath and Rontha tribes.
  • The Wandering Ehlnofey that remained on Akavir become the various aboriginal peoples of the continent: Tsaeci, Tang Mo, Po'Tun, Kamal, Dog-Folk and Rat-Folk.
  • In the lands of Black Marsh the Hist create the reptilian race of beastfolk named the Saxhleel to serve them.
  • The Dreugh that survived the destruction of the previous Kalpa expand across Tamriel's seas, but they are nowhere near as powerful as they were in Lyg.
  • Aldmer that were stranded on the continent of Tamriel, particularly in the lands of Elsweyr, are transformed by the Daedric Prince Azura into the feline race named the Khajiit.
  • In Atmora, the Wandering Ehlnofey form into the Atmoran humans and the Titans from which the Sea Giants would descend.
  • Auri-El's first born children, the Dragons, inhabit the continents of Atmora and Akavir.
  • Time stabilizes and the Merethic Era starts in ME 2500.

ME 2500

  • The Titans and Atmoran humans hold dominion of the Atmora, led by the mythical High King Ysmir.
  • The goddess Kyne gives Ysmir the spear of Shor, Hristinn.
  • With their overwhelming power, the Dragons take control of the races of Atmora.
    • High King Ysmir is killed by Alduin and the Dragon Cult became the rulers of Atmora.
    • The Titans are subjugated by the Dragons and slowly killed off, the survivors become the Sea Giants and flee to the Sea of Ghosts.
  • The Sinistral Elf Empire in Yokuda begins to weaken from the transition from the previous Kalpa, as much of their continent was destroyed in the process.
  • The Magna Ge called Merid-Nunda starts to consult with Daedric Prince of Order Jyggalag, seeing to undermine the other Princes' power.
  • Magnus discovers that one of his followers are dealing with the Daedra and banishes Merid-Nunda to the Void.
  • Merid-Nunda becomes the Daedric Prince Meridia and creates her own realm in Oblivion, the Colored Rooms, by bending and shaping the rays of light from Magnus.
  • Meridia creates the Daedric beings known as Aurorans to inhabit her realm and serve her.

ME 2100

  • The Aldmer Orgnum leads a rebellion in Aldmeris, but fails and is exiled along with his followers to the island of Pyandonea.
    • The powerful and wealthy wizard Orgnum started his rebellion after attaining immortality.
    • Orgnum and his followers are transformed in the process and become the Maormer.

ME 2000

  • The continent of Aldmeris (also known as 'Old Ehlnofey') is doomed and lost.
  • The Aldmer leave the doomed and now-lost continent and settle in the Summerset Isles.
    • They first arrive in isle of Auridon, led by Torinaan the Foresailor.
    • Torinaan founds the city of Firsthold and becomes its first High Lord.
    • As more ships arrive, other settlements are founded along the coasts of the islands.
  • Aldmeri culture is one of egalitarian agrarianism as they seek to rebuild from the destruction of Aldmeris.

ME 1800

  • The sophisticated, literate, and technologically advanced Aldmeri culture drive the primitive Faerie races into the wilds of the Summerset Isles.
  • The Faerie races of the Gheatus and Ilyadi declare war on the Aldmer.
    • Initially, the immense magic power of the Fey allow them to drive back the Aldmeri conquerers.
    • High Kinlord Torinaan discovers ancient magicks on the island which grant the Aldmer an advantage in the war.
    • The Faerie races of the Gheatus and Ilyadi are wiped out by the Aldmer.

Middle Merethic

ME 1750

  • The Daedric Princes conspire against Jyggalag, who's power had grown to surpass their own with his ability to predict the every detail of the world and of every action that would ever take place on Mundus or Oblivion, long before they actually happened.
  • Jyggalag is defeated by the coalition of Princes, cursed to transforming into the Prince of Madness Sheogorath, the antithesis to his being the essence of chaos itself.
  • Sheogorath destroys the Realm of Order, Mytheria, recreating it into the Shivering Isles.
    • Great Library of Jyggalag is burned, but its keeper Dyus of Mytheria is kept alive in its burned husk as a prison.

ME 1700

  • Aldmer expansion across the Summerset Isles brings the elves into conflict with the native population of Sloads.
    • The Sloads war against the Aldmer and lose control of the isle of Alinor.
    • The Sloads are banished from the Isles and to the archipelago of Thras.
    • The Sloads begin to rebuild their Coral Kingdom in Thras.

ME 1600

  • The Aldmeri Kingdom is founded by King Eltherro Arana Aldmeri, descended of the kings of Aldmeris.
  • As the elves flourish across the isles, the Aldmeri culture begins its return to its former glory.
  • The native Goblin population of Alinor is enslaved by the Aldmer.

ME 1500

  • A monastic order is founded to divine Padomay's eternal and ever-changing mystery, treating him as just as ineffable an entity as Anu, naming themselves "Psijii" derivation after his nymic PSJJJJ.
  • Aldmeri religion reforms into a more dogmatic worship of the Aedra instead of its former ecumenical ancestor worship.
    • A group of dissident Aldmer Elders of the Psijii rejected this change and leave Summerset to settle on the nearby island of Artaeum.
    • The Psijic Order is founded to keep the Old Ways.
  • Oliis of Alinor is born in Alinor.

ME 1400

  • The Summerset Isles sees a large population boom as their culture dominates the Summerset Isles.
  • Cultural tensions within the Aldmeri population rises as their culture is constricted by strict traditions and dogmatic zealotry.
  • Rumare of Trinimac is born in Firsthold, Auridon.
  • Topal the Pilot is born in Firsthold, Auridon.

ME 1300

  • The Summerset Isles begin to suffer from several societal problems, leading the nobility to try to seek their old homeland of Aldmeris to unify the divided elven people.
  • Tamarilyne Rilis is born in Firsthold, Auridon to High Kinlord Rilis and his wife.

ME 1200

  • Three Aldmer Pilots set out from the Summerset Isles to find the lost continent of Aldmeris, heading to the south, northwest and northeast.
  • Topal the Pilot, the third pilot and captain of the Niben, sets off to the northeast and discovers mainland Tamriel.
    • Topal sails deep into central Cyrodiil, and acquires the Eight Islands from the beastfolk natives in exchange for the secret of literacy.

ME 1100

  • Aldmeri explorers building the First Era High Elven wizard towers in Vvardenfell at Ald Redaynia, Bal Fell, Tel Aruhn, and Tel Mora in Morrowind.
  • The Dwemer, a free-thinking, reclusive elven clan devoted to the secrets of science, engineering, and alchemy conduct one of the first exodus from the Summerset Isles. These elves settle in the northeastern lands and name the land Dwemereth. They established numerous underground cities across the land.
  • Aldmer begin colonization of mainland Tamriel, settling first in the coasts and up the Niben River.
  • The prophet Arenthil the Greenspeaker leads his followers to settle in Valenwood, becoming the first King of the Bosmer.
  • The Heartland Aldmer, whom would later themselves Ayleids, flourish in the jungles of the Heartlands. The Ayleids preserved the Dawn Era magic and language of the Ehlnofey.

ME 1000

  • The Dwemer found the cities of Mzulft and Kagrenzel in the mountain range later known as the Velothi Mountains.
  • The Dwemer expand across Skyrim and create the Dwemer Freehold.
  • The Direnni Aldmer move to the province of High Rock.
    • The Adamantine Tower is rediscovered and captured by the Direnni, a prominent and powerful Aldmeri clan.
  • Crystal Tower is built on Summerset Isle, based on the Adamantine Tower.
  • The first records of the Nedes on Tamriel appearing in elven history. Where the Nedes originated from or when they arrived on Tamriel is uncertain.
  • Aldmer expansion across the Heartlands continues, enforced by the enslavement of the local Nedes and beastfolk to build numerous towns and city-states.
  • The Ayleid settlements become a tribute-land to the King of Alinor, though they are often so isolated from the Summerset Isles as to be its own sovereign city-states.

ME 900

  • The Chimer, dynamic, ambitious, long-lived elven clans devoted to fundamentalist ancestor worship, followed the Prophet Veloth out of ancestral Elven homelands to settle in the lands now known as Dwemereth. They begin the period of the High Velothi Culture.
  • Despising the secular culture and profane practices of the Dwemer, the Chimer also coveted the lands and resources of the Dwemer, and for centuries provoked them with minor raids and territorial disputes.
  • Trinimac the Warrior, strongest of the Aldmeri ancestor spirits, and his people try to halt the Velothi dissident movement. However, Daedric Prince Boethiah, as one of the masterminds of the movement, tricks and eats Trinimac. Trinimac's body and spirit are corrupted, and he emerges as the Daedric Prince Malacath. The rest of his people are changed as well, and became the Orsimer.
  • The Orsimer are forced into the wilds by the Aldmer, spreading through Tamriel.
    • The Orsimer that stay in Valenwood become known as the Wood Orcs.
    • The Orsimer that travel north into the mountains become known as the Iron Orcs.
  • The start of the First Ayleid Golden Age.
  • Religious heretics of the Chantry of Auriel flee from the Summerset Isles to escape persecution for their beliefs.
  • The Chantry initially settles in the heartlands with the Ayleids.

ME 850

  • End of the First Ayleid Golden Age.

Late Merethic

ME 800

  • Unable to cope with the Ayleids' worship of the Daedra, the Chantry of Auriel flees north into lands of the Dwemer Freehold.
  • Their leader, Altaro the Sun-Servant founds the city of Altanium on the shores of the Ilinalta.
  • Altaro is proclaimed king and founds the Kingdom of Mereth, beginning the Hilyanar line.

ME 750

  • The 1st Greymarch takes place.
    • Sheogorath transforms back into Jyggalag and seeks to destroy the Shivering Isles.
    • Shegorath's Champion, the mortal manmer Haskill, mantles Sheogorath and tries to stop the realm's destruction.
    • Haskill fails, dying to Jyggalag in their final confrontation.
    • After restoring his original realm, Jyggalag reverts back into Sheogorath as Order crumbles and chaos takes its place.
    • The Shivering Isles are restored by Sheogorath.
    • Sheogorath revives Haskill whom he had befriended and makes him his Chamberlain, the one constant in the whims of the Madgod.

ME 700

  • Velothi high culture disappears on Vvardenfell Island and the Dwemer expand to the island of Vvardenfell.
  • Altaro's people use magic to adapt to their new home and are transformed into the Falmer.
  • The Falmer expand into the Rift and found the city of Ilinhame on the island in the middle of Lake Honnith.

ME 650

  • King Altaro Hilyanar dies.
  • Hevlasse, daughter of Altaro, is proclaimed Arch-Curate of the Chantry of Auriel.
  • Fanacaya Hilyanar, grandson of Altaro, is proclaimed the new King of Mereth.

ME 600

  • Degenerate Velothi devolves into tribal cultures, forming the basis of the Chimeri Houses.

ME 500

  • Due to their distance fron the Aldmeri Kingdom, the Ayleid city-states act as their own sovereign nation but continue the pay tribute to the elven homeland.

ME 420

ME 400

  • Resource scarcity causes the Atmorans to begin sailing south through the Sea of Ghosts to seek new lands.
  • The Atmorans discover Mereth and begin to raid the Falmer settlements.
  • King Fanacaya Hilyanar dies.
  • Darring Hilyanar, Fanacaya's son, is proclaimed the next King of Mereth.

ME 380

  • The Atmorans settle the island of Róskreyja to serve as a base for further raids into Mereth.

ME 350

  • The first Atmoran settlements appear in the northern coast of Mereth, but are short-lived and abandoned.

ME 340

  • Ysgramor is born in Idavoll, Atmora

ME 320

  • Atmora is in civil war, caused by in-fighting among its kings for supplies in the harsh continent.
  • Ysgramor and several Atmorans head south and settle on Mereth's northeastern shores.
  • The settlement of Saarthal is founded by these colonists.

ME 300

  • Saarthal has grown into a large colony.
  • Yngol is born to Ysgramor and his wife Gíslaug in Saarthal, the first child born in Saarthal.
  • Ylgar is born to Ysgramor and his wife Gíslaug in Saarthal.
  • The Atmorans of Saarthal discover the Aedric artifact known as the Eye of Magnus.

ME 290

  • King Darring Hilyanar orders his forces to attack Saarthal and reclaim the Eye of Magnus.
  • The Falmer attack Saarthal in the dead of night and slaughter nearly all its citizens in the event known as the Night of Tears.
    • Ysgramor's wife, Gíslaug, dies protecting her sons.
  • Ysgramor and two of his sons survive the slaughter and return to Atmoran to share the tale with their kin.
  • Ysgramor becomes known as the Bringer of Words.

ME 280

  • Start of the Return.
  • Ysgramor rounds up Five Hundred Companions in Atmora and serves as their Harbinger.
  • Dozens of ships are built in the shipyards of the city of Jylkurfyk.
  • The Five Hundred Companions sail to Mereth in the event known as the Return.
  • Ysgramor's eldest son, Yngol, dies at sea along with his crew after a storm known as the Storm of Separation.
  • Ysgramor builds Yngol's Barrow for his dead son.
  • The Five Hundred reclaim Saarthal from the elves.
  • The Circle of Captains is formed and decided that every captain and his crew should make their own paths and separate, carving a bloody path through the elven lands.
  • Snævarr Who-Strode-Threw-Snow warns Ysgramor of a Falmer ambush and saves his crew from slaughter at night by the elves.
  • Snævarr founds Clan Snow-Strider.
  • Harrald Hairy-Breeks is recognized as the god Ysmir and is worshiped by the Atmorans for his deeds.

ME 270

  • The crew of the Jorrvaskr stumbles onto the Skyforge.
  • Captain Jeek of the River decides to settle in the land and founds the village of Drekahóll, starting with the mead hall of Jorrvaskr.
  • Captain Jeek founds Clan av Ildá.
  • Ysgramor leads the crews of the Ylgermet, the Kaal Kaaz and Sadon Reyth to battle elves in the eastern lands of Mereth.
  • Ysgramor stumbles onto Yngol's Barrow and decides to settle down.
    • The town of Yorgrimmr is founded near the barrow.
    • Ysgramor appoints Captain Kábeinn Cold-Mouth of the Kaal Kaaz as Chief of Yorgrimmrmr.
  • After the elves are defeated the Atmorans force the captured survivors to build the city of Vindhjálmr as a monument to mankind.
  • The Jarldom of Austrmǫrk is founded.
    • Ysgramor becomes the first Jarl of Austrmǫrk and rules from Vindhjálmr.
    • Clan Word-Bringer is founded.
  • Gurilda Sharktooth, captain of the Falgoeldr crew dies in battle against the Falmer in the Rift.
  • Vikord One-Ear becomes the second captain of the Falgoeldr.
  • The Falmer capital of Altanium is attacked by the Atmorans, led by Captain Heimir of the Harp and the crew of the Eikthyrnir.
  • Altanium is burned to the ground and the royal family is killed.
  • King Darring is killed during the Sack of Altanium by the Bloodaxe.
  • Trumbor the Snow Prince, Darring's son and only heir to the royal family, assumes control of the Falmer but does not name himself as king.

ME 260

  • Saarthal is rebuilt by Clan Sea-King.
  • The Jarldom of Saarthal is founded.
  • The Giant King Sinmur attacks the Atmoran settlements.
  • Ysgramor leads the Companions against the giant Sinmur and his horde.
  • Vikord One-Ear founds Clan Stonetooth after his marriage to Bergitte the Toothless, daughter of Gurilda Sharktooth.

ME 250

  • The city of Daganstjarna is founded by Clan Shield-Bearer.
  • The Jarldom of Fǫlskinn is founded.
  • The sword that would be Vísibani is crafted by Jonder Gray-Mane.

ME 240

  • Vikord One-Ear founds the mead hall of Falgosteinn.
  • The town of Shorssteinn is founded by the crew of the Falgoeldr.
  • The Jarldom of Rífan is founded.
  • Vikord becomes the first Jarl of Rífan, ruling from Shorssteinn.
  • Jarl Ysgramor Word-Bringer dies of old age.
  • Ylgar Ysgramorson is proclaimed the new jarl of Austrmǫrk.
  • Following Ysgramor's death, the Five Hundred Companions reorganize into the Companions.
  • The Circle of Captains chooses a new Harbinger of the Companions: Jeek of the River, former captain of Jorrvaskr.
  • Hrólfr is born to Ylgar Word-Bringer and his wife Laufey in Vindhjálmr, Austrmǫrk.

ME 230

  • The Atmorans invade the island of Solstheim.
  • Trumbor the Snow Prince is killed in battle by Finna Who-Threw-the-Sword.
  • Finna's sword becomes known as Vísibani, the Prince-Slayer, and she founds Clan Prince-Slayer.
  • The Dwemer give the Falmer a bargain for safe haven in their underground cities.
  • Many Falmer agree and accept servitude in exchange for safety.
  • The Falmer are betrayed by the Dwemer, being forcefully blinded through alchemy and turned into slaves.
  • Falmer survivors that didn't take the Dwemer's bargain retreat to Ilinhame
  • The Arch-Curate of Ilinhame, Torvus Alatawen, takes charge of the city and becomes the regent of the Kingdom of Mereth.

ME 220

  • Jeek of the River, Harbinger of the Companions, dies.
  • Jeek's chosen sucessor, Hrólfr Word-Bringer, becomes the new Harbinger and starts the tradition of each Harbinger choosing their own sucessor.
    • Hrólfr became Harbinger at only 20 years old, the youngest Harbinger to be appointed before or after.

ME 210

  • Jarl Ylgar Word-Bringer dies.
  • Hrólfr Ylgarson becomes the new Jarl of Austrmǫrk.
    • Hrólfr gives up his position as Harbinger of the Companions when he becomes Jarl.
  • Hrólfr chooses Finna Who-Threw-The-Sword as Harbinger.

ME 200

  • The Arch-Curate proclaims Sercenath Varloroth the new King of Mereth.
  • The Falmeri monarchs become figureheads to the Chantry of Auriel, who continue in control of the kingdom.
  • Many Atmorans begin to migrate to the lands conquered by the elves, now known as Skýhrím. With them come the Dragons and their Cult, the rulers of Atmora.
  • The Dragon Cult founds the city of Bromjuunar in Skýhrím and makes it the new capital of Atmora.
  • Clan Egðski, a cadet branch of Clan Word-Bringer, is founded by Vili Hrólfrson.

ME 190

  • Clan Brimill, a cadet branch of Clan Word-Bringer, is founded by Gedda Hrólfrson.

ME 180

  • Jarl Hrólfr the Walker dies.
  • Rikard Hrólfrson becomes the new Jarl of Austrmǫrk.
  • The Chimer attack the island of Bleikrklettrey in retaliation for Jarl Hrólfr's many raids into their lands.
  • Jarl Rikard defends the city of Vindhjálmr from Chimer attack with only 20 good men.
  • The short war ends with Atmoran victory.

ME 170

  • The Ayleids attack the Duraki Nede tribe in Craglorn.
  • Ysmir joins the fight against the Ayleids and becomes the leader of the Duraki.
  • The Star King Ysmir defeats the Ayleids and founds the Kindgom of Skyreach in Craglorn.
  • Ysmir abandons his kingdom to wander Tamriel once again.
  • Udhellor Uremyn is born in Ilinhame, Mereth.

ME 160

  • Finna Who-Threw-The-Sword, Harbinger of the Companions, dies.
  • Finna chooses Vébjǫrg Teeth-Gringer as Harbinger.
  • Clan Búandi, a cadet branch of Clan Egðski, is founded by Vilmundr the Farmer.

ME 150

  • Jarl Rikard the Fearless dies.
  • Rikarðr Rikardson becomes the new Jarl of Austrmǫrk.

ME 140

  • Jarl Rikarðr the Good dies of a sudden illness.
  • Róðgeirr Rikardson becomes the new Jarl of Austrmǫrk.

ME 130

  • Vébjǫrg Teeth-Gringer, Harbinger of the Companions, dies.
  • Vébjǫrg chooses Brynhildr Darkhammer as Harbinger.
  • Clan Wag-Beard, a cadet branch of Clan Brimill, is founded by Ríki Gilbertson.

ME 120

  • Jarl Róðgeirr the Magnificent dies.
  • Vilrekr Róðgeirrson becomes the new Jarl of Austrmǫrk.
  • Torwith Ranlen is born in Ilinhame, Mereth.

ME 110

  • Clan Woodham, a cadet branch of Clan Wag-Beard, is founded by Róaldr the Wooden Hammer.
  • Celarion is born on the island of Silitar, Alinor.

ME 100

  • The town of Haafingar is founded by Clan Bjarthar, wielders of the Bloodaxe.
  • Brynhildr Darkhammer, Harbinger of the Companions, dies.
  • Brynhildr chooses Agnarr Fireheart as Harbinger.
  • The future dragon priest Nahlotjun is born.
  • Clan Curse-Bringer, a cadet branch of Clan Word-Bringer, is founded by Thane Heðinbiǫrn the Cursed.
  • Eplear Camoran is born in Silvenar, Valenwood.
  • The Direnni Aldmer begin expanding across High Rock, interbreeding with the local Nede population.

ME 90

  • Jarl Vilrekr Longsword dies in battle.
  • Hróðvaldr Vilrekrson is maimed, losing a leg.
  • Hróðvaldr becomes the new Jarl of Austrmǫrk.

ME 80

  • Agnarr Fireheart, Harbinger of the Companions, dies.
  • Agnarr chooses Ǫgmundr Fire-Breath as Harbinger.
  • Vílæif Hróðvaldrson is lost at sea after a failed raid on Argonia.
  • Jarl Hróðvaldr Short-Boot dies of complications of his maiming.
  • Víbiǫrn Vilrekrson becomes the new Jarl of Austrmǫrk.
  • Vílæif returns to Vindhjálmr very much alive.
  • Ralof Blood-Born is born in Skyrim.

ME 70

ME 60

  • King Sercenath Varloroth dies.
  • Malaeis Varloroth is proclaimed the new King of Mereth.
  • Jarl Víbiǫrn Word-Bringer dies of old age.
  • Vílæif Hróðvaldrson becomes the new Jarl of Austrmǫrk.

ME 50

  • Oronin is born.
  • Areanae Rosemire is born in Silvenar, Valenwood.
  • Gwendaridh Orcsbane is born in the Grahtwood, Valenwood.
  • Zicterna is born in Pyandonea.
  • Annarr Sea-King becomes the new Jarl of Sárðalr.
  • Skalds in Haafingar spark a rebellion against the Dragons and their priests.
  • The Dragon War stars.
    • The Atmorans in Skýhrím rebel against the tyrannical Alduin and his dragon kin.
    • The war goes poorly for the Atmorans, who prove no match for the power of the dragons.

ME 40

  • Jǫrmunrekr Host-Fetter becomes the new Jarl of Rífan.
  • Ǫgmundr Fire-Breath, Harbinger of the Companions, dies.
  • Ǫgmundr chooses Geirahǫð Spear-Shaker as Harbinger.
  • The rebels seek help from the Dragon Priest Miraak, who had power that could rival the dragons.
    • Miraak refuses to help the Tongues, instead declaring his own rebellion on Solstheim.
  • Miraak conquers the island of Solstheim for himself.
  • A hero named Mikkel the Voiceless appears and begins to lead the Atmorans against the dragons.

ME 30

  • Bura gra-Dragag is born in the Drujunit Stronghold.
  • Lubruk gro-Rugan is born in the Drujunit Stronghold.
  • Virnir is born to a Nede and a Bosmer.
  • Egil the Crow of Clan Shield-Bearer becomes the new Jarl of Fǫlskinn.
  • Valdar av Ildá becomes the new Thane of Drekahóll.
  • Svafrlami Bloodskal becomes the new Chief of Hirstaang.
  • Clan Búandi goes extinct with the death of Chief Reginn of Bjargvelta.
  • The Dragon Priest Vahlok leads the loyalist forces against Miraak to retake Solstheim.
  • Miraak's rebellion is crushed by other Dragon Priests and he is imprisoned by his fellow priest, Vahlok the Jailor.
  • Miraak's Temple on Solstheim is razed by the dragons for his betrayal.
  • Vahlok becomes the ruler of Solstheim and rules it benevolently.
  • Solstheim remains loyal to the dragons, causing a rift between it and mainland Skýhrím.

ME 20

  • The dragon Paarthurnax is convinced by the goddess Kyne to change sides and aid the humans.
  • Paarthurnax teaches the Atmorans how to use the power of the dragons: the Thu'um; forming the first Tongues.
  • Despite being able to use the Thu'um, the humans still struggle to defeat the dragons.
  • Jarl Vílæif the Red dies of old age.
  • Sigi Vílæifson becomes the new Jarl of Austrmǫrk.
  • Eysteinn Bjarthar becomes the new Thane of Haafingar.
  • Thane Valdar sides with the dragons and invades Austrmǫrk.
  • Jarl Sigi is defeated in battle and forced into being an outlaw.
  • Edrilor Alatawen is born to Torvus Alatawen and his third wife in Ilinhame, Mereth.

ME 10

  • Sigi the Outlaw gathers his strength and launches a counter-attack against Thane Valdar, recapturing the city of Vindhjálmr.
  • Sigi the Outlaw is killed in battle.
  • Rerir Sigison kills Thane Valdar in battle, avenging his father.
  • Rerir the Avenger is proclaimed the new Jarl of Austrmǫrk.
  • Gjalund Ilddrake is proclaimed the new Thane of Drekahóll.
  • Jarl Annarr Sea-King dies in battle against the Dragon Priests.
  • Heremód Sea-King is proclaimed the new Jarl of Sárðalr.
  • The Tongues develop their own shout: Dragonrend; to defeat the dragons.
  • Geirahǫð Spear-Shaker, Harbinger of the Companions, dies in battle against the dragons.
  • Geirahǫð's chosen sucessor, Captain Kabbi Shield-Thrower declares himself Harbinger.
    • Kabbi fights on the side of the Dragon Cult along with the crews of the Darumzu, Sadon Reyth and Kaal Kaaz.
  • Captain Eggert Gray-Mane declares himself Harbinger.
    • Eggert fights on the side of the Tongues and the rebels.

ME 0

  • The Ayleid cities of Aettus and Thormar, both located in the Reaper's March in Valenwood, go to war with each other as a part of the greater Narfinsel Schism conflict.
    • King Qarhor of Aettus allies with the High Priestess Selene of the Daedric Prince Mephala.
    • King Gondian of Thormar hires various mercenaries groups to bolster his forces against the Daedraphiles.
  • The first Silvenar reaches the end of his life.
  • Y'ffre sends a prophecy to the dying Silvenar to gather a chosen few and send to them meet with him at the Heart of the Valenwood.
    • The Silvenar gathers together a group, the Chosen of Y'ffre, and sets them on this holy pilgrimage.
    • The Silvenar bestows the Eldest Leaf to Oronin, tasking him with guarding it.
  • The Drujunit Tribe discovers the Blood of Mauloch in the caves under their stronghold.
    • The discovery causes a splinter in the tribe between Chief Kurzel gro-Ghora and his brother Barrz
    • Shubak gro-Kurzel saves his uncle from his father's wrath, but is maimed as punishment.
  • The Chosen of Y'ffre head to the Drujunit stronghold at the behest of Malgoth to check on the Orcs and extend their truce.
    • The Chosen learn about what has happened at the tribe and decide to stop Chief Kurzel.
    • Bura gra-Dragag kills Chief Kurzel in the mines when they stop his ritual to consume the Blood.
    • With his father dead, Shubak has to kill an Ogrim summoned by his mother to be able to claim the chieftain position.
    • Shubak kills the Daedra with the help of the Chosen as well as a challenger and becomes the new chief.
    • The Chosen negotiate with Barrz and convince him to return to the tribe, healing the splinter between the Drujunit.
  • The Chosen depart for the Heart of the Valenwood.
    • With the guidance of Peragoth, the Chosen reached the center of the Eldengrove and met with the Changeling Olphras who let them into the Heart.
    • Y'ffre spoke to the Chosen and informed them of their mission to gather together his Earth Bones, in order to complete an ancient pact.
    • The Changeling Rontadras joined them on the quest to guide them towards the lost fragments of the Storyteller.
  • The Silvenar and the Green Lady die.
  • Malgoth Blackroot takes control of the village of Silvenar.
  • Selene discovers the location of the Eldenbark Shield, going with a force of Daedra to capture it and killing its Greenspeaker protectors.
  • Selene begins her ritual to corrupt the Shield for the Goddess of Spiders, Mephala.
  • The Chosen head for the Reaper's March to find the second fragment of Y'ffre.
    • They encounter a village under attack by Khajiit mercenary deserters, saving it and learning of the sacred grove of the Greenspeakers.
    • The Chosen discover that Ayleid cities of Aettus and Thormar are at war with one another.
    • Valmerion seperates from the group, thinking that he will get more done acting alone.
    • When passing through an Ayleid fortress, Earendil is captured by Maormer pirates as a deserter.
    • Earendil escapes the Maormer, but reveals to them that he is a wereshark.
    • Valmerion discovers the grove that was attacked by Selene and follows after her to Aettus.
    • The Chosen fight through Daedric infested woods, reaching the grove only to find it in inhabited by Spider Daedra.
    • After they defeat the Daedra, they discover a wounded Nymph that informs them of Selene's theft of the artifact, but decide against going after her.
    • Earendil regroups with the Chosen on their way to Arenthia to gather allies against Selene.
    • Valmerion reaches Aettus and allies with Selene, informing her of the Chosen and their quest.
    • The Chosen convince Queen Sylnia of Arenthia to aid them in retrieving the artifact before it is corrupted.
    • Queen Sylnia allies with King Gondian against King Qarhor, declaring war on Aettus.
    • The Chosen confront the Maormer Zicterna who followed Earendil to Arenthia to recapture him.
    • She reveals that Earendil is a wereshark, nevertheless the group takes his side and pressures her to leave.
    • The Chosen fight past the infested Northern Woods, clearing a path to Aettus.
    • The Battle of Aettus begins, meanwhile the Chosen infiltrate the city and reach the palace where they confront Selene.
    • Despite throwing multiple minions against them, Selene is unable to keep the Chosen from her ritual site.
    • Valmerion betrays Selene, siding with the Chosen on their final battle against Selene.
    • The Oathbreaker Selene is defeated, her body dissolving into Ooze.
    • The Chosen reclaim the Eldenbark Shield, bestoying it to Bura to guard it.
    • Queen Sylnia informs the Chosen that a third relic, the Heart-Root Blade, is located in Haven with its Kinlord.
  • The Chosen head for the Grahtwood to retrieve the third artifact of Y'ffre.

First Era

1st Century

1E 0

  • King Eplear Camoran of the Bosmer begins the First Era by founding the Camoran Dynasty.
  • The White-Gold Tower is built by the Ayleids in Cyrodiil.
  • The Ayleids declare their independence from Alinor and form their many city-states into the Ayleid Empire.
  • Alduin is confronted by three Tongues: Hakon One-Eye, Felldir the Old and Gormlaith Golden-Hilt; at the Throat of the World.
    • Dragonrend proves not to be enough to defeat Alduin.
    • Gormlaith Golden-Hilt is killed by Alduin.
    • Felldir the Old uses an Elder Scroll to banish Alduin from the flow of time.

1E 1

  • With the absence of Alduin, the dragons begin to lose the war.
  • The Dragon Cult struggles to hold onto power as more and more humans switch sides to the rebel cause.
  • Jarl Jǫrmunrekr Host-Fetter dies in battle.
  • Jǫrmunrekr's son, Þjoðrekr the Great, inherits the Jarldom of Rífan.

1E 2

  • The two Harbingers, Kabbi and Eggert, duel in a final battle of the two factions of Companions.
    • Eggert Gray-Mane slays Kabbi Shield-Thrower in personal combat.
  • The Companion crews of the Darumzu, the Sadon Reyth and Kaal Kaaz are disbanded and their mead halls destroyed by Harbinger Eggert.
  • The Dragon Cult is overthrown and its remnants went into hiding, but continued being hunted down by the Atmorans.
  • Dragon Cult remnants scatter and go into hiding throughout Skýhrím, entombed the remains of the dragons that died during the war.
  • The surviving dragons are driven into the wilderness by the Atmorans, who continue to hunt them.
  • The Dragon War officially ends, though fighting with cult remnants continues for many years.
  • Atmora and Skýhrím fall into Civil War as many try to fill the power vacuum left by the Dragon Cult.

1E 5

  • The city of Bromjunaar is sacked by Thane Gjalund Ilddrake and the surrounding lands are conquered by him.
  • Gjalund Ilddrake proclaims himself Jarl of Hvítrrinn.
  • Thane Eysteinn Bjarthar proclaims himself the Jarl of Háfingar.
  • Drekahóll and Háfingar take ownership of all the lands previously belonging to Bromjuunar.

1E 6

  • Vahlok the Jailor rallies his forces on Solstheim and attempts to fight back attacking Atmoran forces.
  • Vahlok is defeat in battle and Solstheim is liberated from the Dragon Priests.
  • Vahlok is remembered as a benevolent ruler by the people of Solstheim.

1E 7

  • Chief Svafrlami Bloodskal takes control of Solstheim and proclaims himself Jarl of Sólarheimr.
  • Sólarheimr's relationship with mainland Skýhrím continues to worsen due to their reverence of Vahlok.

1E 10

  • Jarl Svafrlami Bloodskal dies.
  • Svafrlami's son, Sinfjǫtli Bloodskal, inherits the Jarldom of Sólarheimr.
  • The Atmoran Kings call a truce and signed a peace treaty, creating the Atmoran Confederacy.
  • The Confederacy moves the capital of Atmora to Jylkurfyk.
  • The Holds of Skýhrím become tributaries to the Confederacy.

1E 11

  • Jarl Eysteinn Bjarthar dies.
  • Eysteinn's son, Gudrød the Hunter, inherits the Jarldom of Háfingar.

1E 20

  • The earliest recordings of the Psijic Order.
  • The renowned Beratu sage and author of the Voernet travels to the Isle of Artaeum to meet with Iachesis, the Ritemaster of the Psijics.
  • Yslenor Alatawen is born to Arch-Curate Torvus Alatawen and his third wife in Ilinhame, Mereth.
  • Dyggvi Snow-Strider obtains the axe Rikvard.

1E 25

  • Jarl Gjalund Ilddrake conquers the Reachmen settlement of H'roldan.

1E 26

  • Eggert Gray-Mane, Harbinger of the Companions, dies.
  • Eggert chooses his son, Þorkell Gray-Mane, as Harbinger.

1E 28

  • Jarl Egil the Crow dies.
  • Egil's eldest son Óttarr Shield-Bearer inherits the Jarldom of Fǫlskinn.
  • Þorkell Gray-Mane, Harbinger of the Companions, dies in battle.
  • Þorkell's close friend, Dyggvi Snow-Strider, becomes Harbinger.

1E 32

  • Jarl Sinfjǫtli Bloodskal dies.
  • Sinfjǫtli's son, Pálnir Bloodskal, inherits the Jarldom of Sólarheimr.

1E 35

  • Jarl Gjalund Ilddrake dies.
  • Gjalund's son, Randver Ilddrake, inherits the Jarldom of Hvítrrinn.
  • Jarl Heremód Sea-King dies.
  • Heremód's son, Skjöldr Sea-King, inherits the Jarldom of Sárðalr.

1E 36

  • Aðils Shield-Bearer is born to Jarl Óttarr and his wife.

1E 38

  • The younger son of Jarl Egil the Crow, Áli Battle-Boar, challenges his brother's right to rule.
  • Jarl Óttarr is killed by Áli Battle-Boar.
  • Áli Battle-Boar becomes the new Jarl of Fǫlskinn.
  • Princess Mairasse Varloroth is born in Ilinhame to King Malaeis and his wife.

1E 42

  • Jarl Gudrød the Hunter dies.
  • Gudrød's illegitimate son, Hǫ́lfr Black-Flame, becomes Jarl of Háfingar.

1E 43

  • Jarl Rerir the Avenger dies.
  • Rerir's son, Vǫlsung the Ill-Fated, inherits the Jarldom of Austrmǫrk.

1E 51

  • Jarl Vǫlsung the Ill-Fated's curse comes to a head and he dies.
  • Vǫlsung's son, Sigmund Word-Bringer, inherits the Jarldom of Austrmǫrk.

1E 52

  • 16 year old Aðils Shield-Bearer starts a rebellion against his uncle.
  • Aðils kills his uncle Jarl Áli, earning the nickname 'the Great'.
  • Aðils the Great becomes the new Jarl of Fǫlskinn.
  • Jarl Þjoðrekr the Great dies.
  • Þjoðrekr's son, Studas Host-Fetter, inherits the Jarldom of Rífan.

1E 61

  • Dyggvi Snow-Strider, Harbinger of the Companions, dies.
  • Dyggvi chooses Sævil Stormcrag as Harbinger.
  • The axe Rikvard is passed down to Dyggvi's son.

1E 68

  • The last migrating fleet from Atmora arrives in Skýhrím. The people are so malnourished that they look almost like corpses.

1E 70

  • Jarl Skjöldr Sea-King dies.
  • Skjöldr's son, Fróði Sea-King, inherits the Jarldom of Sárðalr.

1E 72

1E 73

1E 74

  • Jarl Pálnir Bloodskal dies.
  • Pálnir's son, Tóki Bloodskal, inherits the Jarldom of Sólarheimr.

1E 75

  • Jarl Hǫ́lfr Black-Flame dies.
  • Hǫ́lfr's son, Hákon Bjarthar, inherits the Jarldom of Háfingar.
  • Clan Rúmfari, a cadet branch of Clan Word-Bringer, is founded by Róaldr the Raider.

1E 80

  • Jarl Rangver Ilddrake dies.
  • Rangver's son, Ragnarr Ilddrake, inherits the Jarldom of Hvítrrinn.

1E 82

1E 83

  • Madadhallad is born to Reachman parents in Pargain Cnossach.

1E 85

  • Heimir Host-Fetter kills the giant Aspilian and earns the nickname 'the Brave'.
  • Gauldur's mother, Gǫndul, kills herself.

1E 86

  • Shalidor encounters Gauldur and takes him as his new apprentice.

1E 88

  • Jarl Sigmund Word-Bringer dies.
  • Sigmund's son, Sigurðr the Farmer, inherits the Jarldom of Austrmǫrk.
  • Jarl Studas Host-Fetter dies.
  • Studas' son, Heimir the Brave, inherits the Jarldom of Rífan.
  • Shalidor founds The College in Sárðalr Hald.
  • Shalidor becomes the first Arch-Mage of the College.
  • The families of the mages of the new College come with them and create a small settlement around it.

1E 89

1E 90

1E 93

  • Jerald Gold-Tooth is born in an unknown location to unknown parents.
  • Olaf Word-Bringer is born to Jarl Sigurðr and his wife Åsta.

1E 94

1E 96

  • Sævil Stormcrag, Harbinger of the Companions, dies.
  • Sævil chooses Kára Fire-Breath as Harbinger.
  • Clan Egðski goes extinct with the death of Chieftess Aldviðr Egðski.

1E 97

  • Companion Bjarfrud Skjoralmor founds the town of Fálkreaþal.
  • Bjarfrud declares himself Jarl of Fálkreaþal.
  • The settlement around the College has grown into the village of Vetrborg.
  • Ivar Ilddrake is born to Jarl Ragnarr and his wife in Drekahóll, Hvítrrinn.

2nd Century

1E 102

  • Atbarn Ulmarson is born in Hvítrrinn to Ulmar Stubbornheart and Frigghild Sigurdsdóttir.

1E 103

  • Kára Fire-Breath, Harbinger of the Companions, dies.
  • Kára chooses Logi Battle-Born as Harbinger.

1E 104

  • Jarl Tóki Bloodskal dies.
  • Tóki's son, Ingjaldr Bloodskal, inherits the Jarldom of Sólarheimr.
  • Ykke Ulmarson is born in Hvítrrinn to Ulmar Stubbornheart and Frigghild Sigurdsdóttir.

1E 106

1E 107

  • Kane Styrson is born to the Ayleid slaves: Suna and Styr Silver-Tongue; at the city of Rielle.

1E 108

  • Jarl Fróði Sea-King dies.
  • Fróði's son, Arngrim Sea-King, inherits the Jarldom of Sárðalr.
  • Hefndir Sturmhaukr is born to the Falmer Terselin 9 months after she was raped by the Atmoran Skulgoll.
  • Heyvahkrin is born in the Temple of Nahlotjun.

1E 109

1E 111

  • Relan Vǫlundr is born to Thignirr Vǫlundr and his Nede wife, Nimatev.
  • Garmr is born in Skýhrím.

1E 112

1E 113

  • Jarl Bjarfrud Skjoralmor declares war on Jarl Ragnarr Ilddrake for the town of Bleikirforsar, starting the War of the Pines.
  • In 25th of Hearthfire, Harald Word-Bringer is born to Jarl Sigurðr the Farmer and his wife Åsta.
  • Kirsten Giants-Blood is born in Drekahóll.
  • Lamush gra-Kala is born to Chief Grulmog and his Hunts-Wife Eimi Wartoge in Crun Kala.

1E 114

  • Jarl Ragnarr is killed in battle and Fálkreaþal takes control of the lands of Bleikirforsar.
  • Ragnarr's son, Ivar Ilddrake, inherits the Jarldom of Hvítrrinn.
  • Thane Arnvid the Unbound, twin brother of Jarl Bjarfrud, dies from fatal wounds from the war.
  • Braonán is born in Falkreath.
  • Elina Storm-Child is born in Sárðalr.
  • Thalg Soul-Smasher is born to a reachman tribe.

1E 115

  • The War of the Pines ends with a truce between Hvítrrinn and Fálkreaþal, with the latter keeping Bleikirforsar.
  • Olaf Word-Bringer joins the Cult of Shor as a priest, disinheriting himself.
  • Harald Word-Bringer becomes heir apparent to Jarl Sigurðr.
  • Geld Curse-Bringer is born in Austrmǫrk.

1E 116

1E 117

1E 118

1E 119

  • Logi Battle-Born, Harbinger of the Companions, dies in battle.
  • Logi's chosen successor, Randagulf Begalin, becomes Harbinger.
  • Kal Curse-Bringer is born in Austrmǫrk to Vem and Bren Curse-Bringer.
  • Frida Dœdsetr is born in Skýhrím.
  • Reynir the Wolf and his twin brother Baldur are born in Háfingar to Anders and Thyra.
  • Thalg's biological father dies and Thalg gets adopted by Andor Soul-Smasher's parents.

1E 120

1E 121

  • Jarl Aðils the Great dies.
  • Aðils' daughter, Sigrún Shield-Bearer, inherits the Jarldom of Fǫlskinn.

1E 123

  • Jarl Hákon Bjarthar dies.
  • Hákon's son, Erik Bjarthar, inherits the Jarldom of Háfingar.
  • Jarl Heimir the Brave dies.
  • Heimir's daughter, Hildr Host-Fetter, inherits the Jarldom of Rífan.
  • Nype is born in an Reachmen village of the Ghostsong Clan to Arethur and Grodeah.

1E 125

  • Bakel attempts the Ritual of Blood, challenging his father to a duel.
  • Bakel loses the duel and is exiled from the Oshcrun Tribe for his cowardliness.

1E 127

  • Skorm's father dies.
  • Skorm obtains the war axe Rikvard.

1E 129

  • Harald Word-Bringer finishes his training in the Thu'um with the Cult of Kyne.
  • Vetrborg grows into a town, the third largest settlement in Sárðalr Hald.
  • Shalidor resigns as Arch-Mage of the College.
  • Gauldur, Shalidor's apprentice, passes his master's test in the secret labyrinth in Bromjuunar.
  • Gauldur is chosen by Shalidor as the second Arch-Mage of the College.

1E 130

  • Harald Word-Bringer obtains the spear Hristinn.

1E 133

  • Bakel arrives at the Akul Khazak stronghold in northeastern Skýhrím.
  • Bakel challenges Chief Muluur to a duel and kills him.
  • Bakel kills all dissenters after usurping Muluur's title.
  • Bakel takes two of Muluur's wives and his eldest daughter as his three wives.
  • Boruus gro-Muluur challenges Bakel to a duel and loses horribly.
  • Mornz gra-Murbut, Boruus' mother and Bakel's new Heart-Wife, swears eternal loyalty to the new chief in exchange for her son's life.
  • Mornz tells Bakel of Uloog gra-Murbut's, Bakel's new Hunts-Wife, plot to run away and get allies to overthrow Bakel.
  • Bakel skins Uloog and her children to stop further treason.

1E 134

  • Durzha gra-Mornz is born to Chief Bakel gro-Dursa and Mornz gra-Murbut.

1E 135

1E 136

  • Murok gra-Muluur, Bakel's 1st Forge-Wife, attempts to kill Durzha after having continued poisoned herself and Mornz to make them miscarry Bakel's children.
  • Mornz attacks Murok to defend her young daughter.
  • Bakel discovers Murok's treachery and gives her a slow painful death.

1E 137

  • Boruus gro-Muluur becomes the champion of the Akul Khazak stronghold.

1E 138

  • Tannr is born in a cave south of Yorgrimmr.
  • Bakel marries Shaggol, making her his new Forge-Wife as Mornz has become barren due to Murok's poisons.
  • Shaggol becomes pregnant with Bakel's child.

1E 139

  • Jarl Sigurðr the Farmer becomes sick with the same illness that killed his wife.
  • Lars Sun-Laud returns to Mundus from the Soul Cairn.
    • He discovers that hundreds of years have passed since he was last in Skýhrím.
  • The Orc chief, Bakel gro-Dursa, of Akul Khazak orders numerous raids into Atmoran lands.
    • Jarl Sigrún Shield-Bearer of Fǫlskinn puts a bounty on the Orcs.
    • A few Companions take the bounty against the Orcs.
  • A treasure hunter finds the lair of the dragon Jermulgraag.
    • He steals the Silver Dragon Claw that opens the hidden temple.
    • He is killed by the dragon, but during the chase the dragon is spotted by a local hunter.
    • The hunter spreads word of the dragon through his town in Yorgrimmr.
    • Nahlotjun sends Heyvahkrin to investigate.
    • Thane Harald Word-Bringer puts a bounty on the dragon.
  • A group of adventurers heads after Jermulgraag.
    • They discover the temple of Jermulgraag after finding the corpse of the dead treasure hunter and following the trail there.
    • The adventurers fought the undead cultists in the temple as they made their way to the dragon's sanctum.
    • Jermulgraag attacks the intruders with the help of the cultist Heyvahkrin.
    • Ultimately, the humans win the battle and Harald kills the dragon.
    • Heyvahkrin escapes and returns to her master's cult.
    • Harald claims the dragon's skull as a trophy.
  • Reyl and Jofrodr adopt the sabercat Tannr.
  • The Jarl of Fǫlskinn increases the bounty on the Orcs of Akul Khazak after continued raids.
    • Numerous Companion crews ally against the Orcs.
  • The Companions ready an attack against the Orcs of Akul Khazak.
    • The captains of the crews of the Ylgermet, the Hildisvin and the Vedrfolnir rally a force at the village of Sílfrisin.
    • Chief Bakel uses the Orcs' network of mining tunnels in Mount Sheave to ambush the Companions.
    • Captain Heimir Long-Serpent and Battlemaster Heiðrekr Tranin of the Hildisvin are killed.
    • The Companions retreat to the village to lick their wounds.
    • The Orcs counter-attack and burn much of the village.
    • The Companions evacuate the villagers into the Atmoran mines north of Sílfrisin.
    • The humans hold up in their mine camp until reinforcements arrive to aid them.
  • Hefndir buys the sword Bittnahjold from Relan the Smith.
  • Hefndir lends Bittnahjold to his apprentice Tiskr.
  • Agrunac Ilzeglan, posing as the Atmoran Stinralg, is accepted into Harald's service as a housecarl.
  • Kane Styrson is accepted into Harald's service as a housecarl.
  • Lamush gra-Kala arrives at Akul Khazak to inform her brother of his mother's death.
    • She challenges the champion Boruus gro-Muluur for entry into the stronghold.
    • Lamush wins the fight, but has to challenge Bakel in order to get him to talk to her.
    • Lamush tells her half-brother of his mother's death and stops the fight.
    • She decides to stay at his tribe while the Companion threat remains.
  • Ysmir appears to fight alongside the humans against the Orsimer as Hans the Fox.
  • Harbinger Randagulf Begalin organizes a new attack against the Orcs of Akul Khazak.
    • The humans discover the Orcs' mining tunnel network in Mount Sheave.
    • The humans fight their way up the mountain and eventually make it to the stronghold despite heavy Orc resistance.
    • Hans the Fox is killed by Chief Bakel, but soon recovers and rejoins the fight.
    • Captain Bodvar's crew leads the attack on the stronghold from the surface while the Harbinger leads the attack from underground.
    • The Orc champion, Boruus, is slain by Kal Curse-Bringer.
    • Captain Styrbjorn Fire-Breath of the Vedrfolnir is killed by Bakel.
    • The Companions encircle the Orcs at the longhouse's courtyard.
    • Chief Bakel is killed by Tiskr Rjaakasig after a fight against multiple humans.
    • The rest of the Orcs are slaughtered by the Companions, with only a few escaping this fate.
  • Lamush leads a small group of Orc survivors to a nearby stronghold for safety.
  • Jarl Sigurðr the Farmer dies of his illness, Winter Worm.
    • Harald Word-Bringer declares a week-long festival in honor of his father.
  • Harald Word-Bringer is crowned the next Jarl of Austrmǫrk.
  • Kal Curse-Bringer joins the Jorrvaskr crew of the Companions.
  • King Tzovnak of Kagrenzel plots to start a war between the Atmorans and the Falmer.
    • The Dwemer agents of King Tzovnak attack the hold of Austrmǫrk disguised as Falmer soldiers.
    • Harald sends his housecarls to investigate the attacks.
    • The housecarls fall for the Dwemer's plot and put the blame on the Falmer, bring the news back to Harald.
    • In response for the attacks, Jarl Harald declares war on the Falmer of Mereth.
  • The 2nd Atmoran-Falmer war begins.
    • Jarl Harald sets out a call to arms to all true sons of Skýhrím as he builds his strength for the war.
    • The Companions are the first to answer the call to arms, seeing it as their duty to Ysgramor.
    • Most other Jarls pledge for Harald's cause, with Jarl Ivar Ilddrake having personally gone to join the war.
    • The Falmer learn of the war declaration and begin to prepare for the coming invasion.
    • Hefndir, under his born name Karyor, joins the Falmer cause.
      • He is able to ally himself with the Falmer, using his elf name of Karyor, and joining their army.
    • The massive Atmoran army gathered in Vindhjálmr to plan the war and set off as two large warbands attacking Mereth from the north and the west, with Harald leading the first and Harbinger Randagulf leading the other.
    • Thane Skorm meets with Jarl Hildr and deliver to her a message from Jarl Harald. She agrees to aid in the war and heads to meet with the young ambitious Jarl.
    • Harald's warband assaults the elven fortress of Gondorin.
      • Despite the best efforts of Karyor and the Falmer defenders, Gondorin falls to the Atmorans.
    • Harald's warband begins to raid the elven countryside, cutting off supply lines to the Falmer island city.
      • Harald and Ivar raid an elven village, capturing a destroyed elven bolt thrower which Ivar keeps as well as prisoners that are sent to Vindhjálmr.
      • Housecarl Stinralg escorts the prisoners, but they are ambushed by Dwarven airships along the way.
      • Jarl Harald sends a group to infiltrate an elven port town to sabotage its defenses before he assaults it.
      • Kane and his infiltration group sabotaged the defenses, giving Harald's army a major advantage in the battle.
      • Once he captures the town of Nennas, Harald takes it as his new headquarters and begins building an invasion fleet to attack Ilinhame.
    • Randagulf's warband arrives at the fortress of Vetudar.
      • They navigate past the elven traps and capture one of the elven soldiers.
      • Though the help of Lars, they are able to interrogate the elf and learn of the Wayshrine under Vetudar.
      • Randagulf sends an infiltration group into Vetudar to deal with the Wayshrine as his main force assaults the walls.
      • During the early stages the crews Jorrvaskr and the Ylgermet take heavy losses.
      • Wayshrine is disabled and the elves are forced to fight to the last man.
      • During the battle, Hans the Fox appears and helps the humans annihilate the elven forces. He earns great respect and reverence from the Companions.
    • The Ylgermet and Jorrvaskr crews are sent on a escort mission to bring Jarl Hildr of Rífan to the northern front via the lake.
      • Lady Yslenor Alatawen and her Falmer fleet intercept the Atmoran vessels and a battle breaks out.
      • During the battle, Karyor slays Battletmaster Gudmund of the Jorrvaskr Companions and Tannr.
      • Kal Curse-Bringer and Lars' undead minion, Fjoll, kill Knight-Paladin Zarbys.
      • Yslenor kills Battlemaster Helgi of the Ylgermet crew and others.
      • Reyl and Lars defeat Yslenor, fatally wounding her before she blows herself up to a scroll.
      • Karyor flees the battle and survives to fight another day.
      • The humans defeat the elves and continue on their journey, but not without suffering many losses.
    • Arch-Paladin Udhellor retaliates against the Atmorans after evacuating the eastern countryside of civilians.
      • Udhellor's army begins to lay traps for the human raiders in the abandoned villages, taking them out and capturing prisoners of war to try to extract information from them and lure Harald's army out.
      • Harald sends Agrunac with a group to search for the Falmer army.
      • Agrunac and his Dwemer allies reveal the location of the Falmer army and the humans set out to engage them.
    • With Vetudar secured, the Companions begin marching south to Erindar to capture the fortress.
      • Harbinger Randagulf besieges the fortress, attacking it with bolt throwers to weaken the elven defenses.
      • Hans is sent with a group to infiltrate the fortress and disable its wayshrine.
      • The Companions charges in through the destroyed gates, with the Ratatoskr crew being caught in a trap and nearly annihilated.
      • Captain Haki Hagbard is killed by the elves, as is much of his crew.
      • Harbinger Randagulf leads the Companions to victory and capture the elven fort with no survivors.
    • The Dwemer, pulling the strings, attempt to convince the Falmer to accept a new deal for refuge in their underground cities.
      • The initial envoy is kicked out of Ilinhame, his deal refused.
      • Queen Mairasse, not knowing the truth of the Dwemer's intentions, decides to reach out to them and negotiate.
      • The Queen agrees to the Dwemer's deal, but does not have the political power to enforce it.
      • Mairasse and Edrilor begin gathering allies to help them evacuate the city with the Dwemer's help.
    • The Battle of the Autumn Field takes place.
      • Jarl Ivar's vanguard is the first to engage the Falmer army.
      • Udhellor's archers set the leaves of the field on fire, breaking up the Atmoran's charge and splitting their forces.
      • Ivar's mercenaries cross the fires and attack the archers, but are trapped in a pincer by Udhellor's warriors.
      • Ivar saves his mercenaries from total annihilation, but Udhellor's paladins join the main skirmish against him.
      • Ivar is able to hold out long enough for Harald's reinforcements to arrive.
      • Udhellor defeats Jarl Ivar, but is unable to kill him with Harald intervening.
      • Udhellor defeats Jarl Harald, but is unable to kill him with Lars intervening.
      • Udhellor defeats Lars and his thrall Fjoll, but is unable to kill them with Harald intervening.
      • Harald clashes once more with Udhellor, but the elf is able to once more defeat the Jarl.
      • Hjorvard Sea-King, son of Jarl Arngrim of Sárðalr, saves Harald but is killed by Udhellor in the process.
      • With Hjorvard's sacrifice, Harald is able to land a killing blow on Udhellor.
      • Harald's army begins to overwhelm the elven forces, turning the tide of the battle.
      • The Falmer army is defeated by the Atmorans.
    • The Harbinger's scouts discover a secret fortress in the mountains in the south of the Rift.
      • Skorm heads to assault the fortress with his forces.
    • The humans finish creating their invasion fleet.
  • Skorm Snow-Strider begins his siege of Forelhost.
    • The Atmorans discover the Dragon Cult Remnants in Forelhost and lays siege to the monastery.
    • The walls are too well fortified for Skorm's men to take.
    • Skorm sends for Tongues from Harald's army.

1E 140

  • The Siege of Forelhost continues.
    • With the arrival of the Tongue, Skorm is able to breach the monastery' defenses.
    • The Dragon Cult poisons their wells and then the followers commit mass ritual suicide.
    • With the power from the mass suicides, the twin Dragon Priests seal themselves with a ritual.
    • Skorm's forces are unable to breach the barrier created by the Dragon Priests.
    • Part of Skorm's army dies to the poisoned wells.
    • Thane Skorm abandons the siege.
    • The monastery is left ruined, its Priests sealed away and its cult remnant destroyed.
  • Torwith Ranlen is made the new Arch-Paladin of Auriel.
  • The Second Atmoran-Falmer War continues.
    • The Atmoran forces congregate at Nennas, building a fleet of longships to attack the island capital.
    • On 12th of Sun's Dawn the Atmorans invade Ilinhame.
      • The Falmer attempt to hold back the fleet, trying to trap and kill them in the harbor before they could breach the walls.
      • The Atmorans manage to breach the walls and fight their way into the Paladin's Keep.
      • The Paladins of Auriel hold the humans off while the Chantry mages support them.
      • The Jarls and the Companions split the Paladin forces and force them into a route, managing to capture the Keep.
      • The Atmorans sack the city, while the Falmer militia attempt to hold them back.
      • The College mages scour the city for magicka knowledge and artifacts.
      • The Paladins of Auriel ambush the Companions, killing several important members.
        • Captain Gunnar Battle-Born is killed by Arch-Paladin Torwith.
        • Captain Rolf Gold-Shatterer is killed by Arch-Paladin Torwith.
        • Jofrodr Sword-Thrower is killed by Paladin Karyor.
      • The Ilinhame Prison is captured by Thane Skorm's forces.
      • The Hill of Kings is destroyed by Jarl Ivar's forces.
      • The Grand Chantry of Auriel is destroyed by Hans the Fox and the forces of several Jarls.
      • Hans the Fox steals the Cuirass of Auriel, which he calls the Cuirass of Akatosh.
      • The Royal Palace of Ilinhame is destroyed by the forces of several Jarls.
      • A fleet of Dwemer airships arrives in the city to begin rescuing refugees.
      • Queen Mairasse and Knight-Paladin Edrilor begin to lead refugees to the airship fleet.
      • The Atmoran forces converge on the central plaza of the city, where Arch-Curate Torvus attempts a final stand.
      • The humans win the fight at the plaza and annihilate the remaining Falmer forces, but not without losses.
        • Paladin Karyor is killed by Reyl Golden-Maid with Prince-Slayer.
        • Arch-Paladin Torwith is killed by Harbinger Randagulf.
        • Hans the Fox is killed by Arch-Curate Torvus.
        • Andor Soul-Smasher is killed by Arch-Curate Torvus.
        • Arch-Curate Torvus Alatawen is killed by Thalg Soul-Smasher.
      • The Dwemer evacuate with hundreds of Falmer refugees.
    • The Battle of Ilinhame concludes with Atmoran victory.
  • The Second Atmoran-Falmer War ends with Atmoran victory.
  • The Kingdom of Mereth is destroyed.
    • The former Falmeri lands are taken over by the Jarldom of Refva.
    • The Rontha Nedic tribe begins to migrate into the former Falmeri lands.
  • Ysmir begins to wander Tamriel in search of the other Divine Relics.
  • With the war's conclusion came several changes to the Companions.
    • The Ratatoskr crew of the Companions disbands, its remaining members join the Jorrvaskr crew.
    • Reyl Golden-Maid leaves the Companions.
    • Reynir the Wolf leaves the Jorrvaskr crew for the Ylgermet crew.
    • Ótamr Oak-Pelt becomes Captain of the Niddhogr crew.
    • Andvari Gray-Mane becomes Battlemaster of the Jorrvaskr crew.
    • Sága Witch-Breaker becomes Battlemaster of the Ylgermet crew.
    • Kal Curse-Bringer becomes a Shield-Sister of the Jorrvaskr crew.
    • Durin Gray-Mane becomes Master of the Skyforge.
  • Jarl Harald Word-Bringer declares himself High King of Skýhrím.