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Dawn Era

Main article: Myths of the Dawn Era
  • The brothers Anu and Padomay enter into the Void.
  • Anu and Padomay create their own Souls, Anui-El and Sithis, respectively, whose interplay creates the Aurbis.
  • The creation of the Aurbis starts the Dawn Era and begins the Cycle of the Kalpa.
  • The end of the previous Kalpa and the start of a new Kalpa.
    • Events of the previous Kalpa:
      • The continents of this version of Nirn are called: Lyg and Yokuda
      • The races of this version of Nirn are: the Dreugh, the Hist, Yokudan Humans and the Sinistral Elves.
      • The Dreugh rule most of Lyg and were led by the Ruddy Man (this kalpa's version of Molag Bal).
        • The tyrannical dreugh-kings enslaved the oceans of Lyg and fought constant border wars among themselves.
      • The Sinistral Elves rule most of Yokuda with a massive empire.
      • The Yokudans worship this kalpa's version of the Aedra: Diagna, HoonDing, Ius, Leki, Morwha (Mara), Onsi, Ruptga (Akatosh), Satakal (Aurbis = Anu + Padomay), Sep (Lorkhan), Tava (Kynareth), Tu'whacca (Arkay), Zeht (Zenithar).
      • This kalpa's version of the Magna Ge create the God of Hope, Lehkelogah (Mehrunes Dagon), in Lyg.
      • Lehkelogah takes control of the Red Legion and leads a rebellion against the forces of Sep the Upstart.
        • The rebellion which saw the towers of CHIM-EL GHARJYG toppled, great cities destroyed, templars of the Upstart slaughtered, and slaves violently revolting against their keepers as hope spread like a brush-fire.
      • Lehkelogah's Rebellion brought about the end of the Kalpa with the destruction of their towers.
      • Ruptga saved much of the continent of Yokuda, bringing it into the next Kalpa.
        • This saved the Yokudan humans and the Sinistral Elves.
      • The Hist managed to seal a part of their realm and survive into the next Kalpa, though there their land was split in two: one part staying in Oblivion while the other part was molded into Tamriel.
      • A number of Dreugh manage to survive into the next Kalpa, saved by the Ruddy Man.
      • The Ruddy Man splits, most of him becoming the Daedric Prince Molag Bal.
      • The god known as Xero-Lyg survives into the next Kalpa and becomes one of the Magna Ge.
      • Lehkelogah survives into the next Kalpa, but is twisted and transformed into the Daedric Prince Mehrunes Dagon.
  • The Original Spirits or Et'Ada emerge within the Aurbis are either aligned with Anu (Anuic spirits) or Padomay (Padomaic spirits).
  • Lorkhan and Auri-El are the first spirits born into the Aurbis, Lorkhan wanders and Auri-El creates time.
  • Lorkhan, a Padomaic spirit, travels the Aurbis and conceives the concept that Mundus should be created.
  • Lorkhan tricks or convinces other Et'Ada to join him. Those that do become known as the Aedra and those that do not become known as the Daedra.
    • Most Aedra are Anuic spirits while most Daedra are Padomaic spirits.
  • The Aedra create twelve worlds of creation. Some creation myths believe each world is a God.
    • These twelve worlds are molded together to create Nirn.
  • Many of the Aedra die during the creation with some becoming mortals to ensure the continuation of life on Mundus whilst some become the Ehlnofey or 'Earthbones', the Laws of Nature.
  • Many of the Aedra, following after Magnus, flee back to Aetherius, a realm within the Aurbis, and become the Magna Ge, tearing holes in Oblivion.
  • Auri-El establishes the first kingdoms of the Old Ehlnofey on Atmora and the supposed land Aldmeris.
  • The dragon Jermulgraag is created by Auri-El along with countless others of his kind.
  • A large number of Aedra are disappointed and angry with the creation of Mundus and seek revenge. These include the ancestors of Elves, the Old Ehlnofey, whose leader was Auri-El and whose heroes included Trinimac, Phynaster and Syrabane.
  • Auri-El sought out Lorkhan in battle and warred with him. Lorkhan's followers included the ancestors of Man, the Wandering Ehlnofey and whose heroes included Kyne, Tsun, Stuhn, Jhunal.
  • Atmora is conquered by the armies of Man.
  • The war ends when Trinimac tears Lorkhan's heart out and Auri-El fires it into the sea with his bow.
  • Sithis uses a piece of the dead Lorkhan and the blood of Akatosh to create Ysmir.
  • The war causes the mega-continent on Nirn to become flooded and fracture into smaller continents and islands.
  • The lands inhabited by the Wandering Ehlnofey, which include Akavir and Atmora, become isolated. These lands are where the Tsaesci and Atmorans originate, respectively.
  • The Old Ehlnofey remain on the supposed land Aldmeris and become the Aldmer.

Merethic Era

Early Merethic

  • The Towers are constructed, which stabilize time and begin the Merethic Era.
    • The first to be constructed was the Adamantine Tower, the Ur-Tower, in the land later known as High Rock. Built on the island of Balfiera by the Aedra themselves. It was the first unassailable spike of reality in the Dawn, the site of Convention, the single oldest building in all the known world.
    • The Snow Throat, or the Snow Tower, was built in the lands of Skyrim. The tallest mountain on the continent, it was said to almost reach the heavens.
    • In the forests of Valenwood, the Et'Ada Y'ffre created the Perchance Acorn which grew into the first of the Elden Trees, the walking graht-oaks. It became the Green-Sap Tower.
    • In the lands of Yokuda, brought into the realm from the previous Kalpa, stood the Orichalc Tower. Created by the gods of the previous Kalpa and brought into the new world by Ruptga.
    • The last tower, the Red Tower, was created by Auri-El when he shot Lorkhan's heart into the sea. Where it landed sprung forth the volcano that became known as Red Mountain on the island of Vvardenfell.
  • Time stabilizes and the Merethic Era starts in ME 2500.
  • The Wandering Ehlnofey that remained on Tamriel become the various aboriginal peoples of the continent:
    • The Faerie throughout the continent.
    • The Goblins and Minotaurs in the heartlands.
    • The Lamias and Nymphs in the northwest.
    • The Giants in the north.
    • The Imgas in the southwest.
    • The Lilmoths in the southeast.
    • The Rieklings in the northeastern island of Solstheim.
    • The Sloads in the isles to the southwest of the continent.
    • The Nedic human tribes of the various regions of Tamriel:
      • Black Marsh: the Kothrigi, Horwalli, Orma and Yespest tribes.
      • Cyrodiil: the heartland Nedes, Al-Gemha, Al-Hared, Men-of-Ge and Perena tribes.
      • Hammerfell: Duraki and Men-of-Ket (Ket Keptu) tribes.
      • High Rock: the Reachmen Nedes (Children-of-Druaga) and Men-of-Galen tribes.
      • Skyrim: Children-of-Druaga and Men-of-Kreath tribes.
  • The Wandering Ehlnofey that remained on Akavir become the various aboriginal peoples of the continent: Akaviri Humans, Tsaeci, Tang Mo, Ka'Po'Tun and the Kamal.
  • In the lands of Black Marsh the Hist create the reptilian race of beastfolk named the Saxhleel to serve them.
  • The Dreugh that survived the destruction of the previous Kalpa expand across Tamriel's seas, but they are nowhere near as powerful as they were in Lyg.
  • Aldmer that were stranded on the continent of Tamriel, particularly in the lands of Elsweyr, are transformed by the Daedric Prince Azura into the feline race named the Khajiit.
  • The continent of Atmora is ruled by the mythical High King Yngvi.
    • The goddess Kyne gives Yngvi the spear of Shor, Hristinn.
  • Auri-El's first born children, the Dragons, inhabit the continents of Atmora and Akavir.
    • With their overwhelming power, the Dragons take control of the races that live in those continents and rule over them.
    • High King Yngvi is killed by Alduin and the Dragon Cult became the rulers of Atmora.
  • The Sinistral Elf Empire in Yokuda begins to weaken from the transition from the previous Kalpa, as much of their continent was destroyed in the process.
  • The Magna Ge called Merid-Nunda starts to consult with Daedric Princes of Oblivion.
  • Magnus discovers that one of his followers are dealing with the Daedra and banishes Merid-Nunda to the Void.
  • Merid-Nunda becomes the Daedric Prince Meridia and creates her own realm in Oblivion, the Colored Rooms, by bending and shaping the rays of light from Magnus.
  • Meridia creates the Daedric beings known as Aurorans to inhabit her realm and serve her.

Middle Merethic

Uncertain Dates

  • Crystal Tower is built on Summerset Isle and, later, White-Gold Tower is built by the Ayleids in Cyrodiil. This further stabilizes times and space on Mundus.
  • The Heartland Aldmer, who call themselves Ayleids, flourish in the jungles surrounding White-Gold Tower. Ayleids preserved the Dawn Era magic and language of the Ehlnofey.
  • Ostensibly a tribute-land to the High King of Alinor, Cyrodiil was often so isolated from the Summerset Isles as to be its own sovereign nation.
  • Eventually the Ayleids declare their independence from Alinor and form their many city-states into the Ayleid Dominion.
    • The Ayleids enslave the local Nedic peoples.
  • Aldmer that settled in the woodlands province of Valenwood make the Green Pact with the Forest God Y'ffre and are transformed into the Bosmer.

ME 1700

  • The Aldmer Orgnum leads a rebellion in Aldmeris, but fails and is exiled along with his followers to the island of Pyandonea.
    • The powerful and wealthy wizard Orgnum started his rebellion after attaining immortality.
    • Orgnum and his followers are transformed in the process and become the Maormer.

ME 1500

  • The Aldmer leave the doomed and now-lost continent of Aldmeris (also known as 'Old Ehlnofey') and settle in Tamriel. First colonies are distributed widely along the entire coast of Tamriel. Later, inland settlements were founded primarily in fertile lowlands in southwest and central Tamriel.
    • They first arrive in island of Auridon, led by Torinaan the Foresailor, then spread to the rest of the Summerset Isles.
    • The native population of Sloads and Fairie try to fight against the Aldmer.
    • The Faerie races of the Gheatus and Ilyadi were wiped out by the Aldmer.
    • The Sloads lose the war and are banished to the archipelago of Thras.
    • Torinaan founds the city of Firsthold and becomes its High Lord.
  • The Sloads begin to rebuild their Coral Kingdom in Thras.

ME 1400

  • The sophisticated, literate, and technologically advanced Aldmeri culture drive the primitive beastfolk into the jungles, marshes, mountains, and wastelands and capture all of the Summerset Isles.

ME 1300

  • The Summerset Isles sees a large population boom and the elves begin to turn to the mainland Tamriel for further expansion.
  • Aldmeri Explorers, most notably Topal the Pilot, explore and chart Tamriel sea-lanes and the River Niben, located in southern Tamriel.
    • Topal sails deep into central Cyrodiil, and acquires the Eight Islands from the beastfolk natives in exchange for the secret of literacy.

ME 1200

  • Aldmeri explorers map the coasts of Vvardenfell, building the First Era High Elven wizard towers at Ald Redaynia, Bal Fell, Tel Aruhn, and Tel Mora in Morrowind.
  • The Aldmeri explorer Elthero maps the western coasts of Tamriel.
    • The Eltheric Ocean is named after him and the Iliac Bay is named after his daughter Iliasse.
  • The Dwemer, a free-thinking, reclusive elven clan devoted to the secrets of science, engineering, and alchemy conduct one of the first exodus from the Summerset Isles. These elves settle in the northeastern lands and name the land Dwemereth. They established numerous underground cities across the land.

ME 1100

  • The Dwemer found the cities of Mzulft and Kagrenzel in the mountain range later known as the Velothi Mountains.
  • The Dwemer expand across Skyrim and create the Dwemer Freehold.
  • The Direnni Aldmer move to the province of High Rock.
    • The Adamantine Tower is rediscovered and captured by the Direnni, a prominent and powerful Aldmeri clan.

ME 1000

  • The Chimer, dynamic, ambitious, long-lived elven clans devoted to fundamentalist ancestor worship, followed the Prophet Veloth out of ancestral Elven homelands to settle in the lands now known as Dwemereth. They begin the period of the High Velothi Culture.
  • Despising the secular culture and profane practices of the Dwemer, the Chimer also coveted the lands and resources of the Dwemer, and for centuries provoked them with minor raids and territorial disputes.
  • Trinimac the Warrior, strongest of the Aldmeri ancestor spirits, and his people try to halt the Velothi dissident movement. However, Daedric Prince Boethiah, as one of the masterminds of the movement, tricks and eats Trinimac. Trinimac's body and spirit are corrupted, and he emerges as the Daedric Prince Malacath. The rest of his people are changed as well, and became the Orsimer.
  • The Orsimer are forced into the wilds by the Aldmer, spreading through Tamriel.
    • The Orsimer that stay in Valenwood become known as the Wood Orcs.
    • The Orsimer that travel north into the mountains become known as the Iron Orcs.
  • Many Aldmer migrate to the Heartlands of Tamriel and begin enslaving the local Nedes and beastfolk to build numerous towns and city-states.
  • The first records of the Nedes on Tamriel appearing in elven history. Where the Nedes originated from or when they arrived on Tamriel is uncertain.

ME 900

  • The religious heretics of the Chantry of Auriel flee from the Summerset Isles to escape persecution for their beliefs.
  • The Chantry initially settles in the heartlands with the Ayleid Dominion.
  • The ancestors of the Reachmen, a Nedic Tribe that worships the Olds Gods (Aedric and Daedric beings), are driven from the Tamrielic heartlands and migrate into the Druadach Mountains.
  • The Orsimer migrate into Skyrim and begins to found their strongholds in its mountains.

Late Merethic

Uncertain Dates

  • Velothi high culture disappears on Vvardenfell Island and the Dwemer expand to the island of Vvardenfell.
  • Degenerate Velothi devolves into tribal cultures.
  • The original First Era High Elven wizard towers along the coasts of Tamriel are abandoned.

ME 800

  • Unable to cope with the Ayleid's worship of the Daedra, the Chantry of Auriel flees north into lands of the Dwemer Freehold.
  • Their leader, Altar Hilyanar founds the city of Altanium on the shores of the Ilinalta.
  • Altar Hilyanar is proclaimed king and founds the Kingdom of Mereth.
  • Altar's people use magic to adapt to their new home and are transformed into the Falmer.

ME 700

  • The Falmer expand into the Rift and found the city of Ilinhame on the island in the middle of Lake Honnith.

ME 680

  • King Altar Hilyanar dies.
  • Helvaro Hilyanar is proclaimed the new King of Mereth.

ME 660

  • The Ayleids attack the Duraki Nede tribe in Craglorn.
  • Ysmir joins the fight against the Ayleids and becomes the leader of the Duraki.
  • The Star King Ysmir defeats the Ayleids and founds the Kindgom of Skyreach in Craglorn.
  • Ysmir abandons his kingdom to wander Tamriel once again.

ME 500

  • King Helvaro Hilyanar dies.
  • Sercene Hilyanar is proclaimed the next King of Mereth.

ME 420

ME 400

  • Resource scarcity causes the Atmorans to begin sailing south through the Sea of Ghosts to seak new lands.
  • The Atmorans discover Mereth and begin to raid the Falmer settlements.

ME 380

  • The Atmorans settle the island of Roscrea to serve as a base for further raids into Mereth.

ME 350

  • The first Atmoran settlements appear in the northern coast of Mereth, but are short-lived and abandoned.

ME 340

  • Ysgramor is born in Idavoll, Atmora

ME 320

  • Atmora is in civil war, caused by in-fighting among its kings for supplies in the harsh continent.
  • Ysgramor and several Atmorans head south and settle on Mereth's northeastern shores.
  • The settlement of Saarthal is founded by these colonists.

ME 300

  • Saarthal has grown into a large colony.
  • Yngol is born to Ysgramor and his wife Gíslaug in Saarthal, the first child born in Saarthal.
  • Ylgar is born to Ysgramor and his wife Gíslaug in Saarthal.
  • The Atmorans of Saarthal discover the Aedric artifact known as the Eye of Magnus.

ME 290

  • King Sercene Hilyanar orders his forces to attack Saarthal and reclaim the Eye of Magnus.
  • The Falmer attack Saarthal in the dead of night and slaughter nearly all its citizens in the event known as the Night of Tears.
    • Ysgramor's wife, Gíslaug, dies protecting her sons.
  • Ysgramor and two of his sons survive the slaughter and return to Atmoran to share the tale with their kin.
  • Ysgramor becomes known as the Bringer of Words.

ME 280

  • Start of the Return.
  • Ysgramor rounds up Five Hundred Companions in Atmora and serves as their Harbinger.
  • Dozens of ships are built in the shipyards of the city of Jylkurfyk.
  • The Five Hundred Companions sail to Mereth in the event known as the Return.
  • Ysgramor's eldest son, Yngol, dies at sea along with his crew after a storm known as the Storm of Separation.
  • Ysgramor builds Yngol's Barrow for his dead son.
  • The Five Hundred reclaim Saarthal from the elves.
  • The Circle of Captains is formed and decided that every captain and his crew should make their own paths and separate, carving a bloody path through the elven lands.
  • Rikvard Who-Strode-Threw-Snow warns Ysgramor of a Falmer ambush and saves his crew from slaughter at night by the elves.
  • Rikvard founds Clan Snow-Strider.
  • Harrald Hairy-Breeks is recognized as the god Ysmir and is worshiped by the Atmorans for his deeds.

ME 270

  • The crew of the Jorrvaskr stumbles onto the Skyforge.
  • Captain Jeek of the River decides to settle in the land and founds the village of Drakefell, starting with the mead hall of Jorrvaskr.
  • Captain Jeek founds Clan River-Drake.
  • Ysgramor leads the crews of the Ylgermet, the Kaal Kaaz and Sadon Reyth to battle elves in the eastern lands of Mereth.
  • Ysgramor stumbles onto Yngol's Barrow and decides to settle down.
    • The town of Yorgrim is founded near the barrow.
    • Ysgramor appoints Captain Kábeinn Cold-Mouth of the Kaal Kaaz as Chief of Yorgrim.
  • After the elves are defeated the Atmorans force the captured survivors to build the city of Vindhelm as a monument to mankind.
  • The Jarldom of Østmark is founded.
    • Ysgramor becomes the first Jarl of Østmark and rules from Vindhelm.
    • Clan Word-Bringer is founded.
  • Gurilda Sharktooth, captain of the Brakkeld crew dies in battle against the Falmer in the Rift.
  • Vikord One-Ear becomes the second captain of the Brakkeld.
  • The Falmer capital of Altanium is attacked by the Atmorans, led by Captain Heimir of the Harp and the crew of the Eikthyrnir.
  • Altanium is burned to the ground and the royal family is killed.
  • King Sercene Hilyanar is killed by the Bloodaxe.
  • Beldar the Snow Prince is the last surviving royal and is proclaimed the new King of Mereth.

ME 260

  • Saarthal is rebuilt by Clan Sea-King.
  • The Jarldom of Saarthal is founded.
  • The Giant King Sinmur attacks the Atmoran settlements.
  • Ysgramor leads the Companions against the giant Sinmur and his horde.
  • Vikord One-Ear founds Clan Stonetooth after his marriage to Bergitte the Toothless, daughter of Gurilda Sharktooth.

ME 250

  • The city of Dagastar is founded by Clan Shield-Bearer.
  • The Jarldom of Blekva is founded.
  • The sword that would be Vísibani is crafted by Jonder Gray-Mane.

ME 240

  • Vikord One-Ear founds the mead hall of Brakkstein.
  • The town of Shorstein is founded by the crew of the Brakkeld.
  • The Jarldom of Reftva is founded.
  • Vikord becomes the first Jarl of Reftva, ruling from Shorstein.
  • Jarl Ysgramor Word-Bringer dies of old age.
  • Ylgar Ysgramorson is proclaimed the new jarl of Østmark.
  • Following Ysgramor's death, the Five Hundred Companions reorganize into the Companions.
  • The Circle of Captains chooses a new Harbinger of the Companions: Jeek of the River, former captain of Jorrvaskr.
  • Hrólfr is born to Ylgar Word-Bringer and his wife Laufey in Vindhelm, Østmark.

ME 230

  • The Atmorans invade the island of Solstheim.
  • Beldar the Snow Prince is killed in battle by Finna Who-Threw-the-Sword.
  • Finna's sword becomes known as Vísibani, the Prince-Slayer, and she founds Clan Prince-Slayer.
  • The Dwemer give the Falmer a bargain for safe haven in their underground cities.
  • Many Falmer agree and accept servitude in exchange for safety.
  • The Falmer are betrayed by the Dwemer, being forcefully blinded through alchemy and turned into slaves.
  • Falmer survivors that didn't take the Dwemer's bargain retreat to Ilinhame
  • The Arch-Curate of Ilinhame takes charge of the city.

ME 220

  • The Arch-Curate proclaims Fanacas Velkeya the new King of Mereth.
  • Jeek of the River, Harbinger of the Companions, dies.
  • Jeek's chosen sucessor, Hrólfr Word-Bringer, becomes the new Harbinger and starts the tradition of each Harbinger choosing their own sucessor.
    • Hrólfr became Harbinger at only 20 years old, the youngest Harbinger to be appointed before or after.

ME 210

  • Jarl Ylgar Word-Bringer dies.
  • Hrólfr Ylgarson becomes the new Jarl of Østmark.
    • Hrólfr gives up his position as Harbinger of the Companions when he becomes Jarl.
  • Hrólfr chooses Finna Who-Threw-The-Sword as Harbinger.

ME 200

  • Many Atmorans begin to migrate to the lands conquered by the elves, now known as Skyrim. With them come the Dragons and their Cult, the rulers of Atmora.
  • The Dragon Cult founds the city of Bromjuunar in Skyrim and makes it the new capital of Atmora.
  • Clan Egðski, a cadet branch of Clan Word-Bringer, is founded by Vili Hrólfrson.

ME 190

  • Clan Brimill, a cadet branch of Clan Word-Bringer, is founded by Gedda Hrólfrson.

ME 180

  • Jarl Hrólfr the Walker dies.
  • Rikard Hrólfrson becomes the new Jarl of Østmark.
  • The Chimer attack the island of Blekstein in retaliation for Jarl Hrólfr's many raids into their lands.
  • Jarl Rikard defends the city of Vindhelm from Chimer attack with only 20 good men.
  • The short war ends with Atmoran victory.

ME 170

ME 160

  • Finna Who-Threw-The-Sword, Harbinger of the Companions, dies.
  • Finna chooses Tanngniðr Fire-Breath as Harbinger.
  • Clan Búandi, a cadet branch of Clan Egðski, is founded by Vilmundr the Farmer.

ME 150

  • Jarl Rikard the Fearless dies.
  • Rikarðr Rikardson becomes the new Jarl of Østmark.

ME 140

  • Jarl Rikarðr the Good dies of a sudden illness.
  • Róðgeirr Rikardson becomes the new Jarl of Østmark.

ME 130

  • Tanngniðr Fire-Breath, Harbinger of the Companions, dies.
  • Tanngniðr chooses Foldheiðr Darkhammer as Harbinger.
  • Clan Wag-Beard, a cadet branch of Clan Brimill, is founded by Ríki Gilbertson.

ME 120

  • Jarl Róðgeirr the Magnificent dies.
  • Vilrekr Róðgeirrson becomes the new Jarl of Østmark.
  • Torwith Ranlen is born in Ilinhame, Mereth.

ME 110

  • Clan Woodham, a cadet branch of Clan Wag-Beard, is founded by Róaldr the Wooden Hammer.
  • Celarion is born on the island of Silitar, Alinor.

ME 100

  • The town of Haafingar is founded by Clan Fairhair, wielders of the Bloodaxe.
  • Foldheiðr Darkhammer, Harbinger of the Companions, dies.
  • Foldheiðr chooses Auðin Fireheart as Harbinger.
  • The future dragon priest Nahlotjun is born.
  • Clan Curse-Bringer, a cadet branch of Clan Word-Bringer, is founded by Thane Heðinbiǫrn the Cursed.
  • Eplear Camoran is born in Silvenar, Valenwood.

ME 90

  • Jarl Vilrekr Longsword dies in battle.
  • Hróðvaldr Vilrekrson is maimed, losing a leg.
  • Hróðvaldr becomes the new Jarl of Østmark.

ME 80

  • Auðin Fireheart, Harbinger of the Companions, dies.
  • Auðin chooses Øfden Fire-Breath as Harbinger.
  • Vílæif Hróðvaldrson is lost at sea after a failed raid on Argonia.
  • Jarl Hróðvaldr Short-Boot dies of complications of his maiming.
  • Víbiǫrn Vilrekrson becomes the new Jarl of Østmark.
  • Vílæif returns to Vindhelm very much alive.

ME 70

ME 60

  • King Fanacas Velkeya dies.
  • Mafrero Velkeya is proclaimed the new King of Mereth.
  • Jarl Víbiǫrn Word-Bringer dies of old age.
  • Vílæif Hróðvaldrson becomes the new Jarl of Østmark.

ME 50

  • Oronin is born.
  • Areanae Rosemire is born in Silvenar, Valenwood.
  • Gwendaridh Orcsbane is born in the Grahtwood, Valenwood.
  • Zicterna is born in Pyandonea.
  • Annarr Sea-King becomes the new Jarl of Saarthal.
  • Skalds in Haafingar spark a rebellion against the Dragons and their priests.
  • The Dragon War stars.
    • The Atmorans in Skyrim rebel against the tyrannical Alduin and his dragon kin.
    • The war goes poorly for the Atmorans, who prove no match for the power of the dragons.

ME 40

  • Jǫrmunrekr Spear-Shaker becomes the new Jarl of Reftva.
  • Øfden Fire-Breath, Harbinger of the Companions, dies.
  • Øfden chooses Finna Spear-Shaker, sister of Jarl Jǫrmunrekr, as Harbinger.
  • Edrilor Denloth is born to Torvus Denloth and his second wife in Ilinhame, Mereth.
  • A hero named Wulfharth the Voiceless appears and begins to lead the Atmorans against the dragons.

ME 30

  • Bura gra-Dragag is born in the Drujunit Stronghold.
  • Egil the Crow of Clan Shield-Bearer becomes the new Jarl of Blekva.
  • Valdar River-Drake becomes the new Thane of Drakefell.
  • Svafrlami Bloodskal becomes the new Chief of Hirstaang.
  • Clan Búandi goes extinct with the death of Elder Reginn of Bjargveltask.
  • The rebels seek help from the Dragon Priest Miraak, who had power that could rival the dragons.
    • Miraak refuses to help the Tongues, instead declaring his own rebellion on Solstheim.

ME 20

  • Jarl Vílæif the Red dies of old age.
  • Sigi Vílæifson becomes the new Jarl of Østmark.
  • Eysteinn Fairhair becomes the new Thane of Haafingar.
  • Miraak's rebellion is crushed by other Dragon Priests and he is imprisoned by his fellow priest, Vahlok the Jailor.
  • Miraak's Temple on Solstheim is razed by the dragons for his betrayal.
  • Thane Valdar sides with the dragons and invades Østmark.
  • Jarl Sigi is defeated in battle and forced into being an outlaw.

ME 10

  • The dragon Paarthurnax is convinced by the goddess Kyne to change sides and aid the humans.
  • Paarthurnax teaches the Atmorans how to use the power of the dragons: the Thu'um; forming the first Tongues.
  • Despite being able to use the Thu'um, the humans still struggle to defeat the dragons.
  • Sigi the Outlaw gathers his strength and launches a counter-attack against Thane Valdar, recapturing the city of Vindhelm.
  • Sigi the Outlaw is killed in battle.
  • Rerir Sigison kills Thane Valdar in battle, avenging his father.
  • Rerir the Avenger is proclaimed the new Jarl of Østmark.
  • Randver River-Drake is proclaimed the new Thane of Drakefell.
  • Jarl Annarr Sea-King dies in battle against the Dragon Priests.
  • Heremód Sea-King is proclaimed the new Jarl of Saarthal.
  • The Tongues develop their own shout: Dragonrend; to defeat the dragons.
  • Finna Spear-Shaker, Harbinger of the Companions, dies in battle against the dragons.
  • Finna's chosen sucessor, Captain Kabbi Shield-Thrower declares himself Harbinger.
    • Kabbi fights on the side of the Dragon Cult along with the crews of the Darumzu, Sadon Reyth and Kaal Kaaz.
  • Captain Einnleif Gray-Mane declares himself Harbinger.
    • Einnleif fights on the side of the Tongues and the rebels.

ME 0

  • The first Silvenar reaches the end of his life.
  • Y'ffre sends a prophecy to the dying Silvenar to gather a chosen few and send to them meet with him at the Heart of the Valenwood.
  • The Drujunit Tribe discovers a spring of blood in the caves under their stronghold.

1st Era

1st Century

1E 0

  • King Eplear Camoran of the Bosmer begins the First Era by founding the Camoran Dynasty.
  • Alduin is confronted by three Tongues: Hakon One-Eye, Felldir the Old and Gormlaith Golden-Hilt; at the Throat of the World.
    • Dragonrend proves not to be enough to defeat Alduin.
    • Gormlaith Golden-Hilt is killed by Alduin.
    • Felldir the Old uses an Elder Scroll to banish Alduin from the flow of time.

1E 1

  • With the absence of Alduin, the dragons begin to lose the war.
  • Jarl Jǫrmunrekr Spear-Shaker dies in battle.
  • Jǫrmunrekr's son, Þjoðrekr the Great, inherits the Jarldom of Reftva.

1E 2

  • The Dragon War ends.
  • The Dragon Cult is overthrown and its remnants went into hiding, but continued being hunted down by the Atmorans.
  • Atmora and Skyrim fall into Civil War as many try to fill the power vacuum left by the Dragon Cult.
  • The two Harbingers, Kabbi and Einnleif, duel in the final battle of the Dragon War.
    • Einnleif slays Kabbi in personal combat.
  • The Companion crews of the Darumzu, the Sadon Reyth and Kaal Kaaz are disbanded and their mead halls destroyed by Harbinger Einnleif.

1E 3

  • Dragon Cult remnants scatter and go into hiding throughout Skyrim, entombed the remains of the dragons that died during the war.
  • The surviving dragons are driven into the wilderness by the Atmorans, who continue to hunt them.

1E 4

  • The city of Bromjunaar is sacked by Thane Randver River-Drake and the surrounding lands are conquered by him.
  • Randver River-Drake proclaims himself Jarl of Hvitstrad.

1E 5

  • Thane Eysteinn Fairhair proclaims himself the Jarl of Haafingar.
  • Drakefell and Haafingar take ownership of all the lands previously belonging to Bromjuunar.

1E 6

  • Vahlok the Jailor rallies his forces on Solstheim and attempts to fight back attacking Atmoran forces.
  • Vahlok is defeat in battle and Solstheim is liberated from the Dragon Priests.

1E 7

  • Chief Svafrlami Bloodskal takes control of Solstheim and proclaims himself Jarl.

1E 10

  • Jarl Svafrlami Bloodskal dies.
  • Svafrlami's son, Sinfjǫtli Bloodskal, inherits the Jarldom of Solstheim.
  • The Atmoran Kings call a truce and signed a peace treaty, creating the Atmoran Confederacy.
  • The Confederacy moves the capital of Atmora to Jylkurfyk.
  • The Holds of Skyrim become tributaries to the Confederacy.

1E 11

  • Jarl Eysteinn Fairhair dies.
  • Eysteinn's son, Gudrød the Hunter, inherits the Jarldom of Haafingar.

1E 20

  • The earliest recordings of the Psijic Order.
  • The renowned Beratu sage and author of the Voernet travels to the Isle of Artaeum to meet with Iachesis, the Ritemaster of the Psijics.
  • Yslenor Denloth is born to Arch-Curate Torvus Denloth and his second wife in Ilinhame, Mereth.

1E 26

  • Einnleif Gray-Mane, Harbinger of the Companions, dies.
  • Einnleif chooses his son, Þiúðr Gray-Mane, as Harbinger.

1E 28

  • Jarl Egil the Crow dies.
  • Egil's eldest son Óttarr Shield-Bearer inherits the Jarldom of Blekva.
  • Þiúðr Gray-Mane, Harbinger of the Companions, dies in battle.
  • Þiúðr's close friend, Dafi Snow-Strider, becomes Harbinger.
  • Harbinger Dafi commissions Alvíss the Dawnsmith, Þiúðr's son, to craft him the war axe Rikvard.

1E 32

  • Jarl Sinfjǫtli Bloodskal dies.
  • Sinfjǫtli's son, Pálnir Bloodskal, inherits the Jarldom of Solstheim.

1E 35

  • Jarl Randver River-Drake dies.
  • Randver's son, Ragnar River-Drake, inherits the Jarldom of Hvitstrad.
  • Jarl Heremód Sea-King dies.
  • Heremód's son, Skjöldr Sea-King, inherits the Jarldom of Saarthal.

1E 36

  • Aðils Shield-Bearer is born to Jarl Óttarr and his wife.

1E 38

  • The younger son of Jarl Egil the Crow, Áli Battle-Boar, challenges his brother's right to rule.
  • Jarl Óttarr is killed by Áli Battle-Boar.
  • Áli Battle-Boar becomes the new Jarl of Blekva.
  • Princess Mairasse Velkeya is born in Ilinhame to King Mafrero and his wife.

1E 42

  • Jarl Gudrød the Hunter dies.
  • Gudrød's illegitimate son, Halfdan Black-Flame, becomes Jarl of Haafingar.

1E 43

  • Jarl Rerir the Avenger dies.
  • Rerir's son, Vǫlsung the Ill-Fated, inherits the Jarldom of Østmark.

1E 51

  • Jarl Vǫlsung the Ill-Fated's curse comes to a head and he dies.
  • Vǫlsung's son, Sigmund Word-Bringer, inherits the Jarldom of Østmark.

1E 52

  • 16 year old Aðils Shield-Bearer starts a rebellion against his uncle.
  • Aðils kills his uncle Jarl Áli, earning the nickname 'the Great'.
  • Aðils the Great becomes the new Jarl of Blekva.
  • Jarl Þjoðrekr the Great dies.
  • Þjoðrekr's son, Studas Spear-Shaker, inherits the Jarldom of Reftva.

1E 61

  • Dafi Snow-Strider, Harbinger of the Companions, dies.
  • Dafi chooses Salbjǫrn Sharktooth as Harbinger.
  • The axe Rikvard is passed down to Dafi' son.

1E 68

  • The last migrating fleet from Atmora arrives in Skyrim. The people are so malnourished that they look almost like corpses.

1E 70

  • Jarl Skjöldr Sea-King dies.
  • Skjöldr's son, Fróði Sea-King, inherits the Jarldom of Saarthal.

1E 72

1E 74

  • Jarl Pálnir Bloodskal dies.
  • Pálnir's son, Tóki Bloodskal, inherits the Jarldom of Solstheim.

1E 75

  • Jarl Halfdan Black-Flame dies.
  • Halfdan's son, Haakon Fairhair, inherits the Jarldom of Haafingar.
  • Clan Rúmfari, a cadet branch of Clan Word-Bringer, is founded by Róaldr the Raider.

1E 80

  • Jarl Ragnar River-Drake dies.
  • Ragnar's son, Gjalund River-Drake, inherits the Jarldom of Hvitstrad.

1E 85

  • Heimir Spear-Shaker kills the giant Aspilian and earns the nickname 'the Brave'.
  • Gauldur's mother, Brynhildr, kills herself.

1E 86

  • Shalidor encounters Gauldur and takes him as his new apprentice.

1E 88

  • Jarl Sigmund Word-Bringer dies.
  • Sigmund's son, Sigurðr the Farmer, inherits the Jarldom of Østmark.
  • Jarl Studas Spear-Shaker dies.
  • Studas' son, Heimir the Brave, inherits the Jarldom of Reftva.
  • Shalidor founds The College in Saarthal Hold.
  • Shalidor becomes the first Arch-Mage of the College.
  • The families of the mages of the new College come with them and create a small settlement around it.

1E 89

1E 90

  • Jarl Gjalund River-Drake conquers the Reachmen settlement of H'roldan.
  • Bodvar Little-Bear is born to Bodvar the Old Bear and his wife.

1E 93

  • Olaf Word-Bringer is born to Jarl Sigurðr and his wife Åsta.

1E 94

1E 96

  • Salbjǫrn Sharktooth, Harbinger of the Companions, dies.
  • Salbjǫrn chooses Sága Fire-Breath as Harbinger.
  • Clan Egðski goes extinct with the death of Chieftess Aldviðr Egðski.

1E 97

  • Companion Bjarfrud Skjoralmor founds the village of Falkreath.
  • Bjarfrud declares himself Jarl of Falkreath.
  • The settlement around the College has grown into the village of Frøsselvirk.
  • Ivar River-Drake is born to Jarl Gjalund and his wife in Drakefell, Hvitstrad.

2nd Century

1E 103

  • Sága Fire-Breath, Harbinger of the Companions, dies.
  • Sága chooses Labbi Battle-Born as Harbinger.

1E 104

  • Jarl Tóki Bloodskal dies.
  • Tóki's son, Ingjaldr Bloodskal, inherits the Jarldom of Solstheim.

1E 106

1E 107

  • Kane Styrson is born to the Ayleid slaves: Suna and Styr Silver-Tongue; at the city of Rielle.

1E 108

  • Jarl Fróði Sea-King dies.
  • Fróði's son, Arngrim Sea-King, inherits the Jarldom of Saarthal.
  • Hefndir Sturmhaukr is born to the Falmer Terselin 9 months after she was raped by the Atmoran Skulgoll.
  • Heyvahkrin is born in the Temple of Nahlotjun.

1E 109

  • Bakel is born to Chief Grulmog and his Heart-Wife Dursa in Crun Beshkar.

1E 111

1E 112

1E 113

  • Jarl Bjarfrud Skjoralmor declares war on Jarl Gjalund River-Drake for the town of Blekforstun.
  • In 25th of Hearthfire, Harald Word-Bringer is born to Jarl Sigurðr the Farmer and his wife Åsta.
  • Lamush gra-Beshkar is born to Chief Grulmog and his Hunts-Wife Eimi Wartoge in Crun Beshkar.

1E 114

  • Jarl Gjalund is killed in battle and Falkreath takes control of the lands of Blekforstun.
  • Gjalund's son, Ivar River-Drake, inherits the Jarldom of Hvitstrad.
  • Elina Storm-Child is born in Saarthal.

1E 115

  • Olaf Word-Bringer joins the Cult of Shor as a priest, disinheriting himself.
  • Harald Word-Bringer becomes heir apparent to Jarl Sigurðr.

1E 116

1E 117

1E 118

1E 119

  • Labbi Battle-Born, Harbinger of the Companions, dies in battle.
  • Labbi's chosen successor, Randagulf Begalin, becomes Harbinger.
  • Kal Curse-Bringer is born in Østmark to Vem and Bren Curse-Bringer.
  • Frida Dœdsetr is born in Skyrim.

1E 120

1E 121

  • Jarl Aðils the Great dies.
  • Aðils' daughter, Skuld Shield-Bearer, inherits the Jarldom of Blekva.

1E 123

  • Jarl Haakon Fairhair dies.
  • Haakon's son, Erik Fairhair, inherits the Jarldom of Haafingar.
  • Jarl Heimir the Brave dies.
  • Heimir's daughter, Hildr Spear-Shaker, inherits the Jarldom of Reftva.

1E 125

  • Bakel attempts the Ritual of Blood, challenging his father to a duel.
  • Bakel loses the duel and is exiled from the Oshcrun Tribe for his cowardliness.

1E 127

  • Skorm's father dies.
  • Skorm obtains the war axe Rikvard.

1E 129

  • Harald Word-Bringer finishes his training in the Thu'um with the Cult of Kyne.
  • Frøsselvirk grows into a town, the third largest settlement in Saarthal Hold.
  • Shalidor resigns as Arch-Mage of the College.
  • Gauldur, Shalidor's apprentice, passes his master's test in the secret labyrinth in Bromjuunar.
  • Gauldur is chosen by Shalidor as the second Arch-Mage of the College.

1E 130

  • Harald Word-Bringer obtains the spear Hristinn.

1E 133

  • Bakel arrives at the Akul Khazak stronghold in northeastern Skyrim.
  • Bakel challenges Chief Muluur to a duel and kills him.
  • Bakel kills all dissenters after usurping Muluur's title.
  • Bakel takes two of Muluur's wives and his eldest daughter as his three wives.
  • Boruus gro-Muluur challenges Bakel to a duel and loses horribly.
  • Mornz gra-Murbut, Boruus' mother and Bakel's new Heart-Wife, swears eternal loyalty to the new chief in exchange for her son's life.
  • Mornz tells Bakel of Uloog gra-Murbut's, Bakel's new Hunts-Wife, plot to run away and get allies to overthrow Bakel.
  • Bakel skins Uloog and her children to stop further treason.

1E 134

  • Durzha gro-Bakel is born to Chief Bakel gro-Dursa and Mornz gra-Murbut.

1E 135

  • Jofrodr Sword-Thrower obtains the sword Vísibani following the death of his father.

1E 136

  • Murok gra-Muluur, Bakel's 1st Forge-Wife, attempts to kill Durzha after having continued poisoned herself and Mornz to make them miscarry Bakel's children.
  • Morn attacks Murok to defend her young daughter.
  • Bakel discovers Murok's treachery and gives her a slow painful death.

1E 137

  • Boruus gro-Muluur becomes the champion of the Akul Khazak stronghold.

1E 138

  • Tannr is born in a cave south of Yorgrim.
  • Bakel marries Shaggol, making her his new Forge-Wife as Mornz has become barren due to Murok's poisons.
  • Shaggol becomes pregnant with Bakel's child.

1E 139

  • Jarl Sigurðr the Farmer becomes sick with the same illness that killed his wife.
  • Lars Sun-Laud returns to Mundus from the Soul Cairn.
    • He discovers that hundreds of years have passed since he was last in Skyrim.
  • The Orc chief, Bakel gro-Dursa, of Akul Khazak orders numerous raids into Atmoran lands.
    • Jarl Skuld Shield-Bearer of Blekva puts a bounty on the Orcs.
    • A few Companions take the bounty against the Orcs.
  • A treasure hunter finds the lair of the dragon Jermulgraag.
    • He steals the Silver Dragon Claw that opens the hidden temple.
    • He is killed by the dragon, but during the chase the dragon is spotted by a local hunter.
    • The hunter spreads word of the dragon through his town in Yorgrim.
    • Nahlotjun sends Heyvahkrin to investigate.
    • Thane Harald Word-Bringer puts a bounty on the dragon.
  • A group of adventurers heads after Jermulgraag.
    • They discover the temple of Jermulgraag after finding the corpse of the dead treasure hunter and following the trail there.
    • The adventurers fought the undead cultists in the temple as they made their way to the dragon's sanctum.
    • Jermulgraag attacks the intruders with the help of the cultist Heyvahkrin.
    • Ultimately, the humans win the battle and Harald kills the dragon.
    • Heyvahkrin escapes and returns to her master's cult.
    • Harald claims the dragon's skull as a trophy.
  • Reyl and Jofrodr adopt the sabercat Tannr.
  • The Jarl of Blekva increases the bounty on the Orcs of Akul Khazak after continued raids.
    • Numerous Companion crews ally against the Orcs.
  • The Companions ready an attack against the Orcs of Akul Khazak.
    • The captains of the crews of the Ylgermet, the Nidhoggr and the Vedrfolnir rally a force at the village of Sílfrisin.
    • Chief Bakel uses the Orcs' network of mining tunnels in Mount Sheave to ambush the Companions.
    • Captain Heimir Long-Serpent and Huntmaster Heiðrekr Tranin of the Nidhoggr are killed.
    • The Companions retreat to the village to lick their wounds.
    • The Orcs counter-attack and burn much of the village.
    • The Companions evacuate the villagers into the Atmoran mines north of Sílfrisin.
    • The humans hold up in their mine camp until reinforcements arrive to aid them.
  • Hefndir buys the sword Bittnahjold from Relan the Smith.
  • Hefndir lends Bittnahjold to his apprentice Tiskr.
  • Agrunac Ilzeglan, posing as the Atmoran Stinralg, is accepted into Harald's service as a housecarl.
  • Kane Styrson is accepted into Harald's service as a housecarl.
  • Lamush gra-Beshkar arrives at Akul Khazak to inform her brother of his mother's death.
    • She challenges the champion Boruus gro-Muluur for entry into the stronghold.
    • Lamush wins the fight, but has to challenge Bakel in order to get him to talk to her.
    • Lamush tells her half-brother of his mother's death and stops the fight.
    • She decides to stay at his tribe while the Companion threat remains.
  • Ysmir appears to fight alongside the humans against the Orsimer as Hans the Fox.
  • Harbinger Randagulf Begalin organizes a new attack against the Orcs of Akul Khazak.
    • The humans discover the Orcs' mining tunnel network in Mount Sheave.
    • The humans fight their way up the mountain and eventually make it to the stronghold despite heavy Orc resistance.
    • Hans the Fox is killed by Chief Bakel, but soon recovers and rejoins the fight.
    • Captain Bodvar's crew leads the attack on the stronghold from the surface while the Harbinger leads the attack from underground.
    • The Orc champion, Boruus, is slain by Kal Curse-Bringer.
    • Captain Styrbjorn Fire-Breath of the Vedrfolnir is killed by Bakel.
    • The Companions encircle the Orcs at the longhouse's courtyard.
    • Chief Bakel is killed by Tiskr Rjaakasig after a fight against multiple humans.
    • The rest of the Orcs are slaughtered by the Companions, with only a few escaping this fate.
  • Lamush leads a small group of Orc survivors to a nearby stronghold for safety.
  • Jarl Sigurðr the Farmer dies of his illness, Winter Worm.
    • Harald Word-Bringer declares a week-long festival in honor of his father.
  • Harald Word-Bringer is crowned the next Jarl of Østmark.
  • Kal Curse-Bringer joins the Jorrvaskr crew of the Companions.
  • King Tzovnak of Kagrenzel plots to start a war between the Atmorans and the Falmer.
    • The Dwemer agents of King Tzovnak attack the hold of Østmark disguised as Falmer soldiers.
    • Harald sends his housecarls to investigate the attacks.
    • The housecarls fall for the Dwemer's plot and put the blame on the Falmer, bring the news back to Harald.
    • In response for the attacks, Jarl Harald declares war on the Falmer of Mereth.
  • The 2nd Atmoran-Falmer war begins.
    • Jarl Harald sets out a call to arms to all true sons of Skyrim as he builds his strength for the war.
    • The Companions are the first to answer the call to arms, seeing it as their duty to Ysgramor.
    • Most other Jarls pledge for Harald's cause, with Jarl Ivar River-Drake having personally gone to join the war.
    • The Falmer learn of the war declaration and begin to prepare for the coming invasion.
    • Hefndir, under his born name Karyor, joins the Falmer cause.
      • He is able to ally himself with the Falmer, using his elf name of Karyor, and joining their army.
    • The massive Atmoran army gathered in Vindhelm to plan the war and set off as two large warbands attacking Mereth from the north and the west, with Harald leading the first and Harbinger Randagulf leading the other.
    • Thane Skorm meets with Jarl Hildr and deliver to her a message from Jarl Harald. She agrees to aid in the war and heads to meet with the young ambitious Jarl.
    • Harald's warband assaults the elven fortress of Gondorin.
      • Despite the best efforts of Karyor and the Falmer defenders, Gondorin falls to the Atmorans.
    • Harald's warband begins to raid the elven countryside, cutting off supply lines to the Falmer island city.
      • Harald and Ivar raid an elven village, capturing a destroyed elven bolt thrower which Ivar keeps as well as prisoners that are sent to Vindhelm.
      • Housecarl Stinralg escorts the prisoners, but they are ambushed by Dwarven airships along the way.
      • Jarl Harald sends a group to infiltrate an elven port town to sabotage its defenses before he assaults it.
      • Kane and his infiltration group sabotaged the defenses, giving Harald's army a major advantage in the battle.
      • Once he captures the town of Nennas, Harald takes it as his new headquarters and begins building an invasion fleet to attack Ilinhame.
    • Randagulf's warband arrives at the fortress of Vetudar.
      • They navigate past the elven traps and capture one of the elven soldiers.
      • Though the help of Lars, they are able to interrogate the elf and learn of the Wayshrine under Vetudar.
      • Randagulf sends an infiltration group into Vetudar to deal with the Wayshrine as his main force assaults the walls.
      • During the early stages the crews Jorrvaskr and the Ylgermet take heavy losses.
      • Wayshrine is disabled and the elves are forced to fight to the last man.
      • During the battle, Hans the Fox appears and helps the humans annihilate the elven forces. He earns great respect and reverence from the Companions.
    • The Ylgermet and Jorrvaskr crews are sent on a escort mission to bring Jarl Hildr of Reftva to the northern front via the lake.
      • Lady Yslenor Denloth and her Falmer fleet intercept the Atmoran vessels and a battle breaks out.
      • During the battle, Karyor slays Huntmaster Gudmund of the Jorrvaskr Companions and Tannr.
      • Kal Curse-Bringer and Lars' undead minion, Fjoll, kill Knight-Paladin Zarbys.
      • Yslenor kills Huntmaster Helgi of the Ylgermet crew and others.
      • Reyl and Lars defeat Yslenor, fatally wounding her before she blows herself up to a scroll.
      • Karyor flees the battle and survives to fight another day.
      • The humans defeat the elves and continue on their journey, but not without suffering many losses.
    • Arch-Paladin Udhellor retaliates against the Atmorans after evacuating the eastern countryside of civilians.
      • Udhellor's army begins to lay traps for the human raiders in the abandoned villages, taking them out and capturing prisoners of war to try to extract information from them and lure Harald's army out.
      • Harald sends Agrunac with a group to search for the Falmer army.
    • With Vetudar secured, the Companions begin marching south to Erindar to capture the fortress.
      • Harbinger Randagulf besieges the fortress, attacking it with bolt throwers to weaken the elven defenses.
      • Hans is sent with a group to infiltrate the fortress and disable its wayshrine.
    • The Dwemer, pulling the strings, attempt to convince the Falmer to accept a new deal for refuge in their underground cities.
      • The initial envoy is kicked out of Ilinhame, his deal refused.
      • Queen Mairasse, not knowing the truth of the Dwemer's intentions, decides to reach out to them and negotiate.
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